Trending Games | ArcheAge | Elder Scrolls Online | WildStar | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,857,272 Users Online:0
Games:742  Posts:6,242,854
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Review] Guild Wars 2: Raising the Bar

26 Pages First « 16 17 18 19 20 21 22 » Last Search
508 posts found
  Draemos

Apprentice Member

Joined: 2/20/10
Posts: 1462

10/05/12 9:36:04 AM#361
Originally posted by Pretender00

Originally posted by Draemos

I made it to level 30 and realized I was doing the same handful of things over and over again and that everything was a Zerg. . Probably the worst leveling experience I've had  in a AAA game.  Hell I even made it to a higher level in Aion.  I wouldn't even have made it to 30 if the engineer wasn't a moderately unique class.


 


Your bar must be sticking about two inches out of the mud, because this game is decent at best.



 

 I want to take something and put it in context here.  You said, "probably the worst leveling experience I've had in an AAA game.


See, therein lies the problem. If you play GW2 like all the other AAA games and all you can think about is level, level, level then you will probably be bored.


I've found that playing the game by just going out and enountering things and forgetting about leveling brings a far more enjoyable experience. Funny part is that in this game I actually get startled when my "Level Up" occurs because I'm not expecting it. 


Funny how some people still can't grasp that this game was not made to be played like the typical MMO. It literally takes off most of the constraints and lets you "LIVE" the game. If you choose to do so that is. Otherwise follow the hearts, grind your levels, fast mode your dungeons and you'll be here complaining you're bored and have nothing to do.

Actually, I just played the game within the confines of its own design.  Whatever bullshit assumptions you want to draw from that are your problem.  It's boring.  Whether you play it to get the next level, the next skill, or to just play to have fun... It is boring

 

If its going to be a game to "live in the world" it needs to be deeper than a puddle of mud theme park.,  I'll play Eve if that's what the game is going for.

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2212

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/05/12 9:41:25 AM#362

It's a strange thing. I agree with the review in any way. I certainly feel that this game deserves the 9 it received. I could be wrong, but it may be the highest score ever given on this site - and the reasons for that score seem to be well thought out.

So why do I have next to zero interest in logging in?

- I'm with people all the time, yet I feel like I never group - I don't feel like the DE's are a group effort, but it 'feels' like everyone for themselves. For every one person who heals or resurects me in the field, there are a dozen who watch me die or run by my corpse.

- There is complex coordination to make group play in dungeons fun and effective. Yet there are virtually no tools or mechanics teaching you how the system works. I thought groups would go slow and chat with each other and use the existing social chat features to figure this out. But the no penalty re-spawn and run back to kill the boss at 1/2 health keeps people from talking to each other to figure out how to do it right.

- So my biggest fear prior to launch is realized. No trinity means a vast majority of players are 'in it for themselves' zerg fest in dungeons, leading to wipe after wipe after wipe.

-On a third boss attempt I would type 'hey let's slow down and figure out how to do this right' .......no verbal response, just individuals zerging back into the fray without regards to their team mates.

- Viewpoint points seem to be a time sink for no reason. What did that cut scene do for me? I could enjoy the graphics and aesthetics without the cutscene or climbing to a high point. But I gotsta do it if I want that zone completion.

- The stories are cliche'd and tired. The voice acting is subpar. Just as with SWToR - I don't feel like I'm 'creating a persona' for my character, I feel like I'm pushing around a character some developer wrote. Sure I have choices, but they aren't what I would choose. If I want an 'agressive' character, I wouldn't have spouted out that cheesball line. If I wanted a charming character, I wouldn't want everything he said to sound so arrogant. And so on and so forth. It isn't my role, it is a predetermined/pre-written role from GW2 developers.

Everquest used to have a tagline:

"You're in OUR world now"

Ever since then, it has been the mantra or focus of almost every mmo I've played.

I'm ready for a developer to say:

"It is YOUR world now"

  Draemos

Apprentice Member

Joined: 2/20/10
Posts: 1462

10/05/12 9:43:02 AM#363
Originally posted by Nanfoodle
Been MMOing for almost 15 years and there is a few times I knew I knew a MMO would be epic. EQ1, DAoC, WoW and now GW2. GW2 is epic and will change how MMOs are made. I for one will be playing for a long time. One thing is for sure, gona take a lot to mesure up to GW2 to make me pay 15 bucks a month to switch MMOs. 

