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10/03/12 11:32:11 AM#41
Its worth it, i love this game. compared to what ive been playing there is much more thought put into this game than others. for RPers the RP server is more than just a title, i walked into the ingame bar in london and was swarmed with IC conversation. Grim and Cerberous is constantly swarming with PVP. Its not a big feature but they are shaping the game to have decisions matter later on. as it stand depending on which actions you choose at the end of each story mission changes what the ending cutscene is. i have a feeling in the end this WILL matter. If you sit down and read the lore you will start putting connections between dungeons, For example there are 2 dungeon that happen in different times (one is a trip to the past) where the person that saves you is Mutated and a boss in another. however unless you read the lore you will never know. There are also Specific quests that only certian factions get. so the reason to play the other factions is there if your a story Buff. NIghtmare Dungeons have been some of the hardest yet. Its not a simple burn boss tank and spank either. One fight the boss lets out a massive Wave attack that can one hit anyone if they are hit. in Normal and Elite everyone hides behind a pillar and goes back into fighting the boss. In Nightmare, The Tank needs to Teleport though wave and impair the boss so that the DPS and heals can get back without having a barrage of attacks lock them down at the pillar which is a Damage Zone. Content is being constantly added without using the "Expansion" word. we are getting a entire new zone added in early 2013, There has been only one delay on content and then we got the next one a week later on schedual. Currently a Halloween event is being put into the works to be released mid october, and the Raid is being released at that time aswell. I will also say that this game requires you to figure out your build. The ingame Decks that can be used as examples will keep you alive however wont be near strong enough to pull you into endgame. I tell everyone i meet in Kingsmouth that is asking about abilities to start with a deck and modify it as you go. each deck explains the theory about the deck, if it is how you want to play then its a great starting point.
The downside i will say is that yes the game is buggy. the weird part is Certian quests are bugged on certian servers. (Singing stones for example is bugged on arcadia but fine on cerberous) There are also exploits that they are working to iron out and they are a little slow doing that. Because i can. |
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10/03/12 11:33:09 AM#42
Originally posted by ShakyMo Sounds pretty cool IMO, I would be playing still, I'm still mad about the cabin in the woods expansion not releasing for L4D...smh. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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10/03/12 11:33:23 AM#43
Originally posted by DavisFlight I'd disagree with that. It's just as much an MMO as the recent games in the genre, and even moreso IMO. Just take a look at the next update for example - adding a theatre where people can put on plays, where others judge the act and can extend the time or even pay. What makes, for say, WoW more MMO than TSW? |
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10/03/12 11:35:30 AM#44
Originally posted by apocoluster I disagree, because there are more than PLENTY of games that cost a box price and last way more then a week. In regards to the mmo genre there are tons of f2p mmos and gw2 will probably make the b2p market more accessible for others, I don't see a reason to pay a sub when there are so many other options(competitors) in the video game industry. Again I don't compare it to other forms of entertainment, that is irrelevant to me especially when it can't even compete inside its own genre. |
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10/03/12 11:40:44 AM#45
TSW seems to have an arrogance about it that keeps people away. You buy the game, pay 18 dollars a month(in europe) and they have a cash shop ingame. I'm sure it's a great game..... But, this is the biggest moneygrab I've seen in awhile and can't help but feeling 6-12 months from now will hear about an announcement for f2p. If this was 2004 I'd say hey go for it.(on the sub price not the unholy trinity of cs/p2p/b2p)its a bit more for a typical sub but you'll get your monies worth. This is 2012 though....where p2p games get beaten over the head on a daily basis.
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
10/03/12 11:44:38 AM#46
Originally posted by roo67 I dont understand the point of these questions. How would someone else know what you like and if its a good transaction for you? If you are looking for advice at least add some information about what you like in a game so they can have an appropiate context to respond too. 18 dollars is cheap to me. If I like the game I would pay it. I have several monthly subscriptions running now. |
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Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
10/03/12 11:49:37 AM#47
Originally posted by david361107 Have you played TSW endgame? There are cookie cutter builds for every role. Sure you can run around with a subpar build but have fun trying to get in endgame content groups. TSW is no more complex than any other game out there. They just threw on a new skin... theres a reason for its current pop
Guild Wars 2 |
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10/03/12 11:51:46 AM#48
Originally posted by Preacher26 Disagree. There's a thread on the official forums where people posted tactics for Nightmare dungeons, didn't see one cookie cutter build besides the Fist healing. Each weapon has it's use, yea, but there's more than a few builds for each weapon that's effective at even Nightmare dungeons. Edit: http://forums.thesecretworld.com/forumdisplay.php?f=12 The building section of the official forums. Tons of different builds for all gameplay, including endgame. |
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10/03/12 11:57:49 AM#49
Originally posted by Preacher26 I actually gotta ask, have YOU played TSW endgame. My build changes depending on what instance we are running. people have been releasing their builds on places like Unfair however they rarely work for every dungeon. Not to mention having a "One size Fits all" build would require having all 10.4 gear and people experianced in every fight. i honestly think you have no clue what you talking about. Because i can. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/03/12 12:00:12 PM#50
I think its worth the sub price, in fact I been border line ordering the masters edition that gets you a lifetum sub. The game is not for everybody but its only the 2nd game that I ever considered buying the lifetime option.
