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The Pub at MMORPG.COM  » What makes you play (or enjoy) an MMORPG?

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21 posts found
  darkhalf357x

Advanced Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

 
OP  10/03/12 12:18:17 PM#1

I have to say I am enjoying this thread - http://www.mmorpg.com/discussion2.cfm/thread/366236/page/17 (and others like it).  

It brings up an interesting philosophical question of what makes us play an MMORPG?  Prior to GW2 we all (for the most part) has the same general view since all games were generally created the same.  We cried out saying we wanted something different. Something that wasn't a WOW clone.   Well it's safe to say that GW2 is NOT a WOW clone.  It was hailed a success. A masterpiece. *GASP* a savior of the industry as a whole?  Basic yet successful marketing tactics, from a logical standpoint it is impossible for it to be all those things... to all people.

But I noticed it started to split the "base" if we are even large enough to be called that :-)  You had one camp from a high level that was/is 'bored' of the game (Im on this side - but not for the same reasons others are giving. I play every so often but not as much as at launch).   And way on the otherside you have those who absolutely love this game.

What's at play here is not mechanics, systems, or game related (eh, maybe some are).  But almost what we define an MMORPG should be (versus what we like to play).  I dont believe GW2 is broken.  I dont believe it is a bad game. I dont believe it sucks because Im not playing it.  I dont believe ANet "stole" my money or "lied" to me.   I got exactly what I paid for.

I do believe that GW2 is a quality MMORPG.  I havent seen a game this good in a long time.  What I am seeing it comes down to is what we as individual, finiky, esoteric MMORPG players that we are, like to see in a game?

Do you play for progression (not necessarily a gear grind, but the constant improvment of a character)? I do.  And I didnt notice or could admit before I played GW2.  But for those who dont.  What is your hook for playing?   And do you like GW2?

Intersting to see how the industry responds to this phenomenon as I am seeing a WOW-clone/trinity/old school crowd (ArchAge anyone?) and now this new neophyte 'something-different' crowd of which the 'different' I can't quite place my finger on other than they dont like the old :-)

What do you think?  

I am gamer. Play. Forever.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20515

10/03/12 12:35:19 PM#2

Me .. simple.

- good interesting combat

- good interesting progression

- co-op small group content

- AH

 

The first two points are NOT MMO specifics. The last two does not have to be, but usually are.

  darkhalf357x

Advanced Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

 
OP  10/03/12 12:40:57 PM#3
Originally posted by nariusseldon

Me .. simple.

- good interesting combat

- good interesting progression

- co-op small group content

- AH

 

The first two points are NOT MMO specifics. The last two does not have to be, but usually are.

Agreed. Combat is my carrot.  It has to be engaging in some way (since I'll be doing it alot).  I found out I do like progression -- but oddly Im not a completionist which I thought would go together... go figure.

Group content is a double sword for me.  I love it when it works.  Everyone is together and you are taking down a big monster as  a team.  I hate it when I have to wait for guildies and search for people to group with, especially for content that is defined specifically for groups.

Merchant in me LOVES the AH ;-)

  pkpkpk

Novice Member

Joined: 8/22/10
Posts: 74

10/03/12 1:52:57 PM#4
GW2 is shit. Every modern MMO is shit. They are fundamentally flawed in a way that is irreconcilable with quality.  What makes me play a game? Its being a good game makes me play  it. I can name hundreds of good games off the top of my head. I don't need to analyze why they are good. In most cases, they are good because of technical limitations, which kept the cost and crowd small, and which reconciled them irrevocably with artistic graphics, and because of the crowd back then, which was different from what some identify with as a gamer in today's world. In fact, there is a greater problem with online games, and that is that somehow an old game is undesirable simply because it is old. What makes a good game? Being classic Everquest makes a good game. You can hardly talk about good or bad when people are playing games because they have 2s beside their names rather than 1s. What makes a good game? Unreal Tournament (Unreal DM actually, to keep more to the point) makes a good game. You want to talk about life on other planets, but you still don't know whether the earth is flat or round.
  darkhalf357x

