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10/05/12 8:18:30 AM#61
Originally posted by Kyleran Off and on, mostly. I played EVE for almost 6 years. But I finally gave up on it, after they lost focus on the game I was interested in. I've been in WoW off and on for more than 8 years now. I started in late beta, and have nine 85's (five US/Four EU). I play each expansion for a few months(3-5) and then move on to something else. I've played almost all of the major games. Most had at least some entertainment value. (except STO, thats the only game in years and years I dropped after only a few hours). Hell, I even played Warhammer for two months or so (near launch no less... ^^). The same with Age of Conan, and more Asian games than I really care to think about (level 125 warrior in Cabal online...<face palm>). These days, I'm mainly interested in the combat system, and good graphics. I really loved both in TERA. But I left when they started the all too typical wack a mole nerf/buff cycle. I have three 60's there (Lancer, Slayer, Warrior). I was tempted to run Berserker up to 60 (from 35), but with the server merges down to three (one PvE, one RP, one PvP), I'm not certain how long the games going to continue to be around. One of the first games that I really loved was Asherons Call. I spent more than two years in it, near launch. Great game for its time, but I'd not wish to go back to corpse runs, and lost gear. Not to mention the graphics are REALLY dated now. I'm currently in Guild Wars 2. Level 45 warrior. I didn't have a lot of expectations going in, so I can't say I'm disappointed. But the combat system isn't nearly as good as TERA's, and there is a really limited number of models for weapons and armor (compared to many other games). Not to mention that the game seems over run by bots (almost as bad as some Asian games I've played). The only game at this point that I'm looking forward to is Wild Star. But given that its a western game, and its publisher is NCsoft... I'm not holding my breath. |
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10/05/12 8:19:00 AM#62
IF MMOs are going to ask money from us then we are going to have high expectations.
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10/05/12 2:58:40 PM#63
Originally posted by Betaguy I noticed this when I switched from SWG to WoW. An as I heard even SWG and Everquest were a step back from what you could do in Ultima. What I realy miss from SWG in all MMOs that I tried after SWG is the feeling of beeing in an virtual world. I think thats due to Housing, player driven economy, professions like muscian or dancer and player cities which shaped the world. The new ones feel just like most other multiplayer games. |
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10/05/12 4:53:52 PM#64
Originally posted by Wraithone Reasonable expectations are there in the minds of most MMO players. Don't be fooled by these forums; from my experience in-game it's only 2 out of 10 players complain about a game for unreasonable expectations not being met. |
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10/05/12 5:42:43 PM#65
Wow, Pocket I am not going to go all "I'm so disappointed in you" but I will have to admit, this is not what I expected from one of your articles. I have come to expect more from you than this really short, shallow article. You've always been careful to keep a balance good vs. bad, and gone the extra mile to make the bad seem, well bad without being too rude or obnoxious about it, as many bloggers do. Enough said on that, except I hope to see the old you back soon.
You have certainly picked a topic I have great interest in, and if anyone has ever read my posts in other threads or blogs will know I have the said time and time again, that no matter the platform, the business model, the genre, the publisher, developer, or any other differentiating factor, the blame for the rise and or more specifically fall of any title lies with the gaming community as a whole.
We have become heavily burdoned with expectations, we want to see everything we love from every mmo we've played included in a single title, we want everyting we hate, dislike, and or could do without excluded from the same title. We've come to expect the fully polished, bug free, exceptional combat system with active, required dodging system, line of sight targeting, fast pased, one shot snipers, invincible tanks with their trusted healer at their side. We've come to expect a storyline filled with lore, options, voice over, content based on our choices with nearly unlimited variations and an open world to pawn the silly little noob who crossed your uber path with his PvP flag up. Hey why not.. we are after all the reason the game was made in the first place, we are the consumer who will use, consume, play, live, or otherwise use the software. Right? How dare those corporate suits tell us how we should play their game and or what content we can have or what tools, skills, or weapons are left out. How dare they make my flip over the head of my foe with a double twist and back stab look like I blinked and phased through my foe and smacked the back of their head with my open hand. How dare they.....
STOP!
It's their game. And if they gave us everthing we wanted in one title it would take a life time to develop, test, retest, release, patch, content update, improvements, more expectations, more demands from the players, etc.. on and on and on. It would never end. I am not saying that for a second we as gamers have every right, or no right at all to demand anything from any title. It IS however our choice to continue playing any title we see fit to play. Will we ever be 100% saticfied with that one game? Will we ever find a game we love every aspect of, and hate nothing? No.. we wont.. unless you develop it yourself, and well.. more power to you I wish you all the success in the world. But I suspect you will piss off allot of players, and perhaps make a few happy.
