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Guild Wars 2

Guild Wars 2 

General Discussion  » one thing i think "they lied"

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69 posts found
  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

10/02/12 4:48:19 PM#41
Originally posted by jackwu10

is the actual content that wasnt released but appears in map.

means, when i open the world map, the world is huge. but, the actual relased/playable map is only about like what? 60-70% of entire world map? of course u only find out that u cant really go to those "locked"/"unleased" area cos it's only comes in future expansion. they are just there now on map, to confuses u! :/ i am very unhappy about it.. 

design and relase the game, dont play those kind of tricks :/ when wow opens, there's 2 huge lands, only zone that closed at like what? silithus and the world of tree map, every expansion they add new lands, and open up old maps in the old land. i would be pissed off if vanilla wow released with outland, notrthland,pandaland shown but locked.

pls release the game content that we can see and can play, dont play silly trick like this and make us think " wow, there's so much more to come". i rather wait for suprise and see anet release something like "we add on another 30% of maps for you to play" in their website.  

Umm no there didn't.  Your fallacy is like saying the Blizz lied in Vanilla where the malestorm, the Worgen land (forget the name) which was gated off until Cata, Mount Hyjaal, and that one zone on Azeroth over by the blasted lands or maybe that was the Ghoslands that all were closed off until whatever expansion included it.

  User Deleted
10/02/12 6:24:54 PM#42
Originally posted by jackwu10

guys~ c'mon~

stop focus on word "they lie" = =

my main discussion point is:

should they release the game, by: smaller world map, but all u see is all u can play.

c'mon now guys, only lazy new mmo do this to us, they need to release game quickly in order to ger funding, so they release games which isnt fully complete and tell u the rest is for future content. maybe status of GW 2 is really complete, and rest is really future content, sho, but i surely dont feel happy about it. 

 

It would be a discussion point if it were true, the fact is they didn't hide anything, or mislead anyone, or make people believe something that wasn't true about their title. Their map system is different from WoW's and Rift, they actually show you at top layer view the entire world of continents. The other two mmo's in question didnt do this. So naturally people's first response before thinking clearly is THEY LEFT OUT CONTENT! uhm no they didn't those areas have been designated as future expansion locations SINCE DAY ONE

Sheesh some people need to do some research. please.

  User Deleted
10/02/12 6:34:20 PM#43
  jackwu10

Novice Member

Joined: 2/06/11
Posts: 129

 
OP  10/02/12 10:39:59 PM#44

dragon age has same huge world map? but the fact in DAO they honest about it and only shows ferelden area, cos that's only playble area. but now they dont even use this map for daa or da2 :/ they just let this map go rot.

if they release gw 2 and have entire world of gw map on. that would disappointment me more. 

again, i still prefer idea of - show mw what i can play only, dont show me "promises" until it about to come true. release those map when its about to get release then i will be happy.

 

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

10/02/12 11:09:12 PM#45
Originally posted by jackwu10

dragon age has same huge world map? but the fact in DAO they honest about it and only shows ferelden area, cos that's only playble area. but now they dont even use this map for daa or da2 :/ they just let this map go rot.

if they release gw 2 and have entire world of gw map on. that would disappointment me more. 

again, i still prefer idea of - show mw what i can play only, dont show me "promises" until it about to come true. release those map when its about to get release then i will be happy.

 

 Did you play GW1? If you did then you already know the map. Hiding the map for people liek you makes no sense to people like me who already are familiar with the world we are playing in from years of playing GW1.  Quit while you are behind.

  jackwu10

Novice Member

Joined: 2/06/11
Posts: 129

 
OP  10/02/12 11:10:21 PM#46
Originally posted by Ambros123
Originally posted by jackwu10

is the actual content that wasnt released but appears in map.

means, when i open the world map, the world is huge. but, the actual relased/playable map is only about like what? 60-70% of entire world map? of course u only find out that u cant really go to those "locked"/"unleased" area cos it's only comes in future expansion. they are just there now on map, to confuses u! :/ i am very unhappy about it.. 

design and relase the game, dont play those kind of tricks :/ when wow opens, there's 2 huge lands, only zone that closed at like what? silithus and the world of tree map, every expansion they add new lands, and open up old maps in the old land. i would be pissed off if vanilla wow released with outland, notrthland,pandaland shown but locked.

pls release the game content that we can see and can play, dont play silly trick like this and make us think " wow, there's so much more to come". i rather wait for suprise and see anet release something like "we add on another 30% of maps for you to play" in their website.  