Advanced Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

 
OP  10/03/12 2:25:47 PM#5
Originally posted by pkpkpk
GW2 is shit. Every modern MMO is shit. They are fundamentally flawed in a way that is irreconcilable with quality.  What makes me play a game? Its being a good game makes me play  it. I can name hundreds of good games off the top of my head. I don't need to analyze why they are good. In most cases, they are good because of technical limitations, which kept the cost and crowd small, and which reconciled them irrevocably with artistic graphics, and because of the crowd back then, which was different from what some identify with as a gamer in today's world. In fact, there is a greater problem with online games, and that is that somehow an old game is undesirable simply because it is old. What makes a good game? Being classic Everquest makes a good game. You can hardly talk about good or bad when people are playing games because they have 2s beside their names rather than 1s. What makes a good game? Unreal Tournament (Unreal DM actually, to keep more to the point) makes a good game. You want to talk about life on other planets, but you still don't know whether the earth is flat or round.

Thanks for your opinion.  This isnt about if you think GW2 is shit or not.  There are hundreds of threads arguing that pointless concept (everyone has a different opinion and entitled to it).

But obviously SOME enjoy GW2 and enjoy playing it.  So it must mean the game isnt shit to them.  Or are you saying because you believe its shit that everyone who enjoys it are enjoying shit?

I love EverQuest.  Have a level 26 Vah Shir Beastlord now. Enjoying every minute (of how it is now). Agree age shouldnt be equated with quality and is a common misconception.  OF course you can talk about good or bad regardless if it has a 2 or 1 or any other suffix.  At the end of the day its still a game that has mechanics to perform some type of activity.  The question is do you enjoy those mechanics and if not which ones do you prefer.

I have no idea of what your last sentence even means or what context it has in the question I asked.

Thanks,

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2690

10/03/12 2:42:15 PM#6

Its really tough for me to answer because I play a pretty wide variety of games all for different reasons, so Ill try and break it down into groups here:

- I enjoy aspects of sandbox games, REAL sandbox games not games that have 1 or 2 sandboxy features in the centre of a giant themepark, for the chance to shape the world and hopefully leave a permanent impact on the world for others to come across. Things like terraforming, building structures, the ability to change the overall look & feel of the world at least in some way.

- I enjoy aspects of themepark games, when done well at least, for things like an enjoyable story & lore as well as enjoyable characters. I enjoy getting to explore and become immersed in some really fantastic worls with fascinating things to see that were created by the developers. And I can have plenty of fun just kind of logging in and going for the ride for awhile without having to worry about micromanaging a ton of different things. I grew up playing single player RPGs on consoles, most of which were very themepark, and playing these games is like playing them again but with other people there too.

- In both types of games I enjoy it when there is an ability to create unique, diverse, and unexpectedly effective builds when they offer that chance. Ive always loved being able to do things my way, even if its not the norm, in order to surprise people when theyre expecting me to do / be something else. But that doesnt apply to just RPGs. In FPS games I love doing unexpected things with certain weapons and honing my skills with them to the point where I outperform everyone else using the weapons most consider "the best" because people dont expect it and have a tough time countering it. Doing what they normally do only gets them killed faster.

- I enjoy the ability to play alongside and interact with people from all over the world and making lots of new friends who I would have never spoken with otherwise. Its fun learning things from some of these people who come from all walks of life and very different circumstances then I live in. The accents are great entertainment as well.

- Im also very competetive and love a good PvP game. Its much more exciting playing against actual players who all think and react differently to situations and having to do the same myself in order to constantly change up my tactics and keep an edge over them. Good PvE can be lots of fun as well, but nothing beats hunting down and defeating another human.

