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The Secret World

The Secret World 

General Discussion  » Monthly updates are smaller and smaller

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72 posts found
  augustgrace

Hard Core Member

Joined: 1/29/06
Posts: 629

10/01/12 2:37:45 PM#41

They just announced that they've hired back 3 people, and feel that they are on track to keep up with monthly updates.

I think the OP is overlooking that the fact that they've been working hard to get out systems like the trading house, lfg and auxiliary weapons.  With that stuff largely done, and with part of the team being hired back, they should have no problem adding more "content" to the game each month.  I know from twitter that they've been recording VO work for future missions.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

10/01/12 2:44:00 PM#42
Originally posted by fallenlords
Originally posted by smh_alo

 

Fucking BS. Chronic haters simply annoy the hell out of me, I wish they'd grow up and move on with their life as most balanced, mature people manage to do. In any case, I replied on the OP's question in my 1st post here, I'm not surprised that you chose to ignore that little part of my post.

 

Damn, I did it again, replying on your post. Gonna stop here, seems you'll go on forever otherwise.

See now we start to get to the crux of the matter. The discussion in effect is moot if the person discussing is in your viewpoint is a 'chronic hater' and they should move on with their life as 'mature' people do. So you are judging the person, not what is being discussed.

 

I notice you answered the OP's question, but not without bringing into doubt their character first. Now I understand why.

 

Wrong on 2 accounts. I replied on the OP, who got indignant bc another poster attacked him. I didn't attack him or 'bring into doubt his character', that had already been done by another poster. I replied the OP why it's not that strange that that other poster questioned his motives, bc he had seen what I and others saw as well: all the posts of that recently created poster were all either bashing or trolling TSW.

 

Secondly, my stance towards chronic haters shouldn't be a surprise, since it has come up a few times in my discussions with you. Which is why you probably chose to pick that part from my post and thus do your usual derailing of a thread or debate. Chronic haters, regarding any game btw, remind me of that story where a 19th century spoilt rich kid whines and goes in a tantrum bc his toy got broken, while outside starving kids do everything to survive on the streets. Hating and campaigning against banks or for politics or the manyh injustices in Africa or child labor etc, do as you must. But against a game or game company as some do? [mod edit]
  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

10/01/12 4:06:18 PM#43
Originally posted by augustgrace

They just announced that they've hired back 3 people, and feel that they are on track to keep up with monthly updates.

I think the OP is overlooking that the fact that they've been working hard to get out systems like the trading house, lfg and auxiliary weapons.  With that stuff largely done, and with part of the team being hired back, they should have no problem adding more "content" to the game each month.  I know from twitter that they've been recording VO work for future missions.

Exactly.  That they've begun hiring back people is excellent news. 

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

10/02/12 4:34:02 AM#44
Originally posted by smh_alot
Wrong on 2 accounts. I replied on the OP, who got indignant bc another poster attacked him. I didn't attack him or 'bring into doubt his character', that had already been done by another poster. I replied the OP why it's not that strange that that other poster questioned his motives, bc he had seen what I and others saw as well: all the posts of that recently created poster were all either bashing or trolling TSW.
You see that wouldn't even occur to me, to check the previous 'form' of somebody I am having a discussion with.  I wouldn't even view that as relevant.    Bashing or trolling in a sense from your perspective appears to be saying anything negative about Funcom or their games.  I post a lot of negative stuff about Funcom, but it doesn't mean from time to time I might not post a point of relevance.  But by the sounds of it, any point I have to make is probably not viewed with any relevance because I have been labeled.  Why I replied to you was because I had noticed a similar pattern in other discussions. 
Secondly, my stance towards chronic haters shouldn't be a surprise, since it has come up a few times in my discussions with you. Which is why you probably chose to pick that part from my post and thus do your usual derailing of a thread or debate. Chronic haters, regarding any game btw, remind me of that story where a 19th century spoilt rich kid whines and goes in a tantrum bc his toy got broken, while outside starving kids do everything to survive on the streets. Hating and campaigning against banks or for politics or the manyh injustices in Africa or child labor etc, do as you must. But against a game or game company as some do? [mod edit]
You are quite covert I will admit that, for want of a better word.   How it goes from a simple discussion about questioning somebodies character to starving children, banks, politics, child labor is quite beyond me.   Next thing you will be comparing me to some long dead or living Dictator. Again trying to devalue opinion by making comparisons against things that have no relevance to this particular forum or discussion.
[mod edit]
Too easy isn't it, point the finger at somebody saying something negative.   Call them a troll, question their motives, question their character and then for good measure drop in a comment on the discussion itself after the fact. As I mentioned before it's an underhanded way of derailing a thread and to question what somebody has said, without actually having a discussion.  Another ruse appears to be trying to end the dicussion by saying it's now derailed, yet the people initially derailing the thread where those calling into question the OP's character. Which was not a relevant factor.

