Trending Games | The Crew | Elder Scrolls Online | Lichdom: Battlemage | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,844,726 Users Online:0
Games:732  Posts:6,221,862
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Poll: How much $ have you spent on gems?

7 Pages « 1 2 3 4 5 6 7 » Search
130 posts found
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1385

10/02/12 3:28:58 PM#41
I've never spent a cent in a cash shop.  I do plan on buying gems with in game gold to expand a character slot though.
  monarc333

Advanced Member

Joined: 10/16/07
Posts: 603

Gizmofusion.com

Screenrag.com

Steamfirst.com

10/02/12 3:37:53 PM#42
Lets see, I bought a few mini's, some dye packs, bank space, the pirate costume for my Asura when hes strutting around town, and lvl 80 transmutation stones. Probably spent more than I should but I'm enjoying the game and the money isnt lacking.
  Brixon

Novice Member

Joined: 7/01/04
Posts: 253

10/02/12 3:41:38 PM#43
I spent $10 to add another character slot. That's all I hope so buy with real cash.
  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

10/02/12 3:47:00 PM#44
Originally posted by SnarlingWolf
Originally posted by jacklo
Originally posted by SnarlingWolf

 

 

So with a normal subscription MMO you'd have brought in $3120 from these people. If you assume best case scenario and they've all just subbed up for month 2 at $15 it would be $3900.

 

 

With GW2 model and this poll and assuming dead center in each choice as the average spent and assuming $300 for the 251+ you end up with: ~$4340 or 1.4x as much money spent over if 100% of the people subbing for a second month in a sub based game.

 

Yes B2P as the future sounds great for gamers...

Seems almost everyone who purchased, bought bag/bank space. Those are really a one-off and I can't see the same spend occuring month after month.

You make some poorly based assumptions.

None of the assumptions are the least bit poorly based. To assume that a company which makes money off a store won't continue to come up with things for people to spend money on would be the poor assumption.

 

Given how many people I saw running around in game with the ridiculous sunglasses and boxing gloves, I would also say people aren't just spending money on bag/bank space.

 

You'll also notice in my assumption I helped the B2P model by assuming a 100% continue to play rate which raises how much the subscription type of game costs. In reality you at best end up with a 50% rate on the first month if not lower which further increases the cost difference between the two models.

 

But be that guy who just says anything anyone says is just wrong if it is at all critical of the game they love.

Heres the issue, optional cosmetics and optional services are not things that are required to enjoy the game. B2P is great for gamers, because it's entirely OPTIONAL.

Yes, they will put stuff on the store that people want. Name one thing on the store that people need.

 

A monthly fee - forced additional fees

F2P - Gated content and progression that forces you to purchase off of the store

B2P - Access to everything with no additional fees, Optional Fluff and services offered on store.

 

You really want to sit there and try to claim B2P is bad for gamers?

Additionaly keep in mind you can buy gems with in game gold so you still don't have to spend real money to get the fluff items.

 

So yes... B2P as the future IS great for gamers.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

10/02/12 3:47:39 PM#45
Originally posted by jacklo

Data?

Clearly you have no idea about data and how to properly analyse it.

How can you assume the same monthly spend, when all that this data shows is that a small percentage of people bought a one-off item early in the game.

Moreso, how does this equate to being bad for gamers?

I'm the one that doesn't understand data when you're the one who doesn't get simple math? Interesting.

 

I took the poll results, went with exact middle of each range as the average a person choosing that range would spend. I then tallied up that money along with a $60 box price for each of those poll users. I then compared that to if the game was $60 and a $15 month for a subscription after the first month free and assumed a 100% retention rate of those same players for a second month. It was a 1.4x increase in average cost per player with the GW2 approach.

 

It really is the simplest math and datat to understand so there you go.

 

As for your last point, try reading things since you asked a question I already answered.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

10/02/12 3:53:37 PM#46
Originally posted by GrayGhost79
Originally posted by SnarlingWolf
Originally posted by jacklo
Originally posted by SnarlingWolf

 

 

So with a normal subscription MMO you'd have brought in $3120 from these people. If you assume best case scenario and they've all just subbed up for month 2 at $15 it would be $3900.