- When Im not busy kicking the crap out of people as above, Im also usually a very helpful person in games. I tend to learn as much as i possibly can about the games I become involved with and always find enjoyment in helping out other players with questions and things they dont understand or teaching them how to be a more effective player. Though TBH part of this goes along with the competetive nature in me. I dont just want to be the top person, I want to have a real challenge along the way. As an example when I used to be big into FPS games and ran my clan for several years, my clan and I had a long streak in some games where there was just no decent competition. We would literally not lose a single round in battles consisting of 9+ rounds against several clans in a row. Hell we had lots of times where we wouldnt even have a death. I even had clanmates quit a fight in the middle of a tournament match and just say "This isnt even worth my time. You guys got it covered" and logout. It grew extremely boring having no real competition on a consistent basis. After awhile we started a routine where if we had a battle vs a group of decent folks with good sportsmanship and all that (not whiny raging emo kids) we would wind up spending the next several days playing with them consistently and teaching them better tactics, how to make the most of strategic points, how to counter a lot of the tactics we used ourselves, etc and wound up with some really badass competition. One of these clans even made it to the championship in a tournament against us, and was also the only clan in existence to mange to defeat us in more than 1 clan battle. Those guys along with some of my clanmats also wound up helping out when I was a ref and admin for Gamebattles and we would run a weekly training camp to introduce new players to the games and help them learn the ropes and how to become better players. It was very enjoyable and rewarding doing all of this stuff, and I find a lot of the same types of things to do in MMORPGS, especially when I wind up hooking up with guilds that are made up largely of newer players.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20515

10/03/12 2:44:48 PM#7
Originally posted by darkhalf357x
Originally posted by nariusseldon

Me .. simple.

- good interesting combat

- good interesting progression

- co-op small group content

- AH

 

The first two points are NOT MMO specifics. The last two does not have to be, but usually are.

Agreed. Combat is my carrot.  It has to be engaging in some way (since I'll be doing it alot).  I found out I do like progression -- but oddly Im not a completionist which I thought would go together... go figure.

Group content is a double sword for me.  I love it when it works.  Everyone is together and you are taking down a big monster as  a team.  I hate it when I have to wait for guildies and search for people to group with, especially for content that is defined specifically for groups.

Merchant in me LOVES the AH ;-)

That is where LFD comes in. Just click a button and wait.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/03/12 2:47:03 PM#8
Bigness
Big world
Big group activities, especially big battles

Turn offs
Instanced content
Glorified lobby games - e.g. most themeparks once you hit endgame

Games I like
Daoc
Eve
Planetside
Gw2
Coh
Perpetuum

Games I didn't like
Swtor
Aoc
Gw1
EQ

Games I liked while leveling but didn't like at endgame
Wow
War
Tsw
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

10/03/12 2:50:13 PM#9

I love the RPG style progression of my character, be it through skills/levels/gear/talents/traits whatever.

I love group content, specifically small team though I'm a big fan of raiding too.

Interesting combat is a MUST.

GW2 is the first MMO since WoW to do combat at the right pace/speed/feel IMO.

But in the end what is really fun to me and keeps me playing is the people I am playing with.

I will go and do the same raid 4x times a week for months - if I enjoy socializing and playing with the people I am raiding with.

If I am doing nothing but PUGs and there is no real social element to it, I get bored in a week.

I also really enjoy PvP for the competitive aspects of it - especially open world like WvWvW - but I love fair/balanced instanced style PvP too - which is something I loved in WoW when I actively had time to keep up with the gear curve.

 

My ideal MMO though that I'd play forever?

Nothing like anything that has ever been released. Probably not even technically possible yet. One day...

Now Playing: Destiny, WoW

  herrint

Novice Member

Joined: 6/05/04
Posts: 41

10/03/12 2:55:40 PM#10
Charchter progression customization. Crafting basically anything to do with charchter developement i like to improve my toon the best way possible.
  Kiljaedenas

Apprentice Member

Joined: 7/29/11
Posts: 468

To err is human, but to really f*ck things up you need a computer.

10/03/12 2:55:40 PM#11
I like MMOs that challenge me, make me think. By challenge, I don't mean increasing the amount of DPS an enemy dishes out so I have to tank more while still applying damage and a seasoning of buffs/debuffs on top, which usually evolves into grinding for better gear, skill levels or chucking more bodies at the thing; I mean true, tactical or logistical problem-solving thought. I also like MMOs where your actions truly have meaning and an effect on the game world. I've only ever found one MMO that has this, and as that GW2 thread the OP linked mentioned in it, too much of the same thing will lead to burnout no matter how good it is. There are a couple of potential upcoming releases that might also have this, but I guess I'll just have to wait and see.

