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10/04/12 11:02:53 AM#21
Originally posted by Nadia I thought the stupid phasing and the associated quest system was introduced in Cata too, |
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10/04/12 1:26:23 PM#22
"There is no more exploration with WoW"
Just wanted to point out that this is 100% false. And for probably the first time since Vanilla its false.
There are the new lore scrolls to find...some in obvious place, some off the beaten path. In addition, there are cash loot items found off the beaten paths. Not tremendous amounts, but some for 100g. Rare mobs can sometimes be found in tricky places too, as well as dirt patches for Tillers rep.
Its not on GW2s level, but its a drastic improvement over the last 6 years. |
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10/04/12 3:03:43 PM#23
Cata was linear. But the questing is perfect in MoP.
Notice how the zone achievements are based on "storyline" completion now, not numbers of quests. This is because there are 10-20 storyline quests in every zone that, yes, do depend on progression to tell them - and they are brilliant.
You're still free to skip any of the storylines or stop along the way at any point- there is just as much flexibility as before, but with 10x better storytelling.
If all you're missing is the "Go kill 10 tigers" for no reason, why do you need a quest for that? Just go out and grind. |
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10/04/12 3:05:51 PM#24
My God man... no exploration!?!
You can spend HOURS pouring over nooks and crannies of the zones, finding hidden areas and scrolls of lore, not to mention unqiue hidden items in the world and rare NPCs that give you awesome vanity rewrds.
Exploration is better than it's ever been in WoW! |
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10/04/12 3:06:53 PM#25
Also it's clear the author hasn't played WoW for... years. The "non-tag" named boss mechanic has been in since Wrath.
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10/04/12 3:51:40 PM#26
Originally posted by Lethality I can understand not liking the game but to say to has no exploration is ridiculous.
That and players can NOT steal your kills. You tag it first, its yours. Sounds like he is more upset he couldnt steal other peoples kills. The balance is fine...if it was a free for all youd have people running around tagging mobs and doing little damage to get credit and loot. Which Ive personally done for the named mobs sometimes, if Im fighting a mob and I see a named mob being killed Ill chuck something at it real fast and go back to killing my mob. |
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10/04/12 8:43:42 PM#27
Lol @ 1 talent choice every 15 levels.
No thanks. |
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10/04/12 8:55:01 PM#28
Originally posted by petespri That's a shallow way to look at it. In case you don't know, the skills that used to be acquired through Talents are now bought from class trainers. You want choice? Then CHOOSE not to buy these skills :) |
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10/04/12 8:55:19 PM#29
I resubbed to WoW to play a Monk. I haven't played since the first month Cata released. When I came back, it was like learning a new game with old mechanics. I'm playing GW2 also, so there's a lot of things in WoW that I wasn't used to and was trying to do things I can do in GW2, such as double tapping directional buttons to dodge away. I also felt the pain of mob stealing, that you don't feel in GW2. With that said, I enjoy the Monk class, although I think animations and sounds could of been A LOT better for that class. Inflation in the games economy is rediculous, so being a new guy in the game is painful. However, I do enjoy playing a game with a trinity system and running dungeons, even though dungeons have been nerfed to the ground and beyond. I'm hoping later dungeons and content will make the purchase worthwhile. |
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10/05/12 12:41:48 AM#30
It seems the reviewer hasn't really played enough to write about questing and PvE. I skipped tons of quest hubs and that didn't restrict my progress in the zones at all. Unlike Cataclysm MoP is not linear at all. Sure, the individual hubs are usually linear, but it'd be hard to tell a story otherwise. Would the reviewer rather you start out killing the last boss only to later take care of his bodyguards?
And as others have pointed out there's ALOT of exploration in MoP. I would even say there's more exploration than in vanilla wow. I've come across puzzles that require two people to complete, lore spots with monetary rewards, tons of rares with intresting abilities and super rewards (more than one quest worth of xp when leveling up) etc etc. Embarassing, MMORPG, please play the game before reviewing. I don't conider the level up experience in WoW its greatest asset, but it's better now than in a long time. |
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10/05/12 3:04:59 AM#31
I agree with poster above. You said you are not taking this addon seriously, yet, you feel you are objective enough to write an article on it? How are we suppose to take the article seriously?
So far, I think MoP has been pretty good. New features, lots of exploring to find new things that you are not led to, tons of new quests, etc. Its been pretty solid so far. |
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10/05/12 3:06:51 AM#32
How do you "feel the pain of mob stealing" in WoW? The first person that attacks it, it is locked to them. Others can attack, but you get the exp and loot, so no one is stealing any mobs from you.
Haters gonna hate. |
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10/05/12 3:44:18 AM#33
So far all expansions were great, pumping fresh air into old game. But wow is destined to be evergreen.
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10/05/12 5:57:43 AM#34
Just reread the review. I would really expect a Site like mmorpg.com to hold off reviewing a game until they've explored more than one zone. Because it's glaringly obvious that the reviewer has only played Jade Forest. Shame on you, mmorpg.com. Hopefully Bill for next will have spent more than 2-3 hours in the game.
For the record, I'm no huge fan of wow's questing system, but when they've made such huge improvements since the last expansion and added more exploration than ever before it really gets to me when someone reviews the game on preconceived notions rather than actual time spent playing the game. And finally, regarding exploration, I've found more unexpected things in MoP than I did in gw2 (played to 80),a game praised for its exploration. |
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10/05/12 6:48:23 AM#35
Yeah, I did not like the direction Blizzard is taking the quest system when I played the beta. The only fun thing I remember with the Beta was trying out a monk because it was new. You could discuss the talent system in a short paragraph, very little of it left. |
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10/09/12 12:21:55 PM#36
Questing is much less linear in MoP than it was in Cata. Especially once you have progressed past the Jade Forest. Achieving Loremaster status will require quite a bit of post-90 questing to gather the requirements.
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1/03/13 1:39:32 AM#37
Well I've never had much trouble with the questing system myself.But then I quest alot more than most people on the game.So I usually do all the quests before I move on to another area anyway.
I do love how they have handled most of it especially the mini bosses.Not having to fight to be the first one to a mini boss is a great plus. I have mixed feelings on the phasing system especially when it comes to teaming up with people.I think if you're teaming up with someone they should be able to see what you see.It might not advance their story but they can gain xp from it at least.
And I do love how the rewards have been where they are tailored more to your class.If you're a warrior you get a different weapon than if you were a druid for example.Now they still may give you a mace where you usually have a 2h sword but still a step in the right direction. |
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