Trending Games | ArcheAge | WildStar | Archlord 2 | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,801,164 Users Online:0
Games:725  Posts:6,196,367
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are MMORPG players really this anti-social?

8 Pages First « 2 3 4 5 6 7 8 » Search
142 posts found
  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

10/01/12 1:23:02 PM#121

@Quirhid

I think the problem here is that some of the things YOU see as "getting in the way of gameplay experience" others see as an "enjoyable part of the game-play experience".

For example, in skiing is the chairlift ride an incovenience that is "getting in the way" of your ski experience or is it an "important part" of the ski experience that affords you the opportunity to relax, take in the scenery, chat/socialize with others, etc?

The answer is going to depend on what the individual actualy enjoys and expects to get out of the "ski experience". If it's all about going down the slopes for one person...then the chairlift is a pain...if other things are an important part of that experience for another, then taking away the chairlift REMOVES a large part of the fun for that individual.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/01/12 3:50:34 PM#122
Originally posted by Master10K
Originally posted by TangentPoint

Because, OP, what you're talking about is the exception, not the rule. I'm a very social person in MMOs as well - asking questions, cracking jokes, commenting on their names, asking if people want to group up (if we're both in the same area, etc) complimenting people on gear they've acquired, etc. I can say with absolute certainty that for every person who does respond to me, there are at least 10 who don't. They just ignore you.

You give one specific example of someone being social and you two ending up becoming acquaintances in-game. How many times does that not happen though? Not just in GW2, but in any newer MMO of the the last, say, 3 or 4 years? I'm gonna not really go out on a limb and say that, unless you have a knack for picking out the social folks in a crowd, anti-social behavior has been more common.

The community itself reinforces this fact. What do you see people say, time and again, when someone says "where's the community?" or "why don't people talk"? They say "Join a social guild". Right? And that isn't even "the right answer" many times because, unless they need help with something, many people won't even talk to their guildmates.

Final Fantasy XI, Lineage 2, Asheron's Call 2, Anarchy Online (old-school).. even Shadowbane... In all those MMOs, I found the situation to be the inverse of how it is now. People not talking and being social was the exception. People being helpful was the norm. I would be out leveling in XI, on a new job or whatever, and people would run by, throw a full round of buffs on me, cheer me on and run off. Sometimes they'd even start up conversation with me.. "Are you new?", etc. They'd offer help, advice, etc. I had a list a mile long of friends in those games... every one of them was sparked by us being in a group or just from random conversation. XP parties were a stream of pleasant and fun conversation and banter - part of what made long-term xp parties so much fun. The un-social ones were the odd-balls.

Thanks, in part, to the way MMOs are designed now - where you can be a lone wolf and get by just fine - there simply is very little need to talk to others. In a number of "modern" MMOs I've played, most people don't talk because they're caught up in their own little world, doing their own thing, and they have no interest in talking to anyone else. I've known of people to disable all chat channels except for system messages and PMs in the event a GM was trying to get their attention because they didn't want to see all the chatter. 

I agree 100% with the idea that MMO gamers are largely anti-social these days. I've seen and experienced it far too many times myself to think or be convinced otherwise at this point. The odd person being super social and friendly just isn't much of a reason to think it's any different in GW2.

You and me seem to think about things differently. In real life I don't expect every person I meet, on the street, to be super friendly and helpful to me. No quite the opposite. But occasionally you'll come across someone that peeks your interest or maybe are introduced to others. I treat MMORPGs that same, so maybe that's why I can think fondly about those few individuals that I come across, rather than you who has fond memories of those you've been somewhat forced to initially rely on.

If I ask for directions for where to find this or that street, I expect them to be super friendly and helpful. I haven't been dissappointed so far, in real life that is.

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4722

Be Brief, Be Bright... Be Gone.

10/01/12 7:16:28 PM#123
Originally posted by GrumpyMel2

@Quirhid

I think the problem here is that some of the things YOU see as "getting in the way of gameplay experience" others see as an "enjoyable part of the game-play experience".

For example, in skiing is the chairlift ride an incovenience that is "getting in the way" of your ski experience or is it an "important part" of the ski experience that affords you the opportunity to relax, take in the scenery, chat/socialize with others, etc?

The answer is going to depend on what the individual actualy enjoys and expects to get out of the "ski experience". If it's all about going down the slopes for one person...then the chairlift is a pain...if other things are an important part of that experience for another, then taking away the chairlift REMOVES a large part of the fun for that individual.

I guess what all these arguments ultimately boil down to is, what is your purpose in playing, and is said game, and your particular style meeting that purpose. 

