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The Secret World

The Secret World 

General Discussion  » Is TSW worth 18 dollars a month subscription ?

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105 posts found
  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

10/03/12 12:32:11 PM#41

Its worth it, i love this game. compared to what ive been playing there is much more thought put into this game than others. for RPers the RP server is more than just a title, i walked into the ingame bar in london and was swarmed with IC conversation. Grim and Cerberous is constantly swarming with PVP. Its not a big feature but they are shaping the game to have decisions matter later on. as it stand depending on which actions you choose at the end of each story mission changes what the ending cutscene is. i have a feeling in the end this WILL matter. If you sit down and read the lore you will start putting connections between dungeons, For example there are 2 dungeon that happen in different times (one is a trip to the past) where the person that saves you is Mutated and a boss in another. however unless you read the lore you will never know.

There are also Specific quests that only certian factions get. so the reason to play the other factions is there if your a story Buff. NIghtmare Dungeons have been some of the hardest yet. Its not a simple burn boss tank and spank either. One fight the boss lets out a massive Wave attack that can one hit anyone if they are hit. in Normal and Elite everyone hides behind a pillar and goes back into fighting the boss. In Nightmare, The Tank needs to Teleport though wave and impair the boss so that the DPS and heals can get back without having a barrage of attacks lock them down at the pillar which is a Damage Zone.

Content is being constantly added without using the "Expansion" word. we are getting a entire new zone added in early 2013, There has been only one delay on content and then we got the next one a week later on schedual. Currently a Halloween event is being put into the works to be released mid october, and the Raid is being released at that time aswell.

I will also say that this game requires you to figure out your build. The ingame Decks that can be used as examples will keep you alive however wont be near strong enough to pull you into endgame. I tell everyone i meet in Kingsmouth that is asking about abilities to start with a deck and modify it as you go. each deck explains the theory about the deck, if it is how you want to play then its a great starting point.

 

The downside i will say is that yes the game is buggy. the weird part is Certian quests are bugged on certian servers. (Singing stones for example is bugged on arcadia but fine on cerberous) There are also exploits that they are working to iron out and they are a little slow doing that.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

10/03/12 12:33:09 PM#42
Originally posted by ShakyMo
You had hundreds of people in the same area in tsw (well at launch)

It's not like Swtor. You do see other people.

I think the game would have worked betters as a sprpg with 4 player coop like l4d though. Having hundreds of players running around doesn't fit the horror theme though. Also they could have changed the game world heavily through player action that way e.g. your a templar, after finishing kingsmouth the first time the place gets nuked, if you invite 3 friends into your game its now all radiation and stuff.

Sounds pretty cool IMO, I would be playing still, I'm still mad about the cabin in the woods expansion not releasing for L4D...smh.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/03/12 12:33:23 PM#43
Originally posted by DavisFlight

The thing is, TSW doesn't feel like an MMORPG.

I'd disagree with that. It's just as much an MMO as the recent games in the genre, and even moreso IMO. Just take a look at the next update for example - adding a theatre where people can put on plays, where others judge the act and can extend the time or even pay. What makes, for say, WoW more MMO than TSW?

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

10/03/12 12:35:30 PM#44
Originally posted by apocoluster
Originally posted by Kuppa
Originally posted by apocoluster
Originally posted by Kuppa
Originally posted by smh_alot
I think they seriously should adjust the UK fee so it'll be more near the monthly fee in other countries for TSW. That said, I'll always consider the sub fee for an MMO cheap (regardless btw whether I think an MMO company deserves to get that fee, which in the case of for example lazy ass WoW devs they don't).

 

I don't know how it is for other people on this site, whether they've a good job or how much pocket money they're left with after all the expenses. But to me, 15 dollars, 18 dollars, it's peanuts. When I go out a night with friends, going to a restaurant, or a club, or a movie with snacks and beverage, I've easily spent 50 dollars in a few hours. A couple of drinks in a bar, exactly the same. Heck, 3 lunches at my workplace's restaurant and I've already lost about 15 dollars.

 


That's why I'm often dumbfounded at seeing how fussy people can get on these forums about such a low amount of money, especially when seeing the age that many are supposed to have. I know the economy can be bad, but most entertainment activities cost quite some more than 15 dollars, often for far less hours of fun and a lower return on investment.

