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10/01/12 3:12:11 PM#61
Every single MMO I have started up in the last 2 years (since I quit WoW) from Rift to TSW has had multiple (more like 35%+) of the guild quit within the first month. GW2 has been out a little over a month and our 83 man guild roster hasnt lost ANYONE.
GW2 is a roaring success. |
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10/01/12 3:14:31 PM#62
Originally posted by BadSpock Amazingly well said (as always) BadSpock. |
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10/01/12 3:19:39 PM#63
Originally posted by Aerowyn It's odd that you mention the joy of Adventure so much when that is a primary feature of Sandboxes.
Also, EQ & AC were not "Themeparks". |
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10/01/12 3:31:20 PM#64
Originally posted by BadSpock I don't know if I'd necessarily agree with you there, Spock. I think GW2 has done some things differently, but whether they are as different as some of the others between 2004 and now have done (TR, DDO, TOR to name a few). For me, the change of story that TOR brought was unlike anything I had experienced in an MMO before. That to me, was really a change for the genre. To actually care for my character beyond it's physical progression. Second, even for doing things differently, I don't think it has done them best. LOTRO wasn't groundbreaking in its design, but I still believe it's one of the best MMOs in recent history. Personally, just a willingness to do things different, while commendable, does not a great game make.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/01/12 3:33:43 PM#65
Originally posted by adam_nox This! God I had a blast raiding Tarren Mill, Cross Roads, The UnderCity. Good ol' times hehe. :-) |
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10/01/12 4:15:45 PM#66
Seems people still have to feel like unless you crap on World of Waraft your not part of the club. Then to bring up a mmo that was not a hit when launched as if it was the best ever. You like playing F2P GW2 great. And lets not forget this is the MAIN reason most play it. Wow is a great MMO, Rift great mmo and so on. Just because you didnt like it ..then thats your problem not the mmo. Just like F2P GW2 great mmo. Not quite the same as others for your not paying every month. Lol this alone gets people up set. They think since they paied a one time fee = not free 2 play. The bad thing about GW2 is still on 10+ server changes from morn till night the lack of chat. Still has not got better at all. I know I know the server you wont post and play on does not have this problem. Just like the tons of people playing in all pve zones 1-80.. pffft. For me devs work so hard.. these people the art work and so on in any mmo never get any praise. Just people going on and on about how kiddie or bad and so forth the mmo is. As if we all have to be the same and like the same thing.. no thanks. Look in the mirror ..its you.. thats the problem maybe.. As for updates as in balancing and the like they said they are in no hurry. Their words ..if something seems to hard then try something different.
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10/01/12 4:24:22 PM#67
EQ and daoc were themeparks
The term themepark was coined to describe EQ for gods sake. Ac was maybe more of a hybrid, but not a full on sandbox. |
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10/01/12 5:25:04 PM#68
Originally posted by SneakyRussian never said they were(although the topic is debatable) was just saying after so many imho boring themeparks that released since wow it's nice to see a decent one for a change.. but yes i do enjoy sandbox games and have been waiting for a good one to come along. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/02/12 9:51:36 AM#69
Originally posted by bcbully Not even close. Its stories are pretty intereseting, but overall the gameplay is not even close and the skill wheel could have been much more. And the pvp beatdown is so huge that its not even fair.... |
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10/02/12 10:02:08 AM#70
SWG had a fantastic skilltree, I have no idea why no one took that concept.
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10/02/12 10:14:24 AM#71
I would have liked something like the skillwheel from tsw in a future mmo, I thinly its a good idea, the only thing I didn't like is everyone got a rogue mechanic if they could have tied a different mechanic to each of the 9 weapon types and somehow made it so you ran dual mechanics or perhaps had 14 active abilities (7 per weapon) and a weapeon switch key to swap between which 7 / mechanic you used. That would have been possibly the best mmo character progression system.
