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Originally posted by Rasputin
Yes. And he had an answer about the Investor Sheeple behavior you're commenting on.
Here's what he said to the bubble implosion you predict might happen: ****Quote**** The risk is that as investors catch fire during the bubble burst, they will reallocate their resources to other industries, thinking ours is “too high risk”. |
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10/05/12 12:07:57 AM#22
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10/05/12 12:08:03 AM#23
If they call GW2 innovative then it's maybe the best for all if the MMO genre dies. The quicker the better. Honestly, all that p2w generic garbage has to go. Maybe someone in far future comes out with a new and fun MMO and generates enough money to revive the genre?
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10/05/12 12:09:02 AM#24
Originally posted by SereneBlue Thanks for the reply SereneBlue. He certainly has more direct experience with the industry than I do and raises some interesting questions. I hope he's wrong but I wouldn't be shocked if he was right. |
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10/05/12 12:48:23 AM#25
The way it's framed is a bit misleading. In essence if one MMO took 7 years and cost 100 million dollars to make it would only show 14 million as a "new IP". Plus, I'm no expert but I don't think a large amount of the total cost is spent up front. Facebook games on the other hand have a much shorter turn around time so the cost isn't spread over so many years.
I think the twilight for the kind of MMO being released is coming and not a moment too soon. Don't blame WoW, they're giving people what they want and those people gobble it up. Blame the companies who tried to emulate the same thing unsuccessfully instead of creating something original. There are games coming down the line that should be a bit different and could break us our if the funk. A few have been mentioned already but EQN and Titan are the two hopefuls for me. We shall see. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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Originally posted by Torluk
Thank you. Yeah. I know what you mean. It would've been more helpful if - like you said - he'd mentioned the amount of capital invested between say 2004 - 2009 and now for comparison. But I figure he left it out since really his papers and research were meant for other MMO developers and those guys probably are all too aware of how the winds blow when it comes to the latest trends in investor money.
What had me even more bummed out from his research on the industry is that this redirecting of capital is not only affecting MMOs it's affecting traditional single-player pc/console games too. MMOs and console games are fighting for the same table scraps (13%).
I know some people in this thread say let the fans start crowdfunding games and while that may be possible for single player games (most likely PC only ones) I don't see it quite as likely for multiplatform console games or MMOs. Obsidian got lucky enough to raise over 2 mil for their single player PC only rpg. But they've said there will be zero online component for that game (costs way too much and increases game complexity by going multi-player).
Console games cost even more than single-player PC only games from what I understand so they're even less likely to be crowdfunded to an adequate level.
MMOs are the most expensive of all. It's one thing to raise 2 mil on kickstarter. Quite another to successfully raise 20 mil or more.
After 2014/2015 we may be in for a long decade of mostly localized Asian grinders to fill out the AAA MMO category for anything new and different. |
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10/05/12 2:17:55 AM#27
The only reason you need to worry about where investors are puting money is because most of that is for small companys. Companys like SOE are already developing new MMOs and will continnue to do so because it makes money.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/05/12 3:39:01 AM#28
As far as I'm concerned the genre has been in the dark ages for many years now, so I consider the idea of a bubble crash and burn as a good thing. It will open up the MMO space more to Indy Devs who seem to have far more interesting ideas in flight than the major investor lead houses, and players who enjoy the genre will have no choice but to support them long enough until they get their titles fleshed out properly. Many of the early MMO's release in pretty rough shape, UO was "Coaster of the Year" in one computer gaming mags review, Anarchy Online was horribly bug shot, DAOC I believe launched with only 20 levels and quickly pushed it up to 50 in the first few months. EVE, same deal, was lucky to have 35K subs at launch but today, over 300K Yet in every case, those early games turned out to be real gems to play over the long haul and most folks stuck with them for quite some time. Today's player base expects far more polish and content than that, but I'm starting to believe that once you try to go down that path, the costs balloon out of control making MMO'S far too risky to deviate from proven past successes. (at least in the eyes of investors) So I say let the crash commence, and out of the ashes hopefully we'll see a rebirth of new ideas or at least a repackaging of some older designs that were never expanded upon from their early inception. And if not...well as far as I'm concerned, nothing really lost then, the genre might as well go away. Besides, there will probably always be EVE. The rest of you, can probably go play WOW expansion number 23 or whatever. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/05/12 3:56:21 AM#29
Zenimax (parent company also owns bethesda) is making elder scrolls online, blizzard have project titan, SOE works on planetside 2 and EQ next, Carbine (ncsoft) is making wildstar, Trion is working on defiance and end of nations, CCP is working on dust514 (world of darkness looks far away atm). You also have Blade&soul and archeage coming to the west, neverwinter, firefall, mechwarrior online, df:UW and plenty of new indie companies coming up with sandboxes.
