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10/01/12 1:23:02 PM#121
@Quirhid I think the problem here is that some of the things YOU see as "getting in the way of gameplay experience" others see as an "enjoyable part of the game-play experience". For example, in skiing is the chairlift ride an incovenience that is "getting in the way" of your ski experience or is it an "important part" of the ski experience that affords you the opportunity to relax, take in the scenery, chat/socialize with others, etc? The answer is going to depend on what the individual actualy enjoys and expects to get out of the "ski experience". If it's all about going down the slopes for one person...then the chairlift is a pain...if other things are an important part of that experience for another, then taking away the chairlift REMOVES a large part of the fun for that individual. |
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10/01/12 3:50:34 PM#122
Originally posted by Master10K If I ask for directions for where to find this or that street, I expect them to be super friendly and helpful. I haven't been dissappointed so far, in real life that is. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/01/12 7:16:28 PM#123
Originally posted by GrumpyMel2 I guess what all these arguments ultimately boil down to is, what is your purpose in playing, and is said game, and your particular style meeting that purpose. Using your skiing analogy fo me, at the beginning of the day the purpose is to ski, the chairlift is an inconvenience. By the end of the day the purpose is still to ski but I need longer breaks, the chairlift is usefull at that point :) I think MMO's should be the same way. Things should be in the game that COULD enhance gameplay, depending on your purpose, but can be taken advantage of by those seeking them. I don't think there should be a reason for 5-10 minutes between fights if people don't want them. But the developers could put in something that would encourage discussion between players that would be usefull in the next fight... You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/02/12 10:50:13 AM#124
Originally posted by VengeSunsoar Obviously different people have different purpose. My purpose is to have fun combat in a co-op mode, and progression. Anything else is just dead-time, non-fun, and prefered to be optional. And before you say it, MMOs are not the ONLY games with that kind of features .. and i play them all. Quite a few MMOs have enough variety of combat mechanics though, just because of the shear number of classes.
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
10/02/12 4:46:30 PM#125
Originally posted by GrumpyMel2 The fact that we are natually social means that we don't need "team building exercises" or "team sports" to be social. We only need an environment that brings us together. But team sports and team building exercises are about something different: they are about breaking down the individual, getting the individuals to give up their personalities, to think of themselves and the others as pieces of something greater: a machine. In team sports, you don't think of your teammates in terms of personalities. You think of them in terms of roles, ie, "this is the center, this is the quarter back," and so on. And this depersonalization is necessary, because the task at hand is too important to get sentimental about the people next to you. See, creating "bonds" is a double-edged sword in "teams." Because if the interpersonal bonds between the members become too strong, the whole machine breaks down when someone leaves or dies. But good teams, good armies, and good workplaces aren't like that. They are designed in such a way whereby if someone leaves, you can insert another person in there that does the same role and not miss a beat.
__________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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10/03/12 11:11:20 AM#126
Players that complain are anti-social in the sense that they want to play a good game rather a status quo time waster. I can guarantee you that in reality people that want to play good games are less social than people content to play status quo time wasters.
The fact is, interdependency is an accepted quality of a good MMORPG. Perhaps because it is blatantly unrealistic not to have it, perhaps because it is simply good game design. |
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10/03/12 11:14:10 AM#127
Anti-social behavior is a result of the game, not the players. I haven't played GW2 but if you answer yes on any of these questions the fault is the game. -can you solo on every class? -are groups made for you? -are you free to die without punishment? -is the game fast paced -are buffs short lasting? Socialising in MMO happens when people need each other, in games where people don't need each other or are grouped together automatically, they stop talking, there is no reason to talk and if the game is too fast paced you can't talk. |
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10/03/12 11:16:52 AM#128
No they are not. If someone is truly anti-social they will either be a griefing ganker type, a no-nonsense sociopathic achievement-hunter, raider, etc type, or they won't even play MMORPGs to begin with. The truly anti-social people nobody knows about, because they don't play multiplayer games. I knew an engineer who was actually anti-social. People would go to sit next to him at lunch in the work cafeteria, and he'd violently grab his tray, and move away from them. He wouldn't talk to you unless he had to, and he would never smile. Those are anti-social people, not anyone on this forum, and not most WoW players. |
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10/03/12 11:22:46 AM#129
GW2's mechanics are antisocial. They do not encourage you to interact with other players. You can still find the occasional social person and befriend them, but the game does not breed a culture of people socializing. It breeds a culture of people soloing who ignore chat and ignore group requests. It's just a product of the game design. |
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10/03/12 11:26:04 AM#130
Originally posted by strangewizard Been playing games for a long long time and mmo's since the start of them. For the last 3 years i have seen a steady decline in player interactions from both the game and the gamer. Why? who know's. But its a fact sad to say. My question is Why play an mmo if your not going to be social? thats the whole point After about 50-100 mmos I have played now me as a gamer is about ready to go back to solo games and drop mmos. At least in a solo game when you ask a question or chat with an npc they respond.