I felt the same way about 3 of those games.  I'll let you guess which one we disagree on

  User Deleted
10/05/12 9:57:49 AM#364


INNOVATION – 1 : The only thing innovate would be automatic partying which is not new and therefore not innovative at all.


Frist MMO to have no linear quests. Hearts are there just to point you in the difrection where public/dynamic events take place. NPC tells and combat circles really make things fun. First real dodge system. No gear grind, play for fun with 33 different dungeon runs. Dont pay a monthly fee with a game thats a AAA game. I could go on and on but GW2 has made enough of a foot print to be called inovative.

This is priceless....

 

So you can go to a different area that is for level 30 players and do DE's at level 15?  Thanks, try again please.  That was probably the most ignorant statement ever considering there were SEVERAL MMO's that have come before your "god" has that did not have or require linear quest progression.....GW2 does.

  jayarte

Novice Member

Joined: 8/21/09
Posts: 450

10/05/12 10:09:15 AM#365

Enjoyed the review, Bill, thanks.

 

I've been waiting a long time for this game and so far it hasn't disappointed.  Then again, I'm not seeking perfection, just a game which makes me want to log-in and play because I'm enjoying it so much.

  User Deleted
10/05/12 10:12:20 AM#366
Originally posted by Creslin321
Originally posted by Randayn
Combat: +1

Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies, necessitating a powerful group – can feel more like a Dark Souls enemy than a World Of Warcraft foe, forcing assailants to learn attack patterns and movements, not simply their own skill rotation.

 

I would give combat a -1 because it's strategy is revolved around twitch rather than preparation and thought.  If I wanted to have play a twitch combat game, I'd play an FPS...I play RPG's/MMORPG's because I'd rather have to think on my way to battle, before battle and during battle....I said it before, twitch/instinct is the absence of thought.  RPG's/MMORPGs, at least I thought, were more a thinking person's game than anything.  This game has destroyed this concept and set a new precident...you don't have to think to play.  To prove that, I can make a video of my 8 year old son playing the game flawlessly if you'd like.  He even uses his skill points and moves his skills over to be able to use.

He tried to play Ryzom, Anarchy Online, AoC (even though this isnt even a thinking person's game really) and TSW and could not....died ALOT and the skill system for each (except for AoC) baffled him.

I don't usually use my child as a psychology experiment, but this time it proved useful.

 Twitch and strategy are not mutually exclusive.  Look at Starcraft, it is basically equal parts twitch and strategy.

I don't think GW2 is as strategical as SC (but then again no MMO is), but I don't think it's pure twitch.  There are plenty of tactics you can do in GW2 that actual require thought and oftentimes coordination.  For example, a mesmer can trait himself so that anytime people enter or exit his fields (glamors) they get a stack of confusion.

He can then go to a busy control point and put down a portal field, and proceed to just kite everyone around as they run through the portal field (it's small) over and over again, getting 2 stacks of confusion each time, and proceed to kill themselves by attacking him.

When I say twitch, I mean "in the moment"....the skill system in GW2 is definitely setup for "in the moment" combat.  Compare it to Ryzom, Anarchy Online or TSW where every decision you make as far as skills to choose goes and the difference is obvious.  I could spend hours trying to figure out how to properly alot points into the right places for my MA in AO.  I can spend hours trying to craft together new spells, attacks and such in Ryzom.  Took me a complete re-roll just get my skills selection right in TSW...you don't get it right and you'll know by the fact that you get pwnd every fight.  

GW2 is plug 'n' play....don't have to worry about all the skill stuff...sure you have to worry about it in dungeons, but that's any game, including the unVanilla WoW...

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2367

10/05/12 10:35:00 AM#367
Once again, please remember to stay on topic. If you have questions or comments on our review policy, there's a thread for that in Site Suggestions. And other games have their own forums.

To give feedback on moderation, contact community@mmorpg.com

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

10/05/12 10:49:24 AM#368
Originally posted by Randayn
Originally posted by Creslin321
Originally posted by Randayn
Combat: +1

Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies, necessitating a powerful group – can feel more like a Dark Souls enemy than a World Of Warcraft foe, forcing assailants to learn attack patterns and movements, not simply their own skill rotation.

