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Guild Wars 2

Guild Wars 2 

General Discussion  » Personal story poll

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67 posts found

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/01/12 6:23:26 PM#41
Also I wore out my space bar on swtor.

I would have worn it out on gw2, but thankfully gw2 let's you level how the hell you like.

Tsw story I DID like, tsw would have made a superb coop rpg, where you can invite 3 other players to your game left 4 dead style, they could have really gone to town on the graphics, tension, world changing etc.. then and given it some great atmosphere.

Novice Member

Joined: 4/28/12
Posts: 75

10/01/12 6:29:26 PM#42
Personal story is for games where you're the hero. It belongs in games like Dragon Age, etc. I mean come on. Really? Personal story, in an MMO. I'm just going to go blow my brains out right now I guess. 

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

10/01/12 6:37:29 PM#43
I have read better fan fiction. The personal story is by far the worst part of GW2. Sure there are choices, but it doesn't matter when the whole story itself is lackluster and filled with cliches. It really isn't worth the time to do it other than for the rewards.

Novice Member

Joined: 1/31/04
Posts: 533

10/01/12 6:38:00 PM#44

Slyvari Ranger going the Whispers path was awesome! Humorous and clever. 8/10 through L50 step.

OTOH, Human Necro on Vigil path, boring, pedantic, stereotypical. 3/10 through L64 step.


So storylines are not even remotely created equal.


Novice Member

Joined: 4/28/12
Posts: 75

10/01/12 6:38:17 PM#45
Originally posted by Rokurgepta

[mod edit]


There's no hate towards GW2 there. It's simply disbelief in how far things have gotten out of hand in games that used to be about dynamic, living worlds. First the instanced dungeons showed up, giving each group a "personal hour long replayable story", now (swtor, gw2, tsw) it's become personalized to the individual and it's considered a "revolutionary" feature of the game.


Hard Core Member

Joined: 8/16/07
Posts: 264

10/01/12 6:53:34 PM#46

The results of your choices may have been signficant but the choices themselves were terrible plot devices.  They were unessecarily black and white and I'm yet to have an option that I would ever consider.

On top of the black and white, I'm not even sure why I'm the person making the decision half the time.  


Novice Member

Joined: 8/15/08
Posts: 2208

10/01/12 6:56:23 PM#47
Originally posted by tabindex
Originally posted by Rokurgepta

 [mod edit]


There's no hate towards GW2 there. It's simply disbelief in how far things have gotten out of hand in games that used to be about dynamic, living worlds. First the instanced dungeons showed up, giving each group a "personal hour long replayable story", now (swtor, gw2, tsw) it's become personalized to the individual and it's considered a "revolutionary" feature of the game.

 So personalized to the gamer is bad? I think you live in the past too much and remember it as better than it was.


In GW2 the personal story is not the main part of the game at all. Its not the game revolves around your personal story. Its a side story to be done when you and if you want. Knowing the subject matter at hand allows you to post about it in an informed way. Your post makes it sound like GW2 is all about the personal story and nothing about the rest of the game.


Advanced Member

Joined: 5/17/06
Posts: 6280

10/01/12 7:14:51 PM#48
Originally posted by mbd1968
Is it really a personal story, if you have two characters of the same race isn't the story the same? How can that be personal?

Two characters of the same race do not have the same story.

Its based on race and the answers you give to various questions.   I think later on the story converges more and more as you get to 80 such that the final few missions are the same or similar for each person.


Novice Member

Joined: 9/07/08
Posts: 13

"I'm here when I'm here. I'm gone when I ain't."

10/01/12 7:27:31 PM#49
Originally posted by Zzad

I´m trully enjoying my Elementalist Asura personal story! to the point of "Yes, its awesome"

It´s a great addition to the game & it´s cool that some friends can join me to give a helping hand when needed since some quests are kind of hard...

I also love the branching in the story gives so much sense of replayability...

How would have been if i chosed to strike a fight instead of alerting everyone? How would it be if i chosed to be in another order? Now i want to play all posibilities!!!

Only thing i really miss is a bigger impact on my "home" area....but i guess that will be adressed in future patches & expansions...

what he said....



Novice Member

Joined: 2/10/12
Posts: 1407

10/01/12 8:26:31 PM#50
Originally posted by mbd1968
Is it really a personal story, if you have two characters of the same race isn't the story the same? How can that be personal?


No.  Stories don't consolidate until the 60's as far as I can see...

  User Deleted
10/01/12 8:43:55 PM#51

First off, I want to say GW2 is a lot of fun and I'm enjoying my time mostly in WvW with the regulars from my guild and server who are always in there win or lose. When I wait in q, which is not that often on my server, I enjoy the pve. The pve is fun for me. When I played MoP for the past few days, I found myself wanteing to dodge and fire off skills on the move, but couldn't do so. 


However, I couldn't care less about my personal story. It is more like an annoyance for me to stop what I'm doing having fun out in the world or pvping to go back and find out what happens to my character. I know that everyone will have their own krewe and personal story and a lot of people will make the same choices as me, so it's not really a *personal* story anyway, is it?  


It's fine if it's an optional feature of the game for people who like it. I would just as soon disable my personal story so I don't see that green marker on my map all the time. Is there a way to disable it?


I admit I'm more of a sandbox guy, so to me the best personal stories are the ones you make for yourself with other players. 


