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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
10/03/12 9:17:29 AM#101
Originally posted by Eir_S Allods Online lets you buy shards with in-game gold. It has a similar system as the one GW2 is using. There's an NPC that buys/sells shards. The more players sell shards the cheaper they become, buying shards drives prices up. Of course that cash shop is pay2win and you'd need to grind gold till your eyes bleed dollars to become competitive on in-game gold alone. |
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10/03/12 9:27:19 AM#102
To anyone who actually paid $251+: You're crazy! BUT, thanks for helping fund the game I'm enjoying! As for me, I've found the gold > gem conversion to be very reasonable. I've been able to buy everything I've wanted so far, which has only amounted to 1 extra character slot and 2 bank slots. 2000 gems total that cost me about 6-7 gold at their respective times of purchase. Bank slots cost about 2 gold, which, for the current GW2 economy, is about the same in game price bank slots tend to go for in other MMOs. As such, the game doesn't even feel like it has a cash shop. |
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10/03/12 9:32:16 AM#103
Originally posted by JoeyMMO Rohan Online, which has been around several years, also had their Exchange Market which was a mix of Auction House and Cash Shop. You could post in-game gold and equipment, even entire characters, for sale for cash shop credits. Though that game was pretty pay 2 win too. Kind of worked in my favor though since a weapon I crafted within the 1st 2 weeks of launch wound up being the strongest version of it in existence on my server and I was able to sell it off for around $200 worth of credits. |
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10/03/12 9:38:37 AM#104
Still haven't bought any gems yet. I will be buying some soon, but only because I want to support Anet and future expansions. I feel no real need to buy gems for anything. I'll probably just buy bank/bag slots with them, when I eventually get around to buying some.
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10/03/12 9:49:52 AM#105
It is interesting because the median amount spent is 0$ but a rough estimate of the average at this point (with 553 people) is about 16$. So on average the mmorpg.com community is spending slightly more than what it would cost per month, but the vast majority (65%) aren't spending anything. The true amount being spent is likely higher than the 16$ I came up with because aside from the 1-20$ option I used the lowest possible amount spent for a grouping. Example: for the 21-40$ option I used 21$ X 31 people (5.3 percent of 559 people) and got 630$. This is a conservative number because I used the lowest amount possible for each group, so the overall number is going to be higher if I had to guess, I would say that doing the math this way will come up too low by about 20%, and that is just a guess.
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10/03/12 9:55:25 AM#106
I got enough character slots to have all classes and increased bank space. These costs won't repeat and I'm enjoying the game enough to know I'll play off and on for quite a while, so I'm certain over the long haul I'll spend way less that $15/mo. (Unless they add some new basic utilities like this to buy that I "can't live without"...of course by then I'll actually have some gold.)
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10/03/12 10:20:08 AM#107
Only 10 bucks so far, but that was last month, so I'm sure I'll find something else I want this month. :) Last month I got extra bank space and sold the other 200 gems for some in game moolah. President of The Marvelously Meowhead Fan Club |
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10/03/12 11:07:25 AM#108
Originally posted by GrayGhost79 Unlike Anet who honestly and unintentionally miscalculated how much bank space people would need to comfortably play the game they spent $60 on? "i don't waste my time building relationship in games" - nariusseldon |
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Reizla
Hard Core Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
10/03/12 11:11:05 AM#109
3 gold so far...
Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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10/03/12 11:12:22 AM#110
i sold gold for gems. thats it.
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10/03/12 11:15:50 AM#111
Originally posted by GrayGhost79 This is what happens when the internet makes everyone think they're smart. You are flat out wrong in pretty much every sentence of that response.
I don't champion F2P, which is turthfully silly to even say as other people in this thread know I support sub based. That shows you're not even reading, you are simply spewing forth meaningless and empty statements.
I don't like F2P, and don't play any F2P games because I don't like the model. GW2 took F2P and then stuck a $60 up front cost on it. THERE IS NO DENYING THAT. So it took something that is already bad and made it worse.
F2P has a wide variety of companies trying it out, some are better than others. Typically the more respectable companies allow a player to grind out what they need or allow players to trade some form of bought things to one another. GW2, outside of many cosmetic items, allows the same thing. That is what makes it a F2P game with a $60 up front cost. Defend it all you want but it is bad for customers to get charged more for the same thing, end of story.
