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10/02/12 7:52:50 PM#181
Originally posted by grimal
Your definition of "RPG" is very personal and I completely disagree.You relate gear and leveling progression to "RPG" mechanics in a very simplistic way. Keep in mind there is no "pure RPG" in computer gaming, but I can give several examples of games that are considered RPGs and are not limited by this concept of progression. (Vampire Bloodline, Dark Souls & Demon's Souls, Oblivion and the Witcher.) By your definition Lineage 2 would be a true MMORPG, but the approach of Guild Wars 2, Everquest 2 and Vanguard are much more close to what I want from an electronic RPG than Lineage 2. All these games have RPG mechanics but different approaches, the major difference here is what we want as a player. I have been playing PC and Console games (and tradicional RPGs) for more than 20 years and your comparison between Guild Wars 2 and Tomb Rider to me is absurd and almost a joke. You said when you past a level in Tomb Raider you are done with it, this is the opposite of what happens in GW2, level downs calling make every past area playable again and in my opinion. See, in EQ2 I just love to mentor and exprience dungeons and zones more times, I can do the same in Guild Wars 2.Because of it's mechanics lore and atmosphere Guild Wars 2 is more of a RPG to me than games like Lineage 2 and WoW. The concept of casual and hardcore is also relative. I have the impression people here think they are hardcore because they spent an year leveling in a game like Lineage 2 or raiding in WoW, I have nothing against that but this kind of thing is not an exemple of skill or game/player depth, it is just an example of patience and time dedication, nothing more. Fighting games, some RTSs and FPSs are games that truly demand skills from players, MMORPG gamers talking about "challenge" just don't know what they are talking about (and I played UO and EQ). I understand, Guild Wars 2 is for you just like Tomb Raider. But to me Guild Wars 2 is a cooperative electronic RPG. I have the impression the game is boring to you while to me the game is pretty nice and the only online game I want to spend my time playing, in the end there is no "universal truths" in this discussion. The funny thing is, these days I don't enjoy "pure" MMO games, but I enjoy RPG games and this is why I really like Guild Wars 2 just like I enjoy Dark Souls and Witcher 2. |
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10/02/12 8:03:51 PM#182
It's sad to see how many people think the core gameplay of GW2 is map completion. It isn't. The game is about dynamic events, which you have obviously missed while you were running between map points. Slow down and pay attention to NPCs and you might realise why the rest of us are having so much fun.
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10/02/12 8:26:24 PM#183
Originally posted by Umbral Sorry, missed the part in my post where I defined what an MMORPG is. Can you repeat it? Oh, you can't because I never gave one. I simply pointed out that the RPG aspect of an MMORPG is missing in GW2. Also, just so you know, I do understand the different between Role Playing in a CRPG vs. a PNP RPG. I tried Lineage 2 but I didnt like it. As to your underlined part: It's cooperative, but it lacks any of the RPG elements. I'd argue it's more akin to Gauntlet than DND. It appears our definition on an RPG differs...that's fine. I base my idea of an RPG on the old PNP games (ADnD, Shadowrun, Cyberpunk, Star Wars RPG, etc). Understandable, when CRPGS came to be, most of the traditional RPG element was pushed aside. No longer was a DM needed when the world could be created on your very screen. Sure, there is some roleplaying involved occassionally in MMOS, but that's more to do with the player than the game itself. I can't relate to the games you mentioned, because I haven't played them (Witcher 2, Dark Souls). I have played UO and EQ. The former I enjoyed immensely...the latter, well, not quite as much as UO. Character Progression/evolution/life/whatever you want to call it has always been the core of the RPG journey. If you don't agree, simply look back at DND. It was based on levels. Your journey, if you lived through it all, was the birth of your character at level 1 until whatever you were able to achieve (max was 20 but I never got that high). Each level granted you improved abilities, higher stats, new skills, ability to use new weapons, ability to go to new areas, etc. This has been since the very very beginning of DND. This "progression" occurred while you went on these great and sometimes not so great adventures. Sometimes, the adventure came to you. But always, there was the promise of good loot and experience. But, personally, I did it for the roleplay...and to build my character. What GW2 has done is remove this "progression" b/c they seem to think WoW or some other treadmill MMO invented this and hey, people don't really enjoy that so let's remove it. Let's be so differerent that people won't even know what to do. We're ANET, we're so different. Sacrifice this "progression" and we'll give them these amazing platform puzzles and this world that we think is just so so amazing and unlike anything you'll ever see. And guess what? Endgame? that starts at level 1 because we say so. Well, guess what? I don't find their "different" world so interesting past the first few areas. In fact, it gets kind of boring. And second, I like the character progression rooted in a genre I grew up with. So what are we left with? Basically nothing. I see a lot of people claiming they "love" exploring...well, if that's the case, I got a great game for you: it's called Google Earth. You can "explore" the whole world from your computer and guess what? There's no treadmill. I'd be interested to know if you like that game since the graphics are pretty darn good and I hear the map is pretty big too. Me? I'll take character progression over that any day.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/02/12 9:06:49 PM#184
Originally posted by grimal Yes, in your words you showed what is a mmoRPG to you pointing out that the RPG aspec is (in your opinion) missing in GW2 as a MMO and not a RPG. Your reaction is not needed, it is not a dispute. I am pretty sure you are an inteligent person and you understood what I said and why I said it, it is completely related to your post.
