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10/02/12 12:56:35 PM#21
OP, I hope you realize that every MMORPG out there has unused space that the developers are not currently using. That space will be used for future updates, events etc. Every game company does this, A big example if you need one is WoW. If you open their map there are places that you would figure you can go to if you kept swimming / flying etc. However you quickly get a "turn around or you will fall, or you start getting fatigued when you leave the "game world". I assume that future expansions will open up that unused space, better get your wallet ready.
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10/02/12 12:58:22 PM#22
I think a key measurement is amount explored at max level, and how much of that explorable content is still playable.
In wow at max level perhaps 15% of meaningful content has been visited ( you don't really explore) by the time you hit max level. In rift I would estimate about 10%. Although thur next expansion appears to be massive so that could well change. In GW2 it seems to be around the 40-50% mark. All 3 ignore repeatable zones. So you have to say gw2 world size feels big enough so it is right that Anet focused their resources in other areas. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/02/12 1:00:51 PM#23
Sry re wow and rift it's % left not visited.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/02/12 1:05:11 PM#24
Originally posted by Zylaxx
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damn, u guys need to calm down, chill mate~ maybe u guys took it the wrong way. or maybe i didnt explained well. what i am saying it, if u look at http://www.guildhead.com/map. ok cool, u see what? half detailed map, half unknown map. the first few day when i saw this, i told myself, maybe it's just that not enough ppl upload datas, so there's no info yet. but then i realised that, those areas are not accessible atm, of course i was kinda upset, and thinking, ok? so this is unfinished game or what? how long do i have to wait? and all i was saying is that, maybe anet should plan the release, like release a circle of area, everything in that circle is accessible, then expan the dircle , and expand again. rather then, release entire huge world map with empty blocks in bwteen, and start filling in gaps at later stage. so chill.
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10/02/12 1:06:40 PM#26
Other than the annoyance of wasting time trying to find a way into the zone when there isn't one, I don't get the issue. If GW2's map was a diminuitive little thing like DDO was at launch, I'd be upset. But the traversable map is MONSTROUS, and the idea that all those chunks here and there might open up in the future is just pure geekgasm. |
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10/02/12 1:08:36 PM#27
Originally posted by itgrowls I am sorry but I don't see how that is possible. WoW has multiple expansions and their world is huge. I highly doubt that GW2 has more playable content / size at launch then WoW has right now. |
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10/02/12 1:08:52 PM#28
Okay first and foremost, they showed examples of the actual maps, unchanged when the beta began. it was freely available on the net. secondly, there's going to be unused space however if anyone has had the chance to pay attention to the map. the second layer of the map shows the zones available by what level they are. and finally, this world is BIG, which begs the questions, since the world is big what is this post really about? is it the OP didn't do the research on the product before playing? Is he/she new to mmo's entirely? or is this some attempt at another complaint about the title because they don't like it in general and they are trying to find ways of posting malinformed negativity threads about it without being caught by the mods?
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10/02/12 1:13:19 PM#29
If they lied about one thing, it's when they said that there would be no "mob fields", aka enemies standing there all day for no apparent reason (except for you to kill), all over the world and respawning shortly after being killed. Maybe some starting areas were somewhat true to that, but it's obvious that they didnt really keep their word.
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10/02/12 1:13:42 PM#30
I am not sure what I would get pissed about would be the map issue. If you wanna get mad, get mad at the ridiculous anti botting measures they put in which make high level play agonzing while doing nothing to really get rid of bots.
I can live with a misrepresenting map. ;-) |
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10/02/12 1:16:47 PM#31
Originally posted by Wakygreek Then you haven't seen the world. :) Sorry to inform you but the world is huge and it's not some top layer only, it has depth three layers of it in the open spaces and the nooks and crannies and all the little hidden caves underwater and above. It does have more open world content then WoW ever did both above and below water and it has dungeons ON TOP of those expansive places. If you went to see the cities alone you would know that the only city in gw2 that fits the size of the standard cities in both WoW and Rift is Rata Sum and the only reason why that is so small is due to the people there being tiny and their belief in making every geometric. Borrow a friends pc who's playing it, walk around the Black Citadel, Divinity's Reach, and Hoelbrak. When the cities are that big, it shows you how much time and care went into the game. I submit to you that the first release of GW2 has more content in it the WoW with 7 years of expansions on LAUNCH DAY, what do you seriously think will happen when they release expansions? hmmm? Big World. seriously. and just think. you actually get rewarded for exploration, not just some numbers on a achievement board. spssh. |
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10/02/12 1:25:27 PM#32
Originally posted by Xasapis To be honest... I think waypoints behind every corner with instant teleportation ability makes the world feel smaller than it would with precious mounts since I get instantly wherever I want to be after my first visit there to unlock the WP. "Happiness is not a destination. It is a method of life." ![]() |
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10/02/12 1:28:44 PM#33
Yes, the released map is only a portion of the worlds map, no big deal, most games hint at future expansion zones. Maybe a bit misleading, but not really a lie.
As to the comment about the world being bigger than Azeroth (WoW), not even close. Maybe 2-3x bigger than Rift, I'll give you that. But WoW, Vanguard, EQ's, Asheron's Call... all have bigger and more open worlds. While a zones map may be decent size in a subjective fashion, often that is acheived by channeling movement, running from point A to B in a straight line would make the zones seem smaller, so they use roads/valleys/cliffs etc to make a player run a zig zag course, making the distance from A to B SEEM so much larger. Been done in every MMO. It just becomes apparent when you notice that the cities they have in most MMO's are laid out by a couple drunkards describing the plan to a blind scribe. Makes the city seem so much larger when it takes 5 minutes to run to the neighbors for a cup of sugar. LOL |
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10/02/12 1:37:05 PM#34
They never said every part of Tyria would be playable at launch. The landmass available is a good chunk but we're still waiting on some famous locales from the original game - Ring of Fire, Maguuma, and Crystal Desert. You can also see the landmass flow into Elona the continent below Tyria. I'm sure Cantha will make a triumphant return as well. Then there's the Dominion of Winds which is about the worst kept GW2 secret ever. It's clearly going to be the starting area for Tengu players when the race is added. It will be a 1-15(17) area and is directly surrounded by 15-25, 25-35, etc. There's also a few other zones that are clearly going to be accessible in the future with guards, walls, and/or gates currently blocking the way. I don't see how any of this is lying. The alternative would be to only show you a portion of Tyria and since there's a previous game we all know what the full map looks like and that it's going to be filled in anyway. For me the full map reveal simply makes me anticipate further returns to locales from the original Prophecies, drooling with anticipation. Twitter: @Nephaerius |
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10/02/12 1:37:32 PM#35
http://www.reddit.com/r/Guildwars2/comments/vj2nc/stitched_the_map_of_the_planet_tyria_together_not/
They have the world drwan out due to the depth of the Lore that A.Net setup for Tyria (Tyria is the world and an anrea on the planet). Look at the above link to see how much they can add in later. |
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guys~ c'mon~ stop focus on word "they lie" = = my main discussion point is: should they release the game, by: smaller world map, but all u see is all u can play. or huge map, but u can only play half of them? i just dont like how mmos these days present u something so large, so grand, so massive at initial stage, but tells u that, nope, cant go there, but u can go there, and that's part is not done, gotta wait for another 5months. but in the mean time, those are what u can play. i prefer they release something that's smaller, but we cna play them all. and wait for surprise in future. if u look at picture below, one feels like half finished game, one feels complete. ye, sure, this might not even be a issue to u, but to me it is. in single player rpg u dont get this nonsense. fine. in old mmo, do UO do this to us? do lineage do this to us? heck, even in xyson i got all hundred of blocks i can go. c'mon now guys, only lazy new mmo do this to us, they need to release game quickly in order to ger funding, so they release games which isnt fully complete and tell u the rest is for future content. maybe status of GW 2 is really complete, and rest is really future content, sho, but i surely dont feel happy about it.
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10/02/12 3:41:43 PM#37
Originally posted by jackwu10 You think they released quickly to get funding? You obviously know nothing about the time they took with this game.
UO added land after release. The game was much smaller at release. Your continued posts in this thread make you seem to be uninformed about anything you are posting about. |
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10/02/12 3:42:10 PM#38
Originally posted by jackwu10 the reason these areas can be seen are because the gw2 map is the same as the gw1 map at the end of all of its expansions. all these areas were unlocked at the end of gw1. it doesnt make sense to not label the rest of the world map that many players already know about just because some people never heard of these areas before, |
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10/02/12 4:02:17 PM#39
Originally posted by CyclopsSlay Actually, WoW has very small maps. I have never played Rift or EQ to the extent that I played WoW, so I don't know about those. WoW's maps are incredbily small in terms of surface area. The content inside will have you playing there and running around a lot, so it makes it feel big, but in reality, the total area is pretty small. GW2 maps are simply larger. The total map is simply larger. In GW1 you couldn't really run in a straight line across a map. Do it in Guild Wars 2 and you will realize just how big the maps are. |
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10/02/12 4:35:22 PM#40
Originally posted by BlahTeebOriginally posted by CyclopsSlay Heh. Yeah, well... I did. I suggest others actually do too, preferrably with a watch, and if you can in several different MMO's to compare. Want to know how long it takes to cross Divinity's Reach from north to south or east to west, in a fairly straight line? About 2 minutes. Now look at the worldmap, pick for example Queensdale. It's roughly 2 times the radius of DR from east to west. Want to know how long it takes to cross Elwynn Forest from east to west, in as straight a line as possible? Something about 5-6 minutes.
There are many tests like that, in many games, that people can easily do themselves, if they can spare like 5-10 minutes or so. I think the area design done by the ANet people is spectacularly well done. But when it comes to purely size, GW2 zones are comparable with the average WoW zone. It's relatively easily verifiable too. |
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