 

I would give combat a -1 because it's strategy is revolved around twitch rather than preparation and thought.  If I wanted to have play a twitch combat game, I'd play an FPS...I play RPG's/MMORPG's because I'd rather have to think on my way to battle, before battle and during battle....I said it before, twitch/instinct is the absence of thought.  RPG's/MMORPGs, at least I thought, were more a thinking person's game than anything.  This game has destroyed this concept and set a new precident...you don't have to think to play.  To prove that, I can make a video of my 8 year old son playing the game flawlessly if you'd like.  He even uses his skill points and moves his skills over to be able to use.

He tried to play Ryzom, Anarchy Online, AoC (even though this isnt even a thinking person's game really) and TSW and could not....died ALOT and the skill system for each (except for AoC) baffled him.

I don't usually use my child as a psychology experiment, but this time it proved useful.

 Twitch and strategy are not mutually exclusive.  Look at Starcraft, it is basically equal parts twitch and strategy.

I don't think GW2 is as strategical as SC (but then again no MMO is), but I don't think it's pure twitch.  There are plenty of tactics you can do in GW2 that actual require thought and oftentimes coordination.  For example, a mesmer can trait himself so that anytime people enter or exit his fields (glamors) they get a stack of confusion.

He can then go to a busy control point and put down a portal field, and proceed to just kite everyone around as they run through the portal field (it's small) over and over again, getting 2 stacks of confusion each time, and proceed to kill themselves by attacking him.

When I say twitch, I mean "in the moment"....the skill system in GW2 is definitely setup for "in the moment" combat.  Compare it to Ryzom, Anarchy Online or TSW where every decision you make as far as skills to choose goes and the difference is obvious.  I could spend hours trying to figure out how to properly alot points into the right places for my MA in AO.  I can spend hours trying to craft together new spells, attacks and such in Ryzom.  Took me a complete re-roll just get my skills selection right in TSW...you don't get it right and you'll know by the fact that you get pwnd every fight.  

GW2 is plug 'n' play....don't have to worry about all the skill stuff...sure you have to worry about it in dungeons, but that's any game, including the unVanilla WoW...

 You can spend hours trying to come up with a build in GW2 as well...there are really TONS of combinations when you take into account:

1.  Equipment (and sigils/runes on equipment)

2.  Traits (lots of combinations here)

3.  Skill selection

4.  Weapon selection

There are probably tens of thousands of different build combinations you can try and experiment with so I really don't see how GW2 is any less deep than the other games you mention.  And even once you create that build, you need to make the right decisions about when you use your skills...many of them have long cooldowns.

And no, it's no purely reactive like you seem to indicate.  There are plenty of tactics that involve planning...like the mesmer one I mentioned before.

The only argument I can see is that the open world stuff can (at times) be so zerged that your build really doesn't matter much.  But this is just a small part of the game.  At this point, most DEs aren't zerged.

And your build/decisions definitely matter there.

Are you team Azeroth, team Tyria, or team Jacob?

  PsyMike3d

Hard Core Member

Joined: 9/01/11
Posts: 395

Sorry for my English xD

10/05/12 10:52:02 AM#369
more like, 7/10 for me...
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3463

10/05/12 11:22:10 AM#370

Originally posted by Randayn





INNOVATION – 1 : The only thing innovate would be automatic partying which is not new and therefore not innovative at all.





Frist MMO to have no linear quests. Hearts are there just to point you in the difrection where public/dynamic events take place. NPC tells and combat circles really make things fun. First real dodge system. No gear grind, play for fun with 33 different dungeon runs. Dont pay a monthly fee with a game thats a AAA game. I could go on and on but GW2 has made enough of a foot print to be called inovative.



This is priceless....


 


So you can go to a different area that is for level 30 players and do DE's at level 15?  Thanks, try again please.  That was probably the most ignorant statement ever considering there were SEVERAL MMO's that have come before your "god" has that did not have or require linear quest progression.....GW2 does.



 


Ignorant? I dont think you know the meaning of the word, so I will let you work on trying to figure that out. At level 80 I have gone back to level 30-60 zones to hang with friends and it was a blast and unlike every MMO I have played I didnt feel like I was killing grey cons in easy mode. My friends enjoyed me coming to help and it didnt feel like I was holding their hands with a top level coming to kill grey cons for them while they sent in a pot shot once in a while. This new idea for horizontal game design is awesome!!!! You dont get it then go back to your pyramid style content and wait forever for something new to do. I will stay happy in GW2.


