| 502 posts found | |
|---|---|
|
10/04/12 5:09:28 PM#201
The game does need more means for progression, in all fairness. Would be cool to be able to upgrade/skill up weapons or abilities. Maybe an alternate advancement type of system to hone in your spec or something. Something more.
------------------------------ |
|
|
10/04/12 5:09:50 PM#202
I wish combat would have been a category for this review.
|
|
|
10/04/12 5:10:36 PM#203
With all my responses to the responses to this thread, I neglected to say that I think you wrote a good review Bill and I agree with most of what you said here. The 9.3 score is pretty close to what I'd give the game at this point. I'm waiting until I hit 80 before I give my final verdict, but so far 9.3 sounds about right.
|
|
|
10/04/12 5:12:38 PM#204
Originally posted by Talemire I'd agree with the abilities part. That's something I'd like them to change is the small amount of abilities we have available to us. I'd love to see a progression for more weapons based skills especially.
But I don't want to see power progression in terms of gear. |
|
|
10/04/12 5:17:44 PM#205
Also would be nice to have a dedicated PvP server for those who like open world PvP. Would be some nice cross-race pvp or something like Vanguard did (make two different groups against one another).
------------------------------ |
|
|
10/04/12 5:19:27 PM#206
Unlike your review which was so well done? Your review included the comment that you spent little time with traits but you spent 20 trait points on your ranger in beastmastery and wondered why your ranger was not a great sniper. Hard to take you seriously when your gameplay knowledge is sorely lacking. |
|
|
10/04/12 5:22:03 PM#207
I'm sorry I bought the game, it's like sugarcoated same shit mmo we've been playing since WOW. This review is all about the sugarcoat. " Guild Wars 2 lives up to its hype." and "INNOVATION – 10" made me LOL. Overall the review is so fake , it feels like reading about another game... |
|
|
10/04/12 5:23:27 PM#208
I agree with 98% of the review. GW2 deserves a HUGE high-five for what they did to mix up and change the way we play. The idea of a quest hub (imo) refers to the (!) and (?) that litter the world and cause you to run to one place and run back to the quest giver and most times to run back again and return again for yet another set of a quests. GW2 stops the hamster wheeling and lets you play the way you want to. With each hearted public quest area you are given choices how you would like to complete the quest. You can kill and/or collect. You can assist the faction in the area in other ways. Sometimes there are even puzzle like options to do. It isn't littered with kill 100 boars and bring me back their heads questing. For that change alone I say "THANK YOU IMMENSELY ANET!"
With the innovation score I would have given them more a 9, just because with that area most people are looking for something "new". With GW2 there is a lot of the "old", but what most fail to see at a glance is how Anet took the old and made it exciting; made it with more passion and frankly the way it should have been in the first place. One example of this is the NPC voice acting in the game and the background atmosphere sounds. They did it in such a way that it makes almost every zone feel alive and lived in. They put more love into this one area than 80% of other MMOs put into their whole game. The simplified UI (though I would like to see a few more options added. i.e. AOE looting, customize the action bar sizing separately) is a breath of fresh air to the cluttered action bars of other MMOs.
The over all score of the review, Murphy, I completely agree with and I look forward to more PvPing in the future. The PvP is a different animal compared to other MMOs and WvWvW will take some getting use to for me, BUT this gamer has been pleased, ney, drop to the floor "thank ya Jeezuz" happy for this MMO.
I will defend Tyria for years to come! Blank-man |
|
|
10/04/12 5:27:26 PM#209
I think I'm onto something here. Most people that are so enamored of this game seem to be WoW burnouts ( having spent years and years playing WoW). Thus, the slighest change from those years of experience for them is being viewed as "innovation." (Additionally, I think these same people are the ones crying "WoW Clone" so much) I, for one, spent (at most) 2 or so months playing WoW and never experienced that symptom. Be interesting to see how many people really like this game who didn't play WoW for years on end.... Just a theory, of course.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
10/04/12 5:30:29 PM#210
Originally posted by grimal well i played wow for about 2 years on and off at launch so its been many many years since I played wow so i wouldn't call that being a wow burnout. Thinks it's more people who are burnt out on the tiered gear treadmill/raid type themeparks more than anything. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
10/04/12 5:32:10 PM#211
Yes this game is innovating dosen't matter how you see it, GW2 dosen't really follow the mainstream games, they took bits here and there mixed them up and expanded on the ideas and yes I call that innovation and not revolutionary features. Just one question for all you "there is no innovation at all"? you all tend to just write what the game has, never have I read your ideas that has never EVER been seen in a game since dawn of gaming, can you guys please write me a innovating list that will work in a MMORPG and consider many gamers love to greaf and destroy, so I say please again write me a list of innovating ideas, how it will be implented and how it can work in a MMORG without imploding. I have also read that several people find this game very antisocial, why is that? Do you chat more when you are grouped in other games or are you like most gamers, speedtrhue the quest and write a short text in group chat..."thanks all, I'm off" after the quest is done? Are you that guy who actively write in chat asking for groups to kill this or that? Or are you that guy who waiting for other people to write in chat asking for groups to kill this or that? Now you see most people have a hard time to interact