Umm no there didn't.  Your fallacy is like saying the Blizz lied in Vanilla where the malestorm, the Worgen land (forget the name) which was gated off until Cata, Mount Hyjaal, and that one zone on Azeroth over by the blasted lands or maybe that was the Ghoslands that all were closed off until whatever expansion included it.

well i havent play wow for long time, so i definitely miss some place, but if u check the quick map i did, mount hyjaal, AQ, Gilneas city, and ghostland were there in vanillae, but unaccessable. and out of those 4, mountain hjaal can be reached by climbing the mountain. and other u are just dunno is going on there, blue dot is just wtf at the time. 

of course, there's things like ferelas dragon portal, same as ashenvale, time carven at the time bla bla bla, they are in game, but i dont feel like they hide it away. at least they expose it, and let u imagine what's behind those walls. 

but in gw 2, they just there on maps, most of the time it's just behind mountaind and mountains, there's no visual link and leave u no room to imagine.  

but then again, we are comparing product at the different age. u probably dont agree with me at all with what i've said, like what i stated, this is just me. i am not saying wow is better, this isnt about wow anyway, i am just saying, mmo these days, are relasing games like this, with half open map, and claim other half content is for furture expansion, is very annoying. 

the fact is i felt this is unfinished, and this is lazy. when u wann release something, finishe them first. and release some future expanion with new land or something. 

and c'mon man, do u really believe the longer then time they spent to develope the game is equal to the quality of the game? look at d3. if u look at classic games, super mario, contra, ff, secret of mana, chrono trigger, half life, cs, doom, BG, uo, they dont need 5 years dev time? since when does voice acting, cinematic, gfx, physix took so huge part in the game?

  jackwu10

Novice Member

Joined: 2/06/11
Posts: 129

 
OP  10/02/12 11:14:21 PM#47

sorry i do not play gw1. no shame of hiding it. u cant expect every customer need to do all these research to play a game tbh. 

u like ur game, i respect u. but do i really have to know everything about this game from the beginning? 

maybe i am really wrong, maybe if i do play gw1 i will know why world works, and the reason they release the map with half of them blocked. 

this thread already went on wrong focual point. and i dont wanna fight about it. 

 

  User Deleted
10/02/12 11:17:09 PM#48
Originally posted by Zylaxx
Originally posted by jackwu10

is the actual content that wasnt released but appears in map.

means, when i open the world map, the world is huge. but, the actual relased/playable map is only about like what? 60-70% of entire world map? of course u only find out that u cant really go to those "locked"/"unleased" area cos it's only comes in future expansion. they are just there now on map, to confuses u! :/ i am very unhappy about it.. 

design and relase the game, dont play those kind of tricks :/ when wow opens, there's 2 huge lands, only zone that closed at like what? silithus and the world of tree map, every expansion they add new lands, and open up old maps in the old land. i would be pissed off if vanilla wow released with outland, notrthland,pandaland shown but locked.

pls release the game content that we can see and can play, dont play silly trick like this and make us think " wow, there's so much more to come". i rather wait for suprise and see anet release something like "we add on another 30% of maps for you to play" in their website.  

And yet the total playable area is prolly twice the size of WoW and 10 times the size of Rift.

It is not. The only reason it may feel that way is because one probably has a flying mount that makes them travel at 500% plus speed. If you actually walk, you'll notice how damn big the world is. Tyria is definitely big. Nowhere near as big is azeroth though. 