 

 

With GW2 model and this poll and assuming dead center in each choice as the average spent and assuming $300 for the 251+ you end up with: ~$4340 or 1.4x as much money spent over if 100% of the people subbing for a second month in a sub based game.

 

Yes B2P as the future sounds great for gamers...

Seems almost everyone who purchased, bought bag/bank space. Those are really a one-off and I can't see the same spend occuring month after month.

You make some poorly based assumptions.

None of the assumptions are the least bit poorly based. To assume that a company which makes money off a store won't continue to come up with things for people to spend money on would be the poor assumption.

 

Given how many people I saw running around in game with the ridiculous sunglasses and boxing gloves, I would also say people aren't just spending money on bag/bank space.

 

You'll also notice in my assumption I helped the B2P model by assuming a 100% continue to play rate which raises how much the subscription type of game costs. In reality you at best end up with a 50% rate on the first month if not lower which further increases the cost difference between the two models.

 

But be that guy who just says anything anyone says is just wrong if it is at all critical of the game they love.

Heres the issue, optional cosmetics and optional services are not things that are required to enjoy the game. B2P is great for gamers, because it's entirely OPTIONAL.

Yes, they will put stuff on the store that people want. Name one thing on the store that people need.

 

A monthly fee - forced additional fees

F2P - Gated content and progression that forces you to purchase off of the store

B2P - Access to everything with no additional fees, Optional Fluff and services offered on store.

 

You really want to sit there and try to claim B2P is bad for gamers?

Additionaly keep in mind you can buy gems with in game gold so you still don't have to spend real money to get the fluff items.

 

So yes... B2P as the future IS great for gamers.

Paying $60 upfront for access to all content vs getting some content for free and deciding which content to pay money for (often $10-$15 per group/area of content) is better? I don't think so. You will pay less the second way. In the future GW2 will have gated content with the expansion packs anyway.

 

The main money makers in F2P games are more storage/more character slots so I wouldn't call GW2's B2P store "fluff items". The difference is that in a true F2P you will have gone into the game and paid NOTHING at all and then if you decided to spend a few bucks to unlock storage or character slots you will have spent a few bucks, where as with GW2 you will have spent a few bucks on top of $60.

 

Yes, GW2 version of B2P is bad for gamers. True B2P (no store, just a copy of the game and copies of the expansion with no store or subscription) is great for gamers.

 

The options should be:

Subscription based game

Free to Play game with store

B2P game with no store/no subscription

 

GW2 takes two of those models which means increased cost to users.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

10/02/12 3:55:26 PM#47
Originally posted by SnarlingWolf
Originally posted by Eir_S
Originally posted by SnarlingWolf

The fact of the matter is average player spending, regardless of individual spending, is higher compared to a subscription model with no store. That is not a good thing for gamers. End of story.

And?  It's their money to spend.  I bought the game and haven't been able to play the past month.  I didn't spend an extra $15 for that time.  Gamers can make up their own minds.  End of story.

If a game has 1 million players and an average cost of $15 per gamer (aka sub model) it is a cost to all gamers of $15 million for a month of that game.

 

If the same game has 1 million players and an average cost of $21 per gamer it is a cost to all gamers of $21 million for a month of that game.

 

That means the company just got to profit more on the same amount of work and that is spread down to the gamers themselves. Some will pay more directly out of pocket, others will have to grind more to compete with those who paid more and in the end everyone does/pays more to be exactly how they would have been in the other model.

Pay attention to the part in yellow.  If someone doesn't want to grind, that's up to them... though I'm not sure why you're using GW2 to support your argument, since there is absolutely no reason to spend money to remain competitive, and F2P's have been doing worse than this for years.

