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The Secret World

The Secret World 

General Discussion  » What Happened To The Vision?

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56 posts found
  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1082

10/04/12 10:58:42 PM#41
Originally posted by MindTrigger
Originally posted by Ortwig
It seems to me they could add opt-in flagged open world pvp in TSW and not break the game that's there today. they have the single server tech now -- what's to prevent funcom from overlaying the feature?

Lack of balls.  The same reason we got a themepark with a killer skill wheel

Hmmmm I'm not sure that's exactly the case. They took quite a few gambles by doing a niche modern day setting, level less progression, investigation missions etc. lots of innovation and I know they've been hinting at player created content. The SWG model of opt in open pvp sounds ideal. I love the idea of not completely segregating pve and pvp players and it could introduce some very cool story elements as well.  Of any company I'd actually bet on funcom to make this sort of leap.  

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/04/12 11:05:47 PM#42
Just chiming in to say Funcom has a lack of balls for not implementing a PVP toggle overlooks them going against the norm. Any reason outside of lack of balls would better explain why it's not there.
  Presbytier

Spotlight Poster

Joined: 7/12/10
Posts: 426

10/04/12 11:10:28 PM#43
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1082

10/04/12 11:11:51 PM#44
Originally posted by Draron
Just chiming in to say Funcom has a lack of balls for not implementing a PVP toggle overlooks them going against the norm. Any reason outside of lack of balls would better explain why it's not there.

Agreed. I'd almost say schedule, budget, resources,developer exhaustion would be more likely reasons.  I bet if you cornered Ragnar he'd actually be in favor of it. 

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/04/12 11:17:03 PM#45
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

Judging from the reviews it's received, it's far from a buggy mess and wasn't released too early. Not saying it doesn't have bugs, but it's a far cry from say GW2's unfinished higher level zones DE's. I couldn't go an evening on my 60ish Warrior with running into a DE that was bugged. And that's from a company that said it was released "when it's ready".

Edit: Didn't mean this to sound like an attack on GW2. I think it's a great game, was only using a recently launched game as an example.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/04/12 11:22:15 PM#46
Originally posted by Draron
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

Funny, I've ran into one bug the entire time I've been playing. Just for an example of another recently launched game, GW2, I've ran into 4 bugs in one playtime. Mind sharing what bugs you've ran into that made it a mess?

sure most is fixed by now but when I played chat was a horrid mess and was constantly going down completely IE no one could world chat at all. There was another bug that cause you to lose all your custom chat channel settings anytime you zones anywhere. Gear managment was a mess swapping builds would usually not save gear and sometimes random abilities would drop off.. Numerous quests were bugged if multiple people tried to interact with the same object at the same time. Those were my main issues through launch upto 3 weeks in.. but again sure most of these are fixed by now

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/04/12 11:23:48 PM#47
Originally posted by Aerowyn
Originally posted by Draron
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

Funny, I've ran into one bug the entire time I've been playing. Just for an example of another recently launched game, GW2, I've ran into 4 bugs in one playtime. Mind sharing what bugs you've ran into that made it a mess?

sure most is fixed by now but when I played chat was a horrid mess and was constantly going down completely IE no one could world chat at all. There was another bug that cause you to lose all your custom chat channel settings anytime you zones anywhere. Gear managment was a mess swapping builds would usually not save gear and sometimes random abilities would drop off.. Numerous quests were bugged if multiple people tried to interact with the same object at the same time. Those were my main issues through launch upto 3 weeks in.. but again sure most of these are fixed by now

Yea, they've been working on them. I edited the post after you quoted to make it clear I wasn't bashing GW2. But IMO, bugs that halt progress are far worse than having to manually change your gear or such. The quest bug isn't really a bug, only one player can use a quest item at once. Even still, it's far from a buggy mess that the person I quoted mentioned.

  Presbytier

Spotlight Poster

Joined: 7/12/10
Posts: 426

10/04/12 11:27:29 PM#48
Originally posted by Draron
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

Judging from the reviews it's received, it's far from a buggy mess and wasn't released too early. Not saying it doesn't have bugs, but it's a far cry from say GW2's unfinished higher level zones DE's. I couldn't go an evening on my 60ish Warrior with running into a DE that was bugged. And that's from a company that said it was released "when it's ready".

Edit: Didn't mean this to sound like an attack on GW2. I think it's a great game, was only using a recently launched game as an example.

I played TSW day one and thereafter for three weeks. The game suffered from severe performance lag, RAM leakage and other poor optimization issues. Not to meantion bad and unfinished character animations and graphics. GW2 launched exceptionally smoot in comparison.

