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10/05/12 2:20:34 PM#41
Feel better now that you got that out?
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10/05/12 2:20:56 PM#42
So let me get this straight, you are talking about how this game is now based on playing it for one month after release three and a half years ago... This is where all the stupid myths about the game come from. Darkfall changed a LOT since release, your view based on your limited gameplay is years out of date. |
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10/05/12 2:30:02 PM#43
http://www.youtube.com/watch?v=kr_8qxcT7Dw And Unholy Wars is only going to make it better? I see no problem with this game, some of the most fun I had was exploring with my brothers, running from dragons and killing wierd monsters all over Agon. I never really got into any good clan wars, but those few fights I was in were epic. I will problably try DF:UW, and I have a feeling I'm going to like it. |
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10/05/12 2:30:04 PM#44
Originally posted by Creslin321 It's these 2 things (or at least DF's reputation for them) that kept me from ever trying the origional Darkfall. I actualy quite like PvP in FPS or turn based strategy games. Don't mind it in MMO's if it's done well (most don't)...but from what I read about the origional Darkfall...the PvP experience for newer players sounded alot more like the equivalent to being spawn camped in FPS games....decidedly not something I'm interested in. Will be interested to hear if these impressions hold true for the new game. If so, I definately won't be trying it either....and it's NOT because I have any desire to play a Panda.
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10/05/12 4:04:30 PM#45
good post, i want a good sandbox game but if this game is just constant pvp action, full loot or not, no thanks. |
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10/05/12 4:19:57 PM#46
Darkfall is not constant PvP, if you want to PvE or gather stuff then you can. However there is always the chance that someone might find and attack you. This can be mitigated by going off the beaten track or staying close to guard towers which offer good protection, especially at the start of the game when people do not have the resistance jewellery that helps protect from them. You can also simply run away if you do get attacked or wear cheap gear that you don't mind losing. Bare in mind that at the start of the game everyone will be in the NPC cities, all bunched up. This means that a comparatively small number of spawns will be farmed and as such raiders will be more common. Once the playerbase has spread out to the various player holdings as the are built you will find yourself attacked less often when farming. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/05/12 4:26:14 PM#47
Originally posted by Seronys A while ago there was a site that used to report on the wars and politics of DF. Is that site still around and are there others? I'm a big fan of the big wars and politics of MMOs and would really like to follow stuff like that. How often are the massive sieges and what is at stake in them?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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10/05/12 6:45:20 PM#48
Originally posted by Falesh You didn't understand what Galadourn and baphamet are getting at. Most of the efforts put into DarkFall were put into it's PvP, the rest of the features (crafting, exploring, PvE, etc) are lackluster to say the least. It's something most PvPers don't see because it's not their focus, but to other experienced players looking for a sandbox, they'll be sorely disappointed. ------ |
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10/05/12 6:46:34 PM#49
Originally posted by Galadourn Rolf. Arena mentality. Says the guy who came from arena pvp before posting this. C:\Users\FF\Desktop\spin move.gif |
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10/05/12 9:01:20 PM#50
edite |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/05/12 9:07:43 PM#51
Originally posted by Falesh But problem was, by time they changed things, there was no left around to actually experience it, hence all the continuing misinformation.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/05/12 9:20:08 PM#52
Originally posted by MadnessRealm
Well crafting plays a central role in Darkfall as your armour, jewellery, weapons, arrows, potions, food, enchants, and such like are all made by players. Since this gear gets lost a lot and also breaks you can see the demand for crafting. To get the mats to craft all that takes a lot of PvE, fun PvE at that thanks to the aim based combat and good mob AI and the danger of being attacked by players. With regards to exploring, there is plenty of that to do as the world is huge. I was my guilds cartographer at release, mapping out good spots for farm and good places to raid. Whenever I need to farm I also explore and try different places till I find a spot that suits me. |
