| 280 posts found | |
|---|---|
|
GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/01/12 10:57:56 PM#161
How is it not a valid defense? When exchanging opinions, it's the ONLY defense. Clearly ours differ. and there is little either of us is going to do to change that. We've both played both games and we have our preferences. I think Rift has a better end game, "You don't think so" And I guess that's OK. I think there are more options than whether to raid or not. But Whatever, As long as we both enjoy our respective games, I guess that's the best you and I are going to see on this issue. And again, that's fine, but as my initial argument still stands (IMO) "To have the option to raid or not is better than not having the option." If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
10/01/12 11:06:50 PM#162
Originally posted by GeezerGamer It's not valid because exploring all of the game's content is the purpose behind there being an achievement for 100%. Therefore, refusing to explore the world and complete content just because you get scaled down in level, then turning around and complaining there isn't content, is silly. That's like refusing to be fed then complaining you're hungry. If that makes sense to you then...kay. As for raiding, yes it would be additional content, but it also changes the core of the game. People aren't going to gather 25+ people for a large-scale raid, especially at the difficulty Anet puts in their dungeons, for anything less than OP gear. They barely do it now just for regular dungeons, which are a hell of a lot easier than a Raid would be. If you don't add uber, elitist gear then the desire to complete the raids dies, and if you do then you've changed the core of the game and pissed off the people that are still playing after the initial zerg goes back to WoW. Or Rift, evidently. So no, options aren't always a good thing. edit = btw, Rift was half the game it is now at launch. GW2 has been out a month and its comparable to Rift in content now, let alone Rift as it existed when it first launched. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
|
|
10/01/12 11:11:27 PM#163
Originally posted by GeezerGamer You get epicness... http://www.youtube.com/watch?v=7Fi7kYgUspE&feature=related There is level 80 content.... why do people keep pretending it doesn't exist? Ignoring whats there to try and make a point is simply asinine. Down leveling also makes ALL the content in the game end game content. Saying "Sure I know you can still do level 20 content at 80, receive rewards and still experience it the way it is meant to be experienced... but that doesn't count" is simply asinine as well. What happens at level cap in WoW? Can you go to another races starting zone and do quests there and still receive adequate compensation? Challenge? Is there really any reason to go back to those zones since you gain nothing from them? No, you can't so the down leveling adds a whole ton of content for you to do that you simply would not have access to in games like WoW after you've out leveled it. Do you go to level 30 dungeons at level 80 in WoW and expect to receive any kind of rewards? Find any kind of challenge? The down leveling adds a whole extra layer of content for you to do, you never out level the content. You can experience it all. This makes the level 20 content count as well. You can also receive level appropriate loot even in lower level zones.
There simply is a great deal to do at endgame. When your level 80 and have first hand experience then you can talk about the endgame content or the lack of it. |
|
|
10/01/12 11:15:19 PM#164
When GUild WArs 2 was announced I said this would happen and the response i got was nope Guild Wars 2 will be different. I have played with exception to Lineage 1 every game NCsoft has released(Guild Wars, Lineage 2, Aion, Dungeon Runners, City of Heroes, Exteel, and Tabula Rasa), and I can tell you from past experience that when you get to end game youll find nothing there. So why should it be any different with Guild Wars 2?
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?" |
|
|
10/01/12 11:20:43 PM#165
Originally posted by akiira69 Fortunately for you if you read one post above yours you'd see that you were mistaken :) |
|
|
GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/01/12 11:31:13 PM#166
Originally posted by gaeanprayer No, it's not silly. Being leveled down and sent on to do low level content as a low level character is not something to look forward to, it's something to reflect back upon. and did you not just talk about not being forced to do something. and now you are. I don't understand that. And being forced to be down levels just destroys any concept of character progression whatsoever and normalizes the entire 1-80 back into a single level range. That to me is silly. Spend all this time grinding levels for what? And yeah, so, you are OP'd for the zone, it's not the point. The point is that it's pointless to say you actually level in this game. I don't get the point of the food analogy. If I don't enjoy an aspect of entertainment, I don't do it. If I am hungry, I'll eat whatever I can. How are they the same?
Now, as for raiding, we are getting to the heart of our disagreement. You are arguing on differences in game mechanics, NOT raiding as an option. And that totally makes sense. If you don't like the way the game flows, and you aren't going to raid anyway, then NO, Rift is pointless, if GW2 offers better mechanics. My argument really only works if all else is equal. But again, we are no where near my initial argument. That i s against, the claim Raiding sucks because of the gear grind. You don't have to do it and you aren't comparatively gimped for not raiding. As far as the difference in gear issue, I already spoke in that and I'm not repeating.
