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Guild Wars 2

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Reviews & Impressions  » My top 10 gripes about GW2

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  tabindex

Novice Member

Joined: 4/28/12
Posts: 75

10/01/12 11:45:47 PM#41

I think I'll do the inverse. I'm real grumpy towards GW2, and have seen a recent post that "all I ever do is hate on it".  Here's my 10 things that I like about GW2.

1. Races. They're unique and for the most part look good.

2. No quest hubs. Not that I love the hearts system, but if quest hubs are a -10 on a scale of -1 to -10, then hearts are only a -5.

2a. No quest log with 400 quests to keep track of. (It's similar enough to 2. to be 2a.).

3. The cities. They look good, and have the feel of the race that they're home to.

4. Dyes.  I like having them as loot.  It's one of the few things that I honestly still feel that lil perk up at with excitement when I see one drop.

5. No dungeon finder.  I'm sure they'll add one, but I loathe them.  Not having one at least gives a tiny amount of player interaction (LFM spam may be spam, but I'll take it over total chat-silence).

6. The guild interface.  It's no EQ2, but it's not bad.

I can't think of anymore.  I'll edit this to add 7-10 if I can think of them.

:(

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

10/02/12 12:44:40 AM#42
Originally posted by tabindex

I think I'll do the inverse. I'm real grumpy towards GW2, and have seen a recent post that "all I ever do is hate on it".  Here's my 10 things that I like about GW2.

1. Races. They're unique and for the most part look good.

2. No quest hubs. Not that I love the hearts system, but if quest hubs are a -10 on a scale of -1 to -10, then hearts are only a -5.

2a. No quest log with 400 quests to keep track of. (It's similar enough to 2. to be 2a.).

3. The cities. They look good, and have the feel of the race that they're home to.

4. Dyes.  I like having them as loot.  It's one of the few things that I honestly still feel that lil perk up at with excitement when I see one drop.

5. No dungeon finder.  I'm sure they'll add one, but I loathe them.  Not having one at least gives a tiny amount of player interaction (LFM spam may be spam, but I'll take it over total chat-silence).

6. The guild interface.  It's no EQ2, but it's not bad.

I can't think of anymore.  I'll edit this to add 7-10 if I can think of them.

:(

I will now admit to being wrong about you only posting negative stuff.

  User Deleted
10/02/12 12:53:15 AM#43
Originally posted by Aerowyn

Since I apparently I can't say a single bad thing about GW2 figured I post my top 10 gripes I have with the game in no particular order..

 Preach it! My list is not here but on my puter.

3. Build Manager- Game NEEDS some sort of build manager so you can set multiple trait builds and select between them whenever you want outside combat

6. Same Server Dungeon Finder- Although it hasnt' been much of an issue since you don't ever need a certain class I still feel a dungeon finder would be a welcome addition to the game.

8. DE Variety- I enjoy the DE system but it could benefit from a bit more variety accross the board and hopefully something planned for the near future.

there's only so much you can do with the five D's.

9. Weapon Skills- I don't really mind having them all unlocked so early but would like some sort of system similar to the utility skill system which would allow you to mix and match from a bigger pool of skills.. Loved picking from the huge pool of skills in GW1.. 

#4 skills are useless to me in pve. I ignore them on most weapons.

10. Crafting Variety- System overall is fine but would like if there was more variety in how you crafted between the professions.. basically cooking is the only odd ball and the rest play out the exact same...

 I would like to see a special button for low level stuff so it disappears when we go to the next tier.

a few of mine are, notification of friends coming on offline, trophies in their very own inventory pane, im style chat for whispers as an option, haven't checked yet but a set of tools one could make at/for max level that need repairs instead of replenish.

I recently discovered GW2 Off forums won't let you login if you have special characters in your game/support password. odd.

  Isawa

Advanced Member

Joined: 6/20/08
Posts: 1066

10/02/12 1:06:30 AM#44
Originally posted by Aerowyn

Since I apparently I can't say a single bad thing about GW2 figured I post my top 10 gripes I have with the game in no particular order..

1. Zoom - for whatever reason the camera uses a step zoom which doesn't allow you to place the camera where you want.. you basically have steps and it can only be placed in these steps which can get very annoying especially in tight spaces or when taking screenshots.

3. Build Manager- Game NEEDS some sort of build manager so you can set multiple trait builds and select between them whenever you want outside combat

6. Same Server Dungeon Finder- Although it hasnt' been much of an issue since you don't ever need a certain class I still feel a dungeon finder would be a welcome addition to the game.