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Originally posted by Loktofeit it was the darkfall political map, i wont give you the link because it's been reported to have been hacked and have a virus on it or something, but in DFs current state the largest of the sieges are 30V30, nothing compared to launch when it used to be 100+V100+, that is what it should be like at DF:UW launch. You fight over holdings, cities or hamlets, cities ofc are bigger, have more resources in them, more vendors, and provide more bind spots, where as hamlets are a smaller, but can still have important resources, mines being the most valuable for rare ore. There is also the regional factor, meaning you could have a holding near good mob spawns making farming and securing the spawns easier, allowing quick bank access. At the moment it's cheaper to siege hamlets than cities, and easier, seeing as how cities have walls to take down, and it takes longer to destroy the bindstone, also apart from claiming the city as your own, people where the best gear they can to sieges (cause you want to give it your all to keep your holding), so lots of loot is at stake as well, most of the time the amount of gear being used is sumed up to cost more than it takes to siege a holding. I'm not to sure what they plan for DF:UW i'm assuming they aren't going to change siege mechanics, although i think i remember reading or hearing somewhere that they plan to make cannons and siege equipment more useful/viable (in it's current state it's very costly and just used to take down walls/bindstones). |
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10/06/12 12:02:00 AM#54
Originally posted by Falesh It's not whether crafting takes an important part of DarkFall or not, it's about how it's done. Again, most of AV's efforts were put into PvP. Everything else, from exploring, crafting, PvE, etc is extremely lackluster. Crafting has no depth. It's overly simplistic, and coupled with harvesting is an AFK mess. Many of the armor sets are not even complete, not all items can be crafted. Being a dedicated crafter is absolutely pointless when most of the playerbase harvest/craft when they need to AFK and raise their stats. PvE isn't anything special. Monsters will run around in circle when their HPs get low, hit their allies in the back, etc. Overall, nothing special. Chronicles Of Spellborn had a much more interesting and engaging mob AI. Exploring. There's nothing to explore, looking for monster spawns is DarkFall is no different from any other MMORPG so it barely passes as exploring. And when developers feel the need to introduce Chaos Chest to encourage players to explore.....actually, I'll just leave it at that. Even for Housing and Player Cities/Hamlet, AV cutted every corner possible. Static locations, non-customizable. Housing is acquired by looting a Deed from either a mob or chaos chest (just how ridiculous is that for a "sandbox"?).
On paper, DarkFall meets most of the criterias to be a sandbox game. In action, however, it barely passes as one. It's much closer to a PvP themepark without any rules, than an actual Sandbox MMORPG. ------ |
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10/06/12 12:06:13 AM#55
I have so many good memories of Darkfall, even as a 250 ping aussie who prefers pve (with risk). Darkfall always felt like a world. Defending cities was always a blast, dungeon runs with the guild were always fun, seiges well Lineage2 came close but Darkfall was better. Out soloing mobs was always fun because you never knew when someone would show up and you'd be fighting to the death to survive. Bring on DFUW, even with shitty ping I'll be there.
Playing: Lotro, DFUW |
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10/06/12 12:07:59 AM#56
Can we stealth pk at the bank or stealth steal people at the bank
This isn't a signature, you just think it is. |
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10/06/12 12:12:13 AM#57
all in all, i have no idea why people think they are more manly for playing a game with a different "more hardcore" style. Elitism is annoying. Yes I like full loot pvp, makes risk/reward high, and it is kind of more imersive, and intensive, since you wont be saying "eh I died." However, this doesn't give right to make fun of people who don't like that style of gameplay, and doesnt make you any more mainly. At the end of the day, both games are simply images on a screen, and have little to none real life worth.
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10/06/12 12:31:52 AM#58
Originally posted by emperorwings There is no stealth nor steal skills in DarkFall. I do believe you can steal in Mortal Online however, but that game's doing worse than DarkFall. ------ |
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10/06/12 12:36:37 AM#59
Originally posted by Goll25 Well...when those people come and make a thread in a game like darkfall that is totally sunny bear...then yes it does... Incognito |
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10/06/12 12:39:07 AM#60
Originally posted by Seronys In totally unrelated news, It's hilarious to me, given my long history of telling stupid people how stupid they are, that the admins here continue to give me warnings as if I care.
Now back on topic. Cute post bro. That mentality is exactly why this game can't become what it should become. It's that black and white, tunnel vision that the AV developers appear to share with you. You can still have your PvP game, though, I'm pretty sure that most of us would actually like a little more UO or SWG mixed in. I think most sandbox gamers who follow the game, do just that, follow the game.
But go ahead. Keep blaming us and telling us that we are wrong. While your beloved game continues to fail in drawing in it's targetted market. Continue believing that it has the best PvP and the most robust AI. Continue to make excuses for a small dev team with little money. Continue making excuses for a playerbase that is currently under 10,000 active subscriptions. Nothing to see here guys, nothing is wrong. Everything is rainbows and butterflies!
It's like you are just pissing all over yourself and you actually enjoy it.
(You know, some people like that crap... now that I think of it) |
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