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10/02/12 10:41:28 AM#61
Originally posted by fenistil May be fun for you, not for me. The FUN of shopping is to discover a good item at a good price. It is MOOT to know the actual crafter. It is MUCH more efficient to search the item on its stat and properties. If the item is powerful, and that it has a good price, why would i care who make it? It is very boring to run around just to check inventory of vendors. A central AH does that for you. I would agree the characteristics of the genre change. But genre changes all the time. MMO would not be the first, nor the last.
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10/02/12 6:16:00 PM#62
Yea, after a couple of times you knew the best vendors, you had everything way pointed. But there were sometimes that I just loved roaming the planets in search of some good stuff. |
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10/02/12 6:55:29 PM#63
Originally posted by nariusseldon In SWG it is not "moot" to know the actual crafter, because crafting in SWG, unlike other games, has something called experimentation - good crafters really knows how to manipulate this to get the best results.
I used to be a slicer so I used to work with good crafters a lot, because if I bought a case of their good crafted items, and I got good slice on on them, I can sell them for very high price. |
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10/02/12 9:44:24 PM#64
I agree with the OP. You will communicate with one another more. You will also communicate more, if you need those other players! WhenI played the original EQ, I did not mind paying a Druid or a Wizard to give me a port, if they kept the cost reasonable. I also enjoyed buying jewelry or armor from other players. We did speak to one another more. We did help each other out more. I must admit, I miss that.
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this turned into quite a nice little discussion, even one without flames, which is shocking to say the least here. my history of games does not include SWG, I only have second hand knowledge of that game. I started really into MMO's in Asheron's Call- No AH, no crafting, heavy trade services like dyeing, cooking, fletching, tinkering. We used AC Vault as a trade broker and it was superb. Horizons- They had an AH, but the AH only sold mats, and recipes, you still had to find a crafter to make you everything which was a great community game, as well as community projects, wish the game didnt flop, cause they were really onto something WOW- Dont know how I played thru WOTLK, maybe it was new and fun, really it was my first themepark, and Vanilla and BC had great communities on my server, then LK everything went south for some reason (Burnout?) RIFT, SWTOR, TSW, TERA, GW2, just havent been able to get into them at all. Played all of them about 2 months, zero community, zero need for community. Hoping one of the upcoming sandboxes bring the community back to the genre, cause it really is fun just getting a group and going on an adventure. Holding out hope for Origins of Malu, Archeage, Repopulation and The Black Desert Maybe this topic will catch Murphy's eye
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10/02/12 11:20:34 PM#66
Originally posted by Myrdynn While I dont begrudge your opinion I still think its wrong. Standing around hawking your wares IMO takes away from things that are fun and the AH is jsut one of the long line of convenience "quality of life" improvements that the modern MMO has innovated on, and for the better. The other misnomer players make regarding the death of the community is dungeon finders, which I too think is false.
Their are only 3 issues which can be attributed to the percieved loss of community and those are:
All those things have culminated in the movement of community from the whole into more niche'ie style groups (guilds). Think about it, whens the last time you walked down a side walk in real life and greeted everyone you saw? Prolly never, yet in the old days it was common. The same sociable interactivity has taken place over the course of the digital age and theres nothing to be ashamed of IMO. |
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10/03/12 7:18:41 AM#67
Originally posted by nariusseldon Of course certain things won't be fun for you while they will be for me and also there are alot of things that are fun to you and are not fun for me. Thing is there is small chance that we'll want to even play same games judging from our discussions in past. I am not trying take anything from you - you should have wide range of games made for you - but I don't care much about their features as much as you seem to care about features of a games you would not even want to play in first place. Fortunetally video games market is so huge nowadays that you will get endless stream of instanced purely combat oriented games to your liking. ======== Point of trading and crafting in mmoprg I am saying was not moot, since by knowing your crafters you could make better deals with them than random consumer would. You could coopeate with him / her getting custom made gear. It is very boring to spend time browisng through list of items. It is much more interesing game to try to get competetive advantage by travelling to vendors / crafters in diffrent parts of game world or by cooperating with them. It is much better mini-game by crafting something that need coopeartion of few people.