Novice Member

Joined: 4/14/06
Posts: 1522

10/01/12 9:20:32 PM#52

I haven't cared for the personal story at all on two of my three characters, not against instancing per se but the stories haven't even been slightly compelling- I suppose TSW has spoiled me for that.


Novice Member

Joined: 12/04/11
Posts: 891

10/01/12 9:55:44 PM#53

I really enjoyed the storylines.  However what I don't like is how choppy they were and how some aspects came to abrupt endings.  For instance...

*Minor Spoilers with the Charr Storyline*

The Warband you built and pick characters just go *poof*, I developed some connection with my lil wise crack engineer vixen and was really sad that had to ditch her for the Vigil.  The choice of killing your father seemed to have no lasting impact when I had expected a much higher impact on the character, Rytlock played a minor role which I expect a much bigger role in my characters personal story (sseems like their story is more dungeon based but still that few and far in betweeen). 

Granted there is a lot of open doors that ANet can tackle on with personal stories dealing with races in future content but seems like we just got an appetizer for our racial culture personal story and then our meal was cancled and had to go to a different cuisine.  Just felt that my personal story dealing with my race just ended too abruptly and had to run off for the Vigil.


Novice Member

Joined: 5/24/11
Posts: 240

10/01/12 9:56:51 PM#54

I personally don't like it. I dumped mine at level 63, but I guess I'll have to continue it if I want to get 100% map completion on Straits of Devastation, since one of the PoI can only be accessed through the personal story missions. -_-


My problem isn't the story itself or the voice acting or the cutscenes, but the way the story is delivered. Different arcs feel disconnected when it comes to story. They also make you go back and forth between different zones which at higher levels feels like a bother to me (had to run through 2 zones I had never been in and after fighting undead for 15 minutes it told me to go back to LA, not to mention that teleporting costs ~ 2.50 silver and I'm kind of poor since I spend all my gold on blueprints/upgrades for WvW).


Also the general gameplay in the personal story is kind of boring. Go somewhere and fight undead, undead and some more undead. I was seriously getting bored of fighting them even before I reached Orr, because of the personal story. I just wish there were different objectives and stuff. I guess I'm comparing the personal story in GW2 to the missions in GW1. Of course missions in GW1 were balanced for teams of 4-8 people, which allowed for more complex gameplay mechanics. But there you had missions where you had to outrun huge armies, carry crystals around, defeat your doppleganger, solve riddles, defend forts, take part in the party of nobles, complete objectives within a time limit etc.


Also the chance of failing and having to start from the beginning made them feel much more challenging. In GW2 if I die - no big deal. I'll just restart from a checkpoint and keep beating my head against a wall until I eventually succeed. Whereas in GW1, if something didn't work I'd have to restart the mission and reconsider my build/tactis and where I went wrong.


Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

10/01/12 10:02:23 PM#55
Where is the idc option, I'm level 65 and haven't bothered with the story since level 19. I'm not a fan of fantasy lore.

Looking at: The Repopulation
Preordering: None
Playing: Random Games


Novice Member

Joined: 12/04/11
Posts: 891

10/01/12 10:05:32 PM#56
Originally posted by Jonoku
Where is the idc option, I'm level 65 and haven't bothered with the story since level 19. I'm not a fan of fantasy lore.

The "show me the results" option


Apprentice Member

Joined: 8/06/08
Posts: 2370

10/01/12 10:19:36 PM#57

Voted "It could have been better".

Some personal stories are absolutely phenomenal, others kind of dragged. A few started to pick up about halfway through (my Norn) but prior to that I wasn't interested enough to pay much attention. I ended up hitting the skip button a few times. Then things got dramatic and I was interested again.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."


Advanced Member

Joined: 2/01/06
Posts: 230

10/01/12 10:31:17 PM#58

I finished it a couple days ago with the last part,Arah instance. To be honest i skipped every thing in it excpet maybe for the first 7 levels or so. I kinda knew what was going on,but didnt care at all and was totally uninterested.

I waited to finish until they fixed the rewards for the last part and was still disappointed. If it wasnt for the exp i gained along the way it was mostly a giant waste of time and money (porting around).

SPOILER ALERT---------------------------------------To be honest Zhaitan,the part i was looking forward to, was a complete let down,was looking forward to a big battle not some pew pew from a airship, was lame.


Novice Member

Joined: 10/02/12
Posts: 5

10/02/12 7:17:24 PM#59
the story is fine. playin more toons atm to see al the stories.

Novice Member

Joined: 5/15/05
Posts: 22

10/03/12 12:05:59 AM#60

Since the personal story has many different segments, and my enjoument has varied on them, I'll go from section to section.


Level 1-10 Human Noble:  I really enjoyed this part of the story.  I thought Faren was a great character and everything was voiced well.

Level 11-20 Unknown Parents: Liked this part a lot as well.  I thought it tied in to the first part nicely and it was fun.

Levels 21-30 3 Orders: This section wasn't bad, there were some good variations in the scenarios you could play.  Not as fun as the first two parts, but good.

Levels 31-40 Vigil: This part was okay.  Run to a place, kill a bunch of things.  Forgal Kernsson is enjoyable.

Levels 41-47 Quaggan: I like the quaggan, so this was ok.  


That's as far as I've gotten so far.  My favorite segment was the nobility, I wish that there was more of that.  Or more with Faren.  We'll see how the rest goes.

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