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10/04/12 12:53:42 AM#121
Depends, I have good and bad memories of old games like Lineage II back in 2004 and Final Fantasy XIV. You did seem to know people more. I would check out Wizardry Online, it seems like it's trying to be a hardcore game like the older type games. Just watch out for videos of players acting like it's a turn based game and not moving. It's actually action.
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/04/12 12:38:05 PM#122
Originally posted by strangewizard We need the meta game brought back. That's what's missing from today's MMOs If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/04/12 12:42:30 PM#123
Leveling use to be the best part.
One reason I loved EQ.
It took me a long time to get max level. So it sort of meant something to me to reach max level. Even when I did achieve max level... there was still more improving the chaacter I could do through levelin AA's... |
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10/04/12 1:49:20 PM#124
No. I miss it too. :) |
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10/04/12 2:00:34 PM#125
I agree! It’s all about instant gratification now, levels, loot, selling, just about everything, and that's why, imho, most mmo's are doing so poorly. You can't make a game that satisfies everyone. If you make a game that's too easy like most games today why play? Z. |
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10/04/12 2:03:59 PM#126
op you got it excalty I remember in EQ took a year to get to lvl 50, Best time ever.
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10/04/12 2:13:19 PM#127
You're right. We should have to grind and grind over a super long period of time in order to....what? Reach max level so we can grind and grind over a super long period of time to get some better armor and weapons?
No thanks.
As for GW2 leveling in a week...yeah ok. Maybe some people do it for some reason, but I've been playing regularly (say, maybe 8 hours per week, maybe slightly more) and my toon is 53. So, I guess if people want to make the game their second job and play it 8hrs per day, yeah, they can level in a week. But I would ask, why? What's the point? The game isn't about running to endgame. It isn't about leveling, so why try to do it so quickly? I say enjoy the game while your playing the game. Stop trying to treat it like every WoW clone out there. |
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10/04/12 2:24:49 PM#128
Originally posted by evolver1972
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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10/04/12 2:27:57 PM#129
Originally posted by Gravarg GS3 originally had an average time-to-cap of a decade. It's not a better or a worse approach; you remained entertained either way (provided you still have goals to chase). The old grindfests just used simple leveling PVE as an extended carrot for as long as they could get away with it. Then (usually) switched to raiding or PvP to keep bored-and-capped players hanging on for just a bit longer. Given better (modern) 'endgames', the leveling content doesn't have to carry as much of the burden alone. It's arguable whether simple hunting/normal PVE leveling will keep more or fewer players interested, in the long run. Reading the forums over the last few years, I'd argue that there aren't many players with the patience to remain interested for a decade, anyway. Sure, we've gathered a bunch of the outliers on this forum. But compared to the overall MMO playing population, not many make it to the end of a decade without burning out and leaving the hobby entirely. |
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10/04/12 2:30:00 PM#130
That is another thing. There is really no need for guilds. It is so simple to create one everybody has a guild... might just be them in it though,
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10/04/12 2:32:56 PM#131
I do miss the older style MMOS. I don't find anything really wrong with todays mmos so much, but personally I just can't seem to relate to my character when I played Rift and GW2 with the speed of leveling. I look back at playing these 2 games and not one moment stands out to me as being special. Rifts mentality was for the game to start at 60 and that's a shame. It was also too linear as well.
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10/04/12 2:34:27 PM#132
Originally posted by coretex666 I agree. I miss DAoC, but probably couldn't play like that any more. It's time has passed for me. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/04/12 2:35:31 PM#133
Originally posted by evolver1972 In GW2, levels are devaluated and adjusted (forcefully) to match the content. So in reality, you aren't really "80" until you're done with the game. And even then, when you aren't entering other zones. They've only given you the illusion that you are really 80. So, that said, how does the following list not apply to your statement? Especially given that in much of this, you'll be down leveled while doing it, or your level doesn't really matter such as crafting. It's still the same. You are grinding. http://guildwars2hub.com/features/editorials/80-things-do-level-80 <span at300bs="" at15nc="" at15t_twitter"=""> If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/04/12 2:39:08 PM#134
Every single mmorg I'm the history of mmorgs have grinds, it's like arguing its annoying you have to constantly kick a ball.. In a football match.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
10/04/12 2:40:44 PM#135
I like many of the same things....
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10/04/12 2:52:10 PM#136
Originally posted by Gravarg Stop playing videogeames 40+ hours a week and it'll take you longer... |
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10/04/12 2:55:55 PM#137
I do not miss extremely long treadmills of levels, at least in the sense of a themepark mmo. Leveling can be a grand adventure, but the problem is that so many developers have two different games within their mmos. First is the leveling game, which can teach you about the game, the world, and how to play their particular game. However, it's largely unrewarding in the sense that you will have persistence in your rewards (aside from the gradual increases of power). Once you reach end game in many mmos that's where the game truly begins. That's where the more rewarding content in (again, in terms of persistence), and more often than not, only challenging content is at the "end". In so many ways, Asheron's Call had it right. Levels were more of a guideline and did offer some increases in power, but it was their XP allocation system that was truly where you got your power from. The random loot system was also rewarding, in the sense you had a chance at finding some really great stuff at pretty much any level of the game. You could dungeon crawl, or hunt across the wilds, or even camp in a decent outdoor spot for good xps and loot. Since there wasn't really an "endgame" there never really was a massively huge rush to level quickly through the game. Too many players are too used to having artificial stop gaps in order to have an "endgame". Theoretically, in WoW you could stop at 60, 70, 80, and 85 and raid to your heart's content. The reality is that the content is now dated, and unrewarding, so practically no one stops to raid through the previous raid tiers. We would have to have a game that had no levels, was skill based, and character progression more resembled stairs than an upward curve (I mean a mix of verticle and horizontal progression points). Traditional endgame content, such as raiding, would have to be adjusted so that there would be a point in doing it regardless of your overall skill level. |
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10/06/12 4:08:55 AM#138
90% of developer time is spent on pre top level, 10% is spent on post top level. You work out what part of the game is going to be the best to play. MMO's need more mid level content to keep people subscribing for extra months to get to top level or enough faction structure and time spent on end game to keep them interested. MMO's often make mistakes about what they think players want, take AOC for example. Why develop a whole new starting area, it was mid game and end game that needed sorting out. Mid and end game problems were accute in that MMO, but are true to a somewhat lesser extent for any MMO. |
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