Take Allods for example.  Remember how they made the cash shop almost a necessity to enjoy the game?  And look what happened to them.  If it ever comes to the point you say it will, people will stop paying or just avoid the game altogether.  Even in the rare case they don't and are happy to shell out the $$$, it won't be because of ANet.  Far less honest payment plans exist right now.  I think you worry too much, or at least you worry about the wrong games getting one over on fans... people are mostly buying BAG SPACE, and when you can do it by spending time in-game, you can't blame ANet if some people take shortcuts.  It's called smart business.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

10/02/12 3:57:36 PM#48
Originally posted by SnarlingWolf

 The main money makers in F2P games are more storage/more character slots so I wouldn't call GW2's B2P store "fluff items".

But the question is, how many of those F2P games allow you to get the same bonuses (bag space, character slots) through in game gold?  Not any that I can recall.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

10/02/12 4:01:13 PM#49
Originally posted by SnarlingWolf
Originally posted by GrayGhost79
Originally posted by SnarlingWolf
Originally posted by jacklo
Originally posted by SnarlingWolf

 

 

So with a normal subscription MMO you'd have brought in $3120 from these people. If you assume best case scenario and they've all just subbed up for month 2 at $15 it would be $3900.

 

 

With GW2 model and this poll and assuming dead center in each choice as the average spent and assuming $300 for the 251+ you end up with: ~$4340 or 1.4x as much money spent over if 100% of the people subbing for a second month in a sub based game.

 

Yes B2P as the future sounds great for gamers...

Seems almost everyone who purchased, bought bag/bank space. Those are really a one-off and I can't see the same spend occuring month after month.

You make some poorly based assumptions.

None of the assumptions are the least bit poorly based. To assume that a company which makes money off a store won't continue to come up with things for people to spend money on would be the poor assumption.

 

Given how many people I saw running around in game with the ridiculous sunglasses and boxing gloves, I would also say people aren't just spending money on bag/bank space.

 

You'll also notice in my assumption I helped the B2P model by assuming a 100% continue to play rate which raises how much the subscription type of game costs. In reality you at best end up with a 50% rate on the first month if not lower which further increases the cost difference between the two models.

 

But be that guy who just says anything anyone says is just wrong if it is at all critical of the game they love.

Heres the issue, optional cosmetics and optional services are not things that are required to enjoy the game. B2P is great for gamers, because it's entirely OPTIONAL.

Yes, they will put stuff on the store that people want. Name one thing on the store that people need.

 

A monthly fee - forced additional fees

F2P - Gated content and progression that forces you to purchase off of the store

B2P - Access to everything with no additional fees, Optional Fluff and services offered on store.

 

You really want to sit there and try to claim B2P is bad for gamers?

Additionaly keep in mind you can buy gems with in game gold so you still don't have to spend real money to get the fluff items.

 

So yes... B2P as the future IS great for gamers.

Paying $60 upfront for access to all content vs getting some content for free and deciding which content to pay money for (often $10-$15 per group/area of content) is better? I don't think so. You will pay less the second way. In the future GW2 will have gated content with the expansion packs anyway.

You also can buy gems with in game gold... please keep this in mind.

 

The main money makers in F2P games are more storage/more character slots so I wouldn't call GW2's B2P store "fluff items". The difference is that in a true F2P you will have gone into the game and paid NOTHING at all and then if you decided to spend a few bucks to unlock storage or character slots you will have spent a few bucks, where as with GW2 you will have spent a few bucks on top of $60.

 

Yes, GW2 version of B2P is bad for gamers. True B2P (no store, just a copy of the game and copies of the expansion with no store or subscription) is great for gamers.

 

The options should be:

Subscription based game

Free to Play game with store

B2P game with no store/no subscription

 

GW2 takes two of those models which means increased cost to users.

I'm sorry, you're not making any sense.

Yes, in GW2's buy to play model you pay $60 up front and get access to all the content. You pay less with GW2's system.

A F2P forces you to spend money in the store, it intentionally hampers enjoyment to do so. Sure... you can suffer through and say at leasts its free but... I don't see much point in that. I can play a "f2p" that will in the end force me to pay through the nose to be competitive in PvP, to enjoy the game, and in some even use Global chat lol. Things of this nature are why F2P is terrible for gamers.

I think the issue seems to be you don't quite grasp how these models work, if you like I don't have a problem explaining them to you.

