| 120 posts found | |
|---|---|
|
10/02/12 11:10:55 AM#61
Loved this game in its time but a 7 year old game in this current market with its pay model is not gona cut it for me. The F2P content is way to restrictive for me to be tempted to play again. GW2 B2P model IMO is the way to go. This 15 bucks a month to get all content is sad and outdated. Will I consider playing Vanguard again? Sure, if they make a fair for this market payment model. Heck I would resub for 5 bucks a month.
|
|
|
10/02/12 11:49:06 AM#62
You dont need to subscribe in order to access crafting, actually I think you would save considerable money by not subscribing if crafting is what you want to do. You would occassionally need to unlock a few pieces of gear. At 50 Station Cash each piece of gear, it would take quite a few pieces of gear to equal what a subscription costs.
|
|
|
10/02/12 12:06:49 PM#63
Originally posted by Ziyadah All your comment tells me that you really have not tried playing much under the f2p restrictions. If you can have fun with all those restrictions, have at it, but for most of us, you really can't enjoy the game with so many limitations. This is exactly why EQ2 is not doing that well either. I am not against putting money into a game if I like it, but this game almost requires a sub or it will steadily deplete your wallet. |
|
|
10/02/12 12:37:58 PM#64
Originally posted by Ozmodan i tried EQ2 using ftp restrictions -- the silver level (which all exsubs are prior to Dec 2011) i had no issues leveling w the ftp restrictions as an inquisitor from levels 1 through 85
for levels 86+, you will want to sub to EQ2 because the DOV content is more challenging EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
10/02/12 3:44:47 PM#65
Originally posted by Ziyadah Complete and total nonsense. All $oe ftp matrix are terrible but vanguard is by far the worse. Three spheres with tons of quests and quest limit is 15 vs 40 for eq2 and 15 for eq1(quests were never a means to level,limit has zero impact). Far less bank and bag space in vg for returning as well as brand new players in vanguard than either eq1 or eq2. Items are far,far,far,far more restricted in vanguard than either eq1 or eq2. There are fewer quests with restricted gear as rewards in eq2 and mastercrafted in eq2 is better than blue crafted in vanguard. Eq1 you can use the best gear (defiant) all the way to 75ish before you ever have to even consider other choices. Not only is gear far more restriced but with three spheres usingf gear it also has a much greater impact. Money restrictions are similar for all three. The fact the 2p limit has no impact up until the 50's does not negate its crippling effect . It is absurdly small for those 51+. Between the quest limits,item restrictions,and space limits the game is in fact nearly unplayable at lower levels and certainly at higher levels. The restrictions certainly remove any enjoyment and sense of purpose to playing. Until there are options to buying more bank space,inventory space,quest slots,coin limit,etc the game isnt free to play your way. Its sub or be gimped and nickel and dimed.
|
|
|
10/02/12 4:52:47 PM#66
Vanguard is by far the worst? Are you kidding me? It's significantly more permissive than both the EQ1 and EQ2 F2P matrices - it's no more restrictive than the LOTRO matrix, the shift is simply on itemization instead of blocking off content. Stating that items are more restricted than in EQ1 and EQ2 is horribly misleading. Yes, on a sheer number of restricted items basis, you're correct. However, in both games the gear is only less restricted up to a certain point in the expansion progression, at which point your options are to sink a lot of money into unlockers or subscribe - the same as in Vanguard. Zero effective difference. The one area I will agree it's effectively more restricted is crafting and diplo - not that it limits your ability to progress in either sphere by being more restricted. As far as all the rest: god forbid a company design a game's F2P system to actually, you know, make money. We all know that MMOs cost nothing to maintain and develop, after all. And it's not like literally every truly F2P, unrestricted MMO has either failed or is currently stumbling its way towards failure due to a lack of funding or anything. |
|
|
10/03/12 3:12:31 AM#67
I really don't get this moaning nowdays. First you say it's great game, then you say F2P is faulty and yet you refuse to pay any money, seriously?!? If it really is that great game people should be subbing it instantly after trying F2P, but they aren't. I find Vanguard, yet again, over hyped and not that good game. It was and is a betamax in DVD world. There is no free meals, get over it. |
|
|
10/03/12 3:26:46 AM#68
Haha WOW. This website has lost ALL credibility. They give SWOTR and AoC 9s but they give VANGUARD a 6.5?? The crafting and diplomacy a "chore"? You mean, two of the biggest features of the game, with more depth and reward than almost any other crafting system? And not a word about how unique the classes are? And a limiting FTP system? The only FTP system that's more open ended than Vanguard is Aion, and thats because they're funded by Asian subs. I can play 6 classes to level 55 for free, and I can play ANY class to level 20. Beyond that, there's absolutely NOTHING that would interrupt gameplay. Every zone dungeon and quest, free.
