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10/05/12 5:49:39 AM#341
Originally posted by Shorun you do know what aesthetics mean right? really has nothing directly to do with polygons or textures.. here's good video on the topic http://www.penny-arcade.com/patv/episode/graphics-vs.-aesthetics I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/05/12 5:54:52 AM#342
Originally posted by KhinRunite Your whole text in green is invalidated by the fact that you are level 48 and haven't done a dungeon yet. Trust me, I was just as excited at level 48. Come back to us after you spend 1-2 weeks at level 80. (if you make it that far)
And btw I tried to be social. I tried inviting people who were on the same quest and got either ignored or yelled at ("we can do everything without having to group" etc), I tried grouping with friends but the hearts drove us to solo all the time(some of them are slower players than me and it's painful to always have to wait for them to finish their heart) . Also grouping gave us NO advantage whatsoever(soloing is faster actually), so why do it? DAoC - Excalibur & Camlann |
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10/05/12 6:12:34 AM#343
Originally posted by boxsnd 1.) I do not think my views will change about everything I spoke of once I hit 80. The main reason is that I want to run dungeons for exploration, not for rewards. I was never interested in the grind for gear. The only reason I did it in WoW was because I wanted to go and see the raid dungeons so badly. In order to do that I HAD to join the gear treadmill. In all MMOs I tried after WoW I stopped playing once I hit level cap, but not in this game, due to how different it was designed at endgame. I estimated the expansion coming out next year while I'm just about to complete my share of the vanilla content to my satisfaction. If I couldn't finish dungeons, despite others being able to accomplish them, I will blame it on my lack of ability (and will tend to hone my skills more) than blame it on the game. Also I'm not so excited as to build myself up for disappointment. I know what lies ahead beyond 80. 2.) Well it's a case to case basis, as my experience is different from yours, and the reviewer apparently. But yeah, the lack of party buff, impossibility to directly assist a party member with heart quests are a couple of my few gripes with this game. If they addressed these maybe the game will have gotten a 9/10 on the category :) |
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10/05/12 6:26:44 AM#344
Awesome review.
I was critical of the socialization elements of the game initially, in that the game design does not foster much socialization, and still doesn't. (No mechanics have been changed, the game is still fast-paced which, I believe, is the primary reason that communication is extremley transient.) However, as things start to settle (on my server) personalities are developing, so there may be an uptick in the community aspect of the game.
As to end game, I just hit 50, so I'm still having a blast. I just watched the legendaries promo and there are a few items I wouldn't mind spending some serious time on acquiring.
Also, ArenaNet will deliver on future content. This is not a company that shines its playerbase on. So we have guaranteed new fun down the road. (This month, in fact, with Halloween.) Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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10/05/12 6:32:00 AM#345
Originally posted by boxsnd 100% agree I dont understand the high score for a mini game. |
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10/05/12 6:39:08 AM#346
Originally posted by Zylaxx I am not so sure about your assessment in my experience. My guild has more or less just vanished. Only a couple of them were even 80 so I suppose it depends upon how you define "longevity." I suppose assuming you do every bit of content, at a casual pace, this game does have a pretty long life, so in that case I could agree with the score. But on the other hand, as most of my friend's list and guild roster is going dark a month in, that score seems somehow disingeuous in my opinion. And downscaling, to me, does not equal new content. It is just ways to reutilize content you would have experienced with alts in other MMORPGs. To me, the downscaling of content has already made a couple of my alts a lot more boring than I would have liked, because I did a good portion of their content already going for map completion with my main. Don't get me wrong, I like downscaling overall, but it has had a negative effect on the game for me from the perspective of replayability, which seems to be all we have waiting for us at level 80. I would not disagree with the score, overall, but to say it is "raising the bar" or that the longevity is as high as it is when so many of my friends have quit a month in (most of the same friends were still playing SWTOR at this point, if only barely) just seems a bit off. |
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10/05/12 6:50:08 AM#347
Originally posted by Naral 15 of us with 4 leading the way, came over from TSW. I logged in last night, to see how people were doing, there was one person on. That person was not one of the 15 either. Anecdotal evidence, yes it is. True none the less, for better or for worse. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/05/12 6:52:42 AM#348
Originally posted by Toxia Exotic = Tier 2? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/05/12 7:04:18 AM#349
This review is pure garbage. I miss the days were people would actually be impartial. I've been playing MMO's for a long time and none of them ever got me bored after one week like GW2 has. GW2 is great on the visual presentation, but that's pretty much the strongest point of the game. I would rate this game 8/10, nothing more, nothing less and that's because it's a b2p game. If it was p2p i would give it a lower score. But i have to say... If the future of MMO's is: - Having instances all over the place instead of having a true open world. - Having a teleport system that makes the game lose immersion and also makes the player lose the sense of the size of the world. - Quests that are repetitive has hell, even worse than standard quests like in WoW. Dynamic events that are nothing but a zerg fest and have no true incentive to group up. - Lack of interesting combat, mostly because there isn't a trinity system in place. - No true open world PvP. Instead you get instanced PvP with tons of zerg fests (WvW). Then im done with MMO's for a while. Maybe in 2 or 3 years there will be a MMO worth having my attention again, and maybe truly innovative unlike these games that have been coming out in recent years. PS: And i have to say, i've had a good laugh when i read the "Fantastic Story" in the positives of the game. |
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10/05/12 7:13:27 AM#350
Originally posted by bcbully Sadly, it seems like anecdotal evidence is not really lining up with the critical reviews very well. I will play as long as I have fun, and I still am, but I can see the light coming through the door at this point. Found myself looking at the planetside 2 website a lot these days, and even thinking about something I swore off...MoP. Still gonna take more to make me play KungFu Pana Online than a failed GW2, but the fact that I have even thought it kinda saddens me. =) |
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10/05/12 7:31:11 AM#351
I am liking W v W so much that I haven't rolled a new character since I completed the story and level up to 80. I am looking forward for the holiday event!