  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2528

10/05/12 11:33:11 AM#371
Originally posted by Randayn
Originally posted by Creslin321
Originally posted by Randayn
Combat: +1

Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies, necessitating a powerful group – can feel more like a Dark Souls enemy than a World Of Warcraft foe, forcing assailants to learn attack patterns and movements, not simply their own skill rotation.

 

I would give combat a -1 because it's strategy is revolved around twitch rather than preparation and thought.  If I wanted to have play a twitch combat game, I'd play an FPS...I play RPG's/MMORPG's because I'd rather have to think on my way to battle, before battle and during battle....I said it before, twitch/instinct is the absence of thought.  RPG's/MMORPGs, at least I thought, were more a thinking person's game than anything.  This game has destroyed this concept and set a new precident...you don't have to think to play.  To prove that, I can make a video of my 8 year old son playing the game flawlessly if you'd like.  He even uses his skill points and moves his skills over to be able to use.

He tried to play Ryzom, Anarchy Online, AoC (even though this isnt even a thinking person's game really) and TSW and could not....died ALOT and the skill system for each (except for AoC) baffled him.

I don't usually use my child as a psychology experiment, but this time it proved useful.

 Twitch and strategy are not mutually exclusive.  Look at Starcraft, it is basically equal parts twitch and strategy.

I don't think GW2 is as strategical as SC (but then again no MMO is), but I don't think it's pure twitch.  There are plenty of tactics you can do in GW2 that actual require thought and oftentimes coordination.  For example, a mesmer can trait himself so that anytime people enter or exit his fields (glamors) they get a stack of confusion.

He can then go to a busy control point and put down a portal field, and proceed to just kite everyone around as they run through the portal field (it's small) over and over again, getting 2 stacks of confusion each time, and proceed to kill themselves by attacking him.

When I say twitch, I mean "in the moment"....the skill system in GW2 is definitely setup for "in the moment" combat.  Compare it to Ryzom, Anarchy Online or TSW where every decision you make as far as skills to choose goes and the difference is obvious.  I could spend hours trying to figure out how to properly alot points into the right places for my MA in AO.  I can spend hours trying to craft together new spells, attacks and such in Ryzom.  Took me a complete re-roll just get my skills selection right in TSW...you don't get it right and you'll know by the fact that you get pwnd every fight.  

GW2 is plug 'n' play....don't have to worry about all the skill stuff...sure you have to worry about it in dungeons, but that's any game, including the unVanilla WoW...

Sorry - to me TSW was spam keys 1,2,3 and then hit 4 which is your finisher - there was no situational use and there was nothing special about the combat at all - very vanilla to me and quite awful for such an interesting atmosphere. The skill wheel is a joke and not very well thought out.

 

GW2 is not plug and play - don't know where you get that from. If you don't use your skills right - you are dead.  I guess we are playing different games - I do see differences, especially with elementalists and mesmers - very situational and not all skills really work.

 

We understand you don't like the game - it is obvious.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2154

10/05/12 11:33:58 AM#372
Originally posted by Torgrim

Yes this game is innovating dosen't matter how you see it, GW2 dosen't really follow the mainstream games, they took bits here and there mixed them up and expanded on the ideas and yes I call that innovation and not  revolutionary features.

Just one question for all you "there is no innovation at all"? you all tend to just write what the game has, never  have I read your ideas that has never EVER been seen in a game since dawn of gaming, can you guys please write me a innovating list that will work in a MMORPG and consider many gamers love to greaf and destroy, so I say please again write me a list of innovating ideas, how it will be implented and how it can work in a MMORG without imploding.

I have also read that several people find this game very antisocial, why is that?

Do you chat more when you are grouped in other games or are you like most gamers, speedtrhue the quest and write a short text in group chat..."thanks all, I'm off" after the quest is done?

Are you that guy who actively write in chat asking for groups to kill this or that?

Or are you that guy who waiting for other people to write in chat asking for groups to kill this or that?

Now you see most people have a hard time to interact with people they never have met, so they tend not to write in chat just waiting for that special guy who have some balls to pop the question.

On to longevity, this is highly a personal taste, if you are the one who plays 6-7 hours a day so you can bumrush to max level so you can be part of the leet 80 crew and you are not that fond of WvWvW or crafting then yes this game won't hold much longevity for you.

If you are like me, taking my time leveling up several toons at the same time, love crafting,exploring and WvWvW then yes this game will have longvity for you.

Ohh I forgot what's all about this Zerg talk that keeps popping up as a "valid" argument that WvWvW sucks?