I think the "Its really not that expensive, especially compared to other entertainment activites" argument is really shallow and just plain wrong.

 How do you figure?  A movie is as expensive as a Month of MMO play.  It might be shallow to you..but its not wrong.

You can't really tell other people how to spend there money and you don't really know there situation.

Were not..nobody makes them play MMOs. So they pay like the rest of us ( on sub games) or they dont play.  Their situation is irrelevant.

 

Besides that compared to the gaming market mmos have been horribley overprised and the mmo gamers have just taken it in.

Thats your opinion. I happen to disagree.

And even now with so many F2P options and B2P might make a stay in mmos the price for a sub just doesn't make sense for me to pay in the context of the gaming market.

Ok, I dont necessarily disagree with you on this bit.  Im pretty sure all games will eventuallly be FTP with CS

 

My first argument is pertaining to expecting others to use their money like you do. Saying that he is "dumbfounded" that they don't spend money like he does its what I disagree with.

Not sure how you disagree with paying is a sub is more expensive than a flat price video game.

In my opinion most box video games (non _MMO) are meant to be bought  and finished in a week so I can  go buy another.  Yes there are examples taht do not adhere to my belief but for the most part ...Even if It takes me a month to finish a game..I still wil have to buy another box 50 to 60 dollars.  If i buy antoher box in the MMO world the costs are the same but If said game keeps me for even one month..i pay 15 as  opposed to  another 50.  Hence, in my opinon  atleast, MMOs are by far the cheapest of digital entertainment.   Now with your statement Im assuming your talking about GW2 as the flatprice game ..where as I am thinking more along the lines of Crysis 2. 

 

 

 

Which is what he have been doing forever. The amount of content and/or entertainment value in many cases does not warrant a sub compared to flat price games. Especially now that mmos are changing their business models.

I disagree, because there are more than PLENTY of games that cost a box price and last way more then a week. In regards to the mmo genre there are tons of f2p mmos and gw2 will probably make the b2p market more accessible for others, I don't see a reason to pay a sub when there are so many other options(competitors) in the video game industry. Again I don't compare it to other forms of entertainment, that is irrelevant to me especially when it can't even compete inside its own genre.


  LordZeik

Hard Core Member

Joined: 2/17/08
Posts: 194

10/03/12 12:40:44 PM#45
TSW seems to have an arrogance about it that keeps people away. You buy the game, pay 18 dollars a month(in europe) and they have a cash shop ingame. I'm sure it's a great game..... But, this is the biggest moneygrab I've seen in awhile and can't help but feeling 6-12 months from now will hear about an announcement for f2p. If this was 2004 I'd say hey go for it.(on the sub price not the unholy trinity of cs/p2p/b2p)its a bit more for a typical sub but you'll get your monies worth. This is 2012 though....where p2p games get beaten over the head on a daily basis.
  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 1128

I'm only playing the role chosen for me. Who you supposed to be?

10/03/12 12:44:38 PM#46
Originally posted by roo67
Ok in the USA its not 18 dollars but in the UK its 11.49 uk pounds which roughly is 18 dollars . So my question for UK players is it worth the inflated subscription and to USA players would you play it if it were 18 dollars a month in your country ?

I dont understand the point of these questions.  How would someone else know what you like and if its a good transaction for you?  If you are looking for advice at least add some information about what you like in a game so they can have an appropiate context to respond too.

18 dollars is cheap to me.  If I like the game I would pay it.  I have several monthly subscriptions running now.

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 377

"This isn't good or bad. It's just the way of things. Nothing stays the same."

10/03/12 12:49:37 PM#47
Originally posted by david361107
Originally posted by DavisFlight

Oh absolutely not. It's your typical WoW style themepark, but they put a bit more effort into the quests, at the expense of the game world.

 

Look at it like this, do you mind paying monthly for a fairly short linear singleplayer game with bad combat? If yes, then go ahead and play TSW.

just thought this was funny "typical wow style thempark".

