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10/04/12 5:52:16 PM#221
Originally posted by Aerowyn My theory, my definition. Burnout for this theory means anything more than 6 months. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/04/12 5:56:05 PM#222
Originally posted by grimal so basically your theory is anyone who played wow for > 6 months even if not consecutivley enjoys GW2 more than people who played wow for <6 months? To me just seems like people who enjoy themeparks for the most part enjoy this game more because it's one of the best themeparks ever made. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 5:58:29 PM#223
Originally posted by Aerowyn My theory is... if playedTimeWoW >= 6 months then GW2_score = high I like themeparks but I do not think this game is anywhere near one of the best themeparks ever made.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/04/12 5:59:24 PM#224
Originally posted by Izik My "history" knowledge is well intact, you didn't say "created the modern day questing system", you said creating the genre. [mod edit] no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/04/12 5:59:43 PM#225
Have you guys all tried this new game? Maybe Bill should review it, it's called Forum Wars
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10/04/12 6:00:16 PM#226
Originally posted by laserit Is it B2P? If so, then I give it a 10 for innovation! Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/04/12 6:00:46 PM#227
my feelings exactly, only thing I would add is no sub fee. It ain't perfect but it is a damn sight better than any other fantasy based MMO in my opinion |
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10/04/12 6:00:53 PM#228
Originally posted by grimal guess it works considering you would know all of the issues wow had in the core questing and gameplay mechanics and how much GW2 improves on these issues imho:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 6:03:33 PM#229
Originally posted by laserit Yeah, but I'm thinking of cancelling my subscription. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/04/12 6:04:06 PM#230
Originally posted by grimal There is a big difference between a scholarly review, or critical analysis, and a review by a peer. Bill is a gamer just like you and I. AFAIK, he has no technical aptitude or skill in game development, so it would be improper for him to conduct a critical analysis of any game architecture. Besides, gameplay reviews hardly fall into the "serious critique" category. They are not about the underlying technology, they are about gameplay. They belong with movie reviews and music reviews, i.e, other forms of entertainment. |
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10/04/12 6:04:25 PM#231
Wow wasn't the first themepark
EQ was |
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10/04/12 6:06:38 PM#232
Originally posted by grimgryphon I take my movie reviews quite seriously, thank you very much. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/04/12 6:10:45 PM#233
with 56 critic reviews with an average score of 91 i'd say Bill is pretty much on par with every other critic. Almost 1400 gamespot user average 9.1
Ive watched gamespot user reviews for years now and the average from there has always been a lot closer to what I feel about a game.. well closer than metacritic user reviews at least I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/04/12 6:14:20 PM#234
Originally posted by ShakyMo Actually, the roller coaster was, with the ferris wheel coming in a close second. |
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10/04/12 6:15:13 PM#235
Originally posted by The_Korrigan To some people that is fun..... Who are you to dictate what is fun to a person. I see you being no different than someone who tells someone that they are playing the game wrong. |
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10/04/12 6:18:26 PM#236
Originally posted by Eir_S Indeed, the first successful graphical MMORPG (beside early niche stuff like The Realm or Meridian and a few others) is Ultima Online. And Ultima Online is definitely closer to Guild Wars 2 than to any EQ/WoW clone.
Originally posted by stevebmbsqd You only answer to like 10% of my post, at best. Let me ask you a question... There are 10 Mc Donald's like restaurants in a street. And suddenly, some guy opens a Taco Bell. I intentionally use two fast food examples so you can't use that as argument. Would anyone complain that for once, someone tries something different. For hell's sake, you aren't even forced to eat at the Taco Bell, there are 10 Mc Donald like games just a few meters away. That my point. For 8 years, I've seen people here complain that every new MMORPG looks like WoW. Now that one doesn't look like WoW, the same people complain that it doesn't look like WoW. If that isn't nonsense... of course it is. I don't dictate what is fun to a person. But I'm also amused at people complaining that the food at Taco Bell isn't the same than at Mc Donalds. [mod edit] |
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10/04/12 6:18:29 PM#237
All I can say is that being over this "bar" must be a bad thing, and I am very glad for all the MMORPGs that have manged to sail under it.
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10/04/12 6:22:04 PM#238
Hmm don't think uo is really closer to gw2 than wow is.
To me gw2 is a mix of daoc, gw1 & coh. That's where I see most of its philosophy and ideas coming from. (not just WvW from daoc either) |
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10/04/12 6:22:22 PM#239
Terrible, just total fluff ignoring its many horrendous aspects or problems again..
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10/04/12 6:23:29 PM#240
Originally posted by The_Korrigan yeah because GW2 is also an isometric sandbox experience (http://www.lnx.gen.tr/data/media/37/UOKR_SS09.jpg) ./facepalm
My point was EQ and WoW pioneered the genre, and almost every game mechanic in current mmos stems directly from those two titles (you could also argue DAOC pioneered pvp). |
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