What do you want, 1v1, small 5 man rambo style open world PvP?

WvWvW is a server battle and in battles, here it comes "gasp" there are armies (gamer term: zerg) of cource there is a big blob running around trying to capture points, and if it's a pug blob well they don't have a pissing chance against a guild blob so what's so bad about this?

How is that any different from USA and it's allied invaded IRAQ, now that's a MASSIVE zerg.

And lastly I have also seen some freak arguments that "hey GW2 is just like any other game out there with killing mobs, collecting stuff and mats".....well DUH..what did you expect.

Maby you who have this argument really are looking for is no crafting, mobless and emty world and your start your toon at max level with all the bells and wizzles, or have I missed your point all together, if so,, please explain how this could be done any better.

 

So no one could answer my questions, sad really I was hoping for some anwsers

If it's not broken, you are not innovating.

  User Deleted
10/05/12 11:40:07 AM#373
Originally posted by Nanfoodle

Originally posted by Randayn





INNOVATION – 1 : The only thing innovate would be automatic partying which is not new and therefore not innovative at all.




Frist MMO to have no linear quests. Hearts are there just to point you in the difrection where public/dynamic events take place. NPC tells and combat circles really make things fun. First real dodge system. No gear grind, play for fun with 33 different dungeon runs. Dont pay a monthly fee with a game thats a AAA game. I could go on and on but GW2 has made enough of a foot print to be called inovative.


This is priceless....


 


So you can go to a different area that is for level 30 players and do DE's at level 15?  Thanks, try again please.  That was probably the most ignorant statement ever considering there were SEVERAL MMO's that have come before your "god" has that did not have or require linear quest progression.....GW2 does.



 

Ignorant? I dont think you know the meaning of the word, so I will let you work on trying to figure that out. At level 80 I have gone back to level 30-60 zones to hang with friends and it was a blast and unlike every MMO I have played I didnt feel like I was killing grey cons in easy mode. My friends enjoyed me coming to help and it didnt feel like I was holding their hands with a top level coming to kill grey cons for them while they sent in a pot shot once in a while. This new idea for horizontal game design is awesome!!!! You dont get it then go back to your pyramid style content and wait forever for something new to do. I will stay happy in GW2.

thanks for ignoring what I was saying and making your own tale...ignorant means "a lack of knowledge' which you most certainly have if you are willing to state that GW2 is the first MMO to have non-linear progression.

GW2 is linear...sure you can go back levels, but you can't progress without leveling.  

  User Deleted
10/05/12 11:43:58 AM#374
Originally posted by botrytis
Originally posted by Randayn
Originally posted by Creslin321
Originally posted by Randayn
Combat: +1

Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies, necessitating a powerful group – can feel more like a Dark Souls enemy than a World Of Warcraft foe, forcing assailants to learn attack patterns and movements, not simply their own skill rotation.

 

I would give combat a -1 because it's strategy is revolved around twitch rather than preparation and thought.  If I wanted to have play a twitch combat game, I'd play an FPS...I play RPG's/MMORPG's because I'd rather have to think on my way to battle, before battle and during battle....I said it before, twitch/instinct is the absence of thought.  RPG's/MMORPGs, at least I thought, were more a thinking person's game than anything.  This game has destroyed this concept and set a new precident...you don't have to think to play.  To prove that, I can make a video of my 8 year old son playing the game flawlessly if you'd like.  He even uses his skill points and moves his skills over to be able to use.

He tried to play Ryzom, Anarchy Online, AoC (even though this isnt even a thinking person's game really) and TSW and could not....died ALOT and the skill system for each (except for AoC) baffled him.

I don't usually use my child as a psychology experiment, but this time it proved useful.

 Twitch and strategy are not mutually exclusive.  Look at Starcraft, it is basically equal parts twitch and strategy.

I don't think GW2 is as strategical as SC (but then again no MMO is), but I don't think it's pure twitch.  There are plenty of tactics you can do in GW2 that actual require thought and oftentimes coordination.  For example, a mesmer can trait himself so that anytime people enter or exit his fields (glamors) they get a stack of confusion.

He can then go to a busy control point and put down a portal field, and proceed to just kite everyone around as they run through the portal field (it's small) over and over again, getting 2 stacks of confusion each time, and proceed to kill themselves by attacking him.