 

  dudeduder45

Novice Member

Joined: 2/06/12
Posts: 68

10/02/12 4:02:08 PM#50
Originally posted by grimal

$10 for bank space.

Now that I've played the game for a month, I do think they gimped you on the amount of bank space you are given since it is shared account-wide.

And I already know you can alts to hold items, but, really, nearly every other MMO gives plenty of bank space.  So I think they intentially limited you to pump their cash shop.

I made a personal guild and am using the influence things you get from the personal story to buy guild storage. Free extra storage :)

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

10/02/12 4:03:36 PM#51
Originally posted by dudeduder45
Originally posted by grimal

$10 for bank space.

Now that I've played the game for a month, I do think they gimped you on the amount of bank space you are given since it is shared account-wide.

And I already know you can alts to hold items, but, really, nearly every other MMO gives plenty of bank space.  So I think they intentially limited you to pump their cash shop.

I made a personal guild and am using the influence things you get from the personal story to buy guild storage. Free extra storage :)

Yeah lol, so far I've unlocked the 50 slot Guild bank, working on the next upgrades to increase it.

  dudeduder45

Novice Member

Joined: 2/06/12
Posts: 68

10/02/12 4:09:38 PM#52
Originally posted by SnarlingWolf
Originally posted by jacklo

Data?

Clearly you have no idea about data and how to properly analyse it.

How can you assume the same monthly spend, when all that this data shows is that a small percentage of people bought a one-off item early in the game.

Moreso, how does this equate to being bad for gamers?

I'm the one that doesn't understand data when you're the one who doesn't get simple math? Interesting.

 

I took the poll results, went with exact middle of each range as the average a person choosing that range would spend. I then tallied up that money along with a $60 box price for each of those poll users. I then compared that to if the game was $60 and a $15 month for a subscription after the first month free and assumed a 100% retention rate of those same players for a second month. It was a 1.4x increase in average cost per player with the GW2 approach.

 

It really is the simplest math and datat to understand so there you go.

 

As for your last point, try reading things since you asked a question I already answered.

You are extrapolating gw2 income without having a clear trend on which to base the extrapolation

  Warband

Novice Member

Joined: 5/02/10
Posts: 735

10/02/12 4:09:41 PM#53
Originally posted by Eir_S
Originally posted by SnarlingWolf

 The main money makers in F2P games are more storage/more character slots so I wouldn't call GW2's B2P store "fluff items".

But the question is, how many of those F2P games allow you to get the same bonuses (bag space, character slots) through in game gold?  Not any that I can recall.

 Actually Vindictus is pretty good in that regard. Most important cash items (as in gameplay affecting) are tradeable via market place (meaning if the item is unwanted regardless of the money spent to acquire it the price wlll go doown....), those that aren't it's perfectly legal to "gift" items, so you can acquire the rest through that means. Also none of the content is gated, and new profs/chars are free on updates come with an extra account slot. Really you have to take it by a game by game basis rather than by payment models.

 

The elephant in room in this thread is that many p2p mmo's also have cash shops, some with cosmetics, and some with boosts. So the argument is pointless. Look at individual games not payment models, in these sorts of comparisons. All games of a certain payment model don't do the same things...

  Talrune

Advanced Member

Joined: 10/19/03
Posts: 285

10/02/12 4:16:44 PM#54

yeah ive spent about 20 bucks on gems and used rest of in game money for gems...I will spend about 20 bucks am onth in real money to support the game as long as I enjoy it...servers will not pay for themselves as well as having employees.

 

So if you enjoy it and can afford to even spend a few bucks every contribution helps towards the future of gw2

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

10/02/12 4:17:54 PM#55
Originally posted by GrayGhost79
Originally posted by dudeduder45
Originally posted by grimal

$10 for bank space.

Now that I've played the game for a month, I do think they gimped you on the amount of bank space you are given since it is shared account-wide.

And I already know you can alts to hold items, but, really, nearly every other MMO gives plenty of bank space.  So I think they intentially limited you to pump their cash shop.

I made a personal guild and am using the influence things you get from the personal story to buy guild storage. Free extra storage :)

Yeah lol, so far I've unlocked the 50 slot Guild bank, working on the next upgrades to increase it.