Social networking games and mobile games is a fast growing market but its growth is not at the cost of traditional MMO's, instead its a new market aiming for people that are not traditional gamers. |
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10/05/12 5:05:04 AM#30
Originally posted by Kyleran +1
Apart of EvE thing. Good game but I don't dig playing in space. So my 'safe-net' is single player games and non-computer /video-games activities. |
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10/05/12 10:26:39 AM#31
Originally posted by DavisFlightOriginally posted by Presbytier I quoted everything you typed, but it sure is nice to see you completely backpedaled claim that WoW and EQ had no similarities. As far as your other point they mount to the equivalent of "OH MY GOD THESE GAMES HAVE GRAPHICS AND QUESTING!!!!MUST BE A WOW CLONE!!!!" "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
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10/05/12 10:33:38 AM#32
Originally posted by smh_alot When WoW goes down (please note fanboys: not saying that's any time soon, merely recognizing the inevitability), we're going to have a hungry herd the likes of which we've not before seen. You can probably sell the Eskimos some ice cubes, when conditions are just right.-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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10/05/12 10:38:08 AM#33
Originally posted by SereneBlue Yes, I mentioned in another discussion on this site how companies don't want to invest in MMOs anymore because the returns aren't there. Being the typical forum people they are they all shouted for me to show proof or I was full of it when simple google searches can tell them what they want to know.
Companies are definetly moving away from MMOs. They cost a lot to make and 3 months in you have at most a third of the players you had at launch day so it becomes so very hard for them to get all the investment back let alone make a profit. From the day the game launches they are funding making new content and a new expansion, all of which is a cost. So those month to month payments aren't just profit like a lot of players think.
Now players want to get into the games for free (there's 50-60 bucks per player lost which can easily equate to over $100 million less than they would normally bring in) and they want to get everything in game for free. If the companies put things you HAVE to buy then players revolt because for some reason everything in the world should be free.
The era of MMOs peaked 6-8 years ago, it has been downhill since. More competition combined with far less player loyalty to a specific game has erroded away any profitability the genre had. Some small indie companies will keep trying, but as it is only 10-30k people pick up an indie MMO so it isn't exactly big business. |
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10/05/12 11:03:12 AM#34
Certainly not going to be a drought in the next year. Titan is also on the horizon.
I do think new AAA MMOs are in trouble though. It's just too expensive and you really need to get so many things right. They will be released much less frequently in the future until someone blows the lid off and finds a formula to match WOWs ten million players.. |
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10/05/12 11:26:41 AM#35
Originally posted by FrodoFragins There is no "magic formula" and people should stop trying to find one. One's big success was almost entirely timing based. It was the first MMORPG from a well established dev with a huge fan base and the first one to spend a year on marketing to non MMO players pre launch. Once that audience is hooked you can't catch them again. WoW keeps going through momentum, not its "formula". Its Formula is the same as EQ's. Over the years Blizzard has shown they don't know anything about running an MMO, so I wouldn't expect much from Titan. AAA MMORPG devs would do much better if they scaled back their budget a bit and started aiming at the untapped "niches" out there, like the hardcore MMORPG player base, or the sandbox players. Look at how much Dark Souls had by making an incredibly hardcore game and aimed it at an untapped market. That's how WoW succeeded, being the first big budget casual game. |
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10/05/12 11:31:25 AM#36
Originally posted by Presbytier <sigh> so short sighted... no, they copy WoW's mechanics point for point, therefore they are WoW clones. And I never said they were nothing alike, I said the philosophies of both games are the antithesis of one another, and you did NOT quote it.
