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News & Features Discussion  » [Preview] EVE Online: Winter Expansion 'Retribution' Unveiled

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61 posts found
  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1656

9/30/12 11:05:25 AM#41
Originally posted by Hokie

Okay, someone help me out.

What exacly is unified inventory?

I know what I think it means. But I want to know what it really means.

 Unified inventory was just a change to the way that hangars and cargo bay inventory windows worked.  It basically just mean that instead of having 10 diffirent windows, you have one window that you can access all of your other inventory windows from. 

People are being overdramatic about it being bad.  It took a little getting used to, but CCP has been pretty clear that they'll impliment stuff and then refine it with smaller iterations as time goes on; some people are impatient. 

I like what they're doing with this xpac.  Lots more options for building ships and items to build, hopefully a useful bounty system.  I'm hoping crimewatch will encourage people to do a little pvp in high sec as well. 

  Mors.Magne

Advanced Member

Joined: 3/02/07
Posts: 1428

9/30/12 11:25:19 AM#42

The new changes look good, but I agree with previous posters - Eve could do with Walking in Stations.

 

As Pokket said, "There aren't any unicorns in Eve."

 

She is correct - the Eve universe is about killing in a very single-minded way.

 

I would like to get out of my ship and explore.

 

 
 
  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/30/12 6:21:07 PM#43
Originally posted by kadepsyson
Originally posted by JeroKane
Originally posted by Piraal
Very few of the actual playerbase want to walk in station, but CCP still has some dev.'s working on it, it was also the framework for world of darkness.

You are wrong, it was very few, but EXTREMELY VOCAL hardcore segment of the playerbase that did not want it!

There were plenty of people that want Walking in Stations.

But like in so many MMO's. Devs always seem to crave in for the Vocal minority. /sigh

I think the people who chose to play EVE all those years, didn't choose to do so because they thought eventually they could walk around.  I think they chose to play EVE for what the game actually IS.

If I want to walk around, I'll either get up off my chair and do it in real life, or play any other lesser MMO.

Actually, as CCP has said, they know they are going to need to keep expanding the game in other directions in order to keep it alive for another 10+ years like they want.  They know even the hardcore oldschoolers will eventually get sick of the space game as it is, and there's only so much they can do with that aspect of the game.  When was the last time there was a revolutionary change in gameplay mechanics?

They also know that there's a lot of people out there like me who would love to play EVE if it could deliver a walking game along side the flying game.  Star Wars Galaxies had it and people loved it, though is't nowhere near as cool as EVE's.  They are missing out on a lot of potential growth by just developing for the hardcore players.

I was blown away by the character creation system last week when I signed up to try it.  They I loved how nice my little station cabin looked in the game.  It's a kick in the teeth to know that is the only place I will ever walk around in 3D.  Put a ground based game in along side the space game and I'm there... for years.  I'm not talking about that Dust garbage either.

I was able to get that character looking shockingly close to the real me in a matter of minutes with their system.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Rodentofdoom

Novice Member

Joined: 3/02/08
Posts: 273

9/30/12 6:56:06 PM#44
Originally posted by fkujustin
Can someone explain the difference between combat and attack?
 
is attack speed?

For the Frigates at least

Attack is DPS + Tackle

Combat is just DPS

  kb4blu

Hard Core Member

Joined: 9/10/03
Posts: 669

9/30/12 8:56:00 PM#45

As long as the "GOONS" are controlling EVE you will see very little progress in making EVE more of a sandbox.

It just seems to me that the "GOONS" have thier own ideas about how EVE should be and they have more influence in EVE more than all of the rest of the players .

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

9/30/12 9:00:28 PM#46
Originally posted by kb4blu

As long as the "GOONS" are controlling EVE you will see very little progress in making EVE more of a sandbox.

It just seems to me that the "GOONS" have thier own ideas about how EVE should be and they have more influence in EVE more than all of the rest of the players .

That one group can rise to so much power and influence is a sure sign that this game is a well qualified sandbox.

El Psy Congroo

  Jowen

Novice Member

Joined: 11/30/05
Posts: 328

10/01/12 4:36:26 AM#47

Meh, as a 9 years old EVE veteran they need to provide more than, what essentially boils down to, simple GUI improvements, to keep my interest.

The ways to collect bounty stays the same, regardless of the proposed system.

