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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/01/12 5:03:33 PM#181
Originally posted by Mothanos [mod edit] Now you want the game dev's to manage this for you. See what I did there? "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/01/12 5:04:15 PM#182
isn't Ultima online being re done to be more polished and re released? it should be old school enough. just wait for that
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10/01/12 5:13:22 PM#183
nt Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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10/01/12 5:13:56 PM#184
Could not have said it better myself. Brilliant and well-informed. +1 Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/01/12 5:18:06 PM#185
Originally posted by Arclan There are a few good sandbox or sandboxy games out there. Most/all had horrible launches but are ok now. Istaria is one - decent quets, ok graphics, lots of choice, lots of crafing/building. Still a bit of hitching in areas, but otherwise it's decent. Vanguard - I don't think this is sandbox but am willing to call it a sandboxy themepark. While I thought it ws just mediocre, that just means it didn't appeal to me, a lot of people like it. Unfortunately IMO opinoin there are no great sandbox out there at all :( Those are the two I would recommend the most. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/01/12 6:39:05 PM#186
Originally posted by Torik The discussion was about MMOs being challenging and how the amount of Time needed to do something equating to "hard".
Personal preference for game play doesn't come into the dicsussion at this point, right now we are trying to understand what "HARD" is, though I would agree with you that I don't know if I am up to the challenge of sitting through a Justin Bieber concert.
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10/01/12 8:44:32 PM#187
Hard could be defined as forcing people to work together to a greater extent than MMOs since WoW and forcing people to participate in the journey instead of rushing to end game for the "game to begin." Nothing should be handed to you in an MMO. Everygame I have played, WoW, TSW, FFXIV, SWTOR, simply allow you to run around killing everything in sight and complete one quest after the next without any obstacles in the way. This is intended to make the player feel powerful (probably because he or she is weak or stupid in real life). If you make the world more challanging and stop leading them around by the nose, then people have to work together to figure things out and develope their characters. Monsters could be harder, less information given for quests, harsh death penalties, etc. Then you have to be cautious and figure things out with others and you accomplish things that you didn't think you could accomplish before. This is how culture and communities start in MMOs. People racing to the end game to show off their shiny gear and see how much better they are than other players is not an MMO.... Some people on here are right though, true MMO players are probably the minority on this board. So the idiots rule....
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10/01/12 8:48:31 PM#188
Originally posted by VengeSunsoar A sandbox game has nothing to do with player created content; I'm so tired of seeing people spout this nonsense everytime they talk about a sandbox MMO. post of the year /thread /mmos /internet |
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10/01/12 9:26:57 PM#189
Originally posted by Burntvet Glad to see you couldn't back up pretty much ANY of your claims. |
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trash656
Hard Core Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
10/01/12 9:59:51 PM#190
Originally posted by Lord.Bachus Your ignorance and mis information has no bounds my friend. For the last 7 years. I Have I seen, talked, heard tens, hundreds, and thousands of disgruntled gamers in real life, the internet, and gaming conventions complain that video games in general are way to dumbed down, easy, simplistic, and all almost all the same now a days, about the only thing that has changed is the graphics and Gameplay. Everything else is just worse then what it was and a shallow shell of what it used to be. Even the Elderscrolls games over the years have been dumbed down over and over again. Morrowind actually has more skills, spells, and choices you can do then Skyrim. I've seen this very thing on almost all types of games and genres for the past, not just MMO's but Single Players games too. The reason why I say your Logic is flawed is because you yourself like easy games and like the current state of MMO's, and assume that everyone else is like you, but that doesn't mean that the people who you don't agree with are in a small minority. Do some research and educate your mind on things you are not sure about instead of spouting nonsense to try to back up your dalusional idea that there is only one type of gamer out there like you and everyone else is just a small minority. That's like me saying I like Choclate icecream but everyone that likes Vanilla are just in the minority and are lonely losers. What a stupid, and close minded ideology that is. Assming things is baseline for ignorance. Cheers, -Trash |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/01/12 10:07:53 PM#191
