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MechWarrior Online is a game that is sure to inspire fond memories of the venerated franchise in many players. We've been in the closed beta and have a hands on preview of MWO. See how it fares in our exclusive first look. Let us know what you think in the comments.
Read more of Richard Cox's MechWarrior Online: A Rush of Nostalgia. |
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10/03/12 11:10:20 AM#2
Nice write-up. While the game will not be everyones cup of tea it is a very good modern take on the Mechwarrior games. And we have to keep in mind that the game is still slightly short on features but that it have the foundation for a really great experience.
Also they just dropped the NDA This have been a good conversation |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
10/03/12 11:37:52 AM#3
Basically this is just Mech based FPS ? With servers and matches ? Same as HAWKEN that is also in beta fase ? Am I right ? Nothing even close to MMO ?
Dont really understand why the game is featured here. But I guess MMO format is in hard times and there is nothing much to write about....
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10/03/12 11:41:06 AM#4
Keep in mind too, even though its in beta, it is still following the battletech timeline set in the year 30XX and around march is when all the clan tech will come in (OP equipment - in need of balancing) so the game will update accordingly to the timeline and events.
still waiting for 12v12 and faction wars and etc etc. |
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10/03/12 11:42:25 AM#5
Seems fun..is there a tutorial range? I played a few times but hate just being "thrown" into an fps style game without a little practice or tutelage. Especially one that is a slight departure from a typical fps..lol. I haven't played too many mech style games so the independent torso and feet directional movement throws me off a bit.
I didn't notice any bugs at all while I played. Which is good. |
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10/03/12 11:50:03 AM#6
This is just like Tanks online....I was waiting for a MMO type Mechwarrior game where you create your mechwarrior, start with a small mech, do missions and progress. I tried the beta and yes, it was fun, but only lasted as long as it did for me playing tanks, a week. I almost cried in dissapointment. Oh well, still waiting.
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10/03/12 11:51:16 AM#7
hope it supports joysticks, using a high end joystick back the old series was the my favorite way to control that torso/movement. Had one with a trackball made just for mechwarrior, but it is in electronic heaven now. With just keyboard annd mouse you needed 14 fingers and keyboard skills from hell. I'll givre it a try regardless
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10/03/12 12:06:11 PM#8
Originally posted by SoulStain Without some sort of decent tutorial, I don't see this picking up a lot of players who are not already interested in the genre. You don't throw your tank crew into battle after watching a minute long CGI video. Shouldn't do the same with your Mech-men.
I tried it cold, just to see what the experiance was like, and the experiance was pretty incomprehensible.
No problem with a difficult or advanced set up, but throwing someone cold into a game like this is fairly disastrous. Of course, a tutorial is probably not their number one Beta testing issue. But it had better be a priority issue. If you are waiting for the perfect game, the only game you play will be the waiting one. |
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10/03/12 12:33:27 PM#9
NDA has been lifted. The game is absolutely fantastic. The battles are incredibly well done, this is as close PC version of Battletech as possible. It is not difficult for newbies either, the only thing which needs to be "trained" and get used to is the separate torso movement within 90 degrees both direction. First of all -- this is rather Battletech Online like you knew it from its board game version. First and foremost, it's a skirmish between X phalanx (4 mechs in each phalanx). Battletech as it is was never about RPG system -- Mechwarrior RPG pen and paper ruleset came later. REALITY CHECK |
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10/03/12 12:38:11 PM#10
It looks really good so far, and with the NDA just having been dropped I can tell you. The graphics are stunning, and I run a 'mid-range' PC, nothing too high end ( they look great now, but just wait until the devs drop in the CryEngine update sometime next Tuesday ) the weapons are actually fairly balanced despite what some( read; butthurt ) may say, the 'mechs all have their own unique roles, but with some custimazation you can take your favorite 'mech into your favorite play style ( customization isn't always cheap though, however you always make enough CB to cover repair and re arm if you don't disconnect before the game is over ) It looks great so far, and with time it'll keep on improving.