No, the RPG elements are present in Guild Wars, there is character progression, choices, story progression and many others. See I also was a tradicional RPG player and I understand why Guild Wars 2 is called an RPG, why the Witcher is called an RPG, why EQ is called an RPG and why Dark Souls is called an RPG. None of them are "pure" RPGs, but adaptations. Anyway, what you made clear is that in your opinion what you see as a "true RPG" is the combination of aspects used on tradicional MMOs. The idea of gear, character progression you expressed are just like the ones used on tradicional MMOs, nothing more. The rational conclusion is Guild Wars 2 is not a tradicional MMO, something we already knew. I mentioned EQ2 great mentoring system, does the mentoring removes character progression? Not at all! The same happens with GW2 leveling scalling.
If you truly base your idea of a RPG in all the aspects of a PnP game then will won't find true RPGs among MMOs.
You should try The Witcher 2 and Dark Souls, they are truly great games, Dark Souls and Demon's Souls are well known for the challenging aspects of these games and The Witcher 2 for it's great narrative. Yes, there is character progression in traditional RPGs, I was an avid Vampire player, but character progression in a RPG is not equal to gear/grind progression of MMOs. To tell the truth, the system of grind progression is a classic mechanic of MMOs but note truly related to RPGs. You want the progression system of a classic MMO, right? Well, Guild Wars 2 is not what you are looking fore, but not because it is "less" RPG, but it is "less traditional MMO".
I have the impression you have a personal issue with the developers. Anyway, there is progression, there is character, player , environment progression, there is lore, exploration and itemization. All the details are there, so we can call Guild Wars 2 an electronic RPG, just like we can call Oblivion an electronic RPG and there is less level progression in Oblivion (everything levels with you) than in Guild Wars. As I said before, the classic MMO progression is not present in Guild Wars, but lets me honest, the progression in tradicional RPG games also has nothing to do with EQ,UO,MMO grind.
I am pretty sure you can find the traditional MMO progression in many games today, but expect to find different concepts of character progression in different games from traditional PnP games to computer, console, single and multiplayer RPGs. |
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10/02/12 9:13:45 PM#185
Well the beauty of MMOs is when you dont like the one your playing, there is always another one to try. And i done that and im happy. Guild Wars 2 is not a bad game, of course not, but it most definitely does not cater to what i want in a MMO game, as many here also have expressed. So overall, GW2 great, but not what im looking for :) |
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10/02/12 9:49:59 PM#186
Originally posted by evilastro I have to agree with this.. I have realized that the events were to be the main source of adventure XP and it sorta makes sense.. In life we are surrounded by events.. Consequences and reactions of each event spawing or creating other events that could ultimately send ripples throughout our world.. The game tries to mimic this and really does create a great foundation for other 'themeparks' to follow (if they are to continue being profitable)..
I really feel like they should have made the hearts repeatable.. The tasks kinda feel like jobs or occupations.. Why not allow players to repeat them daily and say after doing a certain one so many times get rewarded a special 'occupation' title.. So if you stand gaurd at a post and do a heart that has you protecting someone or something maybe you can eventually get recognized as a gaurd of that faction or something.. |
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10/02/12 11:28:41 PM#187
Took me this long just to find a main class to play! Too many good choices but I am finally loving my Mesmer and moving forward! To each their own I suppose.