7. WvW Tutorial- Noticed many people jump in to WvW have no clue what is going on.. yes you got the npc that talks about the zones but think it could really benefit from a more robust tutorial on how everything works

9. Weapon Skills- I don't really mind having them all unlocked so early but would like some sort of system similar to the utility skill system which would allow you to mix and match from a bigger pool of skills.. Loved picking from the huge pool of skills in GW1.. 

Agree with zoom, although I remember the camera being worse back in beta. So improvement have been made.

Now I have seen you comment before on wanting the game to have a build manager , and I have also read that you're taking your time leveling, so I'm curious as to what your highest character is. I see this as a dumbing feature which allows too many play styles too easily since anyone could then switch between multiple trait selections at will. Even in a dungeon, one person could switch this 3 times and be at their best per encounter - instead of planning/thinking in advance! I solely see this as making the game easier.

I'm no fan of dungeon finders. Promoting silence and less interaciton between individuals is a no for me.

Could definitely have some sort of WvW tutorial improvement.

Yes, you thoughts on weapon skills choice improvement are nice.

  bleyzwun

Advanced Member

Joined: 8/29/05
Posts: 1103

10/02/12 1:38:39 AM#45
  1. Zoom.  I need to zoom out much further.  
  2. Weapon Skills need more variety (unlock new weapon skills that you can swap out with one like slot skills, make these skills somewhat difficult to get and worthwile), and would be nice if Slot Skills switched when you weapon swapped.  Maybe even more slot skills.
  3. DEs should be tougher and more interesting.  Would be cool if certain DEs made a Map/World Wide impact.
  4. Gathering icons need to be unique and gathering tools should automatically swap out (forgot to swap on Orichalcum ore enough times to be annoyed).  
  5. I'm not a big fan of splitting up PvP and PvE zones.  I would like a 3 world zones similar to WvW, but it is like the regular PvE zones with PvP. 
  6. Rewards are not that great.  I don't mind it too much, but it would be cool if I got excited about a reward for once.  At first I felt like, "that's kinda cool I guess," to "yeah I guess I can use that sometime." to "eh... more of those?"
  7. Trading Post is a mess.  From getting the wrong notifications for a successful purchase  to being unable to type in search.  I also find it strange that there isn't a preview option for items.  So many items are also not worth selling on the TP.  Not sure what can be done, but  I find it odd that vendoring blues and greens is more profitable than the TP.
  8. Not enough variety in sPvP.  I would like to see different game types and a wider variety of team sizes. 
  9. Not enough fexibility with UI.  Would like to see movable and resizable UI.  
  10. Story is not interesting enough.  So far I feel the Humans and Asura have the best actors, and this causes me to like their storylines a little better.  Still, all of it has been pretty horrible.  The last part of the story was also such a let down.  I also feel as though my choices don't make much of an impact.  Really, nothing stood out about any of the stories... 
  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

10/02/12 1:46:28 AM#46
Originally posted by Aerowyn

[ ... ]

5. Hearts- i don't really mind doing them but feel the game overall would of been a lot better how it was orginially designed with only DE's and no hearts at all

[ ... ]

Would've liked that as well. Unfortunately early beta-testing showed that people were thoroughly lost without some sort of zone-progression path marker. One of the devs talked about it in an early interview.

The problem is that now people treat these simple "suggestions as to where to go in a zone" as their main source of exp, which they are not. There is a delicate balance between DEs and Hearts with Karma being the main determing factor. Why some people still treat DEs as the lesser game content is beyond me because they are the only source of Karma which in turn is needed for gear progression.

ANet has navigated themselves into a little corner here. With a lot of DEs being broken in endgame (my personal main ailment) sh*t needs to get fixed and going again ASAP or the stigma will stay.

(That said I am having a TON of fun with the DE chains that are working and enjoy every meta-event I find. Even in low level.)

  TheIronLegion

Apprentice Member

Joined: 9/06/12
Posts: 270

Act with wisdom, but act.

10/02/12 2:10:27 AM#47

As a GW2 fanboy here are my top 10 gripes:

1. The game is perfect.

2. The game is perfect.

3. The game is perfect.

4. The game is perfect.

5. The game is perfect.

6. The game is perfect.

7. The game is perfect.

8. The game is perfect.

9. The game is perfect.

10. The game is perfect.

...ok but seriously, I only have like 3 major gripes.

1. Very little instruction on some things. For instance, the mystic forge; Not very intuitive. I only know how to use it because another player sat down and gave me a really long run down.

