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5/09/12 6:21:34 PM#181
Originally posted by VengeSunsoar If the travel to point X is uninteresting the 700th time, how is it that whatever you are traveling to point X to do is not ? Using repetition as the measuring stick for whether or not something is uninteresting compared to the rest of a game doesn't work when what you are comparing it to is just repetition of another sort. When all has been said and done, more will have been said than done. |
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10/02/12 9:55:39 PM#182
Let me try to predict this thread. Ten pages of popular opinion with every reason imaginable other than 'base human instinct'. I'm right, you're wrong, no, I'M right, YOU'RE wrong. Black and white, black and white. Why even present a reason to these people? I can see no point in doing so. I could give a well-founded argument but in terms of argument it would simply fall to 'I'm right, you're wrong' with some reason or another. The simplest thing that can be said is that pre-industrial worlds are not believable in which people don't band together. You could solo in Everquest, but who did? The lone wolf. The masses grouped together. Sheep stick to their flock, cows stay to their herd. Once you violate this basic rule your world suffers. World of Warcraft was the Great Dupe, an amazing game that broke the rules. It succeeded because it was a new idea and very well-made game. All of its followers failed; it itself failed in subsequent expansions. History would seem to show that it is much easier to make great games with group mechanics than solo mechanics. I would go back and play Shadowbane again, even though it was an Indie RPG by today's standards, because of the grouping; the same with Vanguard, the same with Everquest 2, the same with Everquest, the same with Final Fantasy XI. History has reflected poorly on single player RPGs, mostly as hack 'n' slash games, because the mechanics don't support much else. How do you make good RPG combat without a group dynamic? You don't, generally. Hence why Wizardry 1 was more popular than Ultima 1, why Dragon Slayer, Dragon Quest, and Hydlide were the only single player JRPGs, why even in the action RPG era many games (Secret of Mana, Eye of the Beholder) had groups. Games like Daggerfall, Diablo and World of Warcraft stand out for obvious reasons, the last two because of their atmosphere more than anything else. World of Warcraft might even have had a more beautiful world than Everquest.
In terms of game design and virtual worlds, forced grouping wins in both areas. It makes for better combat and for greater realism. Of course I am just arguing for my own sake. I know about Wife-And-Career and No-Time-For-Games. I like to explore Phobos Moon Base late at night with a vintage Roland sound scape pumping through my large room where I live on independent means, just finishing Phobos Anomaly right as dawn comes up. Classic EQ, Classic FF XI, Classic EQ2 are connesuiers' games. I'd be a fool to think otherwise. But if you're talking about games that can captivate an intelligent adult and make games worth playing as a lifestyle in their own right, rather than just one of many ways that the masses choose to spend their hurried lives, I would stand by my taste. |
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cukimunga
Apprentice Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
10/02/12 10:15:14 PM#183
I'm going to lay down the stright up truth. Most people do NOT like forced grouping, I like to group up but if a game does not require it the whole time chances are I won't group up unless I have to. If you can solo stuff why spend the time to gather a group right? My fave game is still FFXI because to get levels at a decently quick level you have to group up. I loved that game because parties would last 3 or so hours at the least, not just some 30 minute zerg through a dungeon. Obviously there are enough people playing FFXI to keep it from closing or going F2P, so why isn't there a company making more games like it.. Oh thats right everyone is trying to be the next WoW. FFXIV should have just been an upgraded XI forced grouping and all, I would have been playing it still. Devs need to quit trying to be the next WoW and make a good forced grouping and or quality sandbox game. While they might not make milions upon billions but if they do it right they will make a game that is enjoyable for the few and still make money.
FFXIV didn't fail because it was forced grouping, it failed because people thought it was gonna be like XI but better and it was nothing like XI. I really hope a realm reborn will be a step in the right direction, because I don't see my self playing anything else besides Neverwinter until ArcheAge comes out. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/02/12 10:25:00 PM#184
Todays mmos all have more benefits than soloing. Groupers get faster xp, better gear, more loot and more coin
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/02/12 10:28:13 PM#185
At ashen. Maybe that point I'm going to is a social hub, a majorcity, a trainer. There are numerous reasons to need to repetively get somewhere. Maybe its where my house is. There may be interesting things to do there but getting there more often than not is boring
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Lissyl
Advanced Member
Joined: 4/12/12
If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale? |
10/02/12 10:33:30 PM#186
People used to play games to relax and socialize. As technology and it's accompanying brother dehumanization have advanced, that paradigm has flipped. Now people play games to relax and socialize -within a very limited circle of friends- and otherwise, they play to -escape- from other people. Part of this is because as a society we 'tune out' people we don't know more than ever before, and what you see in-game is merely a reflection of that. Group with your friends, everyone else can jump off a cliff. Forced grouping -- and for the sake of argument, I'll even stipulate that somehow it gathers a following -- would be overflowed with people who couldn't stand the people they were running in a group with. It would be literally no different than the LFD crowd, with the -very- minor difference that they might just /ignore you instead of insult you because they might see you again. The days of grouping to meet people are -gone-. There will always be a few people who try to talk in a group -- I do, but I seldom get a response -- but as a manner of playing...it's about as useful as a tv with a wired remote.
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