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10/05/12 7:36:45 AM#352
[mod edit] GW2 is a blast once you hit 80 you can still do all the other zone's you missed wich is HUGE. Dungeons are hardcore WvW is epic Spvp is epic Big Meta Events are epic Grapics are idd very good
What more can you ask for ?
http://speedtest.net/result/2112016336.png |
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10/05/12 7:41:48 AM#353
It's interesting to see a review from an "outsider's" point of view: Edge-Online: http://www.edge-online.com/review/guild-wars-2-review/2/
... However, value for money, GW2 appears to be one of the best games of the year. So definitely an 8.5 score, but not higher than 9.0 as the DEs are just not revolutionary enough. I think Edge's 8 is to nearest whole number and it also does not look at PvP in the review which it seems is one of the games BIGGEST SELLING POINTS. |
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10/05/12 7:47:47 AM#354
Been MMOing for almost 15 years and there is a few times I knew I knew a MMO would be epic. EQ1, DAoC, WoW and now GW2. GW2 is epic and will change how MMOs are made. I for one will be playing for a long time. One thing is for sure, gona take a lot to mesure up to GW2 to make me pay 15 bucks a month to switch MMOs.
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10/05/12 8:07:28 AM#355
Combat: +1 I would give combat a -1 because it's strategy is revolved around twitch rather than preparation and thought. If I wanted to have play a twitch combat game, I'd play an FPS...I play RPG's/MMORPG's because I'd rather have to think on my way to battle, before battle and during battle....I said it before, twitch/instinct is the absence of thought. RPG's/MMORPGs, at least I thought, were more a thinking person's game than anything. This game has destroyed this concept and set a new precident...you don't have to think to play. To prove that, I can make a video of my 8 year old son playing the game flawlessly if you'd like. He even uses his skill points and moves his skills over to be able to use. He tried to play Ryzom, Anarchy Online, AoC (even though this isnt even a thinking person's game really) and TSW and could not....died ALOT and the skill system for each (except for AoC) baffled him. I don't usually use my child as a psychology experiment, but this time it proved useful. |
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10/05/12 8:30:21 AM#356
Sorry dear MMORPG, I would say like this. AESTHETICS – 9 : True, beautiful environments and 3dmodels. SOCIAL – 1 : Hard to party up with people, if it even works which it rarely does. It costs alot of ingame currency or real money if through gems to portal around to play with friends. It costs about 600 Euro to form a raid for one of the participants. POLISH – 3 : Very buggy at levels 60+, most events and story-quests bug at one time or another breaking immersion and play. INNOVATION – 1 : The only thing innovate would be automatic partying which is not new and therefore not innovative at all.
VALUE – 5 : Could have been higher, but the value is lowered because you need to spend 60+ of your own precious hours to realise it. Those hours is worth alot more than the game usually. |
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10/05/12 9:04:19 AM#357
You must have stopped playing after the first week because that big was fix very fast. If I join a team and they are in a overflow server and I zone I am poped into the same shard my team is without being asked. As for commanders and paying RL money to get that, you dont. Earn the money ingame and you to can be a commander.
Im level 80 for a while now and in 20 events and hearts I find maybe 1 that is bugged. I was expecting that to be higher with no real large scale testing. Personally I am very impressed.
Frist MMO to have no linear quests. Hearts are there just to point you in the difrection where public/dynamic events take place. NPC tells and combat circles really make things fun. First real dodge system. No gear grind, play for fun with 33 different dungeon runs. Dont pay a monthly fee with a game thats a AAA game. I could go on and on but GW2 has made enough of a foot print to be called inovative.
Pls list the bugs you find so bad, because ANet has been rolling out patches with fixes faster then most new MMOs I have played and I been playing them for almost 15 years. The game has polish!!!
Over all I have no idea what game you played but its not GW2. |
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10/05/12 9:16:31 AM#358
Originally posted by grimal Ah the good ol' opinion versus fact argument. Never fails! It's also COMPLETELY MEANINGLESS. We are not talking about the product of 6*7, or the average flying speed of the peregrine falcon here. THOSE are FACTS. No, we are talking about different views on GAMES. OBVIOUSLY opinions. It should be freaking implied that everything said here is an opinion. So let me restate my views in a way that may be less offensive to your sensibilities. It is my opinion that anyone who gives GW2 a score below 7 is smoking crack. It is my opinion that YOUR opinion is wrong. It is my opinion that many people here are not able to look at games objectively and from perspective, and instead decide to score games based solely on personal bias and preference. Now, do I really need to say "It is my opinion" before every sentence I write? Or can we just move past this and accept that all our views on games are just opinions, and shocker, we can argue about differing opinions. Are you team Azeroth, team Tyria, or team Jacob? |
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10/05/12 9:22:40 AM#359
Originally posted by Randayn Twitch and strategy are not mutually exclusive. Look at Starcraft, it is basically equal parts twitch and strategy. I don't think GW2 is as strategical as SC (but then again no MMO is), but I don't think it's pure twitch. There are plenty of tactics you can do in GW2 that actual require thought and oftentimes coordination. For example, a mesmer can trait himself so that anytime people enter or exit his fields (glamors) they get a stack of confusion. He can then go to a busy control point and put down a portal field, and proceed to just kite everyone around as they run through the portal field (it's small) over and over again, getting 2 stacks of confusion each time, and proceed to kill themselves by attacking him. Are you team Azeroth, team Tyria, or team Jacob? |
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10/05/12 9:26:34 AM#360
Originally posted by stevebmbsqd LOL, touche :). Are you team Azeroth, team Tyria, or team Jacob? |
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