2. The major DE's are a bit repetitive, though there are a few rare ones that you come across that make it worth while(for me).

3. I guess I lied i cant think of a third thing right now. I'll find something if I long on later..

  User Deleted
10/02/12 2:23:24 AM#48
Originally posted by Aerowyn

Since I apparently I can't say a single bad thing about GW2 figured I post my top 10 gripes I have with the game in no particular order..

 

1. Zoom - for whatever reason the camera uses a step zoom which doesn't allow you to place the camera where you want.. you basically have steps and it can only be placed in these steps which can get very annoying especially in tight spaces or when taking screenshots.

2. Story inconsistancy- I have played numerous stories upto level 20ish and I found some are really engrossing intersting and fun.. others are dull and boring.. there's a good mixture but needs a bit more consistancy.

3. Build Manager- Game NEEDS some sort of build manager so you can set multiple trait builds and select between them whenever you want outside combat

4. sPVP Tournaments- I know it's coming but the full fledged tournaments really need ot get in quick

5. Hearts- i don't really mind doing them but feel the game overall would of been a lot better how it was orginially designed with only DE's and no hearts at all

6. Same Server Dungeon Finder- Although it hasnt' been much of an issue since you don't ever need a certain class I still feel a dungeon finder would be a welcome addition to the game.

7. WvW Tutorial- Noticed many people jump in to WvW have no clue what is going on.. yes you got the npc that talks about the zones but think it could really benefit from a more robust tutorial on how everything works

8. DE Variety- I enjoy the DE system but it could benefit from a bit more variety accross the board and hopefully something planned for the near future.

9. Weapon Skills- I don't really mind having them all unlocked so early but would like some sort of system similar to the utility skill system which would allow you to mix and match from a bigger pool of skills.. Loved picking from the huge pool of skills in GW1.. 

10. Crafting Variety- System overall is fine but would like if there was more variety in how you crafted between the professions.. basically cooking is the only odd ball and the rest play out the exact same...

 

again i could go on for another 50 but those are my top 10 right now.. still game is amazing and having a blast even after almost 200 hours since lauch... back to Tyria:)

Good list and although I dont agree with some of them they are your opinion and I respect that.  Here is my list of gripes about the game.

  1. Not a fan of the weapon and skill system.  I dont like the fact that most of my important abilities are obtained by level 30 (actually level 6 for weapons).
  2. Utilities skills feel to utility LOL.  I think it would be better if they were actually short cooldown class based spells/abilities that felt part of a rotation or something you would want to press more then just situationally.
  3. Not enough Elite skills and some are either underpowered (warrior juggernaut) or used more as a utility slot. (warrior signet of rage)
  4. not a fan of token system, I would prefer that bosses dropped items isntead of farming tokens to buy a specific item. I like the old school style better.
  5. Dungeon system feels too chaotic in a PUG setting, seeing as I am in a WvW guild its hard to find anything other then a pug.
  6.  sPvP - I think the game would be better if it didnt try to cater to the E-sport crowd.
  7. not enough jumping puzzles - would love to see like 4-5 per zone and each reward something unique.
  8. classes - I would of prefered a GW1 style approach to picking and choosing your own spells and abilities.
  9. Slightly too much grind for my personal liking
  10. Hearts - I think the game would of been so much better off without the use of reknown hearts, as it stands the hearts have the tendency to lead the player along a predetermined path which is too similar to all the reasons why I hate traditional themepark quest hub systems.
 
Edit, I forgot another thing I dont like:  If you turn free camera on it has a tendency to bug out when using keyboard turning.  I.E. it sometimes causes the A and D keys to turn the avatar but not the camera with it, this happens everytime I use a movement skill (Rush and WhirlWind Attack).  As such I have to keep Free camera unchecked which makes it harder to pan while running.
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/02/12 2:43:14 AM#49
  1. Rather repetitive checklist gameplay, especially for achievers. How many times will you do the exact same things to achieve 100% map completion?
  2. The DE have only one outcome, success. That is, when they actually work.
  3. WvW queues are too big for the only game attraction with some replayability. The server match up is still bad and the outmanned buff is useless. Other problems with the WvW are the invisible zerg of players, ability lag when two armies are fighting next to each other or worse, abilities that don't fire at all, stun breakers that don't work in big zerg encounters and other balance issues.
  4. For a game that is all about collecting armors, it does not have a cosmetic armor slot.
  5. The story is nothing special unfortunately. Only the tie ins with the novels make it tolerable.
  6. DX9. Outdated engine, especially when you've seen what DX11 and tesselation is all about.
  7. Autoattack doesn't work. Have to spam 1 to keep on attacking otherwise it stops attacking. Too many miss (out of range) messages when I'm on top on somebody meleeing him.
  8. Game badly needs a raid interface for WvW. If your guild got more than 5 people in a battleground, tough luck, you can't see each other, can't coordinate or use a chat channel. Commander chat is a mess, he doesn't know who's in it, doesn't now who is in the squad and the squad doesn't show any different in the map. Just because the game doesn't have raids, it doesn't mean that it doesn't need a raid interface.
  9. I found the dungeon design horrible and unfitting to the classes and how those work. I was expecting more of a dynamic event style interaction, instead of a classic dungeon design, only with everybody being a tank and a healer, in a fashion.
  10. The only bad thing I can think about crafting is that it needs so much stuff to level up, so by the time you do, you'll be outgrowing whatever you are crafting. So, it ends up being a grind to 400 and items from that point onwards.
 
