Trending Games | War Thunder | Elder Scrolls Online | ArcheAge | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,636 Users Online:0
Games:757  Posts:6,295,721
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Human behavior and why force grouping doesn't work

6 Pages 1 2 3 4 5 6 » Search
117 posts found
  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

 
OP  10/03/12 1:34:03 AM#1

I wish to shift the focus a bit and move away from 'game design' which is the stickied 'Solo vs group' thread.

From a RL point of view, humans generally don't talk to strangers with no reason. Despite the advancement in technology of 'contact me anywhere', rarely do we see humans just walk up to someone and talk to them.

If we do it is because we want something from the interaction; I talk to cafe lady who wants my money and I need my caffine shot.

Humans want to be in the presence of other people but not actually interact with all of them. I go to bars with my friends and hang out with my friends. I don't go to bars and talk to someone I don't know; unless its staff and my orange juice is 30 seconds late.

Exception is if I am there with a specific focus on 'talking to strangers' like 'Singles Bar / Speed dating' but even then, there is that desire to get something (companionship) out of it.

 

Forced grouping in MMOs? Fine. Cool. Have at it.

But looking at how most people (maybe its because I lived in large cities most of my life?) live, don't expect a massive amount of people.

 

I've made sweaping generalization which won't apply 100% (Yes that ONE poster who's like 'but I talk to EVERYONE! ^__^ ) but that's how I view why forced grouping won't be popular. Pretty sure a professional in social / behavioural science can poke holes in my theory though. :P 

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

10/03/12 1:37:43 AM#2

When MMO's 'forced' you to group,there was something to get out of it..

 

better exp on a much harder leveling scale.

 

and phat lewtz that were much more rare and elusive than todays iterations.

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4874

Be Brief, Be Bright... Be Gone.

10/03/12 1:45:20 AM#3
Originally posted by jpnz

I wish to shift the focus a bit and move away from 'game design' which is the stickied 'Solo vs group' thread.

From a RL point of view, humans generally don't talk to strangers with no reason. Despite the advancement in technology of 'contact me anywhere', rarely do we see humans just walk up to someone and talk to them.

If we do it is because we want something from the interaction; I talk to cafe lady who wants my money and I need my caffine shot.

Humans want to be in the presence of other people but not actually interact with all of them. I go to bars with my friends and hang out with my friends. I don't go to bars and talk to someone I don't know; unless its staff and my orange juice is 30 seconds late.

Exception is if I am there with a specific focus on 'talking to strangers' like 'Singles Bar / Speed dating' but even then, there is that desire to get something (companionship) out of it.

 

Forced grouping in MMOs? Fine. Cool. Have at it.

But looking at how most people (maybe its because I lived in large cities most of my life?) live, don't expect a massive amount of people.

 

I've made sweaping generalization which won't apply 100% (Yes that ONE poster who's like 'but I talk to EVERYONE! ^__^ ) but that's how I view why forced grouping won't be popular. Pretty sure a professional in social / behavioural science can poke holes in my theory though. :P 

Totally disagree. And I think you'll find that the bulk of psychological and anthropological literatue does as well.

People talk to random strangers all the time, in line at the bank, the grocery store, gas stations...

We are social creatures, not just because it was important to survive but for a lot of emotional reasons.  Removing contact whether it is social, physical... can actually contribute cause a great deal of psychological conditions not the least of which is depression. 

However you are right that forced grouping does not work.  People want to socialize with others because they like to be social.

What the developers of these games have to answer is, "Why are people playing these games?"  I doubt the answer is to be social for the majority of people.  They will socialize in their RL.

They play games for entertainment.

edit - in todays world it only seems like people don't socialize unless there is a reason for because we are totally overstimulated and constantly bombarded by social media.  You literally cannot go for an hour without phone, text, computer, television, radio, ads, friends.... hitting you in some way.  Time to escape to the bush I think.

Quit worrying about other players in a game and just play.

  User Deleted
10/03/12 1:45:44 AM#4

Seemed to work well enough for EQ and FFXI.

Or I guess in games like DAoC and Eve where grouping isn't necessarily required, but the best possible experience comes from doing so.