Using your skiing analogy fo me, at the beginning of the day the purpose is to ski, the chairlift is an inconvenience.  By the end of the day the purpose is still to ski but I need longer breaks, the chairlift is usefull at that point :)

I think MMO's should be the same way.  Things should be in the game that COULD enhance gameplay, depending on your purpose, but can be taken advantage of by those seeking them. 

I don't think there should be a reason for 5-10 minutes between fights if people don't want them.  But the developers could put in something that would encourage discussion between players that would be usefull in the next fight...

Quit worrying about other players in a game and just play.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19281

10/02/12 10:50:13 AM#124
Originally posted by VengeSunsoar

Using your skiing analogy fo me, at the beginning of the day the purpose is to ski, the chairlift is an inconvenience.  By the end of the day the purpose is still to ski but I need longer breaks, the chairlift is usefull at that point :)

I think MMO's should be the same way.  Things should be in the game that COULD enhance gameplay, depending on your purpose, but can be taken advantage of by those seeking them. 

I don't think there should be a reason for 5-10 minutes between fights if people don't want them.  But the developers could put in something that would encourage discussion between players that would be usefull in the next fight...

Obviously different people have different purpose.

My purpose is to have fun combat in a co-op mode, and progression. Anything else is just dead-time, non-fun, and prefered to be optional.

And before you say it, MMOs are not the ONLY games with that kind of features .. and i play them all. Quite a few MMOs have enough variety of combat mechanics though, just because of the shear number of classes.

 

  Beatnik59

Hard Core Member

Joined: 11/23/05
Posts: 2146

"Playing things I shouldn''t be playing since 1977."

10/02/12 4:46:30 PM#125
Originally posted by GrumpyMel2

@Beatnik59,

I'm not sure what you are getting at? I'm not trying to say that you will be bonded to the people you played a game with 40 years after you left the game anymore then you are neccesarly bonded to people you played high-school football with. Neither have really been the case with me.  I'm saying that while you are there, involved in the activity it tends to facilitate bonds significantly more then activities which involve very little interaction with. I'm going to TEND to be more socialy interactive with a person I need to work with on a team in order for our team to be successfull and see every Sunday then a person I happen to randomly pass in a park once inawhile while jogging.

It's just human nature...we're hard wired that way. It's why organizations do actualy spend alot of time, effort and money on "team building" excersizes. On the surface they may sound like b.s. but statisticaly they yield real measurable results. It doesn't neccesarly mean that you'll end up liking someone that's a real jerk....but MOST people tend to be less of a jerk and try to moderate thier behavior and make compromises if they NEED to work with someone in order to be successfull....they are also more likely to sympathize with that person if they feel like they've shared experiences in common. You can try to argue against it...but you are essentialy arguing against a couple million years of evolution as "herd animals" effect on human instincts and emotions.

 

 

The fact that we are natually social means that we don't need "team building exercises" or "team sports" to be social.  We only need an environment that brings us together.

But team sports and team building exercises are about something different: they are about breaking down the individual, getting the individuals to give up their personalities, to think of themselves and the others as pieces of something greater: a machine.

In team sports, you don't think of your teammates in terms of personalities.  You think of them in terms of roles, ie, "this is the center, this is the quarter back," and so on.  And this depersonalization is necessary, because the task at hand is too important to get sentimental about the people next to you.

See, creating "bonds" is a double-edged sword in "teams."  Because if the interpersonal bonds between the members become too strong, the whole machine breaks down when someone leaves or dies.

But good teams, good armies, and good workplaces aren't like that.  They are designed in such a way whereby if someone leaves, you can insert another person in there that does the same role and not miss a beat.

 

__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE

  pkpkpk

Novice Member

Joined: 8/22/10
Posts: 74

10/03/12 11:11:20 AM#126

Players that complain are anti-social in the sense that they want to play a good game rather a status quo time waster. I can guarantee you that in reality people that want to play good games are less social than people content to play status quo time wasters.

 

The fact is, interdependency is an accepted quality of a good MMORPG. Perhaps because it is blatantly unrealistic not to have it, perhaps because it is simply good game design.

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1807

10/03/12 11:14:10 AM#127

Anti-social behavior is a result of the game, not the players.

I haven't played GW2 but if you answer yes on any of these questions the fault is the game.

-can you solo on every class?

-are groups made for you?

-are you free to die without punishment?

-is the game fast paced

-are buffs short lasting?

Socialising in MMO happens when people need each other, in games where people don't need each other or are grouped together automatically, they stop talking, there is no reason to talk and if the game is too fast paced you can't talk.

  strangewizard

Novice Member

Joined: 9/16/12
Posts: 42

10/03/12 11:16:52 AM#128

No they are not.

