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10/05/12 9:36:04 AM#361
Originally posted by Pretender00 Actually, I just played the game within the confines of its own design. Whatever bullshit assumptions you want to draw from that are your problem. It's boring. Whether you play it to get the next level, the next skill, or to just play to have fun... It is boring.
If its going to be a game to "live in the world" it needs to be deeper than a puddle of mud theme park., I'll play Eve if that's what the game is going for. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
10/05/12 9:41:25 AM#362
It's a strange thing. I agree with the review in any way. I certainly feel that this game deserves the 9 it received. I could be wrong, but it may be the highest score ever given on this site - and the reasons for that score seem to be well thought out. So why do I have next to zero interest in logging in? - I'm with people all the time, yet I feel like I never group - I don't feel like the DE's are a group effort, but it 'feels' like everyone for themselves. For every one person who heals or resurects me in the field, there are a dozen who watch me die or run by my corpse. - There is complex coordination to make group play in dungeons fun and effective. Yet there are virtually no tools or mechanics teaching you how the system works. I thought groups would go slow and chat with each other and use the existing social chat features to figure this out. But the no penalty re-spawn and run back to kill the boss at 1/2 health keeps people from talking to each other to figure out how to do it right. - So my biggest fear prior to launch is realized. No trinity means a vast majority of players are 'in it for themselves' zerg fest in dungeons, leading to wipe after wipe after wipe. -On a third boss attempt I would type 'hey let's slow down and figure out how to do this right' .......no verbal response, just individuals zerging back into the fray without regards to their team mates. - Viewpoint points seem to be a time sink for no reason. What did that cut scene do for me? I could enjoy the graphics and aesthetics without the cutscene or climbing to a high point. But I gotsta do it if I want that zone completion. - The stories are cliche'd and tired. The voice acting is subpar. Just as with SWToR - I don't feel like I'm 'creating a persona' for my character, I feel like I'm pushing around a character some developer wrote. Sure I have choices, but they aren't what I would choose. If I want an 'agressive' character, I wouldn't have spouted out that cheesball line. If I wanted a charming character, I wouldn't want everything he said to sound so arrogant. And so on and so forth. It isn't my role, it is a predetermined/pre-written role from GW2 developers. Everquest used to have a tagline: "You're in OUR world now" Ever since then, it has been the mantra or focus of almost every mmo I've played. I'm ready for a developer to say: "It is YOUR world now" |
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10/05/12 9:43:02 AM#363
Originally posted by Nanfoodle I felt the same way about 3 of those games. I'll let you guess which one we disagree on |
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10/05/12 9:57:49 AM#364
This is priceless....
So you can go to a different area that is for level 30 players and do DE's at level 15? Thanks, try again please. That was probably the most ignorant statement ever considering there were SEVERAL MMO's that have come before your "god" has that did not have or require linear quest progression.....GW2 does. |
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10/05/12 10:09:15 AM#365
Enjoyed the review, Bill, thanks.
I've been waiting a long time for this game and so far it hasn't disappointed. Then again, I'm not seeking perfection, just a game which makes me want to log-in and play because I'm enjoying it so much. |
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10/05/12 10:12:20 AM#366
Originally posted by Creslin321 When I say twitch, I mean "in the moment"....the skill system in GW2 is definitely setup for "in the moment" combat. Compare it to Ryzom, Anarchy Online or TSW where every decision you make as far as skills to choose goes and the difference is obvious. I could spend hours trying to figure out how to properly alot points into the right places for my MA in AO. I can spend hours trying to craft together new spells, attacks and such in Ryzom. Took me a complete re-roll just get my skills selection right in TSW...you don't get it right and you'll know by the fact that you get pwnd every fight. GW2 is plug 'n' play....don't have to worry about all the skill stuff...sure you have to worry about it in dungeons, but that's any game, including the unVanilla WoW... |
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10/05/12 10:35:00 AM#367
Once again, please remember to stay on topic. If you have questions or comments on our review policy, there's a thread for that in Site Suggestions. And other games have their own forums.