It's true the MMO playerbase has changed since then though.

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

10/03/12 1:50:55 AM#5
Originally posted by Wolfenpride

It's true the MMO playerbase has changed since then though.

I think it was just the player base molding to the trend..

 

WoW for the most part made it possible to solo from 1 to max level.With WoW's success other companies followed suit,thus you see what we see today..

 

Casual,accessable,solo friendly themeparks.

 

If a hit MMO were to release where you would greatly benefit from grouping,then I think people would mold to that idea,just like they did in the early days of the MMO's existance.

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

 
OP  10/03/12 1:51:50 AM#6
Originally posted by VengeSunsoar
 

Totally disagree. And I think you'll find that the bulk of psychological and anthropological literatue does as well.

People talk to random strangers all the time, in line at the bank, the grocery store, gas stations...

We are social creatures, not just because it was important to survive but for a lot of emotional reasons.  Removing contact whether it is social, physical... can actually contribute cause a great deal of psychological conditions not the least of which is depression. 

However you are right that forced grouping does not work.  People want to socialize with others because they like to be social.

What the developers of these games have to answer is, "Why are people playing these games?"  I doubt the answer is to be social for the majority of people.  They will socialize in their RL.

They play games for entertainment.

MMO's give them opportunities to be social, if they choose to, that is not availble in spg.  People gravitate to MMO's because there is more choice, more opportunity for pretty well everything over spg.

You know, this post totally headshots my thread. :(

*Shake fists*

I'd love to know where you live since in my area, people don't talk much. At least not without an 'excuse' to do so.

Other than 'Hi / good evening' I rarely see random strangers talk. Maybe its just me?

 

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  User Deleted
10/03/12 1:52:24 AM#7

School is true force grouping. You had no choice on who to be with, but you were there day in and day out and there were some you grew bonds with, and some you also disliked.

Sports is another sort of human grouping, you play for fun, you work together, and you get to know one another.

At work you will also end up making groups, or in fact your boss does, and you will interact. At work hours because you have to, during coffee breaks because its boring to sit in silence.

When I go to a sports game with 5k I talk with the people I knew from before.

Since you mentioned living in a city and how people don't really interact, when people live in small villages with fewer people they will interact, in big cities they wont. Its easy getting to know 100 people, and you will bump into them all the time, if you are 100k you wont interact. Quite often you wont even talk with the neighbours.

 

Raid guilds is very similar to how you interact in sports, except you do it from far apart. Guilds will make people interact, unless people don't want to interact at all. When it comes to game servers its a lot harder to get close interaction, just too many people.

 

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4874

Be Brief, Be Bright... Be Gone.

10/03/12 1:53:48 AM#8

Vancouver BC.

And weirdly or maybe ironically enough despite my firm belief in what I said.  There was a poll here done recently that showed that a lot of people were actually pretty lonely.  It was hard to make friends...

http://www.straight.com/article-713841/vancouver/vancouver-study-city-loneliness-and-unfriendliness\

 

Quit worrying about other players in a game and just play.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/03/12 1:54:31 AM#9
Funny, the most successful and longest lived MMOs have all been "forced grouping" MMOs.
  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4874

Be Brief, Be Bright... Be Gone.

10/03/12 2:00:06 AM#10
Originally posted by DavisFlight
Funny, the most successful and longest lived MMOs have all been "forced grouping" MMOs.

What were those?

UO and EQ (about 1/3 of the classes in EQ could) you could and did solo quite well.  And WoW is now getting up there.

Quit worrying about other players in a game and just play.

  Drevar

Advanced Member

Joined: 4/25/04
Posts: 140

10/03/12 2:07:45 AM#11

I compare forced grouping mechanics in games to be like being forced to write those book reports in school on the classics.  Some of them are great books, but when they are being rammed down your throat and you are expected to try and dissect them and find some hidden meanings or symbolism or other bullshit that might not even really be there, it makes them hard to enjoy.  Going back and re-reading them later in life you will find that many are actually just enjoyable stories.

Just make content enjoyable and rewarding and people will group up natually.  This worked great in Asheron's Call, haven't seen anything similar since.