TSW is a pretty cool game, I'm currently playing after buying GW2 and finding out that is is the real "typical wow style themepark" and really boring as hell. TSW is different and if you don't want different then don't buy it or pay the sub.

Combat: its the first MMO in years that I've got excited about the combat. looking at other AAA MMO's out there TSW's combat is much better.

Dumbed down: Now if you are like the standard WOW or GW2 Player where you can't really build a character to be your own then you should pass on TSW. TSW actually makes you think when you play and when you build your character. They don't AUTO build your character like the others do.

Quest: in GW2 I really didn't have to do anything to complete Quest or whatever they call it. In TSW you have to think and sometimes actually look for help.

Bottom line: TSW is different and harder than any other MMO out there right now. Also because the talent tree and quest aren't so easy it weeds out the kids too so that makes it much better.

 

Peace

Lascer

Have you played TSW endgame? There are cookie cutter builds for every role. Sure you can run around with a subpar build but have fun trying to get in endgame content groups. TSW is no more complex than any other game out there. They just threw on a new skin... theres a reason for its current pop

 

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/03/12 12:51:46 PM#48
Originally posted by Preacher26

Have you played TSW endgame? Their are cookie cutter builds for every role. Sure you can run around with a subpar build but have fun trying to get in endgame content groups. TSW is no more complex than any other game out there. They just threw on a new skin... theres a reason for its current pop

Disagree. There's a thread on the official forums where people posted tactics for Nightmare dungeons, didn't see one cookie cutter build besides the Fist healing.

Each weapon has it's use, yea, but there's more than a few builds for each weapon that's effective at even Nightmare dungeons.

Edit: http://forums.thesecretworld.com/forumdisplay.php?f=12 The building section of the official forums. Tons of different builds for all gameplay, including endgame.

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

10/03/12 12:57:49 PM#49
Originally posted by Preacher26
Originally posted by david361107
Originally posted by DavisFlight

Oh absolutely not. It's your typical WoW style themepark, but they put a bit more effort into the quests, at the expense of the game world.

 

Look at it like this, do you mind paying monthly for a fairly short linear singleplayer game with bad combat? If yes, then go ahead and play TSW.

just thought this was funny "typical wow style thempark".

TSW is a pretty cool game, I'm currently playing after buying GW2 and finding out that is is the real "typical wow style themepark" and really boring as hell. TSW is different and if you don't want different then don't buy it or pay the sub.

Combat: its the first MMO in years that I've got excited about the combat. looking at other AAA MMO's out there TSW's combat is much better.

Dumbed down: Now if you are like the standard WOW or GW2 Player where you can't really build a character to be your own then you should pass on TSW. TSW actually makes you think when you play and when you build your character. They don't AUTO build your character like the others do.

Quest: in GW2 I really didn't have to do anything to complete Quest or whatever they call it. In TSW you have to think and sometimes actually look for help.

Bottom line: TSW is different and harder than any other MMO out there right now. Also because the talent tree and quest aren't so easy it weeds out the kids too so that makes it much better.

 

Peace

Lascer

Have you played TSW endgame? There are cookie cutter builds for every role. Sure you can run around with a subpar build but have fun trying to get in endgame content groups. TSW is no more complex than any other game out there. They just threw on a new skin... theres a reason for its current pop

 

I actually gotta ask, have YOU played TSW endgame. My build changes depending on what instance we are running. people have been releasing their builds on places like Unfair however they rarely work for every dungeon. Not to mention having a "One size Fits all" build would require having all 10.4 gear and people experianced in every fight. i honestly think you have no clue what you talking about.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3059

The definition of insanity is doing the same thing over and over while expecting different results.

10/03/12 1:00:12 PM#50

I think its worth the sub price, in fact I been border line ordering the masters edition that gets you a lifetum sub.   The game is not for everybody but its only the 2nd game that I ever considered buying the lifetime option.

 

  atuerstar

Apprentice Member

Joined: 5/12/10
Posts: 240

10/03/12 1:06:08 PM#51

Yes.

 

WoW was so much less "game" at release than this one, and TSW offers so many more options for the future. It really is the only mmo I currently feel is worth investing in with that monthly subscription.