 I stopped at the 50 slot Guld bank for now myself but I also made a guild for myself just for this reason. Storage for free. Plus  I got free guild influence with my prebuy.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

10/02/12 4:24:27 PM#56
Originally posted by GrayGhost79
Originally posted by SnarlingWolf
Originally posted by GrayGhost79
Originally posted by SnarlingWolf
Originally posted by jacklo
Originally posted by SnarlingWolf

 

 

So with a normal subscription MMO you'd have brought in $3120 from these people. If you assume best case scenario and they've all just subbed up for month 2 at $15 it would be $3900.

 

 

With GW2 model and this poll and assuming dead center in each choice as the average spent and assuming $300 for the 251+ you end up with: ~$4340 or 1.4x as much money spent over if 100% of the people subbing for a second month in a sub based game.

 

Yes B2P as the future sounds great for gamers...

Seems almost everyone who purchased, bought bag/bank space. Those are really a one-off and I can't see the same spend occuring month after month.

You make some poorly based assumptions.

None of the assumptions are the least bit poorly based. To assume that a company which makes money off a store won't continue to come up with things for people to spend money on would be the poor assumption.

 

Given how many people I saw running around in game with the ridiculous sunglasses and boxing gloves, I would also say people aren't just spending money on bag/bank space.

 

You'll also notice in my assumption I helped the B2P model by assuming a 100% continue to play rate which raises how much the subscription type of game costs. In reality you at best end up with a 50% rate on the first month if not lower which further increases the cost difference between the two models.

 

But be that guy who just says anything anyone says is just wrong if it is at all critical of the game they love.

Heres the issue, optional cosmetics and optional services are not things that are required to enjoy the game. B2P is great for gamers, because it's entirely OPTIONAL.

Yes, they will put stuff on the store that people want. Name one thing on the store that people need.

 

A monthly fee - forced additional fees

F2P - Gated content and progression that forces you to purchase off of the store

B2P - Access to everything with no additional fees, Optional Fluff and services offered on store.

 

You really want to sit there and try to claim B2P is bad for gamers?

Additionaly keep in mind you can buy gems with in game gold so you still don't have to spend real money to get the fluff items.

 

So yes... B2P as the future IS great for gamers.

Paying $60 upfront for access to all content vs getting some content for free and deciding which content to pay money for (often $10-$15 per group/area of content) is better? I don't think so. You will pay less the second way. In the future GW2 will have gated content with the expansion packs anyway.

You also can buy gems with in game gold... please keep this in mind.

 

The main money makers in F2P games are more storage/more character slots so I wouldn't call GW2's B2P store "fluff items". The difference is that in a true F2P you will have gone into the game and paid NOTHING at all and then if you decided to spend a few bucks to unlock storage or character slots you will have spent a few bucks, where as with GW2 you will have spent a few bucks on top of $60.

 

Yes, GW2 version of B2P is bad for gamers. True B2P (no store, just a copy of the game and copies of the expansion with no store or subscription) is great for gamers.

 

The options should be:

Subscription based game

Free to Play game with store

B2P game with no store/no subscription

 

GW2 takes two of those models which means increased cost to users.

I'm sorry, you're not making any sense.

Yes, in GW2's buy to play model you pay $60 up front and get access to all the content. You pay less with GW2's system.

A F2P forces you to spend money in the store, it intentionally hampers enjoyment to do so. Sure... you can suffer through and say at leasts its free but... I don't see much point in that. I can play a "f2p" that will in the end force me to pay through the nose to be competitive in PvP, to enjoy the game, and in some even use Global chat lol. Things of this nature are why F2P is terrible for gamers.

I think the issue seems to be you don't quite grasp how these models work, if you like I don't have a problem explaining them to you.

 

I'm making complete sense.

 

With F2P you pick up the game and start playing - $0. If you run into content you want to unlock later you pay $10-$15. You've now paid $10-15.

GW2 - you pay $60 up front. You have already paid more.

 

In both F2P and GW2 you can pay to unlock more pack/bank storage and more character slots. You've still paid more in GW2.