 

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

10/02/12 5:27:56 PM#45

I love fallenlords.

Also yea, seems the updates are getting smaller. It's a simple fact. Look at the numbers.

  jayfeeler69

Novice Member

Joined: 9/28/12
Posts: 129

 
OP  10/03/12 1:06:41 PM#46
Originally posted by GR3NDEL
Originally posted by augustgrace

They just announced that they've hired back 3 people, and feel that they are on track to keep up with monthly updates.

I think the OP is overlooking that the fact that they've been working hard to get out systems like the trading house, lfg and auxiliary weapons.  With that stuff largely done, and with part of the team being hired back, they should have no problem adding more "content" to the game each month.  I know from twitter that they've been recording VO work for future missions.

Exactly.  That they've begun hiring back people is excellent news. 

Likely to help with a f2p conversion, after all Bylos gave the kiss of death by stating no f2p soon. Every experienced mmo gamer knows that when a dev denies f2p when the game is sinking is lying.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/03/12 1:15:10 PM#47
Originally posted by jayfeeler69

Likely to help with a f2p conversion, after all Bylos gave the kiss of death by stating no f2p soon. Every experienced mmo gamer knows that when a dev denies f2p when the game is sinking is lying.

The game isn't "sinking". They said in an interview with Eurogamer the game is profitable now. But of course, you could say they're lying which would just begin a senseless argument on no merit. Sticking with what was said, myself.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/03/12 1:16:45 PM#48
Originally posted by Rawiz

I love fallenlords.

Also yea, seems the updates are getting smaller. It's a simple fact. Look at the numbers.

Disagree. This upcoming patch is adding a new system to the game (the theatre), the games first raid and some more missions along with bugfixes and such. The one before had less content IMO. If we could get a new game system and endgame activity along with some missions or a new weapon every month (weapon as in weapon type with it's own skills like the Rocket Launcher. They already hinted at a new weapon coming soon) I'd say my $15 is put to good use. 

  Drolkin

Novice Member

Joined: 12/07/05
Posts: 255

10/03/12 2:47:03 PM#49
Go ahead and quit/not play.  I'll be running NY raids and running around Tokyo myself.  =)
  jayfeeler69

Novice Member

Joined: 9/28/12
Posts: 129

 
OP  10/03/12 3:00:05 PM#50
Originally posted by Drolkin
Go ahead and quit/not play.  I'll be running NY raids and running around Tokyo myself.  =)

How is a single boss in a half hour cs going to keep you engaged as a raid? Are you even going to bother running it twice? This is the reason TSW is falling, the game is simply not replayable unless you love gear grind

  jayfeeler69

Novice Member

Joined: 9/28/12
Posts: 129

 
OP  10/03/12 3:01:20 PM#51
Originally posted by Draron
Originally posted by jayfeeler69

Likely to help with a f2p conversion, after all Bylos gave the kiss of death by stating no f2p soon. Every experienced mmo gamer knows that when a dev denies f2p when the game is sinking is lying.

The game isn't "sinking". They said in an interview with Eurogamer the game is profitable now. But of course, you could say they're lying which would just begin a senseless argument on no merit. Sticking with what was said, myself.

Their quarterly reports state otherwise, again you are taking a pr mans words for truth

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/03/12 3:28:37 PM#52
Originally posted by jayfeeler69
Originally posted by Draron
Originally posted by jayfeeler69

Likely to help with a f2p conversion, after all Bylos gave the kiss of death by stating no f2p soon. Every experienced mmo gamer knows that when a dev denies f2p when the game is sinking is lying.

The game isn't "sinking". They said in an interview with Eurogamer the game is profitable now. But of course, you could say they're lying which would just begin a senseless argument on no merit. Sticking with what was said, myself.

Their quarterly reports state otherwise, again you are taking a pr mans words for truth

Sources that the subs they have aren't enough to keep it sustainable? I'd gladly stand corrected, but I know nothing of this quarterly report.

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

10/04/12 5:11:42 AM#53
Originally posted by Draron

Sources that the subs they have aren't enough to keep it sustainable? I'd gladly stand corrected, but I know nothing of this quarterly report.

TSW is the only real thing propping Funcom up at the moment.  So even if the game is profitable it doesn't mean it's sustainable.  It has to fund the whole company in a way and in order to make TSW profitable they had to half the workforce.   The game hasn't been a success.   The only real hope is that with these monthly updates they can introduce aspects that people find enjoyable enough to sub.  Or in the long term (if you believe what you are told) hold enough interest for people for when the game goes free to play.