As far as how old a game is is irrelevant. WoW is 8 years old and in worse condition than when it was 4. GW2 could botch a content release next year, so can Rift. When you release a game, it needs to be able to compete with what's out there. Supposedly, GW2 was to have much better advancements in gaming than Rift upon release. So I don't see that point. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
10/02/12 12:10:23 AM#167
This is my first post after trolling around the forums for a long time. I was a long time WoW player and raider. I have a lv. 55 Ranger as my main, so I can't speak to the specifics of GW2's endgame yet...but I am begining to fear that I will not have the motivation to get there. I was super hyped for GW2, and like the OP said...it seems to be dying down every day. I will continue to play...but I don't see myself ever getting really hooked on this game. I had hoped that dungeons and WvWvW would be a new and exciting experience, but to be honest I dislike both (from what I have seen). Dungeons are an absolute mess. The lack of roles makes it very difficuly to find a niche IMO. If ANET really wanted everyone to be able to do everything, they should have gone a step further and eliminated classes all together. I know that a lot of people are claiming to have wonderful experiences in dungeons...with lots of coordination and learning going on. I have not seen it. My experiences have been a lot of frustration because no one REALLY knows what to do, so they end up looking out for themselves. Thats fine to some extent, but it eliminates a lot of the group dynamic. In WoW I did not like being excluded from certain runs because of my class or role.....but I did enjoy having a role once I was in a dungeon or raid. I think the idea of being able to tank/heal/dps is great and allows everyone to access more of the content....but then being forced to perform a hybrid of all 3 once inside a dungeon is confusing and excessivley frustrating. I would much prefer a multi-build system that allowed all players/classes to perform all roles....but then actually gave them a role to perform. WvWvW is for the most part a zerg fest. I am sure that some very organized servers are able to avoid this, but every time I log into WvWvW my options are to either 1) join the large group that is running off to fight another large group, or 2) go hide in a keep and play defense the entire time. That gets boring quickly. I am having a very hard time finding ways to contribute as a single player, or even in a small group with friends. Not to mention that the COST of WvWvW is prohibitive. I feel like I have to save up to be able to afford a WvWvW session. I am sure that a large part of this is my lack of "skill" in pvp, but Im just giving my 2 cents. For a game that is using this WvWvW system as a large part of the "end game", it is just not fun enough. If I'm not really enjoying it at lv. 55....why will I enjoy it at lv. 80? The other part that is really concerning me is the LARGE number of people that are acting like GW2 will never have a "gear treadmill"...and they seem to be happy about that. Yes, WoW had a "treadmill" of sorts....but you only had to reset when there was NEW CONTENT being offered. Yes, every 3-6 months there was a major patch that added in newer, better gear...but it came with new content to see and explore. You did not HAVE to touch this new content...BUT if you were "finished" with the progression to that point, it offered something new to strive for. I guess my concern is what on earth ANET will do with updates and expansions if there is never any kind of gear progression?? Are they going to release new content and patches that only offer lateral movement?? How many lv. 80 armor sets can one person expected to go after when the usefullness of the gear stays the same? Will they eventually sell us an expansion where noone can become anymore powerfull than they were with Vanilla GW2?? Becoming more powerfull in some way is at the heart of all MMO's...thats why you continue to level up...and why you want to continue playing. If GW2 was really just about improving your "skill"...then you would get rid of levels all together. You would start the game with all skills available, and simply spend your time getting better at using them. Right now GW2 has a half-assed system that tries to make you think leveling is important. Your first 30 levels you are working towards unlocking things and then that simply stops. After lv. 30 you basically stop getting substantial benefits from leveling. A lv. 30 toon that grinds some skill points can have more powers/abilities available to them than someone at lv. 50. The fact that there is literally NOTHING unlocked at major leveling milestones (40, 50, 60, 70, 80) seems wrong. I worked to level up....give me somethign for the effort! I am sure I will get flamed for posting this, but after reading page after page I felt I wanted to chime in. I might be a noob...I might need to L2P....but I also am someone that really wants to like this game. I was all aboard the hype train...and convinced 3 of my friends to leave F2P Runes of Magic, spend the 60 bucks and jump into this game with me. Now I am feeling stupid because I myself, the hype machine, the guild leader...I'm finding it hard to find reasons to play. I really hope that changes are made sooner than later, because even though its no sub....playing on a regular basis is getting pretty trivial. |
|
|
10/02/12 5:31:40 PM#168
Originally posted by adkenner Agree 100%. This game is so fluff, and so....it just seems like a fast food mmo. When you can get to 80 and immediately buy the BEST gear already, for dirt cheap, and then THATS IT. No more looking foward to more powerful items to further enhance your character. Yeah no thanks. So im going to spend months to get a legendary weapon that has the same stats as market gear? Please. And the whole no Trinity system, yeah, its their for a reason, because it works. What they got now is...i dont know, its very wierd, very disconnected. I can go on and on...but ill give it props too... Graphics, Sound, Combat Animation, Big World Dragons (though only worth it first time, after that its pointless)
|
|
|
10/02/12 5:45:14 PM#169
Yeah its a casual MMO. Whats your point? If you are looking for hardcore or something more traditional, look elsewhere. PS: GW2 is all game. All game is endgame. |
|
|
10/02/12 5:48:53 PM#170
Originally posted by GMan33 same feelings here m8 :) |
|
|
10/02/12 5:57:25 PM#171
Originally posted by GMan33 Trinity was not invented because it works, it was invented so the simple minded could learn their roles and hopefully perform them well enough. Trinity helps keep the less intelligent in line by defining their exact role.
