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6/11/12 10:44:41 AM#101
1. You're assuming that I don't understand your point of view, which I don't think is the case. I think your point of view is nitpicking. 2. I don't know anything of the kind. If they didn't write in the capability of adding structures to the world, based on player input, then it's not possible to add open world housing. It may not be possible to add any dynamic content to the world. Rewriting the engine to add such dynamic content is not going to be cheap. Changing anything about how the base engine works is not going to be cheap, especially after 5 years of development time. There are a couple people on these forums who are actually writing games and MMORPG, so they could comment better than I, but that change does not seem to be a trivial change. 3. If they consider housing impossible for any reason, it's better to say it now, rather than waffle about it for years and years. It doesn't matter why they think it's impossible to do right. Not enough players would like the implementation, too many players decorate their homes instead of doing three way PvP, whatever. There's no point in giving any additional information because players would just pick it apart and obsess over it for years. They can know this because it happens every single time housing is brought up in any game where developers make a statement on housing that isn't, "Yes, we're adding housing." Join the League For Gamers. |
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6/11/12 10:51:26 AM#102
Originally posted by lizardbones I will just address the last part. The second one kind of suggests that you know something about the existing game engine that you actually dont. It also implies you understand their meaning of 'how players want' which for this player is pretty much just Darkfall Housing. If they felt like they needed to explain why then they need to understand their audience. Their lack of understanding is extreemly clear in thier response. There is a ton of differen answers they could have given that would have been honest, more generall specific and at the same time not making them look moronic. In other words they could have said 'player housing is not possible because of this....' oh and 'what players want' who the f8ck do they think they are? does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 10:52:25 AM#103
Originally posted by Thorbrand Your opinion. Not a fact Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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6/11/12 11:35:24 AM#104
First you say I know something about the game engine...that's is reasonably possible to add housing. Then you say I don't know anything about the game engine. Which one is it? Do I know specific things about their game engine? No, of course not. That would mean I was part of the development team, and I wouldn't be posting here. I do know things about game engines in general and I know a lot about developing applications. If they aren't touting housing as a feature, it means the game engine won't do it, which means it will need to be added. What is the very first technology demo shown for games and game engines? It's the world itself. No players, no NPCs, just the terrain and the objects in the world. That is the base of the entire game. Everything you see depends on it, and if they have to rewrite the engine to add something that it doesn't currently do, the entire thing needs to be at least be tested. That is a lot of man hours. It's not going to be free. MMORPG rival the complexity of operating systems, without doing half as many things. It's not going to be cheap or easy to modify a fundamental aspect of the game. They didn't tell anyone why it's not possible because then thousands of players would nitpick the cr@p out of it. People would come up with reason after reason why it is possible and why they should do it. That's what happens. That's what always happens. If players acted like reasonable people, then they could tell them why they're doing stuff, but mostly players don't care. They just want whatever it is they want and they'll argue for-freaking-ever to get it. It's a no-win situation. Better to give as little information as possible and then totally ignore any further mention of it. As far as knowing what players want, that's debatable. They have their reasons, and they might be based on some sort of reality, or some sort of fantasy. Whether it's reality or fantasy one thing is absolutely for sure. Players will nitpick the cr@p out of the reasons. I don't know if they have legitimate reasons, but I don't really blame them for not filling in the details. Join the League For Gamers. |
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6/11/12 11:38:14 AM#105
Originally posted by lizardbones they didnt say 'player housing is not possible because of the game engine', you however did. did you not? does your game have rainbow sprinkles and magic ponies!? |
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7/10/12 10:16:45 PM#106
Player housing is usually a mess, I've never seen it work out all that well - maybe in EQ2. Anyways, this thread got me thinking, what if they added in instanced neighborhoods? This way players could live where ever they wanted, if two players picked the exact same house the system would just generate a separate neighborhood, The Shadowed Mare - A Tavern North of Caldera and an Elder Scrolls Online Fansite and Forums. |
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7/11/12 10:25:35 AM#107
Originally posted by ShadowedMare EQ2 housing is a joke. They went out of their way to design a system that is completely useless and disconnected from the rest of the game play as possible. Its almost like they designed it on purpose to turn people off to housing.