Since the shut down of SWG I have yet to find a game with a Active social game pop thats not a-holes/trolls/scammers And as for wow They have to be some of the poorist of them all.
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10/03/12 11:55:18 AM#131
Originally posted by vonryan123 There's still great people in WoW if you look for them. The key to finding people to be social is to be the initiator. |
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10/03/12 1:51:56 PM#132
Originally posted by CalmOceans
No. You are wrong. If people CHOOSE to play in game that they don't need others, it is their own responsibilities. And so what if people are not social? I don't play games to be social. I stick to games that a) can solo, b) have LFD, c) with light death penalty, and d) fast face. It is my choice.
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10/03/12 1:53:08 PM#133
YES, Now do not talk to me the rest of the day
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10/03/12 1:58:06 PM#134
Originally posted by CalmOceans Yea I have to agree, When i played Shadowbane you had to group and be social or die, SWG did a nice job with the Cantinas although I felt the game was more a chat room than game, WOW and such are a solo experience, unless you are in a guild and even then many members do not talk |
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10/03/12 2:00:09 PM#135
Originally posted by Loktofeit Pretty much this ^ Some gamers just don't understand that you can't force people to talk to you. You can provide incentives, and GW2 does this quite a bit. I personally end up talking to random strangers everytime I log in, even if I'm only on for a few minutes. A game doesn't become anti-social because you make no effort to talk to people / have no social skills. It becomes anti-social when there are no reasons to talk to people you aren't friends with. Luckily, GW2 doesn't fall into that category, and has quite a few reasons to talk to other people, and it happens often: PvE: /map chat of people looking to team up, asking question about classes, bullshitting, and pinging dynamic events. PvP: /team chat communicating objectives, shit talking, asking for help at certain points WvW: /team or /map chat pinging where the action is, strategizing attacks, warning players of gank groups, asking for reinforcements, etc. Dungeons: /party chat people communicating strategy, organizing build synergies between classes, & explaining boss fights. This all happens, of course, in addition to random tells, guild talks, vent, etc. Furthermore there are still a lot of people who trade via mail, something you wouldn't really see in any other game, for fear of getting scammed. |
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10/18/12 5:28:31 PM#136
I only solo in mmorpgs. What I despise is when people say people like me should go play a single player game like Skyrim. Nothing in that game appeals to me. I solo LoTRO because I like lord of the rings. I do not like skyrim. loTRO is the only good Tolkien game, so I play LoTRO solo. I Hate grouping and being forced to. I'd pay a 50 dollar monthly fee to play the group content solo.Same with any mmo really. DCUO is another good example. Some smart ass might say go plat Arkham City if I want to solo, but I don't want to play Batman as much as I like him. I want to play my own designed character and I want access to all of Gotham without walled off sections like Arkham City. Point is I hate when people say go play a single player game, because its not the same as a mmo at all. for the record Skyrim is crap.
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10/18/12 5:36:55 PM#137
A genre that has the first two words as "massively multiplayer" was never meant to be an anti-socials playground really. That is what single player games are for. Its with themepark mmo's..aka.."Single Player MMO's" that we are getting players that really don't like MMORPG's for what they were conceived originally. Even if they join guilds, its nothing more than chat rooms. The game has no room for them to actually socialize and become friends. The whole genre has just had a horrible mutation...its supposed to be THE most socializing genre of all genres out there.
Good luck to sandbox indy devs out there because they are the only ones who can cure the ****ing mutation. |
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10/18/12 5:37:32 PM#138
yes
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/18/12 5:47:06 PM#139
You can't have a virtual world that doesn't allow for some level of solo play. The real allows a significant amount of this.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/18/12 5:47:57 PM#140
Originally posted by Params7 Unfortunately, from the company perspective, playing for the solo gamer is the way to go, in terms of raw $$$. Clearly, Blizzard succeeded much more than any of the firstgen 'social' games that so many people here constantly pine for. (The social ideal game that I pine for is even older than those firstgen MMOs). So does a company choose to play for idealism, or for the bucks? You don't even require a great deal of cynicism to correctly predict the corporate response. Corporations, as normal, can be expected to alter the games in the direction of the most profit. Sorry, idealists. Incidentally: "its supposed to be THE most socializing genre of all genres out there". That would be 'roleplaying games'. Despite containg 'rpg' in the title, MMO's really haven't ever been that. |
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