 

Even though Ive been playing Guild Wars 2 and about to spend an inordinate amount of time in Borderlands 2 - I keep my Secret World subscription going. I do not want to see the only adult oriented contemporary mmo on the market fail because I did not support it, and I know Im going to be back there soon enough.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/03/12 1:20:13 PM#52
It's not like wow while leveling

It is like wow at endgame - grind dungeons for tokens or go do some fairly innocuous pvp where you get "better" by actively avoiding pvp.
  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

10/03/12 1:41:15 PM#53
Originally posted by Kuppa
Originally posted by apocoluster
Originally posted by Kuppa
Originally posted by apocoluster
Originally posted by Kuppa
Originally posted by smh_alot
I think they seriously should adjust the UK fee so it'll be more near the monthly fee in other countries for TSW. That said, I'll always consider the sub fee for an MMO cheap (regardless btw whether I think an MMO company deserves to get that fee, which in the case of for example lazy ass WoW devs they don't).

 

I don't know how it is for other people on this site, whether they've a good job or how much pocket money they're left with after all the expenses. But to me, 15 dollars, 18 dollars, it's peanuts. When I go out a night with friends, going to a restaurant, or a club, or a movie with snacks and beverage, I've easily spent 50 dollars in a few hours. A couple of drinks in a bar, exactly the same. Heck, 3 lunches at my workplace's restaurant and I've already lost about 15 dollars.

 


That's why I'm often dumbfounded at seeing how fussy people can get on these forums about such a low amount of money, especially when seeing the age that many are supposed to have. I know the economy can be bad, but most entertainment activities cost quite some more than 15 dollars, often for far less hours of fun and a lower return on investment.

I think the "Its really not that expensive, especially compared to other entertainment activites" argument is really shallow and just plain wrong.

 How do you figure?  A movie is as expensive as a Month of MMO play.  It might be shallow to you..but its not wrong.

You can't really tell other people how to spend there money and you don't really know there situation.

Were not..nobody makes them play MMOs. So they pay like the rest of us ( on sub games) or they dont play.  Their situation is irrelevant.

 

Besides that compared to the gaming market mmos have been horribley overprised and the mmo gamers have just taken it in.

Thats your opinion. I happen to disagree.

And even now with so many F2P options and B2P might make a stay in mmos the price for a sub just doesn't make sense for me to pay in the context of the gaming market.

Ok, I dont necessarily disagree with you on this bit.  Im pretty sure all games will eventuallly be FTP with CS

 

My first argument is pertaining to expecting others to use their money like you do. Saying that he is "dumbfounded" that they don't spend money like he does its what I disagree with.

Not sure how you disagree with paying is a sub is more expensive than a flat price video game.

In my opinion most box video games (non _MMO) are meant to be bought  and finished in a week so I can  go buy another.  Yes there are examples taht do not adhere to my belief but for the most part ...Even if It takes me a month to finish a game..I still wil have to buy another box 50 to 60 dollars.  If i buy antoher box in the MMO world the costs are the same but If said game keeps me for even one month..i pay 15 as  opposed to  another 50.  Hence, in my opinon  atleast, MMOs are by far the cheapest of digital entertainment.   Now with your statement Im assuming your talking about GW2 as the flatprice game ..where as I am thinking more along the lines of Crysis 2. 

 

 

 

Which is what he have been doing forever. The amount of content and/or entertainment value in many cases does not warrant a sub compared to flat price games. Especially now that mmos are changing their business models.

I disagree, because there are more than PLENTY of games that cost a box price and last way more then a week. In regards to the mmo genre there are tons of f2p mmos and gw2 will probably make the b2p market more accessible for others, I don't see a reason to pay a sub when there are so many other options(competitors) in the video game industry. Again I don't compare it to other forms of entertainment, that is irrelevant to me especially when it can't even compete inside its own genre.

I guess we agree to disagree then.  Your not going to convince me otherwise..and Im not going to convince you.  Seeyah

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 377

"This isn't good or bad. It's just the way of things. Nothing stays the same."

10/03/12 1:43:09 PM#54
Originally posted by Rayshe
Originally posted by Preacher26
Originally posted by david361107
Originally posted by DavisFlight

Oh absolutely not. It's your typical WoW style themepark, but they put a bit more effort into the quests, at the expense of the game world.