You're only interested in conveniant way to get items since you care from what you were saying almost exclusively in combat and at same time you don't have much interest in community, non-combat cooperation, more complex trading or crafting and playing rpg's games that offer wide-array of non-combat features.
We're both interested in games that are technically called mmorpg's but in reality we are interested in totally diffrent TYPE of games. Do you complain that Civilization or 4x games are not providing you with gameplay similar to Starcraft? RTS games once were once labbeled as strategies. In time rts went more and more in action and e-sport twich gameplay and there was bigger and bigger diffrences between them and more classic strategies so naturally strategy games have split into two separate genres.
Now mmorpg's are still labelled as one genre but it is already so big and diffrent that it will inevitably divide into separate genres. Absolutely hugest part will be conveniant instanced dungeon / arena runners with matchmaking made for you. So you should be happy because in future you might have mmorpg's suited more for your taste and diffrent kinds of mmorpgs will be labelled with diffrent genre name and will be made for diffrent audience thus you won't even have to have play games with features made for people like me that make your experience worse by putting some features you don't like.
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10/03/12 7:23:34 AM#68
Originally posted by nariusseldon the FUN was seeing so many different and unique decorations in players' houses in SWG. Never stop traveling in all 6 years i played the game. Also i kept many videos with my most loved decorations. Some people made a tidirium shuttle with materials from the game. Some made a complete droid factory. Some Pod Speeders. Some made a family house with vases, fish tank, fireplace, chairs e.t.c. and such |
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10/03/12 10:59:47 AM#69
Of course it is. Anything done in a virtual world for 'convenience' rather than 'because the original idea was not fun' is bad design. Clearly people liked buying and selling in person, and even if some didn't, they still did. Thus auction houses were done for 'convenience' rather than 'because the original idea was not fun'. Thus it is bad design.
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10/03/12 11:17:29 AM#70
Originally posted by aRtFuLThinG That is only because there is no AH. If there is an AH, the attribute of the item will be displayed. So while a good crafter and make better items and charge higher prices, the buyers don't have to care who he is. If only you can make a +5 sword, and all swords are +4. On the AH, i can see your +5 sword. But i don't care about you or who you are .. i only care the "+5". The identify of the crafter is MOOT on a AH. |
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
10/03/12 11:26:15 AM#71
I hear what you are saying but I see it more complex than that. Things never remain the same and the only constant is change. Years ago before AH were created we didnt have as many games and I'd say our community wasn't as large. The entire fun of playing online back then was connecting with friends. As it was the only way to do it long distance. Fast forward a decade of so and communication is built into almost everything we do. I look at my nephew and niece and they are never without some form of communication cell phone, instant messaging, twitter, facebook, you name it. Can we say if all of this existing back when we played that we play exactly the same? I think not. I also believe this infusion of instant communication as almost forced our brains to work more efficiently to filter out the information overload. I can find out way more about a game and or movie than I can seeing or playing it. I see AH being a result of that efficiency. I also see gaming age as a factor. Im pushing 40. At 17, 18 I had nothing else better to do than play games. Now I have a mortgage, private school, events, etc. When I sit down to play a game and I want to sell soemthing, sometimes I just dont have the time to go back and forth and haggle. Its *easier* for me to post something on an AH and just collect my money. Hell I even get upset when the AH cant be run offline. I dont believe games are becoming solo as much as the main aspect that these 'social' games gave us have been superceded by other inventions to the point where its not seen as a necessity in the game. If I want to talk to my friends I can actually do it now WHILE I play a game. I dont think it will ever be removed, as some like to Role Play in the game and some truly enjoy speaking with the people there. But we shouldn't rule out the fact around why it is declining. |
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10/03/12 11:27:55 AM#72
Originally posted by fenistil
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10/03/12 11:34:07 AM#73
So you mean a bunch of people spamming "WTS XXXXX" like 10 times a minute builds a community heh?