Where's the any key?

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/03/12 3:13:49 PM#12

Short:

 

Unique gaming experience not avabile in single player and normal multiplayer games  - problem is that it is actually less and less true in mmorpg's case since they are more and more similar to lobby games with single player components.

So I don't play them lately and even when I rarely cave in to marketting and hype - I leave after days or max few weeks.

 

=====================================

 

Long:

1. Feeling of fictional virtual world separated from real world and other virtual worlds

2. Synergy effect from connection of : economy, crafting, explorer, social, role-playing and combat game.

3. Ability to get attached to game long-term and having fun and progressing towards various goals-targets - does not have to be only character development.

4. Interdependability and cooperation & competition on wide-array of diffrent "levels" (NOT character levels) - something that is not possible or hard in diffrent game types

5. Fair game and same level playground that allows competition other than e-sport, twitch or pure tactics / strategy.

6. Another way of cooling off and temporary escapism after long-day other than sports, passive entertaiment (books, movies) and real-life activities (partying, dating, rl-hobbies,sex).

7. Ability to shoot fireballs, slay orcs  and being fat merchant at same time :P

 

Sadly most of above points either don't exist in modern mmorpg's or are simplified to the point it is silly or pointless.

  pkpkpk

Novice Member

Joined: 8/22/10
Posts: 74

10/03/12 3:15:16 PM#13
Originally posted by darkhalf357x
Originally posted by pkpkpk
GW2 is shit. Every modern MMO is shit. They are fundamentally flawed in a way that is irreconcilable with quality.  What makes me play a game? Its being a good game makes me play  it. I can name hundreds of good games off the top of my head. I don't need to analyze why they are good. In most cases, they are good because of technical limitations, which kept the cost and crowd small, and which reconciled them irrevocably with artistic graphics, and because of the crowd back then, which was different from what some identify with as a gamer in today's world. In fact, there is a greater problem with online games, and that is that somehow an old game is undesirable simply because it is old. What makes a good game? Being classic Everquest makes a good game. You can hardly talk about good or bad when people are playing games because they have 2s beside their names rather than 1s. What makes a good game? Unreal Tournament (Unreal DM actually, to keep more to the point) makes a good game. You want to talk about life on other planets, but you still don't know whether the earth is flat or round.

Thanks for your opinion.  This isnt about if you think GW2 is shit or not.  There are hundreds of threads arguing that pointless concept (everyone has a different opinion and entitled to it).

But obviously SOME enjoy GW2 and enjoy playing it.  So it must mean the game isnt shit to them.  Or are you saying because you believe its shit that everyone who enjoys it are enjoying shit?

I love EverQuest.  Have a level 26 Vah Shir Beastlord now. Enjoying every minute (of how it is now). Agree age shouldnt be equated with quality and is a common misconception.  OF course you can talk about good or bad regardless if it has a 2 or 1 or any other suffix.  At the end of the day its still a game that has mechanics to perform some type of activity.  The question is do you enjoy those mechanics and if not which ones do you prefer.

I have no idea of what your last sentence even means or what context it has in the question I asked.

Thanks,

 

I say I enjoy a good game. 'Mechanics' is meaningless. You say you have played Everquest, but you have not played Everquest. Play a warrior in a group on Project 1999. All you do is slash slowly with your weapon at a fixed interval for months of months of gameplay; there are no fancy abilities other than taunting. And yet there are times where if you mess up once in your routine you could bring down the ruin of an entire group or even guild. World of Warcraft has fancy abilities but no consequence, 'mechanics' but no challenge. These are ideals, not mechanics. Games made according to ideals are just made and everything accords. Games made according to mechanics are quibbled over on forums and always destined to fail. That is why I say I like good games; good games are made and everything accords. Bad games have 'mechanics' and everything fails. You can't separate things from the times. Thus all modern MMOs are shit.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

10/03/12 3:22:25 PM#14

I don't know, in the long run I think the future is going to be games made on systems and features - not content.

If you do the systems and features right, the content creates itself (literally.)

We (many) seem stuck on the notion that this has to = players killing other players - but I'm talking about so, so much more.