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  10/02/12 5:46:52 AM#50
Originally posted by Xasapis
  1. Rather repetitive checklist gameplay, especially for achievers. How many times will you do the exact same things to achieve 100% map completion?
  2. The DE have only one outcome, success. That is, when they actually work. Seen numerous fail, especially now when going back to earlier zones wich are not as oversaturated like at launch
  3. WvW queues are too big for the only game attraction with some replayability. The server match up is still bad and the outmanned buff is useless. Other problems with the WvW are the invisible zerg of players, ability lag when two armies are fighting next to each other or worse, abilities that don't fire at all, stun breakers that don't work in big zerg encounters and other balance issues.
  4. For a game that is all about collecting armors, it does not have a cosmetic armor slot. Town clothes is a cosmetic slot but would be nice to have slot like Rift
  5. The story is nothing special unfortunately. Only the tie ins with the novels make it tolerable.
  6. DX9. Outdated engine, especially when you've seen what DX11 and tesselation is all about. I used tesselation and all the effects in TSW  it wasn't worth the performance drop on my higher end system imho
  7. Autoattack doesn't work. Have to spam 1 to keep on attacking otherwise it stops attacking. Too many miss (out of range) messages when I'm on top on somebody meleeing him. Never had an issue with auto attack.. there's a couple options in settings that help with targeting I'd mess with those see if it changes things for you
  8. Game badly needs a raid interface for WvW. If your guild got more than 5 people in a battleground, tough luck, you can't see each other, can't coordinate or use a chat channel. Commander chat is a mess, he doesn't know who's in it, doesn't now who is in the squad and the squad doesn't show any different in the map. Just because the game doesn't have raids, it doesn't mean that it doesn't need a raid interface.
  9. I found the dungeon design horrible and unfitting to the classes and how those work. I was expecting more of a dynamic event style interaction, instead of a classic dungeon design, only with everybody being a tank and a healer, in a fashion.
  10. The only bad thing I can think about crafting is that it needs so much stuff to level up, so by the time you do, you'll be outgrowing whatever you are crafting. So, it ends up being a grind to 400 and items from that point onwards.
 

 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  10/02/12 6:03:53 AM#51
Originally posted by snapfusion
 

Your missing the entire point of my original thought, its not what I want to do verses what someone else might do, its creating a world thats inducing the same principles of persistence and achivement to everyone.  Not creating a happy buffet of have it your way you unique snowflake you.  Its a massive immersion breaker and creates a gameworld where most people are mindlessly running from map marker to map marker instead of just exploring the gameworld.

thing is for me just running around the zones with no concrete objective is the most fun imho.. it's how I play skyrim and it's fun in this game.. you have no set path or anything just go off and see what happens.  I don't need extra incentives I just need the markers taken out of the picture which you have the option for... Obviously not everyone will try to play like this but as far as immersion and enjoying the zones I find it greatly increases my enjoyment of the zones.. others like the objectives and being led from point to point and to be able to get 100% map completion as fast as possible.. game has options for both.. generally someone who really just wants to wander and get immersed really could give a rats ass about making map completion or leveling fast.. play how you want the options are there... if you feel you need to be rewarded equally for how you want to play well thats on you...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/02/12 6:07:20 AM#52

The only group mobs you can't kill solo as a max exotic decked lvl 80 in any zone are the gold ones. Anything else you can clear on your own and thus get only the success path. Sure, in the lower populated servers it is possible to see a dynamic event failure, if there is absolutely nobody around to interract with it. I wish they would create alternative success paths instead of a linear A-B-C-D path, where A is absolute failure and D is absolute success.

