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10/05/12 12:08:53 PM#381
Read my post again, I said there was no linear questing!!!! The game has horizontal game design. If you dont get it watch this video. http://www.youtube.com/watch?v=0Zn81sY7pqI
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10/05/12 12:14:21 PM#382
Been over a month and I'm still playing every chance I get. I've never played any game this hard, let alone an MMO. Even ones I like, I tend to move on after a week or two and come back later. I intended to do that with GW2 since it's B2P, but I never get the chance to leave.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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10/05/12 12:15:44 PM#383
Originally posted by Randayn In some locations, and in some situations, you most definitely can run through the open world spamming 1 and do fine...but these situations only occur when you are in such a huge zerg that they wind up pulling your weight. And TBH, it's fairly rare now that the population has spread and thinned out. I can tell you from personal experience, that if you are not in a massive zerg, or are very low level, then running through the world spamming 1 will result in your dying horribly ;). Are you team Azeroth, team Tyria, or team Jacob? |
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10/05/12 12:16:58 PM#384
I would say its one of the best mmos I've played in years along with Rift . It still fall short of that initial wow factor I had with Warcraft Vanilla . None the less still a great game and brilliant value . Looking forward to the War Z and Planetside 2 as well now which are both buy to play mmos . Dont really see any reason to pay a sub ever again . Well not unless theres something totally amazing and revolutionary comes out thats not completly casual . |
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10/05/12 12:19:48 PM#385
Originally posted by roo67 Yeah it's really hard for me to say whether I think that GW2 or vanilla WoW is the better game. I'm totally loving GW2 now, and it's definitely been my favorite game since it came out...but I felt that way about vanilla WoW too lol :). And on that note, I also felt that way about UO and EQ. So yeah, impossible to say, all I know is that, so far, GW2 is up in the pantheon of champions for me with EQ, WoW, and UO. Are you team Azeroth, team Tyria, or team Jacob? |
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10/05/12 12:19:54 PM#386
Originally posted by roo67 feel the same.. although think the initial wow factor in warcraft was more due to the time and I have played sooooo many MMOs since then it takes a lot to really excite me in this genre.. luckily GW2 is the first since vanilla wow to really bring back my enjoyment of MMOs.. although i did have an enjoyable time in Rift and TSW recently I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/05/12 12:24:52 PM#387
Originally posted by Nanfoodle Taugrim is only just a little biased in that video. He's not comparing the good and the bad of both. He's comparing the good of one against the bad of the other. He points out all the flaws that apply to Vertical scaling. Too bad 90% of the issue in PVE revolves around Raiding and raid gear. If you are in these games, and you don't raid, you don't have these isues, and I'll still argue that you don't need BiS to compete in heroic/Expert dungeons. I do just fine without top teir raid gear...More than just fine. I hold my own quite well. So how's that relevant to GW2 with no raiding? It's not, it's comparing apples to.....well, nothing. Then he spells out all the benefits to Horizontal levleing without mentioning any of the drawbacks either. That's always good for an unbiased opinion. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/05/12 12:29:38 PM#388
I agree with taugrim, all the mmo I've liked didn't have this never ending power curve and expanded horizontally
Daoc, eve, perpetuum, coh, gw2, planetside |
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10/05/12 12:38:08 PM#389
Originally posted by boxsnd Funny... What I read into your last paragraph is that you are quite anti social.
There is absolutley no problem socializing in the game it's certain type of people that are the problem. I dont need any kind of advantage to socialize and have a good time with people in game or out.
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10/05/12 12:45:52 PM#390
Originally posted by Aerowyn I too feel the same and agree with you it will take alot to really excite me since ive been in this genre for 14+ years now. As for Rift and TSW was really excited for the potential of those 2 until they decided to blow it all to hell with their endgame model of vertical gear threadmill/WoW clone. |
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10/05/12 12:46:43 PM#391
Originally posted by Creslin321 Really? One was built on the broken systems of an older MMO and never did anything new or innovative. The other actually brought some new ideas to the table and brought back some great old ones. Then again, I'm of the camp that thought WoW was a bad, boring, uninspired game all the way through. GW2 will always get praise from me for doing away with the moronic practice of quest based leveling. |
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10/05/12 12:59:43 PM#392
Originally posted by DavisFlight Yes, really. I'm guessing you are referring to WoW when you say it was built off of the broken systems of older MMO's? Not sure if you recall what open-world PvE in MMORPGs were like before WoW, but they were basically about camping spawns. EQ, DAoC, AC, UO...I spent a very long time camping spawns in ALL of those games...it made up the majority of my PvE leveling/skilling experience. WoW actually made it so there was a cohesive quest line to go through all the way to max level. I think that's a big deal. I also think it wasn't perfect, but still a big deal. Also, even if there was some game that had this before WoW...it doesn't matter. The implementation of an idea is way way way WAY more important than the idea itself. The fact of the matter is that WoW implemented quest-node leveling far better than any MMORPG to come before it. Are you team Azeroth, team Tyria, or team Jacob? |
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10/05/12 1:00:40 PM#393
Originally posted by DavisFlight But your still doing the "moronic quest based leveling" in GW2. Its just presented differently. It's still there, you just find it more fun than the traditional method. Yeah, you can level through crafting but most level through combat/gather questing. ![]() |
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10/05/12 1:08:48 PM#394
When a game loses its challenge or goal, then it has lost fun factor. GW2 was fun for the first 80 levels because there is, at least, a level up factor being considered. Once you hit level 80, it's a grind. The end-game is simply PvP and gear grinding. For people who love those, the game is fun. For others, the game has ended.
For me, the game almost ended once I realized that all zones are the same: you go from one quest heart to another, while trying to complete everything in the map. There is no social value in the game, no in-game economy, and no real events (dynamic events do not count) that shape and alter how the world will be. However, when I step back and look at the game title, the game did fulfill its goal. It is Guild Wars. It is meant for people who are into PvP. The PvE elements are there to attract those who aren't into PvP. As such, it is a success. At the same time, it can only hold that type of players' interest for so long until they realize the game is mediocre at best. Still, it's a lot of fun for me. I just hope upcoming MMORPGs will do more in terms of the way socializing, in-game economy and diverse gameplay types (not just quest hubs everywhere) are being implemented. If that can be done, then the longevity of the game can be guaranteed based on the degree of the implementation. |
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10/05/12 1:11:38 PM#395
Originally posted by marcusfaith What game ever had real events that shape and alter how the world will be? Are you team Azeroth, team Tyria, or team Jacob? |
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10/05/12 1:16:57 PM#396
That's the thing: it's almost impossible to implement without having to troubleshoot all types of problems that may come out of it after launch. Game companies have to decide what gaming audience they have to cater to. In that aspect, GW2 is successful in the path they've chosen. However, think for a second: if the game world can be altered based on the events made by gamers, wouldn't you want to play in that living, breathing world? I, for one, do. |
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10/05/12 1:21:25 PM#397
Originally posted by Nanfoodle Im good...no need to see the video...Please explain to me how leveling from 1-80 by going to different zones is horizontal game design? And there is no horizontal skill progression, so please explain to me what's horizontal about this game?? if I turn the box 90 degrees from standing position, that is horizontal...but that's it... Again, it's a farce...just because a designer says it, doesnt mean it's true... |
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10/05/12 1:23:00 PM#398
Originally posted by Creslin321
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10/05/12 1:23:41 PM#399
Originally posted by Creslin321 Darkfall, Asheron's Call, Ultima Online... but especially Asheron's Call. |
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10/05/12 1:28:05 PM#400
Originally posted by DavisFlight Don't forget Ryzom....cmon man |
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