P.S. I dont play WoW and am speaking as a GW2 player.

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

10/02/12 11:18:05 PM#49
Originally posted by jackwu10
Originally posted by Ambros123
Originally posted by jackwu10

is the actual content that wasnt released but appears in map.

means, when i open the world map, the world is huge. but, the actual relased/playable map is only about like what? 60-70% of entire world map? of course u only find out that u cant really go to those "locked"/"unleased" area cos it's only comes in future expansion. they are just there now on map, to confuses u! :/ i am very unhappy about it.. 

design and relase the game, dont play those kind of tricks :/ when wow opens, there's 2 huge lands, only zone that closed at like what? silithus and the world of tree map, every expansion they add new lands, and open up old maps in the old land. i would be pissed off if vanilla wow released with outland, notrthland,pandaland shown but locked.

pls release the game content that we can see and can play, dont play silly trick like this and make us think " wow, there's so much more to come". i rather wait for suprise and see anet release something like "we add on another 30% of maps for you to play" in their website.  

Umm no there didn't.  Your fallacy is like saying the Blizz lied in Vanilla where the malestorm, the Worgen land (forget the name) which was gated off until Cata, Mount Hyjaal, and that one zone on Azeroth over by the blasted lands or maybe that was the Ghoslands that all were closed off until whatever expansion included it.

well i havent play wow for long time, so i definitely miss some place, but if u check the quick map i did, mount hyjaal, AQ, Gilneas city, and ghostland were there in vanillae, but unaccessable. and out of those 4, mountain hjaal can be reached by climbing the mountain. and other u are just dunno is going on there, blue dot is just wtf at the time. 

of course, there's things like ferelas dragon portal, same as ashenvale, time carven at the time bla bla bla, they are in game, but i dont feel like they hide it away. at least they expose it, and let u imagine what's behind those walls. 

but in gw 2, they just there on maps, most of the time it's just behind mountaind and mountains, there's no visual link and leave u no room to imagine.  

but then again, we are comparing product at the different age. u probably dont agree with me at all with what i've said, like what i stated, this is just me. i am not saying wow is better, this isnt about wow anyway, i am just saying, mmo these days, are relasing games like this, with half open map, and claim other half content is for furture expansion, is very annoying. 

the fact is i felt this is unfinished, and this is lazy. when u wann release something, finishe them first. and release some future expanion with new land or something. 

and c'mon man, do u really believe the longer then time they spent to develope the game is equal to the quality of the game? look at d3. if u look at classic games, super mario, contra, ff, secret of mana, chrono trigger, half life, cs, doom, BG, uo, they dont need 5 years dev time? since when does voice acting, cinematic, gfx, physix took so huge part in the game?

 You named a bunch of console games and Ultima Online and think this game took too long to develop? Seriously your dont have a clue. Luckily for us you will never be a game maker. We can all thank our deity of choice for that.

 

Your post here has shown nothing but a lack of understanding the reality on your part.

  User Deleted
10/02/12 11:19:36 PM#50
Originally posted by sammyeli

Wish this were true. Not to sound like I'm calling you out but I would like to see a source! Not to prove anyone wrong but for my own sake so I can hope for more in game!

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

10/02/12 11:21:14 PM#51
Originally posted by jackwu10

sorry i do not play gw1. no shame of hiding it. u cant expect every customer need to do all these research to play a game tbh. 

u like ur game, i respect u. but do i really have to know everything about this game from the beginning? 

maybe i am really wrong, maybe if i do play gw1 i will know why world works, and the reason they release the map with half of them blocked. 

this thread already went on wrong focual point. and i dont wanna fight about it. 

 

 Yes you really do need to know from the beginning. If you did then you would understand why they are not hiding parts of the map. They are not lying to you.

 

No one is asking you to research, I know its asking a lot for todays consumer to know anything, but knowing that the world we play in was not invented for this game but carries over would tell you why the map is bigger than you can play. The FACT is the map and lands were established years ago, you cant just pretend they are not there when the lore of the game and the map are already well known to many besides you.