does your game have rainbow sprinkles and magic ponies!? |
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7/11/12 2:11:28 PM#108
Originally posted by SEANMCAD They are not focusing on player housing yet, they are making the game first. I feel that housing should not be a forced issue in a game. I personaly don't really care about housing unless the game some how makes it a reward or some kind of incentive to actually take the time to have one. They are like little pets, I don't see anyone saying that if they don't have a little useless pet the game is failz. Its not a make or break deal for me and the lack of housing in alot of games shows that most of the community is in the same boat. I played LOTR and went into the housing area once, and thought it was a horrible Idea. There were no other people in there having house parties or anything. |
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7/12/12 1:55:11 PM#109
Originally posted by Fearum I dont understand why people keep saying things the developer did say and not holding what they actually said to account. Instead fans of this load of crap are making up better excuses then the developers did themselves which should be a huge warning sign. They did NOT say: 'we might do it later' they DID say 'its not possible as players want it'
two RADICALLY different statements does your game have rainbow sprinkles and magic ponies!? |
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7/13/12 1:48:50 AM#110
I propose a system like FFXI but where you can customize the interior to a great extent and invite friends/guildies/guildhall that way houses and guildhalls dont clutter the world but you have a private and safe place to train/store treasure/rest etc
Now: Skyrim |
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7/19/12 7:55:34 AM#111
'player housing is not possible as players want it'.. This statement says to me that the game world will be very restrictive and linear and therefor housing would be hard to apply to the game world. There really aren't any creative people in the mmo industry, its just full of greed and lies. |
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7/19/12 7:59:08 AM#112
"We have people that have been around for successful MMOs and people that have worked on failed MMOs. It is very important to have people around that saw a game go bad so we can see that life lesson" Matt Frior That just made me laugh. They don't seem to be learning any lessons. |
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7/19/12 8:06:33 AM#113
Originally posted by Istavaan agreed, its really the only sentence needed to know its going to be a cluster f8cked game. it might be a success but then again, so was American Idol so success and good are not the same. does your game have rainbow sprinkles and magic ponies!? |
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10/02/12 4:59:49 PM#114
I just read a art with the old daoc Frior something sorry Im a old mmo player my memory isnt what it it use to be so.. well somehow it was a missconception they didnt say no to housing but they consider they wanted to wait Well If they wanna wait to introduce housing I can wait paying any cash also No player housing no cash from me so simple as that. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
10/02/12 5:04:19 PM#115
Housing is not my top 10 priorities. I had 6 houses in EQ2 and spend there maybe 1 minute a month, mostly to get to my portals. Guild house on other side - much higher priority then housing in my opinion. So housing is not going to be a subscribe or not subscribe factor for me in any MMO.
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10/03/12 10:12:52 PM#116
Player owned housing gives the mmorpg game more loyal customers Those games that have a working housing world live longer then other mmorpgs If yo analyze what mmorpg gamers wants to do its not what they say its what the do.
Alot of them say I want pvp fast action those games die hard and fast the playerbase leave those games faster then they change condoms ...
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
10/03/12 10:25:23 PM#117
Originally posted by eve_vets That's how it is right now... no matter if game has housing or not. Players are moving from game to game as soon as they get to max level or even before. Reality.
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10/11/12 12:42:25 PM#118
I personally am GLAD that there is no player housing. Player housing is a large development undertaking for such a small impact on the game. Wasting large amounts of devlopment time for a feature that is only requested by a very small minority, and has little to no impact on gameplay isn't a good idea. I would rather they focus on the actual gameplay elements and polishing those. If you want to play a bad version of the sims, then I suggest you just go play the sims.
There is also the fact that it decentralized where people go to idle at end game making the cities look more empty and the servers appear to be more dead than they actually are.
Player housing is a lose-lose for everyone in virtuall every aspect. |
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10/11/12 2:25:40 PM#119
Originally posted by MercArcher Yeah man, more options are terrible. Making the game feel like a liveable world? Blech! No thank you! /sarcasm This game has 250 people on its team. If they can't do some form of housing they are just be lazy. |
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10/11/12 3:06:13 PM#120
Housing in an Elder Scrolls game is no more fluff than any of its other peripheral systems like crafting, enchanting, 100s of lore books, or weird npcs that offer no quests. Some people may not care about interacting with these things during playtime but they nonetheless go a long way to giving the series its soul. While I appreciate Zeni jumping into a new genre with its own constraints, if the target audience is fans of the series then not including housing is a serious misstep. One that only makes me question further just what sort of game they're trying to make and just who will bother playing it on release.
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