I will also guarantee, without a shadow of a doubt, I know how all of this works better than you do. Feel free to keep trying that as your main argument "You don't know what you're talking about" with zero facts to try and back up the childish insult. |
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10/03/12 11:18:32 AM#112
Originally posted by jacklo Flat out your statement shows a complete lack of mathematical understanding. Truthfully. |
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10/03/12 11:23:04 AM#113
Originally posted by Eir_S I'm the Candyman now, if you say my name three times.....
If a P2P game has a store, especially one that has items such as character slots, bank/bag slots, etc. then you shouldn't be playing it.
At no point in time did I say every MMO company working off of subscriptions is doing it right.
Taking F2P and charging $60 up front is a horrible thing. The type of thing people should try to stop the moment it pops up so it doesn't become a trend.
Ang what more important things are there in gaming than players getting ripped off? If your logic is that there are things more important in life than gaming, you are correct. However, if because there are more important things in gaming we should never discuss gaming matters then these forums shouldn't even exist. |
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10/03/12 11:43:24 AM#114
0$ Bought around 2000 gems for gold, though. I do plan to start buying some gems later on. For cometic items only, for now. It seems like none of those items give you some incredible boosts you can't live without. I just want to support anet :) "Only in quiet waters do things mirror themselves undistorted. |
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10/03/12 1:09:28 PM#115
Some maths: With some wild figures flying around, I decided to make something of the data that is available in this post. Straight away I'll tell you that I have discounted the highest range ($251+) mainly because there is no upper limit, but also because a handful of votes from haters could easily skew the figures. I also feel this price range is not really representative of what would normally be spent on a monthly basis by your average gamer. Rather than guess at figures or use the "half way" approach, I worked out the number of players in each bracket and used a random number generator (random.org) to give me the spend for each player in that range. Here are the results: Of 550 votes considered:
Of 177 players who purchased gems:
The total revenue from gem sales was $7771 which equates to an average spend of:
Considering that the vast majority of posts state that they bought gems to increase bank/bag slots (a one-off purchase), you would reasonably expect the average monthly spend to decrease substantially over time. In summary, 78% of players were financially better off with GW2's B2P model, 67.8% substantially so. |
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10/03/12 1:21:24 PM#116
Originally posted by SnarlingWolf This is what you aren't understanding.... GW2 is not f2p quality GW2 does not have game breaking items or gated content in the store GW2 gives you all of the content right there up front for $60 unlike a f2p GW2 allows you to purchase gems in game with in game gold GW2 isn't a f2p with a $60 initial cost, it's a p2p minus the monthly fee. You have no clue what you are talking about my friend, thats pretty plain for anyone to see lol. Your "facts" simply show this.
In the end, prople are getting a AAA MMO for less than what has become the norm. This is a fact. It offers the same kind of fluff and services you find in other p2p MMO's in it's store. I'm sorry, you're wrong. I will leave it at that though, you have your opinions and facts won't change that. So we will simply have to agree to disagree. |
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Akumawraith
Hard Core Member
Joined: 9/27/12
Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones? |
10/03/12 1:49:09 PM#117
Considering I have been playing since the 80's Id say Ive spent well over $800 or more on them. From all the Warcrafts, to the Ultimas, the Diablos, Everquest, WoW, SWG, SWTOR, AOC, Warhammer, GW, GW2, Rifts.. the list goes on.. its an expensive as hell hobby and I will continue to spend the money because its something I love to do. 20+ years of gaming and im not ready to stop anytime soon!
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT Playing: Firefall, STO Tired of: Linear Quest games, Dailies, and Dumbed down games Anticipating: FFXIV: A Realm Reborn,Star Citizen, Neverwinter, Citadel of Sorcery |
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10/03/12 1:51:04 PM#118
None, I've been buying gems with ingame currency. They're pretty cheap tbh. |
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10/03/12 2:33:53 PM#119
Originally posted by Akumawraith Word. And, comparing to other hobbies, $800 over 20+ years is incredibly cheap for many hours of fun. I don't even want to estimate the thousands I've spent on music gear in that time. |
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10/03/12 6:12:58 PM#120
Originally posted by Loke666 Comforting to know I'm not the only one who feels this way. |
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