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10/04/12 7:25:26 PM#261
Originally posted by KingJiggly Listen, if you're going to debate about something, come in with even ANY idea about what you're talking about. If those old MMOs suck, then why did GW2 basically copy and paste their entire PvP design from old MMOs? |
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10/04/12 7:25:38 PM#262
Originally posted by Aerowyn I think that is what he's saying and I completely agree. This is the first step in "pop-ifying" the MMORPG. The only way to "Pop-ify" anything is to dumb it down (because the masses are educated through their T.V. sitcoms) and to blanket it's true definition so that now it has no definition (Emanuel Kant....the father of anti-philosophy) and then use phony claims of being different so that, although it's the same, people "feel" different....disguisting world we live in. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/04/12 7:26:18 PM#263
Originally posted by Randayn Then I must give Apple a 1 innovation... Star Trek had stuff like the iPad way before they did. But, wait, they are one of the largest companies in the world. Waaaaaaaaaahhhh?! Innovation is how you present it also. I find people mix revelation and innovation with each other. No, this game gets a 10 innovation becuase it presented and worked itself out to be something different, new, raw. Innovation can be worked on grown.other MMOs can not do this simply becuase of normal questing, such as wow and tsw. Gw2 has the chance, not saying it isn't already, to innovate itself even more than it is now. This is how they innovated, they are not stale or incumbent end by laws set by other MMOs. They grew out of that. They said they were going to be drastically different than any other MMO out there, and it is an innovation that they were. That is my thought on this anyway. http://www.merriam-webster.com/dictionary/innovation |
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10/04/12 7:26:40 PM#264
Originally posted by grimgryphon They all gave SWTOR 9s. Only one person didn't, and he got fired over it. True story. |
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10/04/12 7:26:52 PM#265
Raising the Bar Humm... Exploring = 90% of the time following your nose to a location clearly marked on the map. (Look Ma I'm Exploring!) Ah yes pat yourself on the back, Very challenging. Socializing? Your forced into a zerg where 95% of the players don't say a word, and where its generally face roll easy enough that some Slob will tag a critter and then spend the rest of the DE dancing, because he/she will still get exp and loot reward. In so many ways GW2 lowered the bar to the point its almost like a single player game with alot of random AI npc's running around. It caters to the super casuals that can't be bothered with things like stratagey, chat, or even knowing ones class mechanics. (Dungeons being perhaps the one evception.)
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10/04/12 7:26:57 PM#266
Great review for a great game. Thank you Bill :) This MMO brings so much to the table - the score is well earned. It is so funny to read all these silly flames, as they would ever criticize another MMO in the same way. The best thing about this game is, that he designers really put a lot of thought into many details to make it a better experience than in the average wow-clone-mmo. I can understand, that die-hard fans of games like Vanguard or Darkfall do not like GW2. But for the common casual theme-park-oriented player it is the best choice. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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10/04/12 7:27:34 PM#267
Originally posted by Randayn pretty sure wow started that many years ago sorry.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 7:28:17 PM#268
Originally posted by KingJiggly
in·no·va·tion[in-uh-vey-shuhn] Show IPA
noun 1. something new or different introduced: numerous innovationsin the high-school curriculum.
2. |
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10/04/12 7:29:31 PM#269
Originally posted by DavisFlight GW2 gets more credit than they deserve in the innovation department, and that's simply because there aren't many MMORPG gamers left. Not golden age MMO gamers anyway. The people who saw these ideas the first time around and don't credit their inception to GW2, are fewer than those born in WoW who have REALLY low MMO standards. You can always tell when someone played WoW first when they argue that stuff like LotRO and AoC are "SO TOTALLY DIFFERENT" from WoW.
In any case, I'll always be grateful for GW2 for getting rid of the retarded quest mechanics of WoW, but its PvP is still just an unpolished version of DAoC's PvP. |
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10/04/12 7:30:03 PM#270
Originally posted by Aerowyn I'd say it was more a grandfather to it...kinda like Iggy Pop or the Rolling Stones or even Chuck Berry is to Punk Rock....they kinda made the first push. I believe GW2 has gone and pushed it over the edge....to the point of no return. Now we can all be plugged in with no sight of a red pill anywhere... |
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10/04/12 7:30:52 PM#271
Originally posted by Randayn lol melodrama much? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/04/12 7:31:11 PM#272
Originally posted by DavisFlight Hey, guess what, I was talking about MMOs prior to wow, which seems to be the end all be all in your mind. Edit: and you build new things on the ideas of old. Doac, which you seem to refer to a lot, barely has the amount of mechanics GW 2 does, now does it? http://www.merriam-webster.com/dictionary/innovation |
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10/04/12 7:33:48 PM#273
Originally posted by Aerowyn not at all...ratings mean alot more than you might make them out to mean....not to the gamer, but to the companies vying for power in the MMO industry, yes. Why? Because they aren't stupid....and they want to make money. They will make what they think people want, which ratings play a big part in. I don't think it's melodramatic to say what I said above....I think it's realistic. |
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10/04/12 7:37:06 PM#274
Originally posted by Randayn and if companies are going to start going the way of no quest hubs and non raid type endgame and actually trying something new for an overall game design I welcome it with open arms instead of suffering through the same old same old every year.. GW2 is a breath of fresh air to me and many themepark fans I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 7:55:25 PM#275
Originally posted by Aerowyn I disagree on no quest hubs. Hubs are where you can get a quest. not necessarily where a person is to give you a quest. There are plenty of "hubs" in GW2. Also, addition by subtraction doesn't work in this instance. If a game is made to reach max level quickly (within a month) then you can't just say, "Uh...we're gonna be cool...and...and not have an endgame!!!"....and expect loud roars and cheers. why remove something that didn't need to be removed? Especially when no new "innovations" were presented to take it's place? |
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10/04/12 8:10:51 PM#276
It doesn't have hubs.
A hub is where you go to some village, pick up 20 quests do them, then pick up another 10 or so that send you back where you just went, after that you get quest sending you to next hub. That is hub based gameplay |
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10/04/12 8:11:19 PM#277
Originally posted by Randayn game was only made to reach 80 fast if that's how you want to play it(which is fine).. i'm sitting at 191 hours and highest level character is 44.. also what aside from raids is GW2 lacking in the endgame department? And what are the "hubs" of GW2? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 8:34:37 PM#278
GW2 has no longevity. No MMO will ever again have longevity until(or unless, it could never happen successfully) there is one that comes out with ever changing user created content. If that does not happen there will never be another MMO that people do not gobble up and spit out and move on. This game for sure does not have it, no Wow expansion will have it. Neverwinter Nights? Maybe but certainly not GW2 on the grand scale there is nothing in this game that will keep people playing for a long period of time. And no WvW pvp will not do it. People that love doing PvP over and over again have largely left MMO's and moved to games like LOL. Sure some will stick around and do it but not in any huge numbers. 6 months down the road people will be bored and ANET has a 0% chance of being able to put out content quick enough. |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
10/04/12 9:00:32 PM#279
lol
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10/04/12 9:10:48 PM#280
It's not hardcore and different enough for me to play... I don't play modern MMOs because they bore the fuck out of me, and all guild wars 2 does differently is let people get into the action faster.
I'm still waiting for the open world MMO so many crave, why do no developers want to take a risk, they just pump out one generic game after another. Common lottery ticket, make me a milliionaire I want to create a truly epic MMO. |
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