The ways to gain criminal flagging stays the same, regardless of peoples awarness of their own current status or not.

New ships... meh, one combat ship or the other, the war goals and the ways to achieve them are still the same.

In general, another bunch of GUI improvements aimed at making the EVE interface easier for new players. No new content at all.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6944

10/01/12 4:40:49 AM#48

3rd expansion in a row without actually expanding anything...just another no-content patch.


Sorry, that is not how you build worlds.

  Mors.Magne

Advanced Member

Joined: 3/02/07
Posts: 1428

10/01/12 4:50:28 AM#49
Originally posted by MikeB
Let's stay on topic, guys. This is about Retribution, not Walking in Stations.

I think most people 'take it as read' that Retribution will be ok or good.

 

Many would like to see Walking in Stations. Lots of building blocks for this are present:

 

> We have character creation, clothing, and captain's quarters.

> DUST will create worlds to walk around in.

> What CCP learn from World of Darkness could be imported into Eve.

 

If CCP went the extra mile and made Eve compatable with 3D glasses, maybe Eve could become the Google of the gaming world.

 
  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6658

10/01/12 6:24:07 AM#50

Well I am glad they are addressing the bounty and crimewatch code, both were somewhat broken and abused by those that knew the holes in the code.  To those above that say it does not change anything, you are incorrect.  Spend some time reading the blogs before you make yourself look ignorant.

Looking forward to the new ships, and the rebalancing of some of the useless ones.

  Adamai

Advanced Member

Joined: 4/06/10
Posts: 467

10/02/12 8:10:28 AM#51
No one cares about walking in stations to reach out to others would require advertiseing alone just like wow does. Eve wont grow without it.
  Mors.Magne

Advanced Member

Joined: 3/02/07
Posts: 1428

10/02/12 8:23:17 AM#52
Originally posted by Adamai
No one cares about walking in stations to reach out to others would require advertiseing alone just like wow does. Eve wont grow without it.

I work in pharmaceutical advertising. It's much easier to sell something if it appeals to as many people as possible.

Eve is a good space combat game, but it dosen't go far enough with 'exploration' aspects.

Eve appeals to people who like starship battles in Star Wars.

DUST should appeal to people who like Starship Troopers.

Eve doesn't (yet) appeal to people who like those moments of exploration in science fiction films.

 

CCP should develop ALL possible aspects or they will experience the 'law of diminishing returns' - e.g. they will add 4 new ships to the many many they already have.

  illutian

Novice Member

Joined: 9/21/06
Posts: 210

"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius

10/02/12 11:23:13 AM#53
Originally posted by Piraal
Very few of the actual playerbase want to walk in station, but CCP still has some dev.'s working on it, it was also the framework for world of darkness.

People don't want WiS because their either:

a) Afraid they won't be able to trash talk from the safety of a station

b) Fucking stupid

"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius

  Slider7

Novice Member

Joined: 7/31/07
Posts: 75

You are so lucky that they revoked my double-o license!

10/02/12 5:27:17 PM#54
Originally posted by MikeB
Let's stay on topic, guys. This is about Retribution, not Walking in Stations.

 

Originally posted by QuicklyScott
Walking around on stations would be cool, completely un needed though. If it was implemented, I would probably never use it, just like how i never use the captains quaters.  

This has to do a lot with the walking in stations and the past stuff that pushed out for hte game that was placed on the back burner or just never completed.  The Dev's need to make sure that if they start a project then they need to finish it.  Don't go and do something halfway and then say that we are going to come back to it later when in all actually they don't.

They (the Dev's) need to finish what they start.  Not just push it to the back of the pile once it goes Alpha.

This is totally relevant and has to be addressed.

-Slider7

Looking for that next MMO

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

10/02/12 5:41:46 PM#55
Originally posted by Dyner
Originally posted by Piraal
Very few of the actual playerbase want to walk in station, but CCP still has some dev.'s working on it, it was also the framework for world of darkness.

People don't want WiS because their either:

a) Afraid they won't be able to trash talk from the safety of a station

b) Fucking stupid

Perhaps it is because THEY'RE happy with what EVE actually is - a spaceship game.

I apologize if English isn't your first language.

El Psy Congroo

  ArmEagle

Novice Member

Joined: 9/13/08
Posts: 36

10/04/12 5:30:10 AM#56
It would be nice if the weapon safety would be extended to prevent shooting your own wrecks/containers. Though it's basically an 'bug' in the interface, that when you're salvaging while shooting and a target dies exactly the moment you click a target, you sometimes end up shooting your own wrecks. It shouldn't be hard to apply this feature for such situations also.
  majinant

Novice Member

Joined: 4/17/07
Posts: 432

10/21/12 8:41:11 PM#57
Originally posted by kadepsyson
Originally posted by Dyner
Originally posted by Piraal
Very few of the actual playerbase want to walk in station, but CCP still has some dev.'s working on it, it was also the framework for world of darkness.

People don't want WiS because their either:

a) Afraid they won't be able to trash talk from the safety of a station

b) Fucking stupid

Perhaps it is because THEY'RE happy with what EVE actually is - a spaceship game.

I apologize if English isn't your first language.

How would it hurt them?

"Shit guys, they have WiS now. Game is ruined! We can't go out and do our normal stuff... oh wait".

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3206

"A very special kind of stupidity"

10/23/12 7:04:03 AM#58

You can read for yourselves what CCP's plans for WiS are:

https://forums.eveonline.com/default.aspx?g=posts&m=2023395#post2023395

CCP Unifex (Executive Producer for EVE online):

"It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.

At CCP we are now making sure that when great gameplay concepts such as these come along, we take time to assess what would be required to take them out of the concept phase, into our engine, through pre-production and into production. We must also consider how it interacts with everything else we are doing both within EVE and CCP as a whole. One of the great achievements of this piece of work is that it has really proved it is possible to rapidly iterate on new experiences without having to make a huge investment up front.

Once this prototype was demoed and I had played it (being beaten by CCP Explorer and team in the process), then came the next part. Working out what would be needed to put this concept into the game for real. The team worked together to put a pre-production and production plan together using what they had learned over the previous months and also the lessons learned from the Incarna efforts from last year.

The result of that planning highlighted that right now, we do not have the time or people to build this without impacting what we can deliver for our players who are flying in space. To create this will mean a considerable investment which will take time to put together and also a new focus for us just at a time when we as a company have another new game coming into the EVE Universe (yes DUST 514, I’m looking at you).

So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. It’s a step I very much want to take but I want to take it when it won’t mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond."

 

Now. Perhaps we could talk about what will be in Retribution?

Give me liberty or give me lasers

  Alundil

Novice Member

Joined: 1/11/12
Posts: 9

12/12/12 2:20:31 PM#59
Originally posted by JeroKane
Originally posted by Piraal
Very few of the actual playerbase want to walk in station, but CCP still has some dev.'s working on it, it was also the framework for world of darkness.

You are wrong, it was very few, but EXTREMELY VOCAL hardcore segment of the playerbase that did not want it!

There were plenty of people that want Walking in Stations.

But like in so many MMO's. Devs always seem to crave in for the Vocal minority. /sigh

I think that you're purposely oversimplfying the argument (and also misconstrueing the actual numbers for or against).

 

Suffice it say that there were very vocal minorities on either side of the aisle. Those two minorities were very small compared to players that simply wanted "X" feature (whatever it was) to work in a useful and meaningful manner. WiS didn't reach that bar, not even a little. So CCP refocused on FiS.

Does that mean that WiS is dead? No, I don't think it's dead. Backburner? Certainly. Hopefully, and I say this as a FiS afficianado, they'll come back around and add some meaningful WiS features and it'll be another game changer.

Until then, don't fly what you can't afford to lose and stay aligned to something for godsake.

  Alundil

Novice Member

Joined: 1/11/12
Posts: 9

12/12/12 2:23:42 PM#60
Originally posted by Malcanis

You can read for yourselves what CCP's plans for WiS are:

https://forums.eveonline.com/default.aspx?g=posts&m=2023395#post2023395


 

Now. Perhaps we could talk about what will be in Retribution?

 

As for what Retribution is - so far I thinks it's been a resounding success. Sure it's not to the scale of Apocrypha (still my favorite) but it's moving the game forward in some very important directions and it CCP is to be believe (and why not) it is continuing to lay/improve the backend functional groundwork (revamping code and redesigning some of the duct taped features) needed for a host of other long requested things.

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