 

 

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

10/02/12 11:23:02 PM#52
Originally posted by Rokurgepta
Originally posted by jackwu10

sorry i do not play gw1. no shame of hiding it. u cant expect every customer need to do all these research to play a game tbh. 

u like ur game, i respect u. but do i really have to know everything about this game from the beginning? 

maybe i am really wrong, maybe if i do play gw1 i will know why world works, and the reason they release the map with half of them blocked. 

this thread already went on wrong focual point. and i dont wanna fight about it. 

 

 Yes you really do need to know from the beginning. If you did then you would understand why they are not hiding parts of the map. They are not lying to you.

 

No one is asking you to research, I know its asking a lot for todays consumer to know anything, but knowing that the world we play in was not invented for this game but carries over would tell you why the map is bigger than you can play. The FACT is the map and lands were established years ago, you cant just pretend they are not there when the lore of the game and the map are already well known to many besides you.

 

 

Very true and I think it's really just common sense aswell to be honest.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1964

The doctors say his chances are 50/50...but there's only a 10% chance of that.

10/02/12 11:25:24 PM#53

Let's be honest.  There are over 5200 solar systems in EVE.  I could spend decades in one single solar system, and not be able to say I've been everywhere within it.  All other game's just don't offer such a big playable area.

:P

 

Ok ok, go back to discussing how a map is somehow the developers lying.  If I were the OP I woulda brought up the Manifesto video, or town mini-games, but I guess a map showing what the world is shaped like is a lie too?  lol.

El Psy Congroo

  Espion

Advanced Member

Joined: 6/24/06
Posts: 53

10/02/12 11:45:33 PM#54
Originally posted by itgrowls
Originally posted by Wakygreek
Originally posted by itgrowls
Originally posted by Zylaxx
Originally posted by jackwu10

is the actual content that wasnt released but appears in map.

means, when i open the world map, the world is huge. but, the actual relased/playable map is only about like what? 60-70% of entire world map? of course u only find out that u cant really go to those "locked"/"unleased" area cos it's only comes in future expansion. they are just there now on map, to confuses u! :/ i am very unhappy about it.. 

design and relase the game, dont play those kind of tricks :/ when wow opens, there's 2 huge lands, only zone that closed at like what? silithus and the world of tree map, every expansion they add new lands, and open up old maps in the old land. i would be pissed off if vanilla wow released with outland, notrthland,pandaland shown but locked.

pls release the game content that we can see and can play, dont play silly trick like this and make us think " wow, there's so much more to come". i rather wait for suprise and see anet release something like "we add on another 30% of maps for you to play" in their website.  

And yet the total playable area is prolly twice the size of WoW and 10 times the size of Rift.

I am sorry but I don't see how that is possible. WoW has multiple expansions and their world is huge. I highly doubt that GW2 has more playable content / size at launch then WoW has right now.

Then you haven't seen the world. :) Sorry to inform you but the world is huge and it's not some top layer only, it has depth three layers of it in the open spaces and the nooks and crannies and all the little hidden caves underwater and above. It does have more open world content then WoW ever did both above and below water and it has dungeons ON TOP of those expansive places. If you went to see the cities alone you would know that the only city in gw2 that fits the size of the standard cities in both WoW and Rift is Rata Sum and the only reason why that is so small is due to the people there being tiny and their belief in making every geometric.

Borrow a friends pc who's playing it, walk around the Black Citadel, Divinity's Reach, and Hoelbrak. When the cities are that big, it shows you how much time and care went into the game.

I submit to you that the first release of GW2 has more content in it the WoW with 7 years of expansions on LAUNCH DAY, what do you seriously think will happen when they release expansions? hmmm? Big World. seriously. and just think. you actually get rewarded for exploration, not just some numbers on a achievement board. spssh.