 

GW2 has top level gear that costs lots of gold. It intentional hampers the rate at which you can gain gold (and recently dialed back the gold you could grind out in the more profitable ways to hamper players more). Now a way you do this faster is to buy gems and trade them for gold to unlock that top level stuff.

In a F2P they hamper you and have you buy stuff to get rid of the hampering. Again you have still paid more with GW2.

 

Most F2P games let you grind out everything that isn't the gated content, just as GW2 let's you grind out gold if you don't want to buy gems and trade. You're playing some truly crappy F2Ps if you're running into gear that you can only get buy buying in the store, and this comes from someone who doesn't like the F2P model to begin with.

 

In the end, you will have paid more with the GW2 model because you had to pay $60 up front.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

10/02/12 4:24:40 PM#57
Originally posted by wayubb

yeah ive spent about 20 bucks on gems and used rest of in game money for gems...I will spend about 20 bucks am onth in real money to support the game as long as I enjoy it...servers will not pay for themselves as well as having employees.

 

So if you enjoy it and can afford to even spend a few bucks every contribution helps towards the future of gw2

It sounds like you're supporting a charity.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

10/02/12 4:26:20 PM#58
Originally posted by dudeduder45
Originally posted by SnarlingWolf
Originally posted by jacklo

Data?

Clearly you have no idea about data and how to properly analyse it.

How can you assume the same monthly spend, when all that this data shows is that a small percentage of people bought a one-off item early in the game.

Moreso, how does this equate to being bad for gamers?

I'm the one that doesn't understand data when you're the one who doesn't get simple math? Interesting.

 

I took the poll results, went with exact middle of each range as the average a person choosing that range would spend. I then tallied up that money along with a $60 box price for each of those poll users. I then compared that to if the game was $60 and a $15 month for a subscription after the first month free and assumed a 100% retention rate of those same players for a second month. It was a 1.4x increase in average cost per player with the GW2 approach.

 

It really is the simplest math and datat to understand so there you go.

 

As for your last point, try reading things since you asked a question I already answered.

You are extrapolating gw2 income without having a clear trend on which to base the extrapolation

I am using a group of people who participated in a poll where they've said exactly how much they've spent in GW2 and shown how much that group would have played in a subscription game without a store. The result is that group has spent 1.4x as much as they would have if GW2 was subscription based.

  dudeduder45

Novice Member

Joined: 2/06/12
Posts: 68

10/02/12 4:32:26 PM#59
Originally posted by SnarlingWolf
Originally posted by dudeduder45
Originally posted by SnarlingWolf
Originally posted by jacklo

Data?

Clearly you have no idea about data and how to properly analyse it.

How can you assume the same monthly spend, when all that this data shows is that a small percentage of people bought a one-off item early in the game.

Moreso, how does this equate to being bad for gamers?

I'm the one that doesn't understand data when you're the one who doesn't get simple math? Interesting.

 

I took the poll results, went with exact middle of each range as the average a person choosing that range would spend. I then tallied up that money along with a $60 box price for each of those poll users. I then compared that to if the game was $60 and a $15 month for a subscription after the first month free and assumed a 100% retention rate of those same players for a second month. It was a 1.4x increase in average cost per player with the GW2 approach.

 

It really is the simplest math and datat to understand so there you go.

 

As for your last point, try reading things since you asked a question I already answered.

You are extrapolating gw2 income without having a clear trend on which to base the extrapolation

I am using a group of people who participated in a poll where they've said exactly how much they've spent in GW2 and shown how much that group would have played in a subscription game without a store. The result is that group has spent 1.4x as much as they would have if GW2 was subscription based.

That is true but a good conclusion cannot be made about the data because there is no reason to assume that people will spend the same amount every month. I'm just saying that more data is needed to make a good conclusion or say that B2P is more expensive.

  dustyhayes

Novice Member

Joined: 5/19/11
Posts: 174

10/02/12 4:36:51 PM#60
spent $20 bucks to open up some bank slots
7 Pages « 1 2 3 4 5 6 7 » Search