You make it sound like every game MUST have the trinity system because it makes games work. That would be false. |
|
|
10/02/12 6:04:11 PM#172
Strongly disagree with the wow style never ending vertical progression.
They should expand the game HORIZONTALY just like the 3 games gw2 seems to take its inspiration from - gw1, coh & daoc. There's lots of mmos out there for people that want tiered end game content,including the biggest one going. Let gw2 have its own market, let it cater to a different type of player. Trying to get the "wow market" just leads to failure, people do the content then go back to wow which with 8 years behind it will always have more of that sort of content. |
|
|
10/02/12 6:11:05 PM#173
Not surprising. Forced downscaling (due to kryptonite in the hills, no doubt) leaves very little sense of character progression, which is a main driving force in any RPG, MMO or not. My engineer feels almost exactly the same at level 33 as it did at level 10, and that's simply not going to cut it. 33 is as high as I've been able to bring myself to go. Other than to explore the (admittedly pretty) world, I have zero motivation to continue other than getting a new, relatively boring skill every 5 or 6 levels, or a meaningless trait point. Guess I could always try some more of the ridiculously grindy crafting, but I don't want to compete with hordes of bots for the best grinding spots, so...
|
|
|
10/02/12 6:17:49 PM#174
Originally posted by Badaboom It's an MMO; but some of us want an MMORPG. I think that's where the difference lies. I don't recall Arenanet ever saying they were taking the RPG aspect out, but it seems like they did (IMO). For me, basically, PVE GW2 is the following: Levels 1-5 : Action Fighting MMO Levels 6+ : Watered-down version of "Tomb Raider" online but limited to jumping puzzles. See I already own several different versions of Tomb Raider and they do the exploring/puzzle thing much better. Second, if I wanted that kind of game, I would simply play that. What I want is an online Role Playing Game with others. So I can keep rerolling characters and bring them to level 5 but after a while it gets pretty dull. (Sidenote: If they do downleveling, can't they also do upleveling??? Since I really don't get anything I care about in advancing the latter levels, I might just prefer to skip the whole experience thing and go to the next area..but then again, it becomes like Tomb Raider and I'm not really looking to play that now) I have no interest in going back and doing lower levels because, hey, just like in Tomb Raider, once I finish a level I am pretty much done with it.
P.S. In case you are wondering, all this is my opinion. Feel free to agree/disagree as you like.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
10/02/12 6:19:40 PM#175
Originally posted by Rednecksith Trait points are not meaningless. In some cases they make a skill that was OK much better once you have them. For some builds trait points make the build viable, But at level 33 it might not seem that way. |
|
|
10/02/12 6:33:51 PM#176
Originally posted by Badaboom That is the problem, isn't it? You have experienced all there is to experience in the game, fundamentally, by the time you are half way through the levels. Sure, the scenery changes, but after like level 50 or so the skills don't even change. Sure there are new mobs, but the lofty goal of "just play for fun, and fun is the endgame," washes with a very VERY small number of people, certainly not enough people to sustain a major game, at least how I see it. An MMORPG without progression needs to be better than anything out there with regards to play, and unfortunately for many, GW2 does not seem to be delivering. |
|
|
Mannish
Elite Member
Joined: 9/03/08
There needs to be a little bit of crazy when dreaming up a new concept. Sam Lake |
10/02/12 6:42:34 PM#177
I dont even see how people have been playing the game this long if they started when it released.
CPU: AMD FX-8350 Vishera |
|
10/02/12 6:43:11 PM#178
Originally posted by Naral VERY small number? I think you are stuck thinking of MMOs 10 years ago. Today most game makers have come to understand that the majority of the potential playerbase for any MMO is casual players. Your claim of playing for fun washing with a VERY small number is a stat you made up. Research has been done that shows hardcore players arew the minority.
Your claim of GW2 having no progression is false. You can claim anything you want and claim that many dont like it, but that does not mean the game is not delivering for many others beyond the ones you feel you represent with your claims. When the servers are empty I will believe that GW2 is not delivering for the majority of people who are playing it now. Until then I take your claims with a grain of salt. |
|
|
10/02/12 7:00:53 PM#179
Originally posted by Mannish Waiting on FFXIV re-release. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
10/02/12 7:07:54 PM#180
Originally posted by abeltensor Welcome to my world. After UO all games except for SWG have been dull. LOL Easier and easier. |
|