If someone is truly anti-social they will either be a griefing ganker type, a no-nonsense sociopathic achievement-hunter, raider, etc type, or they won't even play MMORPGs to begin with.

The truly anti-social people nobody knows about, because they don't play multiplayer games.

I knew an engineer who was actually anti-social. People would go to sit next to him at lunch in the work cafeteria, and he'd violently grab his tray, and move away from them. He wouldn't talk to you unless he had to, and he would never smile.

Those are anti-social people, not anyone on this forum, and not most WoW players.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2427

10/03/12 11:22:46 AM#129

GW2's mechanics are antisocial. They do not encourage you to interact with other players.

You can still find the occasional social person and befriend them, but the game does not breed a culture of people socializing. It breeds a culture of people soloing who ignore chat and ignore group requests. It's just a product of the game design.

  vonryan123

Novice Member

Joined: 11/09/08
Posts: 143

10/03/12 11:26:04 AM#130
Originally posted by strangewizard

No they are not.

If someone is truly anti-social they will either be a griefing ganker type, a no-nonsense sociopathic achievement-hunter, raider, etc type, or they won't even play MMORPGs to begin with.

The truly anti-social people nobody knows about, because they don't play multiplayer games.

I knew an engineer who was actually anti-social. People would go to sit next to him at lunch in the work cafeteria, and he'd violently grab his tray, and move away from them. He wouldn't talk to you unless he had to, and he would never smile.

Those are anti-social people, not anyone on this forum, and not most WoW players.

Been playing games for a long long time and mmo's since the start of them.

   For the last 3 years i have seen a steady decline in player interactions from both the game and the gamer.

Why? who know's. But its a fact sad to say.

My question is Why play an mmo if your not going to be social? thats the whole point

After about 50-100 mmos I have played now me as a gamer is about ready to go back to solo games and drop mmos. At least in a solo game when you ask a question or chat with an npc they respond.

 

Since the shut down of SWG I have yet to find a game with a Active social game pop thats not a-holes/trolls/scammers

And as for wow They have to be some of the poorist of them all.

 

  strangewizard

Novice Member

Joined: 9/16/12
Posts: 42

10/03/12 11:55:18 AM#131
Originally posted by vonryan123
Originally posted by strangewizard

No they are not.

If someone is truly anti-social they will either be a griefing ganker type, a no-nonsense sociopathic achievement-hunter, raider, etc type, or they won't even play MMORPGs to begin with.

The truly anti-social people nobody knows about, because they don't play multiplayer games.

I knew an engineer who was actually anti-social. People would go to sit next to him at lunch in the work cafeteria, and he'd violently grab his tray, and move away from them. He wouldn't talk to you unless he had to, and he would never smile.

Those are anti-social people, not anyone on this forum, and not most WoW players.

Been playing games for a long long time and mmo's since the start of them.

   For the last 3 years i have seen a steady decline in player interactions from both the game and the gamer.

Why? who know's. But its a fact sad to say.

My question is Why play an mmo if your not going to be social? thats the whole point

After about 50-100 mmos I have played now me as a gamer is about ready to go back to solo games and drop mmos. At least in a solo game when you ask a question or chat with an npc they respond.

 

Since the shut down of SWG I have yet to find a game with a Active social game pop thats not a-holes/trolls/scammers

And as for wow They have to be some of the poorist of them all.

 

There's still great people in WoW if you look for them.

The key to finding people to be social is to be the initiator.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19281

10/03/12 1:51:56 PM#132
Originally posted by CalmOceans

Anti-social behavior is a result of the game, not the players.

I haven't played GW2 but if you answer yes on any of these questions the fault is the game.

-can you solo on every class?

-are groups made for you?

-are you free to die without punishment?

-is the game fast paced

-are buffs short lasting?

Socialising in MMO happens when people need each other, in games where people don't need each other or are grouped together automatically, they stop talking, there is no reason to talk and if the game is too fast paced you can't talk.

 

No. You are wrong. If people CHOOSE to play in game that they don't need others, it is their own responsibilities.

And so what if people are not social? I don't play games to be social. I stick to games that a) can solo, b) have LFD, c) with light death penalty, and d) fast face. It is my choice.

 

 

  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1475

10/03/12 1:53:08 PM#133
YES, Now do not talk to me the rest of the day
  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1475

10/03/12 1:58:06 PM#134
Originally posted by CalmOceans

Anti-social behavior is a result of the game, not the players.

I haven't played GW2 but if you answer yes on any of these questions the fault is the game.