There are things that still need to be implemented, including the Community Warfare metagame that is due before OB. A tutorial is in the works ( Garth Erlam, community relations dev, stated as much in a Q&A ) and will be available when needed once finished. Balancing and economical values are always in the works to see what works best as new things are implented. Most important thing, the game is set to be launched as minimum viable product, and I have no doubt they'll reach their goal. They've made great leaps since I've joined in mid-summer, and I await the return of a great franchise. Excellent write-up, nice to see another pilot who favors a medium ;) |
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10/03/12 12:57:23 PM#11
Its a very good game
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10/03/12 1:02:45 PM#12
Originally posted by Lobotomist Hawken is more shooter, while MWO is more of a sim. but i do see what your saying on it not really being a mmorpg , but a MMOFPS. |
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10/03/12 1:03:26 PM#13
Hawken is much better.
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10/03/12 1:06:00 PM#14
Originally posted by Lobotomist Yea... And no... At it's core it is as you say a lobby based match game and right now that is what is being tested. The plan is to involve a system that have each fight affect a larger campaing based in the inner sphere. By taking contracts as a merc or joining a house faction (or maybe even the clans of Kerensky once they show up) oyu affect that factions standing in the greater universe, so it is a bit like how the system works in planetside.
Now the reason to why there are no "fixed real planets" is because there are several million plantes in the inne sphere.. and even if they were to limit it to planets in the lore that had a major military action it would be 30+ planets. So then we would have the SWToR syndrome of "this is not a planet but just a small map".
So yes.. each battlefield is a instanced map and once you are done you are moved back to your B-OP (represented by the mechlab). But it will have a persistant world in a matter of speaking. This have been a good conversation |
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10/03/12 1:06:12 PM#15
i signed up for the closed beta, played 1 skirm and deleted it. it's far from intutitve. sluggish skills, as in playing in water ( yes i know this is a multi-ton beast, but this is supposed to be future tech not steampunk). i played MW2,MW4. i will not be playing this.
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10/03/12 1:06:46 PM#16
Originally posted by Lobotomist This^ I loved Mechwarrior series back in the day... but calling this game an MMO is insulting. It's pretty much World of Tanks: Mechwarrior Edition. This game SHOULD have been EvE Online: Mechwarrior Edition to do justice to the legacy/franchise. MMO History: |
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10/03/12 1:12:48 PM#17
It is what it is, the game contains extremely entertaining Mech combat beating Mechwarrior IV and III and II in atmosphere and controls. Almost everything outside of the skirmish is basically locked so far, so we can only guess. But the core of the game -- the skirmish itself -- is incredible.
REALITY CHECK |
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10/03/12 1:24:56 PM#18
While I enjoy the game, I wish for Mechwarrior, not Pimp-my-ride-tech. Tired of the lunchbacks, and gauss-a-pults. There needs to be ladders for people who use the 'real' mech/variants, and another 'ladder' for the custom jobs. And any kind of meta-game if ever included needs to be based on the real mechs/variants, and not the Create-Your-Own mechs.
And match making, of course, needs far more refinement, but more players will help in that. Facing a big premade with a bunch of pick ups is an exercise in futility. Premades need to go against premades. |
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10/03/12 2:17:24 PM#19
Game has been fun so far, but it definitely has an implemented form of "pay to win". Most of the experience you get from battles go to the individual mech variant but the best upgrades to abilities must be purchased through a different, character experience called "GXP". GXP trickles in at around 5 points per fight so you would have to fight 1000 times before you can purchase one of the lowest pilot skills. Or, you can pay cash and convert your mech variant's exp into GXP. since mech exp flows in at about 400 points per game you can see that pay players will have a huge advantage over free players in matches since free players will have to play without these pilot skills for the first 12 months.
Lag is a big factor in MWO just like it was in the original mechwarrior series. If you have latency issues then you will have to carefully choose which weapons work around lag, like guided missiles.
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Ichmen
Hard Core Member
Joined: 4/15/06
hatred enriches. |
10/03/12 2:20:25 PM#20
iv played it for about 4hrs. tried out the demo mechs and frankly as great as it is.. im not really enjoying it, i dont like being fixed to my seat :/ when i played MW4 i liked to run 3rd person and only use cockpit view for sniping shots or during the turny missions.
overall though its a enjoyable game if you like mechwarrior/battletech. but its not going to be for everyone.. much like WoT is not for everyone :/ |