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10/04/12 7:29:50 AM#21
Originally posted by Loktofeit It doesn't help that the games (SWTOR, GW2, TERA, AOC, Aion, Rift......) have no staying power. None of the newer games seem to keep players entertained beyond the initial month or so. |
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10/04/12 7:30:06 AM#22
The only thing I can say that it actually amazes me that any of this is still talked about, or ever for that matter. If you like the game, play it , or vice versa. Apparently everyone suddenly owns stock in these companies.......my game is better than your game because it has more people......my dad can beat up your dad.......seriously folks???? That's exactly what this is....
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10/04/12 7:33:21 AM#23
Originally posted by Thillian it's terribly inaccurate. "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win" |
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10/04/12 7:35:06 AM#24
Originally posted by stevebmbsqd Sadly I don't think any game has "staying power", they are all treated like console games now. The genre really hasn't changed, much like every other genre. An mmo is an mmo, sandbox or thempark. There are so many options now that everyone just grabs the next big thing and rushes through and moves onto the next mmo. MMO's may never see the "innovation" that changes the genre, perhaps we just need a new genre. When there were very few options, people came into an mmo and found a home, now companies churn these things out at such a rapid pace to get there piece of the grab bag. I'm sure programmers and designers have huge dreams and want to share their world with you, but they will never realize those dreams when fast cash is all investors are looking for. |
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Originally posted by Entris38 It's the same as those stats of sports players, basketball players, baseball players etc. Why are they being discussed, or why are they even being kept track by fans? Do they influence your enjoyment while you actually watch the game? Maybe, but most often not at all. Still, for a number of sports fans those scoring stats of major league players are still something they're interested in. |
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10/04/12 7:36:32 AM#26
Originally posted by smh_alot Ok the sunday to tuesday thing maybe be something. Thank you. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/04/12 7:36:48 AM#27
Originally posted by Entris38 DFC Intelligence seems to care ;) |
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10/04/12 7:37:09 AM#28
Originally posted by smh_alot at least, provide accurate stats, posting stats that do not represent the community at all is bull. "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win" |
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10/04/12 7:37:19 AM#29
Originally posted by smh_alot Very true, I can see what you are saying |
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10/04/12 7:38:58 AM#30
Originally posted by Nadia Bookmarked for future "Who cares about xfire?" comments.
It still amazes me when I see comments like "xfire only shows "X" usesr? there are "Xmillion" users playing! Xfire is bull!" comments.
I blame our education system :p DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/04/12 7:39:55 AM#31
Originally posted by Mothanos I've never been polled by a political poll either, but they are an accurate snapshop of public opinion at the given time. The whole "i don't use x-fire and neither do my friends" is meaningless. X-fire is problematic for many reasons, that isn't one of them. The biggest problem with x-fire and raptr is that they are self-selected samples which means there is no generalizability to them. This is why it is useless to try to say based on x-fire a game has close to X population. But nobody really does that anymore so it is a bit of a moot point. It is also fairly useless to compare games population size using x-fire due to the sel-selected nature of the sample. What x-fire does really well is show trends within a specific game. Raptr is the same way though it isn't as popular to talk about on these forums. |
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10/04/12 7:41:19 AM#32
It's amazing how similar the stats of raptr and xfire are. Maybe they are actually both correct and the fanboys were wrong?
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10/04/12 7:42:18 AM#33
Originally posted by bcbully That's a good article, thanks. |
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10/04/12 7:44:15 AM#34
Originally posted by botrytis You don't need to know what % of gw2 users use x-fire, that number is irrelevant. For example, most political polls only use between 1,000 and 2,000 people (some use more some use less). That is less than .01% of the voting population in the U.S. What matters is the raw number itself anything over 500 people is going to give you a reasonable margin of error. As I said in a previous post x-fires problem isn't the number of users, it is the self-selected nature of the numbers, which make comparisons impossible but trends usefull. |
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10/04/12 7:44:29 AM#35
I just made these screenshots.
Looks pretty busy to me. |
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10/04/12 7:48:35 AM#36
Originally posted by Thillian I beg to differ - I understand all about voting estimates and similar processes but MANY times those estimates are WRONG. In order to have true valid numbers, Xfire and Raptr would have to know the % of players using and trend over the day. That way one can get an average and use that.
Sorry the numbers are useless from Xfire and Raptr for any game UNLESS the program is installed by default. If not, no estimate will be accurate or useful.
As my old Ph.D. advisor said, there are lies, damned lies, and then there is Statistics. |
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10/04/12 7:49:48 AM#37
Come on guys, don't trust the numbers, just use your brain: 1. GW2 is a good game and it is successful. Many players will stay within this game. 2. MoP will draw a lot of players back to WoW. Even if not that many as with Cata, there is still that old guild one has been a member of for such a long time and don't forget the deal with Diablo 3. Finally the way they count subscriptions in China has always been intransparent. 3. So both games continue to have a big playerbase. WoW's numbers are shrinking, but that is no surprise. Blizzard obviously has a plan how to pass the time till the release of Titan. ArenaNet, however, still has to prove that they can keep their game fresh and attractive enough to keep their playerbase. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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10/04/12 7:50:17 AM#38
Originally posted by krakra70 Or Xfire and Raptr are one in the same - meaning useless. |
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10/04/12 7:53:10 AM#39
Originally posted by niceguy3978 It's barely self-selected. People use xfire to improve their gaming experience, not to "vote" for a game, which makes it a (mostly) random selection (and that is much more statistically significant) |
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10/04/12 7:53:56 AM#40
Originally posted by botrytis If they were just random numbers without significance they wouldn't be so similar. |
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