 

Quarterly report, Funcom issued their last quarterly report August 2012.

http://www.funcom.com/investors/funcoms_second_quarter_financial_report_for_2012

It didn't make good reading it basically stated Funcom were reducing costs, moving out of the MMO industry etc.  You can catch it online they have to publish it for their investors.  But please consider they are trying to put a positive spin on a negative situation. 

  User Deleted
10/04/12 5:41:30 AM#54
Originally posted by fallenlords
Originally posted by Draron

Sources that the subs they have aren't enough to keep it sustainable? I'd gladly stand corrected, but I know nothing of this quarterly report.

TSW is the only real thing propping Funcom up at the moment.  So even if the game is profitable it doesn't mean it's sustainable.  It has to fund the whole company in a way and in order to make TSW profitable they had to half the workforce.   The game hasn't been a success.   The only real hope is that with these monthly updates they can introduce aspects that people find enjoyable enough to sub.  Or in the long term (if you believe what you are told) hold enough interest for people for when the game goes free to play.

 

Quarterly report, Funcom issued their last quarterly report August 2012.

http://www.funcom.com/investors/funcoms_second_quarter_financial_report_for_2012

It didn't make good reading it basically stated Funcom were reducing costs, moving out of the MMO industry etc.  You can catch it online they have to publish it for their investors.  But please consider they are trying to put a positive spin on a negative situation. 

They have a positive cash flow on all their other games, but the earnings from those games are shrinking, especially from age of conan. Revenues from TSW isn't shown in the report apart from the prestart money at end of june. The development costs and launch of TSW cost them a lot of money, and the reason they cut costs isn't because they are currently losing money on TSW (because they are not), but to give them the financial muscles to fund new projects.

 

Funcoms biggest problem is that the financial failure of tsw has removed most of the funds to develop future MMO titles.

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

10/04/12 6:11:00 AM#55
Originally posted by Sicae

They have a positive cash flow on all their other games, but the earnings from those games are shrinking, especially from age of conan. Revenues from TSW isn't shown in the report apart from the prestart money at end of june. The development costs and launch of TSW cost them a lot of money, and the reason they cut costs isn't because they are currently losing money on TSW (because they are not), but to give them the financial muscles to fund new projects.

 

Funcoms biggest problem is that the financial failure of tsw has removed most of the funds to develop future MMO titles.

They were in a negative cash flow situation prior to the launch of TSW.  They expected to be in a positive cash flow situation after.  At the moment they are in survival mode, their 'new product' isn't doing very well at all.  Their old products are coming to the end of their lifecycle.  Apart from a couple of projects - one bizarre one being resurrecting a Lego MMO (which has crashed and burned before) and some Fashion thing.  They have exactly squat going forward.  Hence they are changing their focus, away from MMO's.   They are treading water at this time and who knows what might happen with the insider trading allegations, share price etc.

 

Funcoms biggest problem is they had all their eggs in one basket.   For some strange reason, known only to them,  they thought TSW would be an amazing financial success.  They misread the signs, misread the market, misread the timing and misread basically everything.

 

 

  Uccisore

Advanced Member

Joined: 1/16/07
Posts: 89

10/04/12 8:43:19 AM#56
Originally posted by jayfeeler69

A halloween event that lasts only two weeks to possibly never be seen again is not new content sorry to break those rose tinted lenses.

       How in the hell can this possibly be considered true by any stretch of the imagination? Sounds to me like you're just out to bash the game whether you make sense or not.    Hell, you don't even count the release of a new Auxillary weapon in  update 2, you're so desperate to make the game look bad.   Depending on the extent of the Halloween event,  all three updates are about the same size, with the second one being just a bit smaller than the other two. 

  Nibs

Hard Core Member

Joined: 8/26/04
Posts: 197

10/04/12 9:02:15 AM#57
Is it totally impossible that the (temporary) Halloween event opens permanent content..?
  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

10/04/12 9:54:14 AM#58
Originally posted by fallenlords
Originally posted by Draron

Sources that the subs they have aren't enough to keep it sustainable? I'd gladly stand corrected, but I know nothing of this quarterly report.

TSW is the only real thing propping Funcom up at the moment.  So even if the game is profitable it doesn't mean it's sustainable.  It has to fund the whole company in a way and in order to make TSW profitable they had to half the workforce.   The game hasn't been a success.   The only real hope is that with these monthly updates they can introduce aspects that people find enjoyable enough to sub.  Or in the long term (if you believe what you are told) hold enough interest for people for when the game goes free to play.

