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10/04/12 9:49:43 AM#41
Originally posted by grimal How is their longevity for PVE players in WoW? It's only the illusion of longevity. While you're waiting til next week for that chance at a drop, you're paying money. In the meantime, you keep yourself busy with the same kinds of tasks as in GW2, but since GW2 is B2P, there's no reason for them to make you wait. Blizzard knows damn good and well that if they removed things like raid locks and daily maxes completely, no one would be playing their expansions very long. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/04/12 9:51:00 AM#42
Originally posted by Kuppa PVP is optional for those that wish to PVP. So, how is this a 9 for those that option out? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
10/04/12 9:51:21 AM#43
I can easily see the reviewers points and agree with them. The only thing I was going to disagree wtih was the 9 for Polish, but after re-reading it in the context he was discussing it I had to agree. Aside from the issues he pointed out and the bugged events, the game has ran smoothly with no downtime that I have witnessed. In that light it deserves the score it got. I still have so much to see and do so I can't comment on longevity other than I have put in over 268 hours and I still havent felt too much of a dropoff in my enthusiasm. Reading this makes me want to jump back in.
RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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10/04/12 9:52:04 AM#44
SPvP is good and i really like the approach to get everyone on the same step of gear. The community seems a bit immature, because there are a lot of leavers and flamers out there. Sometimes you would think you are playing LoL with all its idiots. But considering maps and diversity, SWTOR did a better job with an outstanding huttball map and 2 other fine maps which differed from each other greatly, so that they didnt get boring. Playing: TSW, SWTOR, FM2013 |
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10/04/12 9:52:57 AM#45
I feel crafting is a bit pointless considering how its possible to level up all professions on one character and the fact that it's just your standard mmo crafting game, nothing inventive.
I also think WvW is a mindless zerg if you dont have a set group. I've participated in organized groups and it was a blast to be able to overcome a giant zerg with only 8-10 people.
I think the game really deserves about an 8.5 . Its a great game but doesn't do much to reimagine the genre. I think the next step is to remove level based zones entirely and have the ability to level in any zone where mobs give xp based on how difficult they are to defeat. If it'd be possible to have mobs who level scales dynamically with how long they've been in the world (up until a certain point of course) I think that would be incredible.
But I digress. Gw2 is a step in the right direction but its not enough to keep my playing. I'm bored after hitting 72 last night and 13 on my first alt. The non-social aspect of the game makes me feel like all i'm doing is grinding for cash and xp. Events reset and after joining a zerg in the 70-75 zone last night I think i'm done with the game. I havent played WoW since my guild killed arthas but I could honestly see me going back. GW2 just doesnt have anything to hold me there with. |
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10/04/12 9:53:10 AM#46
Originally posted by Eir_S Who said anything about WoW? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/04/12 9:53:19 AM#47
Originally posted by grimal I think you missed the point of theres still a ton of stuff for me to do. I didn't say I had done everything in that one months time, I haven't even come close to doing all the content. |
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10/04/12 9:56:03 AM#48
Originally posted by grimal What endgame are you comparing GW2's to? You have to be comparing it something's. Otherwise, you wouldn't be disappointed. You wouldn't know the difference. So if it's not WoW, then what is it? My post answers a few of your own in this thread... GW2 doesn't make you wait for lockouts to be up, thus people can grind what they want without ridiculous, unnecessary limitations. Of course they're going to burn through content faster. But what game does it better without limitations? no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/04/12 9:56:07 AM#49
Originally posted by grimal That is definately questionable. But there is longetivity there, if you like it or not is more personal. |
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10/04/12 9:56:53 AM#50
Wonky. Strange world we live in were sensationalism out scores substance.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/04/12 9:58:14 AM#51
Good read but when are the realistic scores going to be posted? Sure it is an interesting game but nowhere near 0.7 points away from the perfect mmo.
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10/04/12 9:59:21 AM#52
Originally posted by gwei1984 Well, I found pvp in TOR to be generally horrible and sort of the same type of pvp we've seen in other mmos. Yes, they add more map types. Usually that happens when you don't really have solid pvp, just add more maps and types of maps. And keep in mind while GW2 maps are all cap the flag, each of them has a different element to it which really comes into play in tournament play. |
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10/04/12 9:59:29 AM#53
Originally posted by Eir_S Endgame and longevity are not the same thing. Also, I'd compare longevity to games like UO, EQ, Vanguard, Aion, EVE....those games alone have kept people for years. What has happened to the genre that we are now congratulating companies that keep us occupied for more than a few days? Has the genre really turned into this? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/04/12 10:00:42 AM#54
Originally posted by bcbully What world have you been living in? I'm not saying this is true of GW2, but look at all forms of media. Sensationalism USUALLY outscores substance. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/04/12 10:01:16 AM#55
Originally posted by Kuppa I was going to leave this whole review and thread alone and let the super fans have their moment all cheering about how amazing this unamazing game is.