Christ, gave "innovation" a score of 6 because "when delving further into the game features, such as the Diplomacy and the Crafting system, it becomes very complicated, and highly time consuming." My freaking god. And for longevity you say "oh well the game has a TON of content but that doesn't count, I just didn't think it was cool so...6!" |
|
|
10/03/12 3:27:41 AM#69
The sad thing is that this game really needs a good review on sites like this at this time. This review seems based on a small part of the gameplay and dont give the game the justice I think it deserves and needs.
I really hope someone else from mmorpg.com sits down with Vanguard to do a re-re-review as I believe it deserves more than the 6.5 it got. |
|
|
10/03/12 3:29:35 AM#70
Originally posted by Skranken What it sounds like is that it was reviewed by some shmo who barely plays MMORPGs, or is used to such shallow MMOs that they don't know what to do when confronted with depth or complexity. Aka, WoW clones must be their only experience. |
|
|
10/03/12 6:00:10 AM#71
Originally posted by Nadia I really hate the "you can level to xx with no problem" argument. It's not about the "can you". It's about is it "fun and compelling" to do this. I dropped down to silver a few months ago in EQ2 with my character in the mid 80s. I had a couple hundred plat and nice gear. Now my inventory is full of stuff I can't vendor because I am over the plat cap. I have to make new gear or spend money on gear I'll have to replace in 5 levels. It's not fun. The poster who replied to Ozmodan earlier either has never tried a real F2P model or he just subs, loves the game, and has a hard time swallowing that most other people don't. SoE charges 2012 prices for games from the middle of the last decade. |
|
|
10/03/12 6:04:09 AM#72
Originally posted by DavisFlight Complicated doesn't mean deep and engaging. It just means complicated and infers it's non-intuitive. I find the Norrath card game just as ridiculous in EQ2. A card game, to play out a political system, in an mmo.... really? The 300 people who play the game much find that "deep". The 20 million other gamers in the world don't. |
|
|
10/03/12 6:11:50 AM#73
Originally posted by Torvaldr i found EQ2 leveling fun and compelling --- why else would i keep playing for 85 levels ?
what makes DOV different is all quest gear is legendary at 86+, and it kills the fun unless you are a subscriber EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
10/03/12 6:30:59 AM#74
I would say that the biggest issue right now is not the "free to try" model, but the state of the game itself. From reading the posts on the officiel forums it sounds like the big groups have stopped raiding all together since it is impossible cause of the lag and crashes and glitches. And it sounds like the dev's (of which there are about 8), don't even know about half the bugs. I really got excited after trying the game untill seeing just how buggy and laggy it all is, it feels like a really solid game if it would just work. SOE's investment into this game is far too little to save this wreck... sadly.
