| 365 posts found | |
|---|---|
|
10/04/12 12:49:42 AM#181
their numbers included trials, double, triple, quadruple account. Juiceman, a hacker on NA went through about 10 to 30 accounts buying each one of them after getting perma-banned for hacking. He made account spoofers live off his hacking.
|
|
|
10/04/12 2:00:41 PM#182
Originally posted by DavisFlight 150,000 have bought the game. http://kck.st/Xo38HT |
|
|
10/04/12 4:07:11 PM#183
Don't know... this American was able to buy 2 copies the first day.
1 everday for the next 3 days. Then I gave up cuz I didn't want to have an account I don't need and no idiot to pay me 3-8x the price I paid for it. |
|
|
10/04/12 4:50:43 PM#184
Originally posted by bunnyhopper You really want to throw that stone when DF was all about who could macro there skills to max the quickest, then faceroll underskilled opponents? Pot meet kettle, seriously. |
|
|
10/04/12 4:54:50 PM#185
Originally posted by googie23 Going with the 'NO' crowd on this as well. PvE is meant to fuel the PvP. I agree that it works well in other games, but a PvE server in DF would completely miss the point of the game itself. Conquest and domination are the names of the game. |
|
|
10/04/12 5:03:04 PM#186
Originally posted by GolbezTheLion And the statement was wrong how? It was a throw away comment in response to another (admittedly amusing) throw away comment. |
|
|
10/04/12 5:10:20 PM#187
I do not see the deve team having the time to change the game to fit a more pve ruleset. It would require a ton of work as the game is created from the ground up as a pvp game. Perhaps a softer loot rule and small safe zones would work as a quick attempt for a pve server.
I know from the original DF release that the hardcore epeen crowd act like anything less than full loot, gank-warfare is a sin against the universe but the plain and obvious truth is that a pve server would attract a TON of players DF would not normally get. The devs are simply throwing money away but I applaud their vision and they have the right to stick with it.
I agree with posts above that the best pvp is when pve drives pvp. I've stressed this on MANY occasions over the years but sadly pve sucked quite bad in the original DF. I would not want to see it lessened more by taking out pvp entirely in DF which would flat out ruin the game but softer rulesets could easily be created on a server that has zero impact on players who wish to play on normal servers. There is no reason for purist pvp players to be angry over it if development isn't impacted it. |
|
|
10/04/12 5:20:41 PM#188
Does DF have no gameplay value beyond the PvP aspect?
|
|
|
10/04/12 5:28:56 PM#189
Originally posted by futnatus Very limited in the first game. Almost zero pve purpose other than grinding skills and farming for base creation the guilds mad rushed to using the bugs and exploits they hid from the devs upon release. They added more and more pve content through patches through. It was pretty much a barren world early on. Compare this to Asheron's Call where you would spend countless hours exploring the huge world simply for pve reasons.
I cannot speak of what the current DF pve status is but I know it is somewhat of a focus in the newer version. It is my the most important aspect to the game I look forward to seeing. Pvp, as exciting as it can be, is never anything more than killing players and siege warfare which frankly is repetitive and does not utilize an entire virual world without pve. Everything is resource controlled through crafting which is supposed to drive pve and pvp. The largest issue was the total lack any sort of ecology giving any feel of a living world in which to live in. That is what I hope to improvements in. |
|
|
10/04/12 5:29:05 PM#190
Originally posted by xpiher I would try the game if it had a PvE server and I am probably not the only one.. UO is still going because of Trammel after all. |
|
|
10/04/12 5:32:42 PM#191
Originally posted by SlyLoK In spite of Trammel you mean. |
|
|
10/04/12 6:31:07 PM#192
This paints a very different picture to the Darkfall I have been playing since release. There have been mobs all over the place for years and people PvE all the time for crafting mats, gold and other stuff. Bare in mind that equipment has a durability in Darkfall so you need to PvE to replace your gear even if you never lose it in a fight. Since Darkfall has a very large map and certain mobs that drop stuff you need for specific things only spawn in some parts of the map travelling to PvE is also something people do. If you want to see how many mobs are around open this map and tick all mobs on. |
|
|
10/04/12 6:36:06 PM#193
Originally posted by googie23 NO. The devs have said time and time again they will not do this, and while they have been less then honest att times this is the one thing they have stuck to and i can respect them for that. they didn't do it in DF1 they won't do it in DF2. Now understand the games either not for you or man up and deal with what the game IS. |
|
|
10/04/12 6:37:56 PM#194
Just to show that the world was not barren at release I found a map I made, and it is not fully filled in, for my guild back in the early days after release: http://homepage.ntlworld.com/andrew.baldock/df/mapm.jpg |
|
|
10/04/12 6:43:44 PM#195
Originally posted by SlyLoK The game is not for you then, move along nothing for you to see here. Sure a 100 carebears will request a major change in DF's core idea so they can play for a month discover its not really a pve game and then ditch it. Changing Df's core game element on the other hand will drive away most of its current fans. Call me old school but dumbing down and easyfing any game is not a plus. DF, and DFUW is at its roots a full loot pvp game. if your looking for GW2 or Wow with different style this is porbably not your game. |
|
|
10/04/12 6:50:49 PM#196
Originally posted by futnatus It has a lot of fantastic exploration and the best monster AI in the industry. There are some decent quests too. Exploring the land and fighting hard monsters with friends almost feels like a COOP Elderscrolls games at time, with the constant threat of PvP danger. I also got hooked on the crafting, but its fairly simple. |
|
|
10/04/12 10:45:56 PM#197
Originally posted by bunnyhopper Well stated |
|
|
10/04/12 10:48:55 PM#198
Originally posted by Falesh
|
|
|
10/04/12 10:57:02 PM#199
Originally posted by Hancakes Yes, they were, actually. |
|
|
Hairysun
Hard Core Member
Joined: 6/11/05
Incomparable depth of gaming combined with non-linear gameplay |
10/04/12 11:09:26 PM#200
Ok, so I was completely opposed to a pve server for DF:UW. Earlier in this thread I even stated that it was like asking Blizzard if WoW would ever have a pvp full loot server. It'll never happen, the developers don't believe that what makes a game good.
Thinking on the subject I came to an interesting compromise for everyone. What if they had a server that was PvE on certain days of the week and PvP on others. The PvE-ers could have time to explore, grind out some spells or weapons, craft ... etc. The PvP-ers would have some sheep to slaughter providing the PvE-ers were at a level of skill they felt comfortable giving it a go. Say, on Monday, Tuesday, Wednesday Thursday and Sunday, the mixed server would have PvE and consentual PvP. On Friday and Saturday it would be on ..... open PvP with full Loot.
They could even mix it up a bit more by doing open PvP but not full loot on some days. I know this goes against the very essence of what Darkfall is. Personally, I am fine with the full loot PvP mechanic, I just know a lot of people wouldn't touch this game with a ten foot pole because of it. Just some thoughts on how to ease people into the brutal world that is Darkfall.
It is also entirely possible that this has been mentioned before. I did not read through the whole thread. If so, then ...... carry on.
Hairysun
http://www.straightdope.com/ |