When I say twitch, I mean "in the moment"....the skill system in GW2 is definitely setup for "in the moment" combat.  Compare it to Ryzom, Anarchy Online or TSW where every decision you make as far as skills to choose goes and the difference is obvious.  I could spend hours trying to figure out how to properly alot points into the right places for my MA in AO.  I can spend hours trying to craft together new spells, attacks and such in Ryzom.  Took me a complete re-roll just get my skills selection right in TSW...you don't get it right and you'll know by the fact that you get pwnd every fight.  

GW2 is plug 'n' play....don't have to worry about all the skill stuff...sure you have to worry about it in dungeons, but that's any game, including the unVanilla WoW...

Sorry - to me TSW was spam keys 1,2,3 and then hit 4 which is your finisher - there was no situational use and there was nothing special about the combat at all - very vanilla to me and quite awful for such an interesting atmosphere. The skill wheel is a joke and not very well thought out.

 

GW2 is not plug and play - don't know where you get that from. If you don't use your skills right - you are dead.  I guess we are playing different games - I do see differences, especially with elementalists and mesmers - very situational and not all skills really work.

 

We understand you don't like the game - it is obvious.

The game, as just a game, is not bad.  The idea that it can be called an MMORPG and considered one of the best MMORPG's is a complete farce.  

As for combat, you are talking about while in combat.  Not out of combat preperations.  Do you mind commenting on Ryzom and Anarchy Online as well?  Yes, TSW isn't as good as AO or Ryzom, but the skill wheel offers ALOT more depth than GW2 skill progression (if you can call it that).

Worrying more about what happens while in combat is more an FPS mentality.  Again, Im an RPG'er, not an FPS'er...if I want to play FPS's or action games I will, but when I play and RPG, Im hoping it will play like an RPG, MMO or otherwise.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2154

10/05/12 11:44:59 AM#375
Originally posted by Randayn

GW2 is linear...sure you can go back levels, but you can't progress without leveling.  

 

If GW2 is linear as you say then RIFT,WOW,LOTRO,AoC,EQ2,TSW,STO,SWTOR are on rails.

If it's not broken, you are not innovating.

  User Deleted
10/05/12 11:46:26 AM#376
Originally posted by Creslin321
Originally posted by Randayn
Originally posted by Creslin321
Originally posted by Randayn
Combat: +1

Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies, necessitating a powerful group – can feel more like a Dark Souls enemy than a World Of Warcraft foe, forcing assailants to learn attack patterns and movements, not simply their own skill rotation.

 

I would give combat a -1 because it's strategy is revolved around twitch rather than preparation and thought.  If I wanted to have play a twitch combat game, I'd play an FPS...I play RPG's/MMORPG's because I'd rather have to think on my way to battle, before battle and during battle....I said it before, twitch/instinct is the absence of thought.  RPG's/MMORPGs, at least I thought, were more a thinking person's game than anything.  This game has destroyed this concept and set a new precident...you don't have to think to play.  To prove that, I can make a video of my 8 year old son playing the game flawlessly if you'd like.  He even uses his skill points and moves his skills over to be able to use.

He tried to play Ryzom, Anarchy Online, AoC (even though this isnt even a thinking person's game really) and TSW and could not....died ALOT and the skill system for each (except for AoC) baffled him.

I don't usually use my child as a psychology experiment, but this time it proved useful.

 Twitch and strategy are not mutually exclusive.  Look at Starcraft, it is basically equal parts twitch and strategy.

I don't think GW2 is as strategical as SC (but then again no MMO is), but I don't think it's pure twitch.  There are plenty of tactics you can do in GW2 that actual require thought and oftentimes coordination.  For example, a mesmer can trait himself so that anytime people enter or exit his fields (glamors) they get a stack of confusion.

He can then go to a busy control point and put down a portal field, and proceed to just kite everyone around as they run through the portal field (it's small) over and over again, getting 2 stacks of confusion each time, and proceed to kill themselves by attacking him.

When I say twitch, I mean "in the moment"....the skill system in GW2 is definitely setup for "in the moment" combat.  Compare it to Ryzom, Anarchy Online or TSW where every decision you make as far as skills to choose goes and the difference is obvious.  I could spend hours trying to figure out how to properly alot points into the right places for my MA in AO.  I can spend hours trying to craft together new spells, attacks and such in Ryzom.  Took me a complete re-roll just get my skills selection right in TSW...you don't get it right and you'll know by the fact that you get pwnd every fight.  