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10/02/12 11:36:31 PM#188
I got bored after reaching the cap. However, I was also playing a lot of the beta tests so I am sure that factored in to my eventual boredom. I love the game though and I am sure that a short break will bring me back. There is still half a map to explore, pvp and running alts. |
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10/02/12 11:58:56 PM#189
Originally posted by grimal Sounds to me like you havent even played the game if you think theres no progression. Or maybe youre just one of those people who is stuck in a teeny tiny little box and if something isnt done the exact same way as its always been done, it doesnt exist. Try going into WvWvW at level 5-10, find a levl 80 to fight, then come back and say theres no progression after he stomps the crap out of you with his 70 Trait points increasing multiple stats, adding bonus passives & procs, the extra pieces of armor he has that you dont, the upgrades slottd into his gear that add multiple stats and at a higher number than the ones you have, his food buffs which also do multiple stats and at a higher number than youre capable of at lower level, the rare, exotic, and legendary gear which doesnt even exist at lower levels, and the 3 utility skills + elite skill that youre not even able to slot all picked from a selection of skills you dont even have access to. Hmmm yeah I guess youre right. None of those things I listed exist in the game. Theres no progression at all. /sarcasm |
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10/03/12 4:59:25 AM#190
I've been playing 5-8 hours a week since launch, and loving progressing through the PvE world, the storyline, and a little dabbling at PvP/WvW(vW). If I was playing more than that, I do think some of the repetition would likely wear on me over time. I have a demanding job and wonderful family, so all GW2 is to me is a light hobby.
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10/03/12 7:30:54 AM#191
Originally posted by botrytis Always love this sort of climb down :) Whilst maybe not you personally, many, many, many rabid GW2 fanboys held up the xfire numbers as absolute proof of how well the game was doing and used the data as validation that GW2 has changed the MMORPG landscape forever (snigger)... Now just because people are bored of the game even more quickly than people got bored of SWTOR, suddenly xfire becomes arbitrary and meaningless.....like I said maybe not you peronsally, but fanboys in general can't have it both ways....:) Driz |
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10/03/12 7:36:51 AM#192
Originally posted by Yakamomoto Check out Black Desert...looks like it could be really good :) Driz |
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10/03/12 7:42:45 AM#193
by the end of the first week i was utterly bored of the PVE....
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10/03/12 7:45:52 AM#194
Originally posted by kaiser3282 I've been playing since Early Access. I was talking about PVE. I don't have much interest in WvWvW. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/03/12 7:49:39 AM#195
@ Umbal: Obviously, what I am looking for in an MMORPG and RPG differs from what you want. We'll just have to agree to disagree. I appreciate the suggestions for other games. Maybe I'll run into you in a game we both enjoy.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
10/03/12 8:34:08 AM#196
I feel the same as you, OP. A bit more bored every day, a bit less inclined to log back in. I still can't even 100% say why, but somehow the urge, the desire to log back vanishes slowly but continually. For once, the last 10-20 levels are just too difficult and strenuous, like sucking all life out of me. And it is too much kill kill kill in the end. *shrug* So, you're not alone with your feeling, OP. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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10/03/12 8:42:00 AM#197
Originally posted by Eletheryl People who play 5-12 hrs a day everyday will get burned out on any game. It is fact. It doesn't matter what game it is - there are people who like to rush to be first to be 'UBER'. In Rift, one person got to max level in 2 days - why not other games.
There are not that many bots - please get a clue before you actually talk about something. Gold spammers are in every game - please don't make it sound like it is ONLY GW2 - your bias is showing.
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10/03/12 8:46:45 AM#198
Originally posted by Elikal LOL. I feel very much the same. I launch up the game, hop on one character, realize I don't want to play it...eventually cycling through all my characters until I realize I really don't want to play it at all. Walk away for about 30 mins. Come back, do the same thing. These are my evenings as of late. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/03/12 8:47:12 AM#199
Not all that fussed with logging into it myself now really. Just for the occasional dabble in sPvP and even then I am not too drawn to it as I prefer other games for filling that particular niche.
I'll keep going back to it from time to time, which is why it is good value as it can sit nicely alongside one of the upcoming games that look interesting. And being fair to the game, I didn't expect it to do any more. |
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10/03/12 8:49:06 AM#200
OP: I haven't logged in in a little while either.
It's called Borderlands 2. |
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