Best PvP in the industry? I've PvPed in pretty much every MMO that has had the option and I've been playing MMOs since The Realm. This is some of the most boring PvP I have ever encountered in my entire gaming life. This statement is so absurd I can't even fathom it.
To put in perspective how crazy this statement is, it made me post in this thread when:
The innovation score should have been a 1. They literally did NOTHING new. How can they have a 10 innovation score without innovating? It is ridiculous. Yet I did not post in this thread. Longevity? Really? The game gets boring faster than most MMOs out there. It is one massive boring kill task or WvW boring pointless zergfest. There is little longevity to this game on a large scale. There will be a small audience that sticks with it for a long time, like almost any product, but it doesn't have mainstream longevity at all. Yet I did not post in this thread. Such a high overall score? They game was fairly polished (with a big exception being DEs that weren't in the starter zone. I can't count how many of those I saw bug out) which is a good thing. The graphics weren't bad, not amazing, but not bad. It is easy to learn and easy to figure out where to go next. All of those things are good things. The problem is the game lacked substance. They took out the fun part of MMOs: good/deep story, interesting quests in varied interesting dungeons with a wide variety of puzzles/bosses, having lots of customization, creating socialization, quality PvP with a point. It left in the kill and gather tasks and the exploration awards (which pretty much every game does now anyway). Yet I did not post.
But to have the insane audacity to claim best PvP in the industry. That blew my mind so much I literally had to post. To take a queue off of a pissed off NYT writer I will simply end with: Really? Best PvP in the industry, really? Really? |
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10/04/12 10:02:34 AM#56
Originally posted by Kuppa Well, if you want to look at it that way, you can say every game has a 9 longevity even if it's a matter of nothing to do since there might be 1 person that actually likes logging in and doing absolutely nothing.
Edit: This is the much larger problem of the method in which reviewers review MMOs. You cannot give an MMORPG a fair score until after the honeymoon phase has worn off. Otherwise, it's all an emotional response with little thought behind it. This keeps getting pointed out again and again yet every reviewer wants to put their review out after a few days play of a game in a genre that by its very nature is supposed to have a long-time playstyle. Its a sad day indeed when an MMO has the same shelf-life of a console game and we go and give them a 9 for it.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/04/12 10:03:59 AM#57
Originally posted by grimal Sorry, when I hear longevity on these forums my mind immediately conjures up the word endgame. You're right of course, everyone is looking for a quick fix. The reason I don't see GW2 as a failure like some people do is that this is the game they set out to make, they didn't fail at making an old school MMORPG... they just made one for the audience that is playing right now. I'm not saying I agree with it completely, but I haven't lost all hope that there will be a game here and there that presents the same kind of experience as the old days. Not so sure about Aion though. In that case, maybe it's the PvP that's kept them going. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/04/12 10:04:35 AM#58
I have the game, i have been playing it like 3 months, i like it ALO',but i think the score is too much...7 or 8 would be decent score.
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10/04/12 10:05:04 AM#59
Originally posted by Eir_S So we should expect more of the same huh? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/04/12 10:07:16 AM#60
with a broken dungeon system and no distinguishable class system, a hidden quest system and absolutely no end game this game doesnt deserve any of the praise its getting. It basically is the game that will break the genre of the MMORPG and turn serious gamers away. In-fact, i think MMOs died when WoW came out and every mmo after that decided to make their content all quest based. Back in the days of real MMOs where you invested 1000s of hours into your character and went on quests that were for unique items most of which sucked in retrospect but where fun to have because you could say i got that by competing this mammoth quest that involved talking to No NPCs. Instead these games no supplement those unique items with achievements which don’t really matter either way. GW2 isn’t innovative, Its ambitious but that about it. The idea of breaking the Holy Trinity is quite a good one, but the way it was executed was horrible. The idea of level scaling was a good one, but in the game it was horrible. Etc etc. There so much in this game that sounds good on paper but really turns out to be a bad decision. For any one who was into the old school MMOs, the "Hard-core" crowd this review is an insult and a horrifying look into what is supposedly considered to be innovative in this genera. |
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