 

Quarterly report, Funcom issued their last quarterly report August 2012.

http://www.funcom.com/investors/funcoms_second_quarter_financial_report_for_2012

It didn't make good reading it basically stated Funcom were reducing costs, moving out of the MMO industry etc.  You can catch it online they have to publish it for their investors.  But please consider they are trying to put a positive spin on a negative situation. 

Ah yes, the Quarterly report from... August.  That report has been disected 20 different ways since it was published, not just on MMORPG.COM but numerous gaming websites... not to mention being discussed thoroughly on the TSW forums as well.  Nothing in that report is in dispute - Funcom was expecting a much higher number of box sales than materialized.  Numerous layoffs did happen, and a bunch of re-organization did occur within the company.  Again, none of that is in dispute.

However, since that report was released, TSW has nonetheless released several updates, Ragnar is still working on TSW along with John Bylos, and a number of interviews with both are being released to the public.  Issue #4 - Big Trouble in the Big Apple is slated for release with the New York raid, and we're currently in the middle of Issue #3 - The Cat God, which contains content which hasn't been 'flipped on'  yet - a rather cool idea, IMO.  Whether the updates up to now is considered 'large' or 'small' is, obviously up for debate - but the simple fact is that since that 'doom and gloom' report was released, TSW has continued to release content updates.  Three people have been re-hired to the TSW dev team - not a huge number, granted, but a positive sign nonetheless.  The Newcomers sub-forum is quite lively - both with CoX refugees and new players who took advantage of the recent half-off box sale that Funcom offered.  This is not the picture of a decaying game, no matter how desperately some want TSW to fail.  Yes, issue #2 was delayed - quite a bit, which is understandable considering both the upheavals in the company/development team and the exploit bug (one of the moderators described it as seeing a Tarrasque in Kingsmouth - google the beastie if you're unfamiliar with D&D), but it was released.


The next benchmark will be the next quarterly report released by Funcom. As a TSW 'fanboi' (I do love my rose-colored glasses!) it is my hope that this report will show that, while income from TSW is still below what Funcom originally expected, there is a steady increase in new players/subscribers.  Since Funcom has already deemed TSW as 'cashflow positive', the addition of new subscribers - as long as they outweigh the inevitable number of players who are no longer playing, will be a positive thing.

We'll just have to wait and see. 

  BadLuckBrett

Novice Member

Joined: 11/12/07
Posts: 23

10/04/12 10:32:37 AM#59
Originally posted by Uccisore
Originally posted by jayfeeler69

A halloween event that lasts only two weeks to possibly never be seen again is not new content sorry to break those rose tinted lenses.

       How in the hell can this possibly be considered true by any stretch of the imagination? Sounds to me like you're just out to bash the game whether you make sense or not.    Hell, you don't even count the release of a new Auxillary weapon in  update 2, you're so desperate to make the game look bad.   Depending on the extent of the Halloween event,  all three updates are about the same size, with the second one being just a bit smaller than the other two. 

Just check the post history, since day one it was quite obvious the account was made for the sole purpose of bashing TSW. Which amuses me, since I seem to recall the banning of new accounts that were obviously made for the sole reason of trashing other games quite recently.

  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

10/08/12 8:41:58 AM#60
Originally posted by BadLuckBrett
Originally posted by Uccisore
Originally posted by jayfeeler69

A halloween event that lasts only two weeks to possibly never be seen again is not new content sorry to break those rose tinted lenses.

       How in the hell can this possibly be considered true by any stretch of the imagination? Sounds to me like you're just out to bash the game whether you make sense or not.    Hell, you don't even count the release of a new Auxillary weapon in  update 2, you're so desperate to make the game look bad.   Depending on the extent of the Halloween event,  all three updates are about the same size, with the second one being just a bit smaller than the other two. 

Just check the post history, since day one it was quite obvious the account was made for the sole purpose of bashing TSW. Which amuses me, since I seem to recall the banning of new accounts that were obviously made for the sole reason of trashing other games quite recently

It is pretty amusing to see... especially with the recent good news being released (3 people being rehired, Issue #3 being released with Issue #4 on the way, the influx of new players etc. etc. etc.) - it's apparent that the 'gloom and doom' posters are getting more defensive and angry as their cherished goal of TSW falling apart becomes less and less likely.  Sure, they had their moment to crow 'Ha! I was right! I was right!' back in August but now, the facts are surely moving away from their opinion and they're getting more desperate.

Actually, I amend my original statement - it is pretty funny to see, but it's also pretty pathetic too.

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