The bottom line here is, and I hope everyone who has commented and made some pretty valid points, all of you have, and all of your opinions matter as you are the consumer, you are the player, and your voices shall be heard if even in this forum. But the bottom line is there are just far too many voices to be heard, far to many opinions, far to many expectations, far to many of us, for any one title, publisher, develper or game house to even think about pleasing everyone. The current trend is to please the masses, the largest of numbers and don't think for a second the companies are not listening to, reading posts, and or otherwise polling the community to find out how players play, game metrics, statistical reporting, community managers in the forums, customer service inquiries, complaints, praise, you name it.. they listen. And it is a result of those that they pick and choose from the largest community as possible and implement, plan or design their game around. Only AFTER the fact do the real voices come out.. and that is those of us who had, for what ever your personal reasons are, higher expectations, than the average. We will always be the ultimate consumers, we will blast through the content, designed for the average casual player to take 6 months to complete, in a week or less. We will always be the one's who claim combat sux, or is too unresponsive, we will be the one's who complain end game is really end of the game for us as there is nothing more. We will always be the first to come back after a major patch just to get the newest latest top end game gear. We will always come back...... IF we loved the game, even for a short time. So I put to you a question, all of you. Which game is it that YOU always go back to? Why? Perhaps the first mmo you ever played?
I will conclude with one last statement, no matter our expectations, be they unrealistic or not, we will always find fault where there is fault and sometimes where there is none, and that fault is relative to YOU, not the game in general (bugs aside). We are individuals, unique in our expectations as much as we are unique in all aspects of our lives. How can we as a community expect a single game developer and their partners to churn out a product that meets ALL our expectations? I think that is our biggest, unrealistic expectation of all.
GAME OVER! |
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10/06/12 3:13:36 PM#66
Originally posted by GrayGhost79
Thank you for further proving my point. It's not an issue of you can't adjust your expectations. It's an issue of you won't adjust your expectations even though they obviously can be adjusted from one person to the next to give a game more credit, allowing you to enjoy something just as other people do. You have chosen not to for the many exaggerations you've already posted that don't apply to a handful of great MMOs. It's not entirely the fault of developers, and a debate like this over simple personal (especially exaggerated) opinion will never end, so I'm ending my part in it on this note.
Go ahead and leave the game if all you can do is bitch. That won't necessarily show the developers they need to change so much as it will show you both that you are probably not a part of their target (or wanted) audience. You can't win with some people, and in your case I don't think they should even try. You exaggerate way too much. If a game gets much broader dissatisfaction, than they will see it in the numbers and have to consider how to do better. If a game has very reasonable, positive expectations and succeeds by the numbers, than they did a good job with their pre-release marketing and development of the product, whether you think so or not. Considering how much you exaggerate, I'm not surprised some MMO developers have problems with the direction of their games. Some people just don't see things rationally and they have to be just as good at sorting out the trash talk as they do about developing a game. |
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10/06/12 3:14:43 PM#67
Originally posted by itsneo
Well said. |
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10/06/12 3:50:39 PM#68
Maybe I'm missing some subtelty in your argument but it seems like you two (Itsneo and Irishchai) are saying that if a company brings a product to market and the consumers don't like that product then it is the consumers fault for not liking the product. That is clearly a silly thing to say, so what am I missing? |
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10/06/12 4:15:37 PM#69
Originally posted by Torluk
There's a difference between having reasonable expectations and having unreasonable expectations. I think if a game succeeds in numbers and majority than some of the unreasonable expectations get thrown at the game by the minority that exaggerated how it fails to be a good game, and vice-versa. Unsuccessful games by the number and majority understandably receive bad responses and are less likely to be an issue of unreasonable expectations. My main point is expectations or perspective can be adjusted by us when we seem to be hating on a very successful title, or people can just choose to have different, stricter expectations and not enjoy a game as a result.
I think it's silly to say you can't adjust your expectations or perspective at all. That's just plain wrong. Everyone can improve or adjust their perspective and expectations. So many people do that I think it should be pretty obvious. Sometimes your expectations are just too high or hyped. It is not necessarily all the consumer's fault or the developer's fault. I am not saying it's always the consumer's fault, but it absolutely can be. It would be just as silly to say every complaint thrown at a developer is automatically accurate and something they need to change. |
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10/08/12 12:22:01 AM#70
Originally posted by IrishChai
I agree that folks can choose to change their expectation or perspective as you say, I have no issue with that. |
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