Can you link us to pages on the following content in WOW, please?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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10/01/12 10:11:09 PM#192
Originally posted by VengeSunsoar Ok, I am done laughing so I can comment, but please dont say BG is a sand box game, you will make me start laughing again. I read over your last few posts and you do make some good and thoughtfull comments. This may be a personal thing but I did not enjoy Istara one bit and thought it paled when compared to Ryzom. Yes in Ryzom you have to dig in the dirt, but there are many skills you can use to do it or find out exactly where you need to go digging, and when you dig you can be attacked by mobs which makes it exciting. "decorating my house" ? I know that was big in SWG but i dont play games to decorate my house. Speaking of which SWG while having some excellent elements reminded me of a giant chatroom where everyone hung out in the cantina chatting and waiting to get buffed to go out and play some bad combat. Space game-= Good, Harvesting and crafting==Good, Combat and performance===Bad. An MMO with bad combat combined with bad performance is an mmo that sony takes over and makes even worse LOL. As a matter of fact this has been the problem with Vanguard, The combat is fair but the intense lag makes it seem worse and has really hurt this fine game. By the way I have to dissagree again on Fallen Earth combat, it is not tera or AOC combat but I had fun useing guns and the fact that you get a horse right away is cool, and crafting takes some thought. "Sandbox= Open ended gameplay that doesn't have a conclusion"--I have never seen a mmo that had a conclusion, I have seen some where the quests ran out but never one that had a conclusion. "Player isn't always defined within a set role"--In Ryzom you are not in a set role, you are what you want to make yourself, if you want to be evil or good that is up to you, Combat in Ryzom,you can use several different types of magic or combine it with melle, it is a skill based building block game that takes ten times more thought than WOW ever did. "There has yet to be a single sandbox MMO created in the last decade, that wasn't all about PvP"---I played Ryzom for about 75 hours and never even thought about PvP and I dont think I ran into anyone who did, with the occasional exception of a duel, UO on the otherhand was all about griefing and PvP. yes there was house building and such but Pv P ruled the roost there. "Sandbox gameplay is all about providing a world for you to inhabit, and letting you loose in it"---hmmm if this does not define Ryzom i dont know what does. Anyway as I said not many people play Ryzom so yes people do find it limiting, although I blame the developers for stagnating the game, however I will take games like Ryzom, Shadowbane, and fallen earth any day over SWG, UO and Eve (little dots in outer space make me blind and irratate me). However BG and BG2 are two of the greatest rpg's in history---but no not sand boxes |
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trash656
Hard Core Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
10/01/12 10:15:01 PM#193
Originally posted by eddieg50 That is the longest wall of text I've ever seen in a forum... you guys should write a book on gaming. |
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10/01/12 11:04:31 PM#194
Originally posted by DavisFlight Whatever man, can't convince a zealot. What is the difference between a bug/exploited mechanic and a poorly writen one that allows players to max out skills while AFK? Nothing. And that the company did not fix this for many months is even worse, AND they never punished/adjusted the toons of anyone doing it. And even worse, those exploitable mechanics gave the "cheaters" an advantage in a full loot, PvP centric game. So like I said, they are incompentent. Worse, because many of the broken mechanics were there the way they intended. And yet, they were "exploitable". Plus the speed and other hacks and all the other broken/unfinished/missing stuff in DF at launch. That took forever to fix. And there was a lot of that. Not all of those people quit DF (and there were a lot) because it was "hardcore" or "too tough for carebears", many left because it was simply a not very good or technically polished game. And still isn't/wasn't. Plus AV can't manage a game longterm well, either.
Which is why, any sensible person will not be buying DF2 out of the gate, because frankly, AV did a crappy job on the last launch.