with people they never have met, so they tend not to write in chat just waiting for that special guy who have some balls to pop the question. On to longevity, this is highly a personal taste, if you are the one who plays 6-7 hours a day so you can bumrush to max level so you can be part of the leet 80 crew and you are not that fond of WvWvW or crafting then yes this game won't hold much longevity for you. If you are like me, taking my time leveling up several toons at the same time, love crafting,exploring and WvWvW then yes this game will have longvity for you. Ohh I forgot what's all about this Zerg talk that keeps popping up as a "valid" argument that WvWvW sucks? What do you want, 1v1, small 5 man rambo style open world PvP? WvWvW is a server battle and in battles, here it comes "gasp" there are armies (gamer term: zerg) of cource there is a big blob running around trying to capture points, and if it's a pug blob well they don't have a pissing chance against a guild blob so what's so bad about this? How is that any different from USA and it's allied invaded IRAQ, now that's a MASSIVE zerg. And lastly I have also seen some freak arguments that "hey GW2 is just like any other game out there with killing mobs, collecting stuff and mats".....well DUH..what did you expect. Maby you who have this argument really are looking for is no crafting, mobless and emty world and your start your toon at max level with all the bells and wizzles, or have I missed your point all together, if so,, please explain how this could be done any better. If it's not broken, you are not innovating. |
|
|
10/04/12 5:33:20 PM#212
Because WoW invented the modern day questing system, thus changing the genre forever by creating "themepark" mmos. Maybe you need a history lesson. |
|
|
10/04/12 5:36:36 PM#213
Originally posted by Creslin321 That is what you said. Look above. I'll underline the parts for you. I just find it very interesting how close-minded you are about this game. You have basically determined that this game, whether one likes it or not, is a 7. This is what you said. So, you are in fact placing your view onto others... Let's try this another way, if I say something like: Homeland is a great show. It is a solid 9. Anyone that rates it below a 7 is obviously biased. I am essentially stating it is a fact that the show, regardless of opinion, is a 7. I am saying my opinion is a fact. See what I mean? Also, just because you have a philosophy about recognizing a game as having a base value, does not mean everyone else needs to. That is your philosophy. It doesn't need to be mine. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
10/04/12 5:41:06 PM#214
That is a good point and really reflects my experience with this game coz I basically play for a few hours every evening after work and loving it still. I can't imagine myself quitting the game for a while to come. Just want GW2. |
|
|
10/04/12 5:42:13 PM#215
Originally posted by Aerowyn I'd consider 2 years to be burnout. Anything really above the normal for a themepark game (0 to 6 or so months). Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
10/04/12 5:44:48 PM#216
I read with interest the posts where people have stated their opinion that this game has far less replayability than game X.
Different people will enjoy different games, Personally I play 5-6 hrs a night mon-thur nights plus 20-30 hrs each weekend and I have not yet run out of "fun" content in GW2. Maybe my limited game experience is causing me to enjoy this game so much, The shortlist of games I have played over the last 15 or so years includes, UO, EQ1, DAOC, WoW, Horizons ( istaria), EvE, Lotro, AION, Rift, and SWTOR. None of the above games had significantly more replayability "for me" but to each their own. I agree with the overall rating but likely would have rated the polish as lower, for the time being. |
|
|
10/04/12 5:45:48 PM#217
I think some folks are forgetting that reviews are also opinions. Bill is no more qualified than any of you to rate games, he's just giving his personal experience, which is probably part of his job. If you treat reviews as definitive guides to which games you should play, then you're probably missing out on some truely enjoyable gameplay. Personally, I'd give GW2 an 8.0. I can't see the 9.3 score myself. [mod edit] |
|
|
10/04/12 5:48:54 PM#218
Lol, I love this point. If you use the proper tactics and direct your people ahead of time to set builds that fit well with those tactics, and have the proper tools available to you to direct your forces, what looks like a pointless Zergfest could actually be one of the most epic fights you ever get into. Ask any Eve Online nullsec fleet commander about this. I haven't bothered to play GW2 because I don't want to pay $60 for from the sounds of it will amount to at most two months of gameplay before I get bored, but it sounds like you don't really have the necessary tools to truly command forces of that size. A Teamspeak/Ventrilo channel for voice chat and an established heirarchy of command as well as an overview list that shows all the players in an area along with their name, race, class, enemy/friendly status and distance from you could work wonders. The first two you could do on your own if you organize yourselves, but do you have the third? |
|
|
10/04/12 5:50:07 PM#219
Originally posted by grimgryphon But a "review" is a critical analysis by definition. It's more than just an opinion. And being that he has stamped it with the "official MMORPG review" stamp it carries a bit more weight than any of the others here. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
10/04/12 5:50:32 PM#220
Originally posted by grimal if i was still playing maybe but that was several years ago.. i don't consider being burnt out on a game I played half a decade ago. Also it was on and off for two years I hardly played for more than a couple months in a row.. Rift I probably played most consecutive of the recent themeparks(9 months). It's really a matter of what I said before burnt out on tiered gear based/raid focused endgame themeparks.. wow just happens to be one of those I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|