You are out of your friggen mind.  I would agree about Rift, but you are way off about WoW.  GW2 doesn't compare to wow's max lvl content.  Which is what it is all about whether you agree or not.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2799

The Critical Hit Pretzel!

10/02/12 11:47:23 PM#55
Well they never lied, they just 'expand' on the truth and manipulate it in ways to better improve of the image of the game. Its not the first time, this happens a lot of times in games, GW2 just happened to do this ALOT.
  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

10/03/12 12:13:05 AM#56
Originally posted by Espion
Originally posted by itgrowls
Originally posted by Wakygreek
Originally posted by itgrowls
Originally posted by Zylaxx
Originally posted by jackwu10

is the actual content that wasnt released but appears in map.

means, when i open the world map, the world is huge. but, the actual relased/playable map is only about like what? 60-70% of entire world map? of course u only find out that u cant really go to those "locked"/"unleased" area cos it's only comes in future expansion. they are just there now on map, to confuses u! :/ i am very unhappy about it.. 

design and relase the game, dont play those kind of tricks :/ when wow opens, there's 2 huge lands, only zone that closed at like what? silithus and the world of tree map, every expansion they add new lands, and open up old maps in the old land. i would be pissed off if vanilla wow released with outland, notrthland,pandaland shown but locked.

pls release the game content that we can see and can play, dont play silly trick like this and make us think " wow, there's so much more to come". i rather wait for suprise and see anet release something like "we add on another 30% of maps for you to play" in their website.  

And yet the total playable area is prolly twice the size of WoW and 10 times the size of Rift.

I am sorry but I don't see how that is possible. WoW has multiple expansions and their world is huge. I highly doubt that GW2 has more playable content / size at launch then WoW has right now.

Then you haven't seen the world. :) Sorry to inform you but the world is huge and it's not some top layer only, it has depth three layers of it in the open spaces and the nooks and crannies and all the little hidden caves underwater and above. It does have more open world content then WoW ever did both above and below water and it has dungeons ON TOP of those expansive places. If you went to see the cities alone you would know that the only city in gw2 that fits the size of the standard cities in both WoW and Rift is Rata Sum and the only reason why that is so small is due to the people there being tiny and their belief in making every geometric.

Borrow a friends pc who's playing it, walk around the Black Citadel, Divinity's Reach, and Hoelbrak. When the cities are that big, it shows you how much time and care went into the game.

I submit to you that the first release of GW2 has more content in it the WoW with 7 years of expansions on LAUNCH DAY, what do you seriously think will happen when they release expansions? hmmm? Big World. seriously. and just think. you actually get rewarded for exploration, not just some numbers on a achievement board. spssh.

You are out of your friggen mind.  I would agree about Rift, but you are way off about WoW.  GW2 doesn't compare to wow's max lvl content.  Which is what it is all about whether you agree or not.

What do you mean whether you agree or not? Are you trying to claim that your belief is the only valid one? How silly. Max level content is not the only part of a game. Saying what you said is just silly.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/03/12 1:46:49 AM#57
Originally posted by smh_alot
...

 

This isn't entirely true. I mean, WoW is massively detailed too as a world, with a high content density, yet it managed to use a different world design architecture that allows seamless traveling between zones. From what I've seen, ArcheAge that has a huge and highly detailed world allows the same seamless traveling. It's just different design choices that each company made.

Well, to be fair, GW2 and WoW are nowhere near the same league in the graphics department. While I wished GW2 graphic engine was more modern than DX9, it still looks pretty good on a 26" or bigger monitor. WoW in comparison looked horrid in anything bigger than 15", and that was back in 2008. The decision for WoW's simplistic graphics and focus on animation is understandable, but undeniable. On the other hand, it is understandable that a game with no tax (aka subscription) for server maintenance will need a more lightweight system than one that demands a subscription per month.

Originally posted by korent1991
...

To be honest... I think waypoints behind every corner with instant teleportation ability makes the world feel smaller than it would with precious mounts since I get instantly wherever I want to be after my first visit there to unlock the WP.