|
|
|
10/03/12 6:34:51 AM#75
Originally posted by Nadia Which is done intentionally because SoE have a terrible F2P model and want a cash grab. Sorry but the SoE F2P models are the absolute worst, and do not inspire anyone to give them any money, which is why their servers are so dead. |
|
|
10/03/12 6:38:32 AM#76
Originally posted by kulhat To be fair, the devs are mostly new, and the ones that arent were brought back after more than a year break from working on the game. So they arent really expected to know all the bugs. Vanguard has been working with a skeleton staff since the Isle of Dawn failed to bring any new players in. I don't think SoE ever planned to turn this into the next big thing, they are just opening the doors up a bit more and keeping the lights on to milk a bit more money from it. |
|
|
10/03/12 8:14:54 AM#77
Originally posted by Nadia Well Nadia good for you, sure you can level to 85 without spending a dime, but really, you are missing a lot of the game doing so. What is the point of that? Again I am not against spending money on a game I enjoy and I did spend money on EQ2, but I got tired of having to constantly spend money on the game. You might just as well sub. All of SOE's f2p games are exactly like that. I just felt that time has passed EQ2 by, it just was not worth the sub any more. That is exactly why, when I saw all the restrictions on Vanguard, I just gave it a pass. SOE just does not get how to appeal to the f2p audience. I do have an existing Vanguard account too, played for the first 6 months of the game. |
|
|
10/03/12 10:50:52 AM#78
You start off by saying that you're not against spending money on games you enjoy, but you're tired of having to constantly spend money on the games. That mindset is not compatible with MMO development and support. Without continuing income, they cannot provide continuing development, and eventually they run out of money. It's a very simple concept, and it's been played out time and time again across the games development world as a whole. Either they make the game, release it, and that's it except for bug fixes, or they continue to try to develop new content and fail financially due to lack of a revenue stream. No company in their right mind should "appeal to the f2p audience" as you're representing that audience. There is zero reason to want to attract a crowd of players who will bring you inadequate revenue - you can't even point to word of mouth increasing the game's popularity, because more players won't significantly increase the revenue stream. Even if they'd limited the cash shop to strictly vanity and appearance items, there's a limited return on that - many F2P players don't buy that crap at all, and the ones that do typically don't buy it on a constant, ongoing basis. That's precisely why SOE uses hybrid F2P models. A true F2P system doesn't provide enough predictable revenue to run your company. I genuinely fail to understand this mindset. An MMO subscription is almost literally the cheapest form of on-demand entertainment possible. |
|
|
10/04/12 1:05:10 AM#79
Originally posted by Ziyadah You make a lot of assumptions in your reasoning, but the highlighted piece stands out the most. Where do you come up with that? The F2P market is more profitible than the P2P market by a long shot. There is a huge reason to attract a large volume of players to a massively multiplayer online game. Accepting potentially smaller revenue per account is acceptable because math says so when your base is magnified factors larger than subscription games. Restructering how SoE approaches the payment model doesn't mean they have to remain unprofitible and assuming that is the only option here is what has led us down this path of ridiculous pricing models. Then you go on to say something really silly about the predictibility of the F2P business model when it has been wildly successful. Don't stop there because you top yourself with a subscription being the cheapest form of on demand entertainment. If you include all game genres and payment models, and no other forms of entertainment, the subscription model is guaranteed not be the cheapest form. A F2P game can always be cheaper. A B2P game will be cheaper after a short period of time which is likely to be one month. |
|
|
10/04/12 1:16:32 AM#80
Originally posted by Nadia I wasn't really trying to say that leveling in EQ2 isn't fun. It is a lot of fun. It's the idea that because one can level without paying a dime that missing out on a lot of the other fun stuff is somehow okay that bothers me. I played EQ2 to the 80s not only for the leveling. I played for the interesting quest chains. My deity quest chain was one of the most interesting and (forgive my word invention here) role-playey adventures I've been on in any game. But those weren't all the reasons I leveled where I did. I also enjoyed crafting Master Crafted gear (before it got neutered) and doing crafting quests. I enjoyed grinding faction. I loved to collect shinies, play the market, buy more shinies, sell rare drops for lots of money, and do overland Epics with my guild. But wait, that's not all. I loved, almost more than anything, collecting housing items from heritage and L&L quests along with all the other cool housing fluff to be found. Most of all, as a Fae Warden, my character loved to make his house into a zoo by gathering collectible pets. I loved getting rare drops and equipping them to improve my character. I glossed over the broker, but it was my favorite AH type of trade system in most any game I played because it was a mini-game all its own that had multiple purposes to it. A very large portion of that fun was ripped out of the game with SoE's "F2P" model from day one it was implemented. I guess it's a matter of knowing what you've lost when it's gone. When you know how fun the game can be, settling for second best just feels kind of empty and unfulfilling. |
|