"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/04/12 11:28:25 PM#49
Originally posted by Draron
Originally posted by Aerowyn
Originally posted by Draron
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

Funny, I've ran into one bug the entire time I've been playing. Just for an example of another recently launched game, GW2, I've ran into 4 bugs in one playtime. Mind sharing what bugs you've ran into that made it a mess?

sure most is fixed by now but when I played chat was a horrid mess and was constantly going down completely IE no one could world chat at all. There was another bug that cause you to lose all your custom chat channel settings anytime you zones anywhere. Gear managment was a mess swapping builds would usually not save gear and sometimes random abilities would drop off.. Numerous quests were bugged if multiple people tried to interact with the same object at the same time. Those were my main issues through launch upto 3 weeks in.. but again sure most of these are fixed by now

Yea, they've been working on them. I edited the post after you quoted to make it clear I wasn't bashing GW2. But IMO, bugs that halt progress are far worse than having to manually change your gear or such. The quest bug isn't really a bug, only one player can use a quest item at once. Even still, it's far from a buggy mess that the person I quoted mentioned.

all games have bugs just really depends how game breaking they are to people and how fast the devs fix them that really matters

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1082

10/04/12 11:31:20 PM#50
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

TSW is no more buggy than any other mmo on the market today. they all have glitches and funcom has been pretty responsive given all the turmoil at the company. they held back an issue to deal with a major exploit. the only reason I wish they had held back was to release the game in October and advertise the hell out of it.   the game is solid though. 

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

10/04/12 11:33:59 PM#51
Originally posted by MindTrigger
Originally posted by Rayshe

i donno, it was exactly what i was asking for. your generalizing alot there, and speaking for alot of people who probubly dont agree with you.

 

Funny thing about this whole "your own Storyline" it doesnt work in anything other than a Sandbox game. if you want your story hardwired into the system you need to play a Tabletop, because that wont happen otherwise. As it stands im playing the game with a bunch of Dagon Worshopers who create their own part of the storyline within the game setting. We stage events and have discussions in the local Pub. as of late our storyline has been the fight against the Renegade Draug who have turned away from Dagon to worshop The sword Beaumont uses in Solomon Island (i hate giving spoilers so i wont name said sword).

 

The ability to have your own story is there. you just need to play it but as i said, "your own Storyline" cant be hardwired into the system and this is not a sandbox game. It doesnt mean you cant still create a setting and play. ya know what, if your started a story you would probubly find others to join you.  

 

Before you accuse me of not knowing what a sandbox is, my 2 favorate games other than TSW was Face of Mankind and Eve.

Well, then I guess you should ask yourself why the game is failing now.  I find it hard to believe that Ragnar's original vision for this game was to create a themepark that had, at best, 60 days worth of gameplay in it unless you want to dungeon grind forever.  In fact, we know there were major changes along the way, including world faction PvP.  The game was dumbed down, and it's clear to see by how robust some systems are, and how lame others are.  It's like they mashed two games together to get it released faster.

I don't expect everyone to agree with me.  My post was basically an op-ed.  However, I still think if the game was more hybrid or sandbox in nature, it would have a much stronger and larger niche market.  Again, my opinion.

It's failing because it never really brought anything new to the table just like Rift and SWTOR didn't bring anything new to the table.  Very intriguing setting, some nice quests but when you look at the mechanics at it's core it never really brought anything new to the table.  If you put out a game with good mechanics then your game will succeed, if you don't then it will have lack-luster performance.

In the end very early off people already knew this would be a very niche crowd.  Those who are fed up with the fantasy will enjoy TSW but those that are looking for a new innovative game won't find it in TSW which just copied the mechanics of WoW just like every other MMO company with the exception of a select few.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1082

10/04/12 11:36:57 PM#52
Originally posted by Presbytier
Originally posted by Draron
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

Judging from the reviews it's received, it's far from a buggy mess and wasn't released too early. Not saying it doesn't have bugs, but it's a far cry from say GW2's unfinished higher level zones DE's. I couldn't go an evening on my 60ish Warrior with running into a DE that was bugged. And that's from a company that said it was released "when it's ready".

Edit: Didn't mean this to sound like an attack on GW2. I think it's a great game, was only using a recently launched game as an example.

I played TSW day one and thereafter for three weeks. The game suffered from severe performance lag, RAM leakage and other poor optimization issues. Not to meantion bad and unfinished character animations and graphics. GW2 launched exceptionally smoot in comparison

I haven't had any of those issues in TSW but it is a pretty graphically demanding game. I've heard some stories of some systems needing an upgrade in CPU or graphics card. nvidia driver issues as well. 

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1082

10/04/12 11:41:18 PM#53
Originally posted by Ambros123
Originally posted by MindTrigger
Originally posted by Rayshe

i donno, it was exactly what i was asking for. your generalizing alot there, and speaking for alot of people who probubly dont agree with you.