 

Look at it like this, do you mind paying monthly for a fairly short linear singleplayer game with bad combat? If yes, then go ahead and play TSW.

just thought this was funny "typical wow style thempark".

TSW is a pretty cool game, I'm currently playing after buying GW2 and finding out that is is the real "typical wow style themepark" and really boring as hell. TSW is different and if you don't want different then don't buy it or pay the sub.

Combat: its the first MMO in years that I've got excited about the combat. looking at other AAA MMO's out there TSW's combat is much better.

Dumbed down: Now if you are like the standard WOW or GW2 Player where you can't really build a character to be your own then you should pass on TSW. TSW actually makes you think when you play and when you build your character. They don't AUTO build your character like the others do.

Quest: in GW2 I really didn't have to do anything to complete Quest or whatever they call it. In TSW you have to think and sometimes actually look for help.

Bottom line: TSW is different and harder than any other MMO out there right now. Also because the talent tree and quest aren't so easy it weeds out the kids too so that makes it much better.

 

Peace

Lascer

Have you played TSW endgame? There are cookie cutter builds for every role. Sure you can run around with a subpar build but have fun trying to get in endgame content groups. TSW is no more complex than any other game out there. They just threw on a new skin... theres a reason for its current pop

 

I actually gotta ask, have YOU played TSW endgame. My build changes depending on what instance we are running. people have been releasing their builds on places like Unfair however they rarely work for every dungeon. Not to mention having a "One size Fits all" build would require having all 10.4 gear and people experianced in every fight. i honestly think you have no clue what you talking about.

See above in bold. Have best in game for both my dps and tank set.

People can defend every aspect of every game... doesnt matter to me. Everyone is entitled to their own opinions. I didnt say if you were filling a dps role you would be running the same build for every nightmere you did but to talk like you have some amazing freedom and unlimited customization is laughable. For each nightmere there is a cookie cutter for each role, you can argue it and maybe for some subpar pugs you run with whatever you want but for solid guilds/groups you run a specific build for an instance and thats it. Actually for some im asked to swap per encounter... but again... thats because of whats optimal. I cant just run in with my favorite shotgun build and be useful.

 

but to each their own. no different than any other pve game. Cookie cutter builds for each role and/or encounter.

Freedom of choice doesnt exist.

  jayfeeler69

Novice Member

Joined: 9/28/12
Posts: 129

10/03/12 1:45:25 PM#55
Definately not, you can beat the game in a week. As a lifetimer Id suggest waiting for f2p
  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

10/03/12 1:46:49 PM#56
Originally posted by Preacher26
Originally posted by Rayshe
Originally posted by Preacher26
Originally posted by david361107
Originally posted by DavisFlight

Oh absolutely not. It's your typical WoW style themepark, but they put a bit more effort into the quests, at the expense of the game world.

 

Look at it like this, do you mind paying monthly for a fairly short linear singleplayer game with bad combat? If yes, then go ahead and play TSW.

just thought this was funny "typical wow style thempark".

TSW is a pretty cool game, I'm currently playing after buying GW2 and finding out that is is the real "typical wow style themepark" and really boring as hell. TSW is different and if you don't want different then don't buy it or pay the sub.

Combat: its the first MMO in years that I've got excited about the combat. looking at other AAA MMO's out there TSW's combat is much better.

Dumbed down: Now if you are like the standard WOW or GW2 Player where you can't really build a character to be your own then you should pass on TSW. TSW actually makes you think when you play and when you build your character. They don't AUTO build your character like the others do.

Quest: in GW2 I really didn't have to do anything to complete Quest or whatever they call it. In TSW you have to think and sometimes actually look for help.

Bottom line: TSW is different and harder than any other MMO out there right now. Also because the talent tree and quest aren't so easy it weeds out the kids too so that makes it much better.

 

Peace

Lascer

Have you played TSW endgame? There are cookie cutter builds for every role. Sure you can run around with a subpar build but have fun trying to get in endgame content groups. TSW is no more complex than any other game out there. They just threw on a new skin... theres a reason for its current pop

 

I actually gotta ask, have YOU played TSW endgame. My build changes depending on what instance we are running. people have been releasing their builds on places like Unfair however they rarely work for every dungeon. Not to mention having a "One size Fits all" build would require having all 10.4 gear and people experianced in every fight. i honestly think you have no clue what you talking about.