“If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.”
-Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming

"In the end, SWG may have been more potential and promise than fulfilled expectation. But I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
-Raph Koster

  StonesDK

Hard Core Member

Joined: 8/06/11
Posts: 1845

10/03/12 2:17:22 AM#12

It's human behavior to want to choose when and where to be social and not have it crammed down your throat. Games should work much the same way.

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4874

Be Brief, Be Bright... Be Gone.

10/03/12 2:18:24 AM#13
Originally posted by Drevar

I compare forced grouping mechanics in games to be like being forced to write those book reports in school on the classics.  Some of them are great books, but when they are being rammed down your throat and you are expected to try and dissect them and find some hidden meanings or symbolism or other bullshit that might not even really be there, it makes them hard to enjoy.  Going back and re-reading them later in life you will find that many are actually just enjoyable stories.

Just make content enjoyable and rewarding and people will group up natually.  This worked great in Asheron's Call, haven't seen anything similar since.

Or working on cars :)

I like working on cars and building things.  However when there is something wrong with the car and it needs to be done, it is no longer fun.

Quit worrying about other players in a game and just play.

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

10/03/12 2:25:39 AM#14
Originally posted by jpnz

Yeah, city people have psychological problems like you described. For people that don't live in some boxes place one after another, one next to each other bonding is natural and it's because we always lived in packs. 

Let me explain you this way. My friend live in the city HIS ENTIRE LIFE. I met him when i was working with his company and for some reason we keept contact. Anyway - I was very suprised that he have no idea who live next to his door in housing (that you call it in english) ? It's really just a psychological problem. Why ?

I know everyone in my block (when I moved because of my job and I'm trying to buy a house). Next thing I did after moved in was to bring cake every day and visit every one of them to say "Hi!", drop cake and tell them they can visit if they want when they want.

It was common thing for me. I lived in the village in my early years. It was natural that at the age of 12 I was basically knew all people there by face and by name. At the age of 16-18 I was knew many people who live nerby our village. It was good thing because if you ever had a problem you could always ask for help and someone always helped you. At the age of 20 I could not move 10m without saying Hi to someone (even cops - people really knew each other back there).

 

Anyway... what you described is your psychological problem and instead of telling us that you are all fine and people are strange because they want to form groups and help each other (like we were doing since stone age) - visit psychiatrist. Maybe he can help you.

It's not only your problem. I once saw experiment when actor collapsed in the middle of the city. No one helped him.

 

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/03/12 2:36:15 AM#15
Originally posted by Starpower

It's human behavior to want to choose when and where to be social and not have it crammed down your throat. Games should work much the same way.

Except in games if you want to simulate human interaction...

We're forced in our day to day lives to interact with people all the time. Sometimes this leads to social encounters. Some people need the incentive or the push. 

MMOs would work in the same way. They'd set up the potential for a social exchange and leave it to you to take it further.

Modern MMOs just make you 100% self sufficient, which means no socializing or social community ever develops. And without a community holding people to games, they peter out and die very quickly (see every WoW clone).

  aWRAY

Novice Member

Joined: 7/31/11
Posts: 86

10/03/12 2:36:20 AM#16

Remember OP, this is through your perspective only. This does not apply to all "human behavior". For me personally, I enjoy a chat with a stranger. There is something to learn from everyone, so why not talk to your fellow peers. We're all a part of this thing called life anyways. No need for a professional in social/ behavioral sciences to come disprove. It's called Love

  Silok

Advanced Member

Joined: 6/22/06
Posts: 745

10/03/12 2:38:16 AM#17
Originally posted by jpnz

I wish to shift the focus a bit and move away from 'game design' which is the stickied 'Solo vs group' thread.

From a RL point of view, humans generally don't talk to strangers with no reason. Despite the advancement in technology of 'contact me anywhere', rarely do we see humans just walk up to someone and talk to them.

If we do it is because we want something from the interaction; I talk to cafe lady who wants my money and I need my caffine shot.

Humans want to be in the presence of other people but not actually interact with all of them. I go to bars with my friends and hang out with my friends. I don't go to bars and talk to someone I don't know; unless its staff and my orange juice is 30 seconds late.