GW2 is plug 'n' play....don't have to worry about all the skill stuff...sure you have to worry about it in dungeons, but that's any game, including the unVanilla WoW...

 You can spend hours trying to come up with a build in GW2 as well...there are really TONS of combinations when you take into account:

1.  Equipment (and sigils/runes on equipment)

2.  Traits (lots of combinations here)

3.  Skill selection

4.  Weapon selection

There are probably tens of thousands of different build combinations you can try and experiment with so I really don't see how GW2 is any less deep than the other games you mention.  And even once you create that build, you need to make the right decisions about when you use your skills...many of them have long cooldowns.

And no, it's no purely reactive like you seem to indicate.  There are plenty of tactics that involve planning...like the mesmer one I mentioned before.

The only argument I can see is that the open world stuff can (at times) be so zerged that your build really doesn't matter much.  But this is just a small part of the game.  At this point, most DEs aren't zerged.

And your build/decisions definitely matter there.

I think we're on the same page then.  As far as open world, I never once had to worry about skills and such....dungeons don't count though, because as I said, you must develop a strategy in any dungeon in any game....if that wasn't the case then the developers should feel ashamed of themselves.

But why would anyone want an open world that can be run through spamming any button? (my son has done this and to my amazement, did not die....this was with my 22 norn warrior I dont play anymore)

  User Deleted
10/05/12 11:47:32 AM#377
Originally posted by Torgrim
Originally posted by Randayn

GW2 is linear...sure you can go back levels, but you can't progress without leveling.  

 

If GW2 is linear as you say then RIFT,WOW,LOTRO,AoC,EQ2,TSW,STO,SWTOR are on rails.

I never said they were'nt actually....the comment came from the other poster that GW2 wasn't linear...

Any themepark is going to be linear in one way or another...that's what themeparks are....

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2585

10/05/12 11:56:01 AM#378
Originally posted by Randayn
Originally posted by Torgrim
Originally posted by Randayn

GW2 is linear...sure you can go back levels, but you can't progress without leveling.  

 

If GW2 is linear as you say then RIFT,WOW,LOTRO,AoC,EQ2,TSW,STO,SWTOR are on rails.

I never said they were'nt actually....the comment came from the other poster that GW2 wasn't linear...

Any themepark is going to be linear in one way or another...that's what themeparks are....

But... all those games ARE on rails. Heavy big obvious rails.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2585

10/05/12 12:00:23 PM#379
Originally posted by Nanfoodle

Originally posted by Randayn





INNOVATION – 1 : The only thing innovate would be automatic partying which is not new and therefore not innovative at all.




Frist MMO to have no linear quests. Hearts are there just to point you in the difrection where public/dynamic events take place. NPC tells and combat circles really make things fun. First real dodge system. No gear grind, play for fun with 33 different dungeon runs. Dont pay a monthly fee with a game thats a AAA game. I could go on and on but GW2 has made enough of a foot print to be called inovative.


This is priceless....


 


So you can go to a different area that is for level 30 players and do DE's at level 15?  Thanks, try again please.  That was probably the most ignorant statement ever considering there were SEVERAL MMO's that have come before your "god" has that did not have or require linear quest progression.....GW2 does.



 

Ignorant? I dont think you know the meaning of the word, so I will let you work on trying to figure that out. At level 80 I have gone back to level 30-60 zones to hang with friends and it was a blast and unlike every MMO I have played I didnt feel like I was killing grey cons in easy mode. My friends enjoyed me coming to help and it didnt feel like I was holding their hands with a top level coming to kill grey cons for them while they sent in a pot shot once in a while. This new idea for horizontal game design is awesome!!!! You dont get it then go back to your pyramid style content and wait forever for something new to do. I will stay happy in GW2.

Yes, ignorant is the right word if you think GW2 was the first dodge system lmao. Hell, we had dodge systems back in 1999 in Asheron's Call. No gear grind? UO, 1997. DAoC, 2001. City of Heroes, 2002-3. You're full of hot air.

And ever hear of sidekicking? Its how high level characters do low level content in many MMOs. You very obviously don't have much MMO experience/knowledge.

 

GW2 did a lot of things right. Not all things right, but a lot. And it innovated a little with dynamic events and overall design structure. But there are a LOT of things its getting credit for that it did NOT innovate at all in. RvR, namely, or heart quests, or dodging.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2189

10/05/12 12:07:47 PM#380
Nevermind.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

26 Pages First « 16 17 18 19 20 21 22 » Last Search