See above in bold. Have best in game for both my dps and tank set.

People can defend every aspect of every game... doesnt matter to me. Everyone is entitled to their own opinions. I didnt say if you were filling a dps role you would be running the same build for every nightmere you did but to talk like you have some amazing freedom and unlimited customization is laughable. For each nightmere there is a cookie cutter for each role, you can argue it and maybe for some subpar pugs you run with whatever you want but for solid guilds/groups you run a specific build for an instance and thats it. Actually for some im asked to swap per encounter... but again... thats because of whats optimal. I cant just run in with my favorite shotgun build and be useful.

 

but to each their own. no different than any other pve game. Cookie cutter builds for each role and/or encounter.

Freedom of choice doesnt exist.

So uh  whats your opinion on paying 18/mo for the game?

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 377

"This isn't good or bad. It's just the way of things. Nothing stays the same."

10/03/12 1:53:07 PM#57
Originally posted by apocoluster
Originally posted by Preacher26
Originally posted by Rayshe
Originally posted by Preacher26
Originally posted by david361107
Originally posted by DavisFlight

Oh absolutely not. It's your typical WoW style themepark, but they put a bit more effort into the quests, at the expense of the game world.

 

Look at it like this, do you mind paying monthly for a fairly short linear singleplayer game with bad combat? If yes, then go ahead and play TSW.

just thought this was funny "typical wow style thempark".

TSW is a pretty cool game, I'm currently playing after buying GW2 and finding out that is is the real "typical wow style themepark" and really boring as hell. TSW is different and if you don't want different then don't buy it or pay the sub.

Combat: its the first MMO in years that I've got excited about the combat. looking at other AAA MMO's out there TSW's combat is much better.

Dumbed down: Now if you are like the standard WOW or GW2 Player where you can't really build a character to be your own then you should pass on TSW. TSW actually makes you think when you play and when you build your character. They don't AUTO build your character like the others do.

Quest: in GW2 I really didn't have to do anything to complete Quest or whatever they call it. In TSW you have to think and sometimes actually look for help.

Bottom line: TSW is different and harder than any other MMO out there right now. Also because the talent tree and quest aren't so easy it weeds out the kids too so that makes it much better.

 

Peace

Lascer

Have you played TSW endgame? There are cookie cutter builds for every role. Sure you can run around with a subpar build but have fun trying to get in endgame content groups. TSW is no more complex than any other game out there. They just threw on a new skin... theres a reason for its current pop

 

I actually gotta ask, have YOU played TSW endgame. My build changes depending on what instance we are running. people have been releasing their builds on places like Unfair however they rarely work for every dungeon. Not to mention having a "One size Fits all" build would require having all 10.4 gear and people experianced in every fight. i honestly think you have no clue what you talking about.

See above in bold. Have best in game for both my dps and tank set.

People can defend every aspect of every game... doesnt matter to me. Everyone is entitled to their own opinions. I didnt say if you were filling a dps role you would be running the same build for every nightmere you did but to talk like you have some amazing freedom and unlimited customization is laughable. For each nightmere there is a cookie cutter for each role, you can argue it and maybe for some subpar pugs you run with whatever you want but for solid guilds/groups you run a specific build for an instance and thats it. Actually for some im asked to swap per encounter... but again... thats because of whats optimal. I cant just run in with my favorite shotgun build and be useful.

 

but to each their own. no different than any other pve game. Cookie cutter builds for each role and/or encounter.

Freedom of choice doesnt exist.

So uh  whats your opinion on paying 18/mo for the game?

I thought it was a breathe of fresh air when it launched. The atmosphere and quest were great but you run out of content quick. No reason to play alts and the lower lvl zones are dead.