 

Funny thing about this whole "your own Storyline" it doesnt work in anything other than a Sandbox game. if you want your story hardwired into the system you need to play a Tabletop, because that wont happen otherwise. As it stands im playing the game with a bunch of Dagon Worshopers who create their own part of the storyline within the game setting. We stage events and have discussions in the local Pub. as of late our storyline has been the fight against the Renegade Draug who have turned away from Dagon to worshop The sword Beaumont uses in Solomon Island (i hate giving spoilers so i wont name said sword).

 

The ability to have your own story is there. you just need to play it but as i said, "your own Storyline" cant be hardwired into the system and this is not a sandbox game. It doesnt mean you cant still create a setting and play. ya know what, if your started a story you would probubly find others to join you.  

 

Before you accuse me of not knowing what a sandbox is, my 2 favorate games other than TSW was Face of Mankind and Eve.

Well, then I guess you should ask yourself why the game is failing now.  I find it hard to believe that Ragnar's original vision for this game was to create a themepark that had, at best, 60 days worth of gameplay in it unless you want to dungeon grind forever.  In fact, we know there were major changes along the way, including world faction PvP.  The game was dumbed down, and it's clear to see by how robust some systems are, and how lame others are.  It's like they mashed two games together to get it released faster.

I don't expect everyone to agree with me.  My post was basically an op-ed.  However, I still think if the game was more hybrid or sandbox in nature, it would have a much stronger and larger niche market.  Again, my opinion.

It's failing because it never really brought anything new to the table just like Rift and SWTOR didn't bring anything new to the table.  Very intriguing setting, some nice quests but when you look at the mechanics at it's core it never really brought anything new to the table.  If you put out a game with good mechanics then your game will succeed, if you don't then it will have lack-luster performance.

In the end very early off people already knew this would be a very niche crowd.  Those who are fed up with the fantasy will enjoy TSW but those that are looking for a new innovative game won't find it in TSW which just copied the mechanics of WoW just like every other MMO company with the exception of a select few.

this was written by someone who has never played TSW. does wow have classless leveless progression?  please actually play the game for more than 5 minutes before spouting off. 

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/04/12 11:46:08 PM#54
Originally posted by Ortwig
Originally posted by Ambros123

It's failing because it never really brought anything new to the table just like Rift and SWTOR didn't bring anything new to the table.  Very intriguing setting, some nice quests but when you look at the mechanics at it's core it never really brought anything new to the table.  If you put out a game with good mechanics then your game will succeed, if you don't then it will have lack-luster performance.

In the end very early off people already knew this would be a very niche crowd.  Those who are fed up with the fantasy will enjoy TSW but those that are looking for a new innovative game won't find it in TSW which just copied the mechanics of WoW just like every other MMO company with the exception of a select few.

this was written by someone who has never played TSW. does wow have classless leveless progression?  please actually play the game for more than 5 minutes before spouting off. 

WoW doesn't have classless progression, cutscenes, a modern day setting, investigation missions, useful crafting system, actual characters that have personalities instead of most giving one quest and be forgotten, seamless servers, combat that requires you to move starting at level 1 (which it's built around as you can still use skills while moving) and 3 factions either. But of course, those don't count.

SWTOR and Rift both something new to the table as well, though not as large scale as TSW. But IMO, the MMO market has stifled. We're not going to see another WoW success again, at least not anytime soon.

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1548

10/05/12 12:36:43 PM#55
Originally posted by Ortwig
Originally posted by Presbytier
Originally posted by Draron
Originally posted by Presbytier
Other than their interesting skill system FunCom's TSW is a buggy mess and should never have been released in the state it was in. they announced the game way to early built up to much hype and released way to early.

Judging from the reviews it's received, it's far from a buggy mess and wasn't released too early. Not saying it doesn't have bugs, but it's a far cry from say GW2's unfinished higher level zones DE's. I couldn't go an evening on my 60ish Warrior with running into a DE that was bugged. And that's from a company that said it was released "when it's ready".

Edit: Didn't mean this to sound like an attack on GW2. I think it's a great game, was only using a recently launched game as an example.

I played TSW day one and thereafter for three weeks. The game suffered from severe performance lag, RAM leakage and other poor optimization issues. Not to meantion bad and unfinished character animations and graphics. GW2 launched exceptionally smoot in comparison

I haven't had any of those issues in TSW but it is a pretty graphically demanding game. I've heard some stories of some systems needing an upgrade in CPU or graphics card. nvidia driver issues as well. 

  since I upgraded my card to a ati 7870 it has run smooth as silk

  jayfeeler69

Novice Member

Joined: 9/28/12
Posts: 129

10/05/12 2:19:09 PM#56
How can they expoect to keep the same vision when they have gutted the directing devs.  Hell even Ragnar Tornquist ran from this mmo asap
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