 

Yes, you can place town clothes in the town slot. Apparently you can also cheat durability costs by switching to town clothes just before dying (also fall damage gives no durability losses). However, if I have equipped,say exotic karma set A which I consider best stats set for the slot with also a decent look, but I would also like to occassionally change my look to cultural armor set B, under the current system I can't do it unless I a. equip the inferior armor or b. destroy the A set and replace it with B set looks.

 

I didn't notice any performance drop myself, but the difference in texture quality, both on character and environment, was quite noticeable. Unless we enbrace and demand improvements and scalability in our games, we'll only end up playing with graphics the 7-8 years old consoles can handle. If a mmorpg, which is supposed to be a multi-year experience, starts its life with an already outdated engine, how will it look in a couple years from now?

 

My only solution to the auto attack problem is that it doesn't work, period. Which basically means that I spam the key and hope that the server acknowledges that a target is in front of me. A player is not a mob that will sit neatly in front of you, but he'll spin around and inside you and unless I keep spamming that key, the game won't attack. Other games without collision detection have solved this issue more gracefully, so I hope Anet will also catch up.

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

10/02/12 6:08:07 AM#53
Originally posted by Aerowyn
Originally posted by snapfusion
 

No in single player games I always play hard mode,  in MMO's everyone takes the easy mode and the path of least resistance, as soon as things get competive the rules change.

competetive for what? getting 100% map completion? skills little faster? level little faster? doesn't take long to get 80 for most people anyway.. for me I do what is more enjoyable.. when I have those markers on my map it turns into i must get to this SP or this Vista instead of just wandering around and exploring the zones.. with them off the leveling and questing aspects of this game are so much more enjoyable imho.

 

I agree. They should remove those markers.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

10/02/12 6:14:35 AM#54
Originally posted by Emrendil
Originally posted by Aerowyn
Originally posted by snapfusion
 

No in single player games I always play hard mode,  in MMO's everyone takes the easy mode and the path of least resistance, as soon as things get competive the rules change.

competetive for what? getting 100% map completion? skills little faster? level little faster? doesn't take long to get 80 for most people anyway.. for me I do what is more enjoyable.. when I have those markers on my map it turns into i must get to this SP or this Vista instead of just wandering around and exploring the zones.. with them off the leveling and questing aspects of this game are so much more enjoyable imho.

 I agree. They should remove those markers.

You also get a gold star next to your name once you complete 100% map completion.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2456

MMO gamer since 1997

10/02/12 7:16:25 AM#55
Originally posted by akiira69
Originally posted by Z3R01

With 200 hours played the game is fine... stop making lists. I played SWTOR for 3 hours and uninstalled... that game deserves a list.

 

WOW a whole 3 hours and you think you know the whole game. It takes you 3 hours to get off the starting planet and choose a Class Spec, then another 5 - 6 hours to get your ship. You cant make a list for game with 3 hours of game play thats like writing a review for a book when the only info you have is from the short paragraph you read on the back of the book.

How long should i suffer through a game... something that's supposed to entertain me before i can give up?

Playing: None

Waiting on: None

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2108

10/02/12 9:11:51 AM#56

my top 10

1) WvWvW zergs. it's a clusterf$%# and nobody can deny it.

2) level 80s in the same WvW as me :( (i want brakets, at least like 2 or 3)

3) players not loading when in large WvW battles. Seriously wtf, all i see is a crap load of red names but no players modles loading. Sometimes i'll go entire minutes seeing only red names floating arround.

4) repair costs. Not a huge problem right now because i'm at low levels but i can see this being a huge problem at end game.

5) no trinity. it's pretty boring always being the dps no matter what class you are. call me old fashined but i like to switch roles from time to time.

6) no class icon when you have an enemy targeted. this is a piss off. i know they did this just to complicate things more but it's pretty much only annoying.

7) the hearts when you cure/remove a condition...hearts? really? why not fluffy bunnies? or even bette: rainbow unicorns...

8) 80 levels.....why? you stop getting anything cool at arround level 40 and are totaly bored of levelling by level 60. why so many usless levels?

9) arrow carts are OP....jk it's the only way low level chars can kill anything in WvW.

10) wtf is wrong with the mouse camera in this game? it is so damn sticky i feel like throwing my mouse every 5 minutes.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/02/12 9:26:24 AM#57
Originally posted by Jakdstripper

 

5) no trinity. it's pretty boring always being the dps no matter what class you are. call me old fashined but i like to switch roles from time to time.

