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10/02/12 5:34:30 AM#41
Whilst I am still enjoying GW2 very much,if you didn't expect GW2 to be attacked constantly in these forums you either haven't been here long or are delusional.Every game gets attacked here themepark or not.This site is home to the bitter,the myopic,trolls/fanbois and a small amount of moderate people who all have seperate agendas. There is no reason why GW2 shoudl be exempt from this. |
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10/02/12 5:42:24 AM#42
Originally posted by Xasapis Try playing the game without hearts (you can uncheck them in your map (M) by clicking the icon in the left lower corner) and come back to tell me if your experience is different ;) GW2 was designed without hearts (and still you can play without them) have fun ;) |
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10/02/12 5:46:13 AM#43
Originally posted by Creslin321 Ah don't worry horse is dead anyway - don't feel anything.
Propably in horsey heaven enjoying special treatment as a martyr. ;p |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
10/02/12 5:48:08 AM#44
Originally posted by Xasapis Testing showed that ridged-minded, spoon-fed gamers couldn't cope with dynamic DE's and having no quest givers. They needed 'whack-a-mole' gameplay because of their extensive pre-established online conditioning. You are criticising ANet for catering for those lacking in imagination, whilst retaining the spirit of their original intentions. What feels more natural you say? ....obviously same old same old for many gamers - they can't break the mould even when given the hammer and a set of instructions. Just thought I would point out the inherent pointlessness of criticising a games company for catering to it's customers demands.... .... do try to exercise SOME basic logic applicable to the issues before posting! |
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10/02/12 6:11:45 AM#45
Originally posted by Caliburn101 I don't know why is it wrong to cater to those who like to be guided through the MMOS and as well as those who don't? even if you remove hearts from the game there is still a lot of hand holding in GW2. I wonder why people focus only on hearts as if before implementation of hearts GW2 was very complex and confusing. Even DE's show with big circle and skulls on you map. What is so confusing about running to that location? most of the NPC are in your face offering you events, they wave at you, shout your name and even just run to you and ask you to help them. Other NPC have this big circle on their head to trigger events. I think people just need a reason to feel vindicated and make GW2 look more complex than it really is. Also Mike O Brian said he wants to beat WOW in sales and if you want to sell millions of boxes and beat WOW you have to cater to all kind of gamers. So these GW2 fans need to get off their high horses and stop insulting the playerbase who likes to play 'hand holding' themepark MMOS. Because that is what GW2 is. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/02/12 6:47:32 AM#46
Originally posted by Drakynn FFA forum PVP at its best baby! ANET's created a good, solid MMO as expected, it just happens to have design features and game mechanics that I don't favor, so I won't be playing it. Doesn't mean I won't still criticize the title however, sometimes the fans just make it all too entertaining to not want to jump into the mud and start slinging.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
10/02/12 7:01:37 AM#47
As much as it pains me.... I agree with the sentiments of the OP - but the delivery is as lazy and frankly unhelpful as the typical 'hater' of GW2. If you must enthuse (and of course you must....) then support what you are saying with some facts. Otherwise the unreasoning critics of the game can jump on your comments and use them as ammo for their flamers. Please be more discerning in future - it helps the rest of us. |
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10/02/12 7:04:44 AM#48
Originally posted by jungleninja Right. |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
10/02/12 7:19:28 AM#49
Originally posted by Kilsin Irony cannon hits Omnifish for 9,999 damage *Omnifish dies of laughter* Thanks for that :) This looks like a job for....The Riviera Kid! |
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10/02/12 7:43:39 AM#50
the pic is a trivializing perception but it does overlook 3 other features
1. several different kinds of actions all count as credit to quest completion random mmo needs bandits *and* apples -- GW2 version is bandits and/or apples
2. no need to return to the npc to "finish" the quest good riddance to a needless travel timesink
3. no need to maintain a quest log in other mmos i was often deleting quests i either outleveled or had no room for due to quest log limitations EQNext press http://EQ3Wire.com EQ2: Freeport server |
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