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10/02/12 2:31:23 AM#195
Originally posted by delete5230 This is what YOU need and many others, not what I need or many others. Will never ever play again any game where i will spend a week desperately lfg-ing for group that will help me get my fire mount. Never ever. They can of course make it, but will never get money from me. Will however get it from you. So at the end it is decision of company how they want to have their game and players will respond all according to their preferences. So SWTOR will constantly getting my money (actually love game so much that I'm leaving sub running even if not playing for about last 2 months, but have played for 7 to 8 months continuously), also Wow with any expansion, same for Rift, ... never will get my money FF XI with forced grouping. Swtor in this regard is great, only class quests are mondatory, for the rest I can do only solo questing or only grup quests. Saying this I must however add that I do not like eveything companies do, do not like dumbing down at all cost. Is more easy now but still missing hours spent trying to level my lock picking. And alike. I do not however miss not even minimally chain of quests that ultimately (many) ended in elite quest requiring group of few at least. This could not be problem in "normal" hours or when enough players in that area. |
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10/02/12 10:36:45 AM#196
Originally posted by trash656 This is nothing compared to some of the posts on mmorpg, Venge and I just have a difference of opinion and he is a bit more wordy than I am |
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10/02/12 10:41:11 AM#197
I have been lurking around here for a few years and I agree with you. I'm starting to feel like it's almost time. No one wants to build one yet because it's a gamble. The safe bet is to build another one of what we have all been playing for the last 7-8 years. If those games continue to fail, then maybe, just maybe there will be a bit of a retro movement. Here's hoping. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/02/12 12:56:35 PM#198
Originally posted by eddieg50 First let me clarify, that was Uhwops post as I stated (I went back and redid the font to make that part clearer) however I do generally agree with it. Decorating your house is not the issue. The issue is about having some place to call your own, and being able to customize your world. Building, desiging and then decorating a home/castle/city farm... would do this, decorating is the least of it and Ryzom doesn't even have that "Sandbox= Open ended gameplay that doesn't have a conclusion"--I have never seen a mmo that had a conclusion, I have seen some where the quests ran out but never one that had a conclusion. No most MMO's do not have a conclusion which is why there is not a single MMO that does not at least have some sandboxy elements. Every single MMO out is somewhere on the line between full sandbox and full linear gameplay. "Player isn't always defined within a set role"--In Ryzom you are not in a set role, you are what you want to make yourself, if you want to be evil or good that is up to you, Combat in Ryzom,you can use several different types of magic or combine it with melle, it is a skill based building block game that takes ten times more thought than WOW ever did. And that is the only thing that Ryzom has that makes it a sandbox, it's skill based. There is nothing else there. "There has yet to be a single sandbox MMO created in the last decade, that wasn't all about PvP"---I played Ryzom for about 75 hours and never even thought about PvP and I dont think I ran into anyone who did, with the occasional exception of a duel, UO on the otherhand was all about griefing and PvP. yes there was house building and such but Pv P ruled the roost there. See above. I personally don't consider Ryzom a sandbox. I played for about 3 months, no idea how many hours that was. There is no impact on the world either through your character, or building, there is no market to speak of because everyone can and does build everything. All it has is skill progression and there isn't even any variety in that. How many hours did you spend whacking those bushes to build swords, magic, and whatever other melle and magic they had. It was always exactly the same routine without variation, most even had the same animations. There was no variety in gameplay, no variety in crafting (yes there was tons of variety in stats but nothing in appearance, there were only a dozen or so styles of armor). Again the only sandbox element it had was skill selection. So if Ryzom is a sandbox it is the worst implementation and description of one. I would consider Vanguard to be more of a sandbox. "Sandbox gameplay is all about providing a world for you to inhabit, and letting you loose in it"---hmmm if this does not define Ryzom i dont know what does. Ryzom doesn't have anything for you to do in it. There is no impact on the world at all. Anyway as I said not many people play Ryzom so yes people do find it limiting, although I blame the developers for stagnating the game, however I will take games like Ryzom, Shadowbane, and fallen earth any day over SWG, UO and Eve (little dots in outer space make me blind and irratate me). However BG and BG2 are two of the greatest rpg's in history---but no not sand boxes. Here is Larsa's description of Sandbox which we use to keep the sandbox list going. Yes it is subjective, however I do agree with it. An open world, not a collection of small maps
So Ryzom has enough to be called a sandbox yes, but the implementation and what you actually do there is very very shaky. But we are digressing. I don't want to talk specifically about Ryzom. More about what makes a sandbox, and by extension I guess, "What makes a true MMO". You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/02/12 1:05:07 PM#199
Originally posted by Kyleran The same majority aren't looking for a game to play for 6 months to a year. They want to play for a month tops, beat it and move on. They approach it the same they would a single player game. It is a box price to give them a couple weeks entertainment until the next thing pops up.
That is the true majority of the game market and it is why smart phone games have been so successful. They can buy one cheap get a couple hours entertainment and move onto the next one. Those of us who want a title we love so much that we want to stay with it for years are the small minority. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/02/12 1:15:58 PM#200
Originally posted by SnarlingWolf @Kyleran I would say the majority do like those features. However they leave likely because they find the gameplay itself a tad dull and repetitive. All those things do is help you access the content, if the content itself is kinda blah, who cares about accessing it. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |