Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,739 Users Online:0
Games:732  Posts:6,224,104
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » PvE server for darkfall UW?

19 Pages First « 8 9 10 11 12 13 14 » Last Search
365 posts found
  phantomghost

Hard Core Member

Joined: 11/05/11
Posts: 635

"Kill me, my man kills you, that's how you lose."

10/04/12 11:12:47 PM#201
Really no compromise can be made.  PvE only server would not be the same game.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  SlyLoK

Elite Member

Joined: 7/04/08
Posts: 962

10/04/12 11:19:30 PM#202
Originally posted by bunnyhopper
Originally posted by SlyLoK
Originally posted by xpiher
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 

 I would try the game if it had a PvE server and I am probably not the only one..

UO is still going because of Trammel after all.

In spite of Trammel you mean.

Maybe.. Trammel was implemented in what..2000 or 2001? UO still went on pretty strong until around 2004 I think so it didnt have a negative impact from what I remember. It was more or less games like EQ , DAoC and then WoW that just chipped away at it along with being a 2D game among 3D games.

My thought still stands that with some sort of consentual pvp server / setup DF would probably pick up many players. It doesnt even have to be a straight PvE server but one with guild / alliance wars and seiges. Would keep the ganking to a minimum but offer plenty of PvP to those that want it.. Meh. Dont care one way or the other.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3566

If you can't kill it, don't make it mad.

10/05/12 7:54:19 AM#203
Originally posted by bunnyhopper
Originally posted by SlyLoK
Originally posted by xpiher
A PvE server would be pointless. Name one reason DFO would be fun to play PvE only? The entire core of the game is built around PvP. You would have to develope a completely different game to make PvE only viable. 

 I would try the game if it had a PvE server and I am probably not the only one..

UO is still going because of Trammel after all.

In spite of Trammel you mean.

No. Having been in UO pre Trammel, the ganking and griefing was getting way out of hand.  Lots of people leaving, really forced their hand.  Absent Trammel, I doubt UO would still be in operation.  The modern western audience has changed. The majority will not tolerate a game that allows (let alone encourages) ganking and griefing.  That in and of itself, limits such a game to a niche market.

  User Deleted
10/05/12 8:31:27 AM#204
Originally posted by Wraithone
Originally posted by bunnyhopper
Originally posted by SlyLoK
Originally posted by xpiher
 

In spite of Trammel you mean.

No. Having been in UO pre Trammel, the ganking and griefing was getting way out of hand.  Lots of people leaving, really forced their hand.  Absent Trammel, I doubt UO would still be in operation.  The modern western audience has changed. The majority will not tolerate a game that allows (let alone encourages) ganking and griefing.  That in and of itself, limits such a game to a niche market.

If you place any credence in online data, then the actual numbers were increasing throughout the pre Tram era, at a steady rate. There is no evidence (outside of anecdotal that is) to presume that the game would have died off had Tram not happened. Moreoever, there were other steps to take to reduce rampant pking, other than completely splitting the community. Tram was akin to using a sledge hammer to crack a nut.

 

You will also note that regardless as to whether Tram had occured or not, the game would have been considered "niche" for many, many a year now anyway. Unless we are saying 2D isometric sandboxes are de rigueur in the mmo world?

 

I am not suggesting that the game wouldn't have had to be "altered" over time, or that ffa pvp would ever be mainstream. Nor am I suggesting that you never saw people leave. But to suggest that without Tram, UO would have died off years ago is pure conjecture.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3566

If you can't kill it, don't make it mad.

10/05/12 10:54:49 AM#205
Originally posted by bunnyhopper
Originally posted by Wraithone
Originally posted by bunnyhopper
Originally posted by SlyLoK
Originally posted by xpiher
 

In spite of Trammel you mean.

No. Having been in UO pre Trammel, the ganking and griefing was getting way out of hand.  Lots of people leaving, really forced their hand.  Absent Trammel, I doubt UO would still be in operation.  The modern western audience has changed. The majority will not tolerate a game that allows (let alone encourages) ganking and griefing.  That in and of itself, limits such a game to a niche market.

If you place any credence in online data, then the actual numbers were increasing throughout the pre Tram era, at a steady rate. There is no evidence (outside of anecdotal that is) to presume that the game would have died off had Tram not happened. Moreoever, there were other steps to take to reduce rampant pking, other than completely splitting the community. Tram was akin to using a sledge hammer to crack a nut.

 

You will also note that regardless as to whether Tram had occured or not, the game would have been considered "niche" for many, many a year now anyway. Unless we are saying 2D isometric sandboxes are de rigueur in the mmo world?

 

I am not suggesting that the game wouldn't have had to be "altered" over time, or that ffa pvp would ever be mainstream. Nor am I suggesting that you never saw people leave. But to suggest that without Tram, UO would have died off years ago is pure conjecture.

You make some good points.  I agree that both positions are only speculation at this late date, and that I have an inherent bias, that may be coloring my analysis.   Looking back on my experiences, I had a number of contacts/friends that left because of it. I've also heard the same from others. But attempting to over generalize from that, would indeed be a mistake. 

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2625

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

10/05/12 11:00:19 AM#206
Originally posted by googie23
its a great way to bring alot of new players into the darkfall world and when they are ready they can come to the PvP server and start a new character. never make an option to transfer from PvE to PvP.

I don't believe there needs to be a PvE server.  I do believe they will add wider range of safe spots... as a matter of fact I know they will. ;)

  indiramourn

Apprentice Member

Joined: 12/13/05
Posts: 882

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

10/05/12 11:19:34 AM#207
Originally posted by ICEBLUE

I would love to see a PVE server.. Not sure why so many are addamently against it, since there would most likely be an option for players to move over to PVP if they wanted to.

Is it because the PVP community fears most will jump at the chance to go PVE is the option was open reducing the population on the PVP servers, or is ti because they need those noobs to hunt down to satsify something they get by doing so?

I enjoyed the world in DF1, liked to explore fight the PVE monsters etc, but got tired of bunny hoping gankers who preyed on the noobs, or those of us less thitchy fingured that would get killed over and over again.

I heard the "go play another game" rant but the real fact is, if there was a PVE server, more players would jump in and and many would eventually end up trying the PVP side as well, thus increasing the population which is the biggest issue currently and could quickly become the new big issue as yet again many wil try the game if stuck in PVP only, play a month or 2 and then leave.

My perosnal thoughts as a player of MMO's since way back with the Isle of Kesma on Compuserve ;)

 

My sentiments exactly, Ice.  Unfortunately, with a tiny--relatively unskilled--dev team like AV, I think we are setting the bar too high when we assume UW will be even half of what they are claiming it will be.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

10/05/12 11:27:49 AM#208
Originally posted by indiramourn
Originally posted by ICEBLUE

I would love to see a PVE server.. Not sure why so many are addamently against it, since there would most likely be an option for players to move over to PVP if they wanted to.

Is it because the PVP community fears most will jump at the chance to go PVE is the option was open reducing the population on the PVP servers, or is ti because they need those noobs to hunt down to satsify something they get by doing so?

I enjoyed the world in DF1, liked to explore fight the PVE monsters etc, but got tired of bunny hoping gankers who preyed on the noobs, or those of us less thitchy fingured that would get killed over and over again.

I heard the "go play another game" rant but the real fact is, if there was a PVE server, more players would jump in and and many would eventually end up trying the PVP side as well, thus increasing the population which is the biggest issue currently and could quickly become the new big issue as yet again many wil try the game if stuck in PVP only, play a month or 2 and then leave.

My perosnal thoughts as a player of MMO's since way back with the Isle of Kesma on Compuserve ;)

 

My sentiments exactly, Ice.  Unfortunately, with a tiny--relatively unskilled--dev team like AV, I think we are setting the bar too high when we assume UW will be even half of what they are claiming it will be.

If they were unskilled they wouldn't have been able to make the first MMO engine capable of full real time combat without zones or instances... and the past 3 expansions they've released have all had what they said it'd have, so... chances are good.

  Falesh

Novice Member

Joined: 9/22/12
Posts: 79

10/05/12 11:32:27 AM#209


DavisFlightDavisFlightOriginally posted by indiramourn

Originally posted by ICEBLUE I would love to see a PVE server.. Not sure why so many are addamently against it, since there would most likely be an option for players to move over to PVP if they wanted to. Is it because the PVP community fears most will jump at the chance to go PVE is the option was open reducing the population on the PVP servers, or is ti because they need those noobs to hunt down to satsify something they get by doing so? I enjoyed the world in DF1, liked to explore fight the PVE monsters etc, but got tired of bunny hoping gankers who preyed on the noobs, or those of us less thitchy fingured that would get killed over and over again. I heard the "go play another game" rant but the real fact is, if there was a PVE server, more players would jump in and and many would eventually end up trying the PVP side as well, thus increasing the population which is the biggest issue currently and could quickly become the new big issue as yet again many wil try the game if stuck in PVP only, play a month or 2 and then leave. My perosnal thoughts as a player of MMO's since way back with the Isle of Kesma on Compuserve ;)  
My sentiments exactly, Ice.  Unfortunately, with a tiny--relatively unskilled--dev team like AV, I think we are setting the bar too high when we assume UW will be even half of what they are claiming it will be.
Please post what you do not think AV will acheive in DF:UW. As stated by DavisFlight AV created a top class engine that handled massive sieges and a whole world without instances from scratch. That is not possible with "relatively unskilled" programmers, you need excellent skill to achieve that.

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2378

10/05/12 11:42:23 AM#210
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

It did fail based on what they could have achieved.  I am certain that a huge percentage of the people whoe tried DF, have quit.  That is a massive failure.  When you are in development for as long as DF was and had been released for as long as it is, then the developers decide to scrap their original and create a new game because of how many flaws and mistakes they made, that is a failure.  I fail from time to time at things, I don't die from my mistakes, but that doesn't mean they weren't failures.  Understand?

 

It's a niche game and a failure because it could be so much more.  I personally believe the PvE server idea is a bag one.  However, one of the main reasons that DF is a falure is because they are focusing too much on PvP.  Games like UO and SWG survives and thrived because they were more of an open world fantasy simulator than a large PvP arena.  THeir focus was allowing all play styles to exist and succeed in their game.  They understood that PvP is going to happen, no matter thhe penalty.  DF embraces and caters to people being jackasses and ruining the gaming experience of others, and that's why you'll never have a healthy playerbase similar to other games out there.  It's not because it's 'niche', or because it's a sandbox. It's because they are focusing on the wrong aspect of the game.  

 

It's always been like that and it likely always will.  And for that reason, DF will never be as good as it could be.  

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2378

10/05/12 11:49:26 AM#211
Originally posted by Wizlock23
NO, i have played DF since it released , day one ---- there is NO way a pve only server would work.just trust me on this one , just not possible .

People like you only see the world in black and white.

 

Nice credentials.  But I've been playing sandbox MMO's since Ultima Online.  And I actually say it would work based on past experiences and successes.

 

I've also played DF.  

 

You have item durability and everyone can craft anything that they want.  You will still lose your items from PvE encounters from time to time as well.  So while the rapid change of hands will not be as significant when in comes to your gear, there will still be ways to lose them.  In order to make the ocean forts and villages useful, you put a bunch of NPC's in there and turn it into a clan raid spot for resources and loot.  You wouldn't need to change much at all.  It would likely bring a ton of people to the game and it wouldn't affect any of the current players because it would be on a separate PvE server.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

10/05/12 11:52:53 AM#212
Originally posted by DAS1337
Originally posted by Wizlock23
NO, i have played DF since it released , day one ---- there is NO way a pve only server would work.just trust me on this one , just not possible .

People like you only see the world in black and white.

 

Nice credentials.  But I've been playing sandbox MMO's since Ultima Online.  And I actually say it would work based on past experiences and successes.

 

I've also played DF.  

 

You have item durability and everyone can craft anything that they want.  You will still lose your items from PvE encounters from time to time as well.  So while the rapid change of hands will not be as significant when in comes to your gear, there will still be ways to lose them.  In order to make the ocean forts and villages useful, you put a bunch of NPC's in there and turn it into a clan raid spot for resources and loot.  You wouldn't need to change much at all.  It would likely bring a ton of people to the game and it wouldn't affect any of the current players because it would be on a separate PvE server.

It would take precious development time and money away from the main version of the game, and it just wouldn't be very good. People would get bored pretty quickly once they've gotten good enough to kill the highest level mobs. And without any kind of PvP nothing stops players from just zerging every encounter. There would be no way to stop people from griefing by blocking things off.

So many aspects of the game would have to be rewritten to make it viable, and that's time that the loyal current Darkfall players wouldn't be getting any content or patches.

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2378

10/05/12 11:53:46 AM#213
Originally posted by googie23
lots of ways to PvP on PvE servers

Please explain your brilliant idea.

 

By turning off damage to other players, you eliminate PvP altogether.  There is no way around not being able to do damage to other players.  That change is pretty final.  Sure, could you train mobs into people?  Absolutely.  That isn't really PvP.  That has been in MMO's since the beginning of MMO's.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

10/05/12 11:54:43 AM#214
Originally posted by DAS1337
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

It did fail based on what they could have achieved.  I am certain that a huge percentage of the people whoe tried DF, have quit.  That is a massive failure.  When you are in development for as long as DF was and had been released for as long as it is, then the developers decide to scrap their original and create a new game because of how many flaws and mistakes they made, that is a failure.  I fail from time to time at things, I don't die from my mistakes, but that doesn't mean they weren't failures.  Understand?

 

It's a niche game and a failure because it could be so much more.  I personally believe the PvE server idea is a bag one.  However, one of the main reasons that DF is a falure is because they are focusing too much on PvP.  Games like UO and SWG survives and thrived because they were more of an open world fantasy simulator than a large PvP arena. 

Those two games also had huge teams of experienced developers with big budgets behind them. Darkfall did not.

And a large percentage of people quit EVERY MMO.

I'd hardly call Darkfall a failure considering it made enough profit to raise a second server and hire 30 new devs. You don't do that when you're a "failure".

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2378

10/05/12 11:59:24 AM#215
Originally posted by DavisFlight
Originally posted by DAS1337
Originally posted by Wizlock23
NO, i have played DF since it released , day one ---- there is NO way a pve only server would work.just trust me on this one , just not possible .

People like you only see the world in black and white.

 

Nice credentials.  But I've been playing sandbox MMO's since Ultima Online.  And I actually say it would work based on past experiences and successes.

 

I've also played DF.  

 

You have item durability and everyone can craft anything that they want.  You will still lose your items from PvE encounters from time to time as well.  So while the rapid change of hands will not be as significant when in comes to your gear, there will still be ways to lose them.  In order to make the ocean forts and villages useful, you put a bunch of NPC's in there and turn it into a clan raid spot for resources and loot.  You wouldn't need to change much at all.  It would likely bring a ton of people to the game and it wouldn't affect any of the current players because it would be on a separate PvE server.

It would take precious development time and money away from the main version of the game, and it just wouldn't be very good. People would get bored pretty quickly once they've gotten good enough to kill the highest level mobs. And without any kind of PvP nothing stops players from just zerging every encounter. There would be no way to stop people from griefing by blocking things off.

So many aspects of the game would have to be rewritten to make it viable, and that's time that the loyal current Darkfall players wouldn't be getting any content or patches.

Like what?  Don't just make a statement and not explain it.  What part of the game would need re-written?  Again, other than the PvP structures in certain parts of the world.  Making the game PvE would take very little time.  And yes, you are right, people would get bored.  Kind of like how they are now, only running around and killing each other because there is nothing to do.  Which is the whole point of a sandbox, to have the tools to do as you wish.  They focus on PvP and end up getting a PvE arena, what a surprise.  Instead of focusing on altername play styles and sandbox features to create more potential content for the players.  

 

But really, are you using that as an axcuse?  The fact that people get bored?  Name an MMO where you have never been bored.  You can't.  

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

10/05/12 12:03:36 PM#216
Originally posted by DAS1337
Originally posted by DavisFlight
Originally posted by DAS1337
Originally posted by Wizlock23
NO, i have played DF since it released , day one ---- there is NO way a pve only server would work.just trust me on this one , just not possible .

People like you only see the world in black and white.

 

Nice credentials.  But I've been playing sandbox MMO's since Ultima Online.  And I actually say it would work based on past experiences and successes.

 

I've also played DF.  

 

You have item durability and everyone can craft anything that they want.  You will still lose your items from PvE encounters from time to time as well.  So while the rapid change of hands will not be as significant when in comes to your gear, there will still be ways to lose them.  In order to make the ocean forts and villages useful, you put a bunch of NPC's in there and turn it into a clan raid spot for resources and loot.  You wouldn't need to change much at all.  It would likely bring a ton of people to the game and it wouldn't affect any of the current players because it would be on a separate PvE server.

It would take precious development time and money away from the main version of the game, and it just wouldn't be very good. People would get bored pretty quickly once they've gotten good enough to kill the highest level mobs. And without any kind of PvP nothing stops players from just zerging every encounter. There would be no way to stop people from griefing by blocking things off.

So many aspects of the game would have to be rewritten to make it viable, and that's time that the loyal current Darkfall players wouldn't be getting any content or patches.

Like what?  Don't just make a statement and not explain it.  What part of the game would need re-written? 

Uhh... the part I just explained above.

And yeah, being bad is a pretty good excuse not to do something. AV is such a small studio they can barely manage one game, much less two. It would make BOTH products suffer from lack of focus and resources. Don't bother doing something if you're going to half ass it.

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2378

10/05/12 12:09:29 PM#217
Originally posted by DavisFlight
Originally posted by DAS1337
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

It did fail based on what they could have achieved.  I am certain that a huge percentage of the people whoe tried DF, have quit.  That is a massive failure.  When you are in development for as long as DF was and had been released for as long as it is, then the developers decide to scrap their original and create a new game because of how many flaws and mistakes they made, that is a failure.  I fail from time to time at things, I don't die from my mistakes, but that doesn't mean they weren't failures.  Understand?

 

It's a niche game and a failure because it could be so much more.  I personally believe the PvE server idea is a bag one.  However, one of the main reasons that DF is a falure is because they are focusing too much on PvP.  Games like UO and SWG survives and thrived because they were more of an open world fantasy simulator than a large PvP arena. 

Those two games also had huge teams of experienced developers with big budgets behind them. Darkfall did not.

And a large percentage of people quit EVERY MMO.

I'd hardly call Darkfall a failure considering it made enough profit to raise a second server and hire 30 new devs. You don't do that when you're a "failure".

Holy cows batman!  DF has TWO servers and less than ten thousand active subscriptions and it's not a failure?  Are you as ignorant as you appear to be?  First off, I said Darkfall is a failure based on what it COULD have achieved.  Reading comprehension FTL I guess.  Darkfall, if designed correctly, could have hundreds of thousands of players currently.  And what part of deciding that your game cannot be fixed because you failed making it the first time is not a failure to you?  No crap, a large percentage of people quit every MMO.  My point, which clearly eluded your stunning intellect, was that, that percentage is likely larger than most games.  Not only that, when you are a NICHE game and you can't draw in NICHE fans, don't you see a problem in that?  Wouldn't it be reasonable to believe that there is a failure somewhere down the line when you can't bring in fans of the genre that you made a MMO for?  No?

 

It's so mind-boggling as to how DF supporters can continue to defend their game and the company who made it years after launch, AND after the company itself admits to it's own FAILURE.  I mean, really dude?  Take off the blinders and call it for what it is.  DF:UW will do little in the way of bringing new players to the game in the end.  It will keep existing players happy, and perhaps a few more subs will be made. 

 

They get kudos for actually admitting to their failures and taking a huge risk to fix some of their mistakes.  I do not give kudos to people who can't face facts when they are being smacked in the face over and over with it.

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2378

10/05/12 12:11:30 PM#218
Originally posted by DavisFlight
Originally posted by DAS1337
Originally posted by DavisFlight
Originally posted by DAS1337
Originally posted by Wizlock23
NO, i have played DF since it released , day one ---- there is NO way a pve only server would work.just trust me on this one , just not possible .

People like you only see the world in black and white.

 

Nice credentials.  But I've been playing sandbox MMO's since Ultima Online.  And I actually say it would work based on past experiences and successes.

 

I've also played DF.  

 

You have item durability and everyone can craft anything that they want.  You will still lose your items from PvE encounters from time to time as well.  So while the rapid change of hands will not be as significant when in comes to your gear, there will still be ways to lose them.  In order to make the ocean forts and villages useful, you put a bunch of NPC's in there and turn it into a clan raid spot for resources and loot.  You wouldn't need to change much at all.  It would likely bring a ton of people to the game and it wouldn't affect any of the current players because it would be on a separate PvE server.

It would take precious development time and money away from the main version of the game, and it just wouldn't be very good. People would get bored pretty quickly once they've gotten good enough to kill the highest level mobs. And without any kind of PvP nothing stops players from just zerging every encounter. There would be no way to stop people from griefing by blocking things off.

So many aspects of the game would have to be rewritten to make it viable, and that's time that the loyal current Darkfall players wouldn't be getting any content or patches.

Like what?  Don't just make a statement and not explain it.  What part of the game would need re-written? 

Uhh... the part I just explained above.

And yeah, being bad is a pretty good excuse not to do something. AV is such a small studio they can barely manage one game, much less two. It would make BOTH products suffer from lack of focus and resources. Don't bother doing something if you're going to half ass it.

You didn't explain anything.  You said people would zerg encounters.  Okay, make the encounters harder?  It doesn't take much talent to adjust statistics on NPC mobs.  Man, that was easy to fix your huge problem.  Didn't expect that did you?  Weird.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

10/05/12 12:14:39 PM#219
Originally posted by DAS1337
Originally posted by DavisFlight
Originally posted by DAS1337
Originally posted by 123443211234

Sorry to burst your bubble but DF1 did not fail it is stil going.  People that seem to want to change the ruleset of DF just don't get we aren't looking for millions of players not even hundreds of thousands just.....thousands of like minded individuals that want to play in a harsh environment where it takes actual skill to survive and thrive.

We like our niche game, aren't looking to make bazillions of dollars just a ffa full loot niche game.

It did fail based on what they could have achieved.  I am certain that a huge percentage of the people whoe tried DF, have quit.  That is a massive failure.  When you are in development for as long as DF was and had been released for as long as it is, then the developers decide to scrap their original and create a new game because of how many flaws and mistakes they made, that is a failure.  I fail from time to time at things, I don't die from my mistakes, but that doesn't mean they weren't failures.  Understand?

 

It's a niche game and a failure because it could be so much more.  I personally believe the PvE server idea is a bag one.  However, one of the main reasons that DF is a falure is because they are focusing too much on PvP.  Games like UO and SWG survives and thrived because they were more of an open world fantasy simulator than a large PvP arena. 

Those two games also had huge teams of experienced developers with big budgets behind them. Darkfall did not.

And a large percentage of people quit EVERY MMO.

I'd hardly call Darkfall a failure considering it made enough profit to raise a second server and hire 30 new devs. You don't do that when you're a "failure".

Holy cows batman!  DF has TWO servers and less than ten thousand active subscriptions and it's not a failure?

Growth, expansion, and profit are objective idicators of success. Success is the opposite of failure.

/thread.

  mastersomrat

Apprentice Member

Joined: 12/17/10
Posts: 367

10/05/12 12:17:14 PM#220
DF needs to take a note from EVE PvP system.  I bet DF would do much better.
19 Pages First « 8 9 10 11 12 13 14 » Last Search