Exception is if I am there with a specific focus on 'talking to strangers' like 'Singles Bar / Speed dating' but even then, there is that desire to get something (companionship) out of it.

 

Forced grouping in MMOs? Fine. Cool. Have at it.

But looking at how most people (maybe its because I lived in large cities most of my life?) live, don't expect a massive amount of people.

 

I've made sweaping generalization which won't apply 100% (Yes that ONE poster who's like 'but I talk to EVERYONE! ^__^ ) but that's how I view why forced grouping won't be popular. Pretty sure a professional in social / behavioural science can poke holes in my theory though. :P 

That because you probably live in a city where no one care about other (typical way these days), yes that a problem but that not the human nature. Humans are social creature, do you think the world you know is build by a soloer? No friend, the only way for a human to accomplish things is with another human. How do you make babys? How do you build wonders? How do you create things?

No humans can live alone but almost all of them will deny they need other people to live or help them... that pride at the highest.... Yeah mankind is a pround race but a stupid race.....

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5427

10/03/12 2:38:49 AM#18
Originally posted by dariuszp
Originally posted by jpnz

Yeah, city people have psychological problems like you described. For people that don't live in some boxes place one after another, one next to each other bonding is natural and it's because we always lived in packs. 

Let me explain you this way. My friend live in the city HIS ENTIRE LIFE. I met him when i was working with his company and for some reason we keept contact. Anyway - I was very suprised that he have no idea who live next to his door in housing (that you call it in english) ? It's really just a psychological problem. Why ?

I know everyone in my block (when I moved because of my job and I'm trying to buy a house). Next thing I did after moved in was to bring cake every day and visit every one of them to say "Hi!", drop cake and tell them they can visit if they want when they want.

It was common thing for me. I lived in the village in my early years. It was natural that at the age of 12 I was basically knew all people there by face and by name. At the age of 16-18 I was knew many people who live nerby our village. It was good thing because if you ever had a problem you could always ask for help and someone always helped you. At the age of 20 I could not move 10m without saying Hi to someone (even cops - people really knew each other back there).

 

Anyway... what you described is your psychological problem and instead of telling us that you are all fine and people are strange because they want to form groups and help each other (like we were doing since stone age) - visit psychiatrist. Maybe he can help you.

It's not only your problem. I once saw experiment when actor collapsed in the middle of the city. No one helped him.

 

Might have something there, city people vs villagers, i live in a fairly small village in the middle of nowhere, and people are generally very friendly,  i doubt its because we're in the countryside though, it might just be that increased population density increases personal isolation, or at least the feeling of personal isolation. In the UK at least children too are encouraged 'not to talk to strangers' until pretty much anyone who is outside of the family circle is treated with a certain amount of suspicion, and unfortunately, this is sometimes not without good reason, hardly a week goes by without hearing of a child being snatched etc. You would think that in a game at least, people would feel able to socialise more, your example of the actor, sadly is one i have seen, and i couldnt believe it, but its true, people don't want to get involved, its like they travel around in their own little 'bubble'. Perhaps its not quite so strange that people tend to play solo after all.. though personally i'll still take the more social game over the less social game, warts and all

  StonesDK

Hard Core Member

Joined: 8/06/11
Posts: 1845

10/03/12 2:45:23 AM#19
Originally posted by DavisFlight
Originally posted by Starpower

It's human behavior to want to choose when and where to be social and not have it crammed down your throat. Games should work much the same way.

Except in games if you want to simulate human interaction...

We're forced in our day to day lives to interact with people all the time. Sometimes this leads to social encounters. Some people need the incentive or the push. 

MMOs would work in the same way. They'd set up the potential for a social exchange and leave it to you to take it further.

Modern MMOs just make you 100% self sufficient, which means no socializing or social community ever develops. And without a community holding people to games, they peter out and die very quickly (see every WoW clone).

Games are first and foremost recreational. The word 'forced' rings badly with that. That's exactly why we don't want to be 'forced' when we get home from work and want to relax. Your whole premisis of why games "die" is wrong too. It has very little to do with lack of social interaction. If that were the case then WoW would never have been popular to begin with. That was really the game that got that ball rolling.