-can you solo on every class?

-are groups made for you?

-are you free to die without punishment?

-is the game fast paced

-are buffs short lasting?

Socialising in MMO happens when people need each other, in games where people don't need each other or are grouped together automatically, they stop talking, there is no reason to talk and if the game is too fast paced you can't talk.

   Yea I have to agree, When  i played Shadowbane you had to group and be social or die, SWG did a nice job with the Cantinas although I felt the game was more a chat room than game, WOW and such are a solo experience, unless you are in a guild and even then many members do not talk

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4663

10/03/12 2:00:09 PM#135
Originally posted by Loktofeit
There's an unrealistic expectation among some MMO gamers that others should make the effort to interact with them. Some even go as far as wanting games changed to force others to have to be tethered to them in hopes that it will also force others to interact with them.

Pretty much this ^

Some gamers just don't understand that you can't force people to talk to you. You can provide incentives, and GW2 does this quite a bit. I personally end up talking to random strangers everytime I log in, even if I'm only on for a few minutes.

A game doesn't become anti-social because you make no effort to talk to people / have no social skills. It becomes anti-social when there are no reasons to talk to people you aren't friends with. Luckily, GW2 doesn't fall into that category, and has quite a few reasons to talk to other people, and it happens often:

PvE: /map chat of people looking to team up, asking question about classes, bullshitting, and pinging dynamic events.

PvP: /team chat communicating objectives, shit talking, asking for help at certain points

WvW: /team or /map chat pinging where the action is, strategizing attacks, warning players of gank groups, asking for reinforcements, etc.

Dungeons: /party chat people communicating strategy, organizing build synergies between classes, & explaining boss fights.

This all happens, of course, in addition to random tells, guild talks, vent, etc. Furthermore there are still a lot of people who trade via mail, something you wouldn't really see in any other game, for fear of getting scammed.

  JessXIII

Apprentice Member

Joined: 11/06/11
Posts: 22

10/18/12 5:28:31 PM#136
I only solo in mmorpgs. What I despise is when people say people like me should go play a single player game like Skyrim. Nothing in that game appeals to me. I solo LoTRO because I like lord of the rings. I do not like skyrim. loTRO is the only good Tolkien game, so I play LoTRO solo. I Hate grouping and being forced to. I'd pay a 50 dollar monthly fee to play the group content solo.Same with any mmo really. DCUO is another good example. Some smart ass might say go plat Arkham City if I want to solo, but I don't want to play Batman as much as I like him. I want to play my own designed character and I want access to all of Gotham without walled off sections like Arkham City. Point is I hate when people say go play a single player game, because its not the same as a mmo at all. for the record Skyrim is crap.
  Params7

Spotlight Poster

Joined: 5/18/09
Posts: 202

10/18/12 5:36:55 PM#137

A genre that has the first two words as "massively multiplayer" was never meant to be an anti-socials playground really. That is what single player games are for.

Its with themepark mmo's..aka.."Single Player MMO's" that we are getting players that really don't like MMORPG's for what they were conceived originally. Even if they join guilds, its nothing more than chat rooms. The game has no room for them to actually socialize and become friends.

The whole genre has just had a horrible mutation...its supposed to be THE most socializing genre of all genres out there.

 

Good luck to sandbox indy devs out there because they are the only ones who can cure the ****ing mutation.

  yamaha2000us

Novice Member

Joined: 8/09/09
Posts: 8

10/18/12 5:37:32 PM#138
yes
  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4722

Be Brief, Be Bright... Be Gone.

10/18/12 5:47:06 PM#139
You can't have a virtual world that doesn't allow for some level of solo play. The real allows a significant amount of this.

Quit worrying about other players in a game and just play.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/18/12 5:47:57 PM#140
Originally posted by Params7

A genre that has the first two words as "massively multiplayer" was never meant to be an anti-socials playground really. That is what single player games are for.

Unfortunately, from the company perspective, playing for the solo gamer is the way to go, in terms of raw $$$.

Clearly, Blizzard succeeded much more than any of the firstgen 'social' games that so many people here constantly pine for.  (The social ideal game that I pine for is even older than those firstgen MMOs).

So does a company choose to play for idealism, or for the bucks?  You don't even require a great deal of cynicism to correctly predict the corporate response.  Corporations, as normal, can be expected to alter the games in the direction of the most profit.

Sorry, idealists.

Incidentally: "its supposed to be THE most socializing genre of all genres out there".

That would be 'roleplaying games'.  Despite containg 'rpg' in the title, MMO's really haven't ever been that.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

8 Pages First « 2 3 4 5 6 7 8 » Search