| 56 posts found | |
|---|---|
|
10/04/12 9:58:42 PM#41
Originally posted by MindTrigger Hmmmm I'm not sure that's exactly the case. They took quite a few gambles by doing a niche modern day setting, level less progression, investigation missions etc. lots of innovation and I know they've been hinting at player created content. The SWG model of opt in open pvp sounds ideal. I love the idea of not completely segregating pve and pvp players and it could introduce some very cool story elements as well. Of any company I'd actually bet on funcom to make this sort of leap. |
|
|
10/04/12 10:05:47 PM#42
Just chiming in to say Funcom has a lack of balls for not implementing a PVP toggle overlooks them going against the norm. Any reason outside of lack of balls would better explain why it's not there.
|
|
|
10/04/12 10:10:28 PM#43
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
|
|
10/04/12 10:11:51 PM#44
Originally posted by Draron Agreed. I'd almost say schedule, budget, resources,developer exhaustion would be more likely reasons. I bet if you cornered Ragnar he'd actually be in favor of it. |
|
|
10/04/12 10:17:03 PM#45
Originally posted by Presbytier Judging from the reviews it's received, it's far from a buggy mess and wasn't released too early. Not saying it doesn't have bugs, but it's a far cry from say GW2's unfinished higher level zones DE's. I couldn't go an evening on my 60ish Warrior with running into a DE that was bugged. And that's from a company that said it was released "when it's ready". Edit: Didn't mean this to sound like an attack on GW2. I think it's a great game, was only using a recently launched game as an example. |
|
|
10/04/12 10:22:15 PM#46
Originally posted by Draron sure most is fixed by now but when I played chat was a horrid mess and was constantly going down completely IE no one could world chat at all. There was another bug that cause you to lose all your custom chat channel settings anytime you zones anywhere. Gear managment was a mess swapping builds would usually not save gear and sometimes random abilities would drop off.. Numerous quests were bugged if multiple people tried to interact with the same object at the same time. Those were my main issues through launch upto 3 weeks in.. but again sure most of these are fixed by now I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/04/12 10:23:48 PM#47
Originally posted by Aerowyn Yea, they've been working on them. I edited the post after you quoted to make it clear I wasn't bashing GW2. But IMO, bugs that halt progress are far worse than having to manually change your gear or such. The quest bug isn't really a bug, only one player can use a quest item at once. Even still, it's far from a buggy mess that the person I quoted mentioned. |
|
|
10/04/12 10:27:29 PM#48
Originally posted by Draron I played TSW day one and thereafter for three weeks. The game suffered from severe performance lag, RAM leakage and other poor optimization issues. Not to meantion bad and unfinished character animations and graphics. GW2 launched exceptionally smoot in comparison. "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
|
|
10/04/12 10:28:25 PM#49
Originally posted by Draron all games have bugs just really depends how game breaking they are to people and how fast the devs fix them that really matters I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/04/12 10:31:20 PM#50
Originally posted by Presbytier TSW is no more buggy than any other mmo on the market today. they all have glitches and funcom has been pretty responsive given all the turmoil at the company. they held back an issue to deal with a major exploit. the only reason I wish they had held back was to release the game in October and advertise the hell out of it. the game is solid though. |
|
|
10/04/12 10:33:59 PM#51
Originally posted by MindTrigger It's failing because it never really brought anything new to the table just like Rift and SWTOR didn't bring anything new to the table. Very intriguing setting, some nice quests but when you look at the mechanics at it's core it never really brought anything new to the table. If you put out a game with good mechanics then your game will succeed, if you don't then it will have lack-luster performance. In the end very early off people already knew this would be a very niche crowd. Those who are fed up with the fantasy will enjoy TSW but those that are looking for a new innovative game won't find it in TSW which just copied the mechanics of WoW just like every other MMO company with the exception of a select few. |
|
|
10/04/12 10:36:57 PM#52
Originally posted by Presbytier I haven't had any of those issues in TSW but it is a pretty graphically demanding game. I've heard some stories of some systems needing an upgrade in CPU or graphics card. nvidia driver issues as well. |
|
|
10/04/12 10:41:18 PM#53
Originally posted by Ambros123 this was written by someone who has never played TSW. does wow have classless leveless progression? please actually play the game for more than 5 minutes before spouting off. |
|
|
10/04/12 10:46:08 PM#54
Originally posted by Ortwig WoW doesn't have classless progression, cutscenes, a modern day setting, investigation missions, useful crafting system, actual characters that have personalities instead of most giving one quest and be forgotten, seamless servers, combat that requires you to move starting at level 1 (which it's built around as you can still use skills while moving) and 3 factions either. But of course, those don't count. SWTOR and Rift both something new to the table as well, though not as large scale as TSW. But IMO, the MMO market has stifled. We're not going to see another WoW success again, at least not anytime soon. |
|
|
10/05/12 11:36:43 AM#55
Originally posted by Ortwig since I upgraded my card to a ati 7870 it has run smooth as silk |
|
|
10/05/12 1:19:09 PM#56
How can they expoect to keep the same vision when they have gutted the directing devs. Hell even Ragnar Tornquist ran from this mmo asap
|
|