Originally posted by Icewhite Why? There's like, 8 other WoW clones they can go to that give them the same/better experience. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
10/05/12 11:37:12 AM#37
I thank the OP for a great find! Zynga, which is something the analyst who wrote the "Death of the MMO" article also commented on, is looking like it's failing...badly. Zynga is awash with investment dollars. The problem is that the consuming public is changing. Facebook has become a place to list more than a place to live. It's novelty has worn off, and other services like Twitter vie for the consumer's attention. As a result, there are very few places where Zynga can go that haven't already been tapped by Zynga. People have been bullish on phones. Here's my thought. Most of the problems you see in social networking games are also there in phone games, because the quality and longevity aren't that good. It may get better, in time, but seeing how the advantage of the phone (it's portability) is hardly ever utilized, we have to wonder whether phone apps are just "cheap alternatives" to high-quality, established entertainment options (the console, the PC). This market is already really saturated, and it's harder--much harder--for a consumer to navigate the field of apps with vastly varying quality. With everything I've seen, I don't believe high-end, high quality gaming is going anywhere. Do I think high-end, high quality gaming will change? It's been changing for some time now, but the appeal of gaming on the big screen, or gaming at the desk will not go away. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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10/05/12 11:40:37 AM#38
Originally posted by DavisFlight The next big success will be one that finds a way to bring in a large group of people who have never been interested in MMOs, which is something WoW did to hit such a high success.
The biggest problem with the MMO genre is that it is still regarded as something for only geeks and nerds. The video game industry as a whole was like this for quite a long time. One of the biggest changes to that view was the XBox and Playstation along with the big sports franchises, since sports weren't nerdy. Suddenly all of these people who though gaming was stupid now thought it was amazing.
It is why I used to laugh so much when people who had never gamed, but had picked up an original XBox and were just discovering the world of gaming, were talking about how amazing, unique, and innovative this Halo game was. When in reality it did nothing new, it was just the first major FPS that was shown to a crowd that used to think gaming was dumb so they missed all the other FPS games.
Truth is this will never happen because it isn't that straight forward. The MMO genre will evolve into something that doesn't resemble what we've seen and may not be as deep or as serious as we're used to. But at the same time that will make it far more accessible to an audience who only know of MMOs because South Park, or some other show, made fun of WoW users.
Until that day the genre will shrink down, companies will move away from it and investors won't touch it. Then once someone finds the recipie to this crossover game everyone will rush back in, flood the market, kill the quality and we'll be right back to where we were. |
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10/05/12 11:41:37 AM#39
I don't know. If I was a publisher I wouldn't be looking to make a MMO simply because of the number of new and in development titles there are out there plus MMOs are either hit or miss and TOR has shown that even $200million (I still cant wrap my head around that) doesn't guarentee success. It would be a case of wait and see. Plus there are technological changes in the area of gaming in mobile, handhelds and internet TV and other things as well as the PS3 and Xbox comming to the end of their life cycles. There are so many markets available for developers that it's no surprise if they take a breath. |
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10/05/12 11:46:40 AM#40
Originally posted by Beatnik59 The problem with Zynga is the same problem with phones and tablets so when they say they're looking into phones they're far too late.
They jumped onto the casual game bandwagon. With facebook and smartphones, all of these people who had never gamed suddenly found these little games. Just as all of us did when we first encoutered video games, they were amazed. So they went nuts and bought lots of little $2 games or planted crops on a farm. Companies like Zynga saw this and flooded the market with games (in Zynga's case almost all of which were complete ripoffs of existing games so it is even nicer to see them crumble. Then again angry birds is a rip off of the catapult games that have existed on flash gaming sites for years). The quality got worse, the sheer number went through the roof. So suddenly companies weren't seeing these huge profits that the first few people into the market saw.
Same happens with every new medium. When XBox launched the indie arcade, the first few people to through a game up there made good money because there was no choice and it was something new. The rest of the people jumping in didn't do as well. Hell there's that guy whoon every new platform releases the fart noise maker and sells millions of copies.
I think we'll see a lot of crappy companies die off and that will help get rid of a lot of the lower quality stuff. A few more solid companies will rise from the dust and we'll see some pretty decent things come out on tablets, phones, and even facebook. |
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