 

Lets not forget that "we" the gamers has pushed the genre in the direction it is in and not the developers. They only follow where the money is. Again the failures have little to do with what we are discussing.

 

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2680

10/03/12 2:51:13 AM#20
Originally posted by dariuszp
Originally posted by jpnz

Yeah, city people have psychological problems like you described. For people that don't live in some boxes place one after another, one next to each other bonding is natural and it's because we always lived in packs. 

Let me explain you this way. My friend live in the city HIS ENTIRE LIFE. I met him when i was working with his company and for some reason we keept contact. Anyway - I was very suprised that he have no idea who live next to his door in housing (that you call it in english) ? It's really just a psychological problem. Why ?

I know everyone in my block (when I moved because of my job and I'm trying to buy a house). Next thing I did after moved in was to bring cake every day and visit every one of them to say "Hi!", drop cake and tell them they can visit if they want when they want.

It was common thing for me. I lived in the village in my early years. It was natural that at the age of 12 I was basically knew all people there by face and by name. At the age of 16-18 I was knew many people who live nerby our village. It was good thing because if you ever had a problem you could always ask for help and someone always helped you. At the age of 20 I could not move 10m without saying Hi to someone (even cops - people really knew each other back there).

 

Anyway... what you described is your psychological problem and instead of telling us that you are all fine and people are strange because they want to form groups and help each other (like we were doing since stone age) - visit psychiatrist. Maybe he can help you.

It's not only your problem. I once saw experiment when actor collapsed in the middle of the city. No one helped him.

 

Its not really a psychological issue as youre making it out to be, but more of a situational / environmental one. You used the example of getting to know your neighbors in the immediate area, but thats just a few people. Its highly unlikely you went around the entire city and got to know everyone in your city though.

Its kind of like the whole small country town vs big city thing. In smaller towns where there are just a few hundred / thousand people living, everyone kind of knows eachother or at least knows of eachother through their community. But in a city with a million or more people in it most people only ever get to know a very very small % of the population. Sure youll see everyone walking / driving around but you have no idea who they are, what their names are, what theyre like, etc. Theyre just random people who you have nothing to do with it.

Thats kind of what happened with MMOs. A decade + ago MMOs werent so mainstream and the populations on the few games we had at the time were smaller and the communities more tight knit. Kind of like the small country towns. You usually only had a few hundred / thousand people on a game and people kind of naturally got to know eachother because there was so few. You would see much fewer people running around, talking in chat, etc and you came to recognize those same people whenever you saw them. But in MMOs of today where the populations are generally larger, especially when a game 1st launches, there are just too many people to get to know. You might recognize some of the more vocal people in chat, or some of the people who youve grouped up with along the way because youre progressing around the same rate, but there are thousands of others on your server who youll never even run into because theyre doing different things and chatting amongst their own friend / guilds.

This also kind of ties in with death as well. If someone dies in a smaller community, usually everyone is aware of it, and chances are it was someone they knew and they experience some form of loss. Meanwhile in major cities people die every day and the majority of the city is completely unaware of it happening except for that persons own immediate friends and family. Similarly in an MMO if someone leaves the game (in a sense "dying" and no longer exisiting in that world) most peope nowadays are completely unaware of that individual leaving except for his ow guild / friends. A decade ago, people who had been playing for a long time leaving a game was a much bigger deal because they made up a bigger portion of the community and had ties with a larger % of the players.

Its really all about scope / perspective. Back when people believed that our planet was everything, or it was the center of the universe, the thought of our planet being destroyed was the end of existence. But now we know that we are a very very very tiny speck in the scope of the entire universe and while our planet being destroyed may be a big deal to us because we live here, it has no impact at all on the massiveness that is our universe. Older MMOs were like the old days when we though earth = everything. Individuals seemed much bigger / more important. Modern MMOs are more like our knowledge of the earth being a tiny speck. The individual players are just other tiny specks who unless theyre in your immediate area / circle of friends / guild, mean nothing in the big picture.

6 Pages 1 2 3 4 5 6 » Search