I still think eve and coh have the best for the moment though. Probably do prefer tsws skill system to gw2s classes and weapon swapping, although I feel both are an improvement on the mmo norm. That said I prefer gw2 as a whole. Tsw has better dungeons, probably the best, but I'm not that arsed about instanced content. I did think tsw was better "quests", but not now I've got further into gw2. The ideal outdoor pve for me would be mostly gw2s dynamic events but... instead of the hearts have the multi stage half hour long quests of tsw. Personal story, not bothered, belongs in a sprpg or cooprpg, not a mmorpg, mmos should be about making your own stories. |
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10/02/12 10:19:12 AM#72
I have to laugh at the tarren mill nostalgia. I guess wow was first mmo for these guys, I mean anyone whose had epic battles in emain or daoc in general or planetside couldn't be that excited by tarren mill fights or even more misplaced nostalgia vanilla alteract valley.
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10/02/12 10:59:32 AM#73
Originally posted by adam_nox
I disagree. You'd probably just call me a "fanboi" and I'd probably call you the same thing. You sure hang around in GW2 threads a lot for someone who plays WoW. Incidentally, I love WoW, played it from release to just a couple months ago with 6 mths off somewhere in there, so about 7 years. The two games are more different than alike. I wouldn't compare them like the OP did OR like you did. They're both excellent games and stand on their own without comparision. President of The Marvelously Meowhead Fan Club |
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10/02/12 4:33:19 PM#74
Originally posted by DavisFlight DAoC didnt need queues? Maybe because it never had the population that requires it.
PVE not better than Vanguards? Sorry but Vanguards combat was so boring. Nothing about combat in that game was exciting or fun as GW2. Not to mention the obvious programming of boss mobs in Vanguard where you knew the EXACT health % they would use certain skills. |
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10/02/12 5:00:25 PM#75
Originally posted by adam_nox Ummm because comparing an open-world FvF PvP element to an instanced BG RvR PvP element (granted a bit understatement) is sooooo much of a good comparison to judge games on. Try again |
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10/02/12 5:07:35 PM#76
Originally posted by ShakyMo +1
Where this is even coming from? Ok those themeparks were diffrent more freeroaming but still themeparks. |
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10/02/12 7:02:35 PM#77
Originally posted by fenistil Themepark didn't start getting used until WoW came along. DAoC and EQ were far more like sandboxes than they were modern day themeparks. DAoC especially. |
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
10/03/12 5:38:11 AM#78
Originally posted by adam_nox Ah yes - Tarren Mill. 1 frame per minute and pointless zerging. You are right only insofar as you cannot compare the two in terms of which was best - you just got it the wrong way round.... |
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10/03/12 5:43:09 AM#79
Don't get me wrong, i greatly enjoy guildwars 2, and I'm absolutely sick and tired of WoW. That said, i still think i enjoyed Vanilla WoW more back when i first got it, guild wars seems very limited in what you're able to do.. I just grind heartquests or WvW, and then at 80 maybe do some dungeons, and i really don't like them in GW2, they're just a massive pain.
Also WvW is amazing, I'm hooked to it, and love the WvW guild I'm in and siege equipment and more, god WvW rocks, still enjoyed big scale pvp events on my RPPvP Wow server more though. WvW will always just be the same static map, I'll never be able to go outside that area, and once you get used to WvW the map really doesn't seem that big anymore, i also think it was fun to have a horde of lower levels taking down a few higher levels, It just provides much more of a rush to me then WvW ever will.
Well.. okay.. That time we took out an entire giant zerg rush with A treb and 2 ballistas with 3 people was pretty darn cool.. |
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10/03/12 10:24:45 AM#80
Originally posted by DavisFlight Think "less streamlined and less directed themeparks with virtual world design elements" would be more fitting desciption. Would not stretch to use "sandbox" to describe them.
btw. I think themepark was first used with EQ - it just was not as commonly used term as today. Sandbox was not as commonly used as well. |
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