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10/03/12 12:06:08 PM#51
Yes.
WoW was so much less "game" at release than this one, and TSW offers so many more options for the future. It really is the only mmo I currently feel is worth investing in with that monthly subscription.
Even though Ive been playing Guild Wars 2 and about to spend an inordinate amount of time in Borderlands 2 - I keep my Secret World subscription going. I do not want to see the only adult oriented contemporary mmo on the market fail because I did not support it, and I know Im going to be back there soon enough. |
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10/03/12 12:20:13 PM#52
It's not like wow while leveling
It is like wow at endgame - grind dungeons for tokens or go do some fairly innocuous pvp where you get "better" by actively avoiding pvp. |
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10/03/12 12:41:15 PM#53
Originally posted by Kuppa I guess we agree to disagree then. Your not going to convince me otherwise..and Im not going to convince you. Seeyah No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
10/03/12 12:43:09 PM#54
Originally posted by Rayshe See above in bold. Have best in game for both my dps and tank set. People can defend every aspect of every game... doesnt matter to me. Everyone is entitled to their own opinions. I didnt say if you were filling a dps role you would be running the same build for every nightmere you did but to talk like you have some amazing freedom and unlimited customization is laughable. For each nightmere there is a cookie cutter for each role, you can argue it and maybe for some subpar pugs you run with whatever you want but for solid guilds/groups you run a specific build for an instance and thats it. Actually for some im asked to swap per encounter... but again... thats because of whats optimal. I cant just run in with my favorite shotgun build and be useful.
but to each their own. no different than any other pve game. Cookie cutter builds for each role and/or encounter. Freedom of choice doesnt exist. Guild Wars 2 |
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10/03/12 12:45:25 PM#55
Definately not, you can beat the game in a week. As a lifetimer Id suggest waiting for f2p
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10/03/12 12:46:49 PM#56
Originally posted by Preacher26 So uh whats your opinion on paying 18/mo for the game? No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
10/03/12 12:53:07 PM#57
Originally posted by apocoluster I thought it was a breathe of fresh air when it launched. The atmosphere and quest were great but you run out of content quick. No reason to play alts and the lower lvl zones are dead. It was worth it back at launch, I wouldnt say so now. Guild Wars 2 |
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10/03/12 12:58:50 PM#58
Originally posted by jayfeeler69 Sorry, you say that you're a lifetimer in almost every post (almost suspiciously so), but since all your posts since your account creation are about bashing and trashing TSW, I seriously doubt it. Beating the game in a week, sure, everything's possible with hardly any sleep and playing all the time, after all a week has 168 hours, that's a lot of gameplay hours. Originally posted by Preacher26 You have a point. After all, all MMO's that allow you to pick your skills w/o classes, from the earliest onwards, have shown that a number of cookie cutter builds will arise and FotM's. I don't see how that can be avoided, only maybe the number of alternate options and viable builds and tactics can be managed, but not the given that one build will be better than another for a specific situation. However, in contrast to class based MMO's, you'll be able to mix up your skills unhindered by certain skills being forever unreachable for you bc they belong to a class that isn't your own. That's freedom too, of a kind, it's all in relation to other examples. |
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Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
10/03/12 1:03:32 PM#59
Originally posted by smh_alot A very good point. Cant complain having access to every class on one character Guild Wars 2 |
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10/03/12 1:06:21 PM#60
Originally posted by roo67 I would say 'no'. However, it really depends on what you are looking for. TSW only really offers 3 things that is drastically different from most other games: 1) The atmopshere 2) The skill wheel 3) Investigation missions (which when you get down to it, aren't nearly as numerous as the game would have you believe. Many of the ones that are in game are pretty interesting, if you like complex puzzles. However google does get in the way of this to some degree. For certain investigation missions it's hard to google the clue your supposed to find without getting TSW spoilers left & right) For everything else, the game doesn't really bring anything new to the table. The story starts off pretty cool, but falls short the longer you get into it. It suffers from a similar problem to what GW2 has, where the more interesting story developments all abruptly end and are forgotten. Really quite a shame. The majority of quests in this game are kill X quests, and to make it worse you are capped as to how many you can do at any one time. It's the same old themepark quest-hub game. Some of the quests are interesting, but most aren't. As for PvP, this was decent when the game launched, but has devolved into shallow crappy combat. Fusang is an abomination now. The anymousity between factions is almost completely gone. People are more interested in base trading for token grinding. It's a real shame. The scenarios are a tiny bit better, but they have a problem w/ people Queing as roles they aren't (i.e. support /healer) and then respeccing DPS once the match begins. Furthermore the Ques are usually way too long. As for endgame, it's dungeon grinding. Plain and simple. Same 8 dungeons over and over. The dungeons are pretty cool, mostly, and some of the boss fights are pretty fun, though. - There you have it. Weight those together and figure out for yourself if you want to pay 18$/month for that. |
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