Now Playing: Destiny, WoW

  Deivos

Advanced Member

Joined: 10/14/04
Posts: 1716

Iarð skal rifna, ok upphiminn.

10/03/12 3:28:23 PM#15

I love how vague people start to get when they talk about interesting/quality combat and progression'.

 

I can lay out very particularly what I perceive to be the best model for me. I also know that when I do so I am going to alienate quite a large amount of people from the kind of games I am most comfortable playing and hope to play.

 

Fact is I very truly am an action gamer. Beyond that though I am much more so a first person type player. I need to have a strong degree of control over my character in the most direct sense. I'm not that big on brawler type games, but it's not hard at all for me to see their merits in combo systems and being able to setup attack chains in a variety of ways.

And I would much prefer seeing that in games. I want to be able to take little singular attacks that combine into different kinds. not just string single abilities together. I don't want to hit a few keys on a hotbar or only get a few core combat abilities on my mouse. I want a ystem that can take these surface-level functions and mix them for a variety of outcomes.

Just as well, the skills, gadgets, and abilities that inevitably will exist I would prefer to be modular. Basic components that dictate how the ability will behave as a whole which you can exchange to create new unique abilities or simply tweak and fine-tune the one's you like.

 

And progression. I hate linear progression. I can understand why so many use and value it. I can also see certain merits in how it correlates to other mechanics. I have never considered it to be an effective or sensible system though.

Which is why I have always said I prefer what I called non-linear progression. You don't just pick one thing and keep rolling to become better at it. It exists in a tree of skills that progression bleeds backwards into. This backwards progression in turn enhances the ability to utilize similar fields of skills.

You don't have an indefinite amount of progress you can make, there is inevitably a cap in how much someone can learn reasonably before it negatively impacts either what you already know or your capacity to comprehend other subjects.

But its never a hard cap. Instead when you start progressing to a certain point your ability to learn wanes. If you wish to change things, you can elect to let known abilities decay so that you can learn new skills unimpeded at the cost of things previously known. 

This isn't meant to kill variety or the ability to adapt to roles, but to provide a means to keep a univoe flavor to how one approaches a role.

 

I also want context sensitive interactivity. A reduction of UI elements and integration into the game world so that the game is visually more seamless.

Just as well, to go with that I want a more interactive and living game world itself. Flora and fauna that exist in natural cycles that players can influence. The ability to design components of buildings and flesh out entire pieces of architecture. Then the inverse ability to break it down piece by piece. I dont' mean someone walking up with a knife and stabbing a stone wall into crumbling. Things should have some kind of value, like fortification, that gives a threshold on the kinf of force necessary to properly damage ti. That wont stop you from having the ability to chip away a castle's wall with a spoon, but it will be at a considerably reduced effectiveness when compared to someone using proper equipment.

 

I know what I want. and to me I would call what I just detailed to be good and interesting. But I know full well it is far and away from a universal desire.

 

EDIT: And PK that made exactly no amount of sense. o_O

All games have game mechanics. IT's rather a necessity to the games having any functionality or interactivity. Otherwise all you're doing is staring at a screen.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

10/03/12 3:36:58 PM#16

For the most part, I play (and/or enjoy) MMORPGs because there are other people around.  Growing up, it was tough to find anyone to play games with since I lived in a crummy rural area, and my brother preferred sports games and I didn't.  Apart from a few months' fascination with 4 player Goldeneye and Mario Kart 64, my friends and relatives just weren't gamers, but I was.  It's a great feeling to log into a game and know that if I so choose, I can meet someone and play with another person, regardless of the distance.

Another thing is that most MMOs last far longer than single player games.  For example, did I like Skyrim?  Of course.  But to me, it was overrated.  I only played it for less than a month, and it just seemed like a huge lonely world, so I stopped.  In correlation with my first reason, I just couldn't get the ambition to log in.  When I really enjoy a game, I want there to be some grind or at least the ability to play with friends, otherwise that great game I enjoy won't last half as long.  I'm tired of single player games in general.  I don't make a lot of money so when I pay for something I want it to keep me busy for months, not weeks.  You'd think I'd like WoW then, but I know a scam when I see one.  "Come back next week for the miniscule chance to actually get something from a raid, even though you put in as much effort as everyone else... that'll be $15."