It was worth it back at launch, I wouldnt say so now.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

10/03/12 1:58:50 PM#58
Originally posted by jayfeeler69
Definately not, you can beat the game in a week. As a lifetimer Id suggest waiting for f2p

Sorry, you say that you're a lifetimer in almost every post (almost suspiciously so), but since all your posts since your account creation are about bashing and trashing TSW, I seriously doubt it. Beating the game in a week, sure, everything's possible with hardly any sleep and playing all the time, after all a week has 168 hours, that's a lot of gameplay hours.
Originally posted by Preacher26

but to each their own. no different than any other pve game. Cookie cutter builds for each role and/or encounter.

Freedom of choice doesnt exist.

 

You have a point. After all, all MMO's that allow you to pick your skills w/o classes, from the earliest onwards, have shown that a number of cookie cutter builds will arise and FotM's. I don't see how that can be avoided, only maybe the number of alternate options and viable builds and tactics can be managed, but not the given that one build will be better than another for a specific situation.

However, in contrast to class based MMO's, you'll be able to mix up your skills unhindered by certain skills being forever unreachable for you bc they belong to a class that isn't your own. That's freedom too, of a kind, it's all in relation to other examples.
  Preacher26

Novice Member

Joined: 3/22/09
Posts: 377

"This isn't good or bad. It's just the way of things. Nothing stays the same."

10/03/12 2:03:32 PM#59
Originally posted by smh_alot
Originally posted by jayfeeler69
Definately not, you can beat the game in a week. As a lifetimer Id suggest waiting for f2p

 

Sorry, you say that you're a lifetimer in almost every post (almost suspiciously so), but since all your posts since your account creation are about bashing and trashing TSW, I seriously doubt it. Beating the game in a week, sure, everything's possible with hardly any sleep and playing all the time, after all a week has 168 hours, that's a lot of gameplay hours.
Originally posted by Preacher26

but to each their own. no different than any other pve game. Cookie cutter builds for each role and/or encounter.

Freedom of choice doesnt exist.

 

You have a point. After all, all MMO's that allow you to pick your skills w/o classes, from the earliest onwards, have shown that a number of cookie cutter builds will arise and FotM's. I don't see how that can be avoided, only maybe the number of alternate options and viable builds and tactics can be managed, but not the given that one build will be better than another for a specific situation.

 

However, in contrast to class based MMO's, you'll be able to mix up your skills unhindered by certain skills being forever unreachable for you bc they belong to a class that isn't your own. That's freedom too, of a kind, it's all in relation to other examples.

A very good point. Cant complain having access to every class on one character

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4848

10/03/12 2:06:21 PM#60
Originally posted by roo67
Ok in the USA its not 18 dollars but in the UK its 11.49 uk pounds which roughly is 18 dollars . So my question for UK players is it worth the inflated subscription and to USA players would you play it if it were 18 dollars a month in your country ?

I would say 'no'.

However, it really depends on what you are looking for. TSW only really offers 3 things that is drastically different from most other games:

1) The atmopshere

2) The skill wheel

3) Investigation missions (which when you get down to it, aren't nearly as numerous as the game would have you believe. Many of the ones that are in game are pretty interesting, if you like complex puzzles. However google does get in the way of this to some degree. For certain investigation missions it's hard to google the clue your supposed to find without getting TSW spoilers left & right)

For everything else, the game doesn't really bring anything new to the table. The story starts off pretty cool, but falls short the longer you get into it. It suffers from a similar problem to what GW2 has, where the more interesting story developments all abruptly end and are forgotten. Really quite a shame.

The majority of quests in this game are kill X quests, and to make it worse you are capped as to how many you can do at any one time. It's the same old themepark quest-hub game. Some of the quests are interesting, but most aren't.

As for PvP, this was decent when the game launched, but has devolved into shallow crappy combat. Fusang is an abomination now. The anymousity between factions is almost completely gone. People are more interested in base trading for token grinding. It's a real shame. The scenarios are a tiny bit better, but they have a problem w/ people Queing as roles they aren't (i.e. support /healer) and then respeccing DPS once the match begins. Furthermore the Ques are usually way too long.

As for endgame, it's dungeon grinding. Plain and simple. Same 8 dungeons over and over. The dungeons are pretty cool, mostly, and some of the boss fights are pretty fun, though.

- There you have it. Weight those together and figure out for yourself if you want to pay 18$/month for that.

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