Waypoint travel is expensive. It costs at least two durability deaths to travel from one point to the other. I wouldn't use it unless I needed to move from one end of a zone to another or to just move to an entirely different zone.

Originally posted by itgrowls
...

Then you haven't seen the world. :) Sorry to inform you but the world is huge and it's not some top layer only, it has depth three layers of it in the open spaces and the nooks and crannies and all the little hidden caves underwater and above. It does have more open world content then WoW ever did both above and below water and it has dungeons ON TOP of those expansive places. If you went to see the cities alone you would know that the only city in gw2 that fits the size of the standard cities in both WoW and Rift is Rata Sum and the only reason why that is so small is due to the people there being tiny and their belief in making every geometric.

Borrow a friends pc who's playing it, walk around the Black Citadel, Divinity's Reach, and Hoelbrak. When the cities are that big, it shows you how much time and care went into the game.

I submit to you that the first release of GW2 has more content in it the WoW with 7 years of expansions on LAUNCH DAY, what do you seriously think will happen when they release expansions? hmmm? Big World. seriously. and just think. you actually get rewarded for exploration, not just some numbers on a achievement board. spssh.

I'm not sure where that mythical massive content is. From my point of view, GW2 has about the same content in terms of time needed to conclude as, say TSW. Without changing gaming habits for either title I've managed to complete TSW PvE content in a bit less than two months. Now in GW2 during the first month of gameplay I have 100% map completion, a bit over half jumping puzzles solved, about halfway up crafting skills (don't usually enjoy crafting), collected over 500.000 karma, bought 3 PvP weapons worth about 1000 badges of honor in total and completed the dungeons without farming them. I reckon in two months I will have everything worthwhile completed.

 

Maybe it is a combination of years of mmorpg gaming, but even vanilla WoW content lasted much much longer than two months.

  Tawn47

Advanced Member

Joined: 7/27/07
Posts: 515

10/03/12 2:07:44 AM#58
Originally posted by jackwu10

 if u look at picture below, one feels like half finished game, one feels complete. 

 

I actually think the image on the right looks more like a finished game. 

Chill and stop getting upset over something extremely trivial.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

10/03/12 2:09:46 AM#59
Originally posted by Xasapis
Originally posted by smh_alot
...

 

This isn't entirely true. I mean, WoW is massively detailed too as a world, with a high content density, yet it managed to use a different world design architecture that allows seamless traveling between zones. From what I've seen, ArcheAge that has a huge and highly detailed world allows the same seamless traveling. It's just different design choices that each company made.

Well, to be fair, GW2 and WoW are nowhere near the same league in the graphics department. While I wished GW2 graphic engine was more modern than DX9, it still looks pretty good on a 26" or bigger monitor. WoW in comparison looked horrid in anything bigger than 15", and that was back in 2008. The decision for WoW's simplistic graphics and focus on animation is understandable, but undeniable. On the other hand, it is understandable that a game with no tax (aka subscription) for server maintenance will need a more lightweight system than one that demands a subscription per month.

 

Some additions on this: at 2005, WoW's graphics weren't that bad at all or far behind other contemporary MMO's, and its object density, the number of various objects it needed to render was higher than most other MMO's in that time. Yet GW was zoned, EQ2 was zoned, but WoW was not. Additionally, what you're saying doesn't apply at all to ArcheAge, that has gorgeous, detailed graphics while still a seamless world.


I agree though that GW2's infrastructure is a more cost efficient and lightweight system in total server load bc of its system of zones, overflow etc.
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/03/12 2:20:13 AM#60
I see your EQ2 and raise you a LOTRO. Another seamless game, very scalable engine up to the point of being DX11 (some features anyway) today, launched a bit after WoW. WoW looks the way it does because their developers want it to run on toasters, if possible. EQ2 cranked up to max settings was unplayble with the computer of it's time (partly due to poor original optimisation of course, but also partly because it was made with a view to the future).
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