With my pc down, you can imagine being forced to play mostly single player games with medium to low graphics quality or just watching Netflix is pretty bland.  First world problems, I know, but those are my reasons.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

10/03/12 3:42:03 PM#17

What makes you play (or enjoy) an MMORPG?

- Community

- non-instanced WORLD to explore

- TONS of quests/stories (Beyond Gather X at location Y marked on your map)

- Challenge

- Meaningful crafting

- Mechanics, mechanics, mechanics...over graphics

- Did I mention community?

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

10/03/12 3:59:03 PM#18
Originally posted by darkhalf357x

I do believe that GW2 is a quality MMORPG.  I havent seen a game this good in a long time.  What I am seeing it comes down to is what we as individual, finiky, esoteric MMORPG players that we are, like to see in a game?

Do you play for progression (not necessarily a gear grind, but the constant improvment of a character)? I do.  And I didnt notice or could admit before I played GW2.  But for those who dont.  What is your hook for playing?   And do you like GW2?

Intersting to see how the industry responds to this phenomenon as I am seeing a WOW-clone/trinity/old school crowd (ArchAge anyone?) and now this new neophyte 'something-different' crowd of which the 'different' I can't quite place my finger on other than they dont like the old :-)

What do you think?  

I am gamer. Play. Forever.

Good topic.

Personally I enjoy GW2 for the combat, and the exploration. I also like the lore they created with the universe, but I think by and large they failed to properly represent that aspect of the game. The general game world is great, but (for whatever reason) they apparently didn't have their primary writing team working on the personal story (they were mostly there in an editorial sense). The results being that much of the personal story sucks.

As for the division of players, it really does bring up an interesting  conundrum. MMOs, by their nature, require a large amount of players in order to function properly. Take away that and these games suck, period. However, as people get increasingly picky about what they want from an MMO, and these people get more and more divided as to what they are being picky about, is that really as possible as it used to be?

In the past, the 'hayday' of the MMO genre, people put up w/ a lot more crap than they do now. MMOs were new, and exciting, and just the concept of playing w/ 1000s of other people at the same time! was more than enough to keep people interested. Now? People don't really care about that anymore. It's a requirement, not a selling point.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

10/03/12 4:06:56 PM#19
Originally posted by BadSpock

I don't know, in the long run I think the future is going to be games made on systems and features - not content.

If you do the systems and features right, the content creates itself (literally.)

We (many) seem stuck on the notion that this has to = players killing other players - but I'm talking about so, so much more.

This is what I also see happening.

I think the whole concept of Themepark vs. Sandbox is going to slowly die, and be replaced with a re-visiting of focus on the game itself. As you say, a reborn focus on gaming systems & mechanics, instead of content & story. What this means for MMORPGs will be interesting, though, as RPGs have nearly always been story-driven. It seems more likely that we'll have more MMOs of other types and subgenres.

The challenging part will be in getting the average gamer's mentallity to change in a way that allows such a game to be possible. Which is why I'm more & more starting to think that the next big leap in MMO gaming may not even be from one of these AAA games, but possibly even from an indie developer. It's much easier to give a game a chance when you don't know anything about it, and never saw it coming.

I think the technology for self-generating content is there, but not in the way most people want. At the end of the day a video game is still a video game, and I think a lot of gamers have forgotten that. The sooner people stop treating games like movies, the sooner we can start getting more interesting games.

  darkhalf357x

Advanced Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

 
OP  10/03/12 5:37:52 PM#20

Realized I didnt answer my own question LOL :-)

Here is what I learned about what I liked in MMOs from playing GW2...

Like most, Combat is number 1.  Get this wrong in my eyes and I cant play the game no matter how good I think it is. Its more of an art than a science.  Has to have the right feel and present the appropiate challenge (which may entail other system dependencies like stat balance, etc).   Give me some animations.  give the execution a tactile feel. If I use HAMMER OF AWESOMENESS I want to feel that as opposed to seeing floating numbers (which I like as well).  I grew up with turn-based combat and thought it was the SHIT! So perhaps I am biased -- but hotkey / tab combat can work for me.  WoW implemented this the best for me. (I started WoW Sept 10th 2012 ).  Hotbar based.  It was quick can a sense of action (though it wasn't really there).  This was a big eye opener for me.  