 

 This is a learn to play issue. I had the same problem, not trying to troll you. I expirimented with builds and you really can make a support based character.

for instance on my guardian i have hi support specced with high healing. i have a setup where my boons last a really long time, i have 2 sets of almost constant aoe healing, with the ability to give aoe might and retaliation.

while none of these are "cast heal" they definitely make a difference and i can still contribute pretty good to damage. I also have a sigil on my mace that removed boons from enemies and another sigil that gives a 30% chance of healing nearby on my hits.

i was a nonbeliever before in the dungeons and you can check my posts, but ive figured it out and it really does work well. You have to put some thought into your setup for teamplay.

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  10/02/12 11:06:17 AM#58
Originally posted by Xasapis

*snip*

 

I didn't notice any performance drop myself, but the difference in texture quality, both on character and environment, was quite noticeable. Unless we enbrace and demand improvements and scalability in our games, we'll only end up playing with graphics the 7-8 years old consoles can handle. If a mmorpg, which is supposed to be a multi-year experience, starts its life with an already outdated engine, how will it look in a couple years from now?

 

My only solution to the auto attack problem is that it doesn't work, period. Which basically means that I spam the key and hope that the server acknowledges that a target is in front of me. A player is not a mob that will sit neatly in front of you, but he'll spin around and inside you and unless I keep spamming that key, the game won't attack. Other games without collision detection have solved this issue more gracefully, so I hope Anet will also catch up.

I can guarantee GW2 will age much better than TSW in the graphics department... Fantasy type games with a cartoony(wow) or more artistic(GW2) artstyle have much longer shelf life in the graphics departments.

No clue why your auto attack doesn't work I'd submit a bug report.. I swap my auto from a couple differn't attacks all the time and have no had a single issue with it not auto attacking once I target something.. do you have the upgrade to lock targets option unchecked by any chance?

EDIT 

just saw this posted on another thread maybe this was your issue?

 

how it was explained on forums

https://forum-en.guildwars2.com/forum/professions/engineer/Engineer-Kits-Auto-attacks-Fixed

engineers weapon kits (like Flamethrower) used to not have an auto-attack set. You would have to manually spam the 1 key, or Ctrl + click on the first ability to toggle it, EVERY time you switched to a weapon kit.

That is now fixed and this removed a lot of the awkwardness engineers had to deal with.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  10/02/12 11:09:06 AM#59
Originally posted by rungard
Originally posted by Jakdstripper

 

5) no trinity. it's pretty boring always being the dps no matter what class you are. call me old fashined but i like to switch roles from time to time.

 

 This is a learn to play issue. I had the same problem, not trying to troll you. I expirimented with builds and you really can make a support based character.

for instance on my guardian i have hi support specced with high healing. i have a setup where my boons last a really long time, i have 2 sets of almost constant aoe healing, with the ability to give aoe might and retaliation.

while none of these are "cast heal" they definitely make a difference and i can still contribute pretty good to damage. I also have a sigil on my mace that removed boons from enemies and another sigil that gives a 30% chance of healing nearby on my hits.

i was a nonbeliever before in the dungeons and you can check my posts, but ive figured it out and it really does work well. You have to put some thought into your setup for teamplay.

 

yea i swap builds around almost every couple levels.. not always swapping roles but playstyes all the time.. but you can easily build support focused builds with numerous classes...  Much more flexible than a trinity based system IMHO once you unlock a good amount of traits and can play with numerous builds that is..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

10/02/12 4:47:13 PM#60
Originally posted by rungard
Originally posted by Jakdstripper

 

5) no trinity. it's pretty boring always being the dps no matter what class you are. call me old fashined but i like to switch roles from time to time.

 

 This is a learn to play issue. I had the same problem, not trying to troll you. I expirimented with builds and you really can make a support based character.

for instance on my guardian i have hi support specced with high healing. i have a setup where my boons last a really long time, i have 2 sets of almost constant aoe healing, with the ability to give aoe might and retaliation.

while none of these are "cast heal" they definitely make a difference and i can still contribute pretty good to damage. I also have a sigil on my mace that removed boons from enemies and another sigil that gives a 30% chance of healing nearby on my hits.

i was a nonbeliever before in the dungeons and you can check my posts, but ive figured it out and it really does work well. You have to put some thought into your setup for teamplay.

 

 If you dont mind could you PM your build? My secondary is a Guardian and I would like to see what you have done.

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