To give feedback on moderation, contact community@mmorpg.com |
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10/05/12 10:49:24 AM#368
Originally posted by Randayn You can spend hours trying to come up with a build in GW2 as well...there are really TONS of combinations when you take into account: 1. Equipment (and sigils/runes on equipment) 2. Traits (lots of combinations here) 3. Skill selection 4. Weapon selection There are probably tens of thousands of different build combinations you can try and experiment with so I really don't see how GW2 is any less deep than the other games you mention. And even once you create that build, you need to make the right decisions about when you use your skills...many of them have long cooldowns. And no, it's no purely reactive like you seem to indicate. There are plenty of tactics that involve planning...like the mesmer one I mentioned before. The only argument I can see is that the open world stuff can (at times) be so zerged that your build really doesn't matter much. But this is just a small part of the game. At this point, most DEs aren't zerged. And your build/decisions definitely matter there. Are you team Azeroth, team Tyria, or team Jacob? |
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10/05/12 10:52:02 AM#369
more like, 7/10 for me...
http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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10/05/12 11:22:10 AM#370
Ignorant? I dont think you know the meaning of the word, so I will let you work on trying to figure that out. At level 80 I have gone back to level 30-60 zones to hang with friends and it was a blast and unlike every MMO I have played I didnt feel like I was killing grey cons in easy mode. My friends enjoyed me coming to help and it didnt feel like I was holding their hands with a top level coming to kill grey cons for them while they sent in a pot shot once in a while. This new idea for horizontal game design is awesome!!!! You dont get it then go back to your pyramid style content and wait forever for something new to do. I will stay happy in GW2. |
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10/05/12 11:33:11 AM#371
Originally posted by Randayn Sorry - to me TSW was spam keys 1,2,3 and then hit 4 which is your finisher - there was no situational use and there was nothing special about the combat at all - very vanilla to me and quite awful for such an interesting atmosphere. The skill wheel is a joke and not very well thought out.
GW2 is not plug and play - don't know where you get that from. If you don't use your skills right - you are dead. I guess we are playing different games - I do see differences, especially with elementalists and mesmers - very situational and not all skills really work.
We understand you don't like the game - it is obvious. |
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10/05/12 11:33:58 AM#372
Originally posted by Torgrim
So no one could answer my questions, sad really I was hoping for some anwsers If it's not broken, you are not innovating. |
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10/05/12 11:40:07 AM#373
Originally posted by Nanfoodle thanks for ignoring what I was saying and making your own tale...ignorant means "a lack of knowledge' which you most certainly have if you are willing to state that GW2 is the first MMO to have non-linear progression. GW2 is linear...sure you can go back levels, but you can't progress without leveling. |
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10/05/12 11:43:58 AM#374
Originally posted by botrytis The game, as just a game, is not bad. The idea that it can be called an MMORPG and considered one of the best MMORPG's is a complete farce. As for combat, you are talking about while in combat. Not out of combat preperations. Do you mind commenting on Ryzom and Anarchy Online as well? Yes, TSW isn't as good as AO or Ryzom, but the skill wheel offers ALOT more depth than GW2 skill progression (if you can call it that). Worrying more about what happens while in combat is more an FPS mentality. Again, Im an RPG'er, not an FPS'er...if I want to play FPS's or action games I will, but when I play and RPG, Im hoping it will play like an RPG, MMO or otherwise. |
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10/05/12 11:44:59 AM#375
Originally posted by Randayn
If GW2 is linear as you say then RIFT,WOW,LOTRO,AoC,EQ2,TSW,STO,SWTOR are on rails. If it's not broken, you are not innovating. |
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10/05/12 11:46:26 AM#376
Originally posted by Creslin321 I think we're on the same page then. As far as open world, I never once had to worry about skills and such....dungeons don't count though, because as I said, you must develop a strategy in any dungeon in any game....if that wasn't the case then the developers should feel ashamed of themselves. But why would anyone want an open world that can be run through spamming any button? (my son has done this and to my amazement, did not die....this was with my 22 norn warrior I dont play anymore) |
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10/05/12 11:47:32 AM#377
Originally posted by Torgrim I never said they were'nt actually....the comment came from the other poster that GW2 wasn't linear... Any themepark is going to be linear in one way or another...that's what themeparks are.... |
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10/05/12 11:56:01 AM#378
Originally posted by Randayn But... all those games ARE on rails. Heavy big obvious rails. |
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10/05/12 12:00:23 PM#379
Originally posted by Nanfoodle Yes, ignorant is the right word if you think GW2 was the first dodge system lmao. Hell, we had dodge systems back in 1999 in Asheron's Call. No gear grind? UO, 1997. DAoC, 2001. City of Heroes, 2002-3. You're full of hot air. And ever hear of sidekicking? Its how high level characters do low level content in many MMOs. You very obviously don't have much MMO experience/knowledge.
GW2 did a lot of things right. Not all things right, but a lot. And it innovated a little with dynamic events and overall design structure. But there are a LOT of things its getting credit for that it did NOT innovate at all in. RvR, namely, or heart quests, or dodging. |
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10/05/12 12:07:47 PM#380
Nevermind.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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