Challenge. I need a good challenge.  Even if its turn-based I need to be able to die unless I pick right.  WoW lacked to me was challenge.  All the confrontations felt easy.

I was all for the action combat.  Finally a skyrim like MMO where surviving a fight was based on what I did versus what I had. This is where my brain fails.  In RPG mode I want to take things slow and evaluate my tactics.  I like to turn on auto attack then maybe even read up on a few skills to see which one I would like to use.  I found that I like that non-immediate approach to fighting.  I would formulate tactics. DODGE. and as I would execute. SHIT I NEED HEALTH.   Now Im dead.  

Game world. I like an expansive world but explorable.  I love to find hidden items, treasures, caves, what have you. If there are enemies and a mini boss inside all the better.  Think we pretty much all want that. no-brainer.

Quests. From playing GW2 I found out I have to have quests.  Not only do I have to have them but I have to have them implemented in a certain way.  I dont like the old way of going to a question mark.  Getting a quest. Going out somewhere doing something. coming back. You know the deal.  And what I dont like about it is its linear fashion.  It strings you along a path and then I feel like the game is playing me.  No point in reading the quest because if I dont do it I cant progress.  This is what killed WoW for me.  Here I was waiting for GW2 with its quest-less hubs and dynamic events.  And they were AWESOME.  But the quests (Hearts, DEs, etc) were not in depth enough for me to keep going.  I know some DEs have long chains.  What I learned is I like 'EPIC' quests.  Give me a quest chain that takes me across the world to get that one item i dont even know why I need.  To me its the journey I enjoy anyway.  Then give me a bunch of little side quests that award me experience as I do that 'EPIC' quest.  This way if I get bored moving forward I can do other things and still gain experience.  Then shower me with a ton of both.  I like looking at a shopping list of quests I found out.  I enjoy it.  Working to pick these off is what makes me log in everyday.  EverQuest (started on Sept 17th 2012) does this wonderfully.  I never knew I was a quest guy until GW2 nearly took them away.

Progression.  I like  my character to grow in strength, valor, and charisma as I go on my journey to where ever.  Part of the fun to me is looking back at where I started and seeing where I have ended up... reviewing my accomplishments. its that 'game' portion of MMOs that I like.  Give me a ton of loot and I can take it from there.

Housing. I need someplace to put all my loot :-)  I like hanging up items I have won or been awarded as I adventure. Almost like a museum especially since I dont really 'live' there ;-)

Auction House.  As I said before I'm a merchant at heart.  If I cant use it I like to sell it. Part of the fun is to see how much of a price increase I can get away with.  I like seeing my coin grow.  never know when I might need it.

Grouping.  I put this here sparringly as I have a love / hate relationship with it as well as being new to it.  What I have experienced (grouping with guildmates) definitely increases the fun of the game.  Its the coordination and availability I dont like so much. I hate recieving a quest or finding a dungeon only to be told you cant enter unless you have 5 people.  But my guildies arent available, or they are doing something else.  Sorry. 5 man enter.  bah!   What I would prefer is to have the content available to anyone. If I'm crazy enough to do 5-man content let me commit suicide.  At least I would enjoy it.  Also allows you to outlevel the content and do it on your own (if it came to that - would prefer to do it with others but...).  I also put grouping here because of raiding.  Never done it before, but MAN does it sound FUN!  I see these huge 3-screen high monsters, 30-50 people standing trying to bring it down.  Reminds me of king kong.  The challenge?  Does your team have what it takes to survive? to win? AND there is exclusive colored loot?  I'm in.    Patient enough to wait to get my character to max level so I can learn better tactics as I go.

Put that together. Mix it up with a great story.  Add two layers of polish. Glaze with a customizeable interface and I will throw money at you.

Will I ever "play" this "MMO"?  Ah, I dont really care.  I have too much fun playing what's new to find out :-)

 

 

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