No AH doesn't destroy the community. In fact it helps. At least people would bother reading the channels.......
I miss old school MMORPGs but AH is a nice feature. If the game content is group/social oriented, AH won't "kill" the community. People that don't bother socializing do. |
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10/03/12 3:41:23 PM#74
@nariusseldon
Forgive me that I will not quote whole post. Anyway - we're getting somewhere. I think that devs trying to create one game for in. example me and you - are actually huting game itself. Sure - most mmorpg's went to cater to people with your expectations, but at same time they still try to 'sneak' some features to lure gamers like me (or similar) and some diffrent groups and because of that they may spoil your experience and stall splitting mmorpg into sub-genres.
Fortunatelly merging very difftent philosophies slowly stop to work. |
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10/03/12 3:45:12 PM#75
Originally posted by Myrdynn GW2 didn't have their AH up because of the exploiting issue. Do you really need rewards for having friends? really? really tho? just wow....... Looking at: The Repopulation |
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10/04/12 4:02:31 AM#76
AH's and crafting hubs do not make a MMO community, but their loss shows us the way MMO's have gone. MMO's are now being designed where less interaction with other players is needed and you need to spend less time in the same areas with other players. This is so slanted to solo gameplay that the only place they can now go to make it more solo is lobby style gameplay. They won't call it lobby style gameplay when it comes out of course. It will have some trending name using words like dynamic and streamlined.
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10/04/12 6:43:52 AM#77
Originally posted by fenistil This is already happening, just look at the upcoming End of Nations, which calls itself an MMORTS, just as Planetside is an MMOFPS (as was Neocron, more or less). |
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10/04/12 7:52:16 AM#78
Originally posted by Azaron_Nightblade That's not what I am talking about. Those games are rts and fps adaptions in mmo genre. Don't mix mmo with mmorpg's - mmorpg's are subgenre of mmo's and games like planetside were never considered as mmorpg's in first place. I am talking specifically about mmoRPG's.
Take EVE Online and WoW. They are both labelled as same genre (mmorpg) but they don't have almost anythign in common. Take Star Wars Galaxies and TERA Online still both labelled as same genre but very little in common. Take Ultima Online ans Swtor. Not so much in common as well.
Ok they all have one thing in common - having a character and developing it (amonst other things). Similarly: Diablo Skyrim Heavenly Sword
also have same thing in common, but they are in diffrent genres. Diablo is hack&slash, Skyrim is crpg and Heavenly Sword is action-adventure shasher.
Mmorpg's genre grown alot in size since 1997 and everything in thrown into same label, even games that have totaly diffrtent concept, totally difftent gameplay and just almost everything difftent and are not more similar to each other than Starcraft is similar to Civilization.
nariusseldon is right in one thing : Diablo 3 is more similar to current WoW than current WoW is to EvE or SWG. (of course I am not saying D3 and WoW are one and same since they still have preety fundamental diffrences and are difftent). |
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10/04/12 8:38:17 AM#79
Ah, I see what you mean now. Yeah, the only thing we have are broad, general categories like "Fantasy, Sci-Fi, etc..." Hard to really put them into specific categories like action MMORPG (TERA for example). |
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10/04/12 8:51:12 AM#80
Im still not seeing how AHs have anything to do with lack of community. Game without an AH: Someone starts spamming "WTS Epic Sword of Uberness 100G" Someone replies "Ill buy it" They meet up, trade, go back to their business. Do you actually consider that "socializing" and "community". Its not as if people selling items are doing it for another purpose, such as initiating the trade just to sit around and share eachother's life stories. If you want socializing and community, then just do it. Talk to people, start up conversations, find a niche of people with common interests, etc. You dont need buying/selling to do it. Its not like you go to the local grocery store to find a new best friend. You got here to shop. |
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