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General Discussion  » Why WoW has been continually successful - "It's the content stupid!"

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65 posts found
  User Deleted
9/29/12 7:03:39 PM#21
the compatibility of the game with literally every computer  in the market .you can play the game on 40 fps ultra settings with ease on a core i3 laptop . this is the most basic reason for success of the game . people income are getting thin . so people are reluctant to upgrade their computers and waste money just for the sake of  a game . i think this factor is the biggest hurdle in guild wars 2 . 
  Acidon

Hard Core Member

Joined: 9/09/05
Posts: 775

Permabanned

9/29/12 7:05:08 PM#22
Originally posted by odinsrath
Originally posted by nsignific
Originally posted by Ichmen

wait... backup... wow has content??? i thought it only had overly repeated raids and really stupid capture the flag pvp O-o

wow is only successful because of the players who play it.  im sorry the stuff they include in the packs really isnt anything new or fancy. they just built it off their wc lore which alot of the gamers of wow want to play.  everything else is just sugar coating. 

just like every other mmo that tries to clone wow. 

It has more content than all the other MMOs put together and that's probably not an exageration.

i belive EQ has more..but dont quote me on that..just sayin

Was thinking the exact same thing.

Not even getting into "end-game", you could level 10 chars and never touch the same zones.

Playing: ESO, The Crew, Defiance, APB:Reloaded
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  Lissyl

Advanced Member

Joined: 4/12/12
Posts: 269

Why yes, I DO like healing and the Trinity!

9/29/12 7:14:53 PM#23
Originally posted by nsignific

I just realized something right now.

It's astonishing.

A lot of you actually believe that ASIANS care about shit like Pandas and asian settings enough to make them buy into things :) HONESTLY, I only now realized how incredibly insane some of you are (I'm sorry if that's offensive, but the racist bullshit I just witnessed is far more so).

Do you people really believe they made Kung Fu panda for the Chinese? I mean, can you swear to God and claim that you believe that? Really? REALLY??

 

P.S.: sidenote, Kung Fu Panda made only 2% of it's box office in China. Bottom line, Pandaren are not in there to cater to the asian playerbase, get it into your thick heads already.

I always find this thought funny.  As if a westernized version of a conglomeration of the entire Eastern culture was made to -target- that culture.  Imagine some Chinese company trying to mix all the elements of what it perceives as 'American Culture' into one big gigantic game, then claim it was marketed to us.  Sure, some of us would buy it for giggles but we wouldn't take it seriously as a game.  Every Texan would have 45 shotguns in a Ford F-150 and an oil derrick in their backyard, every Midwesterner would eat nothing but corn and be a dumb hillbilly stereotype, every Californian would be a gay vegetarian surfer, and everyone from the South would hunt other races and burn crosses at a fiddle-contest hoedown.  If someone presented that game to you then claimed they were doing it to cater to you, you'd laugh them out of the city. 

 

I can just see it now.  I'm Sue Ellen Buckwheat, Midwestern corngrower redneck mage.  My special power is cornhusk voodoo dolls based on fundamentalist Christianity.

  VicodinTaco

Hard Core Member

Joined: 2/28/05
Posts: 688

9/29/12 11:20:35 PM#24
Originally posted by Acidon
Originally posted by odinsrath
Originally posted by nsignific
Originally posted by Ichmen

wait... backup... wow has content??? i thought it only had overly repeated raids and really stupid capture the flag pvp O-o

wow is only successful because of the players who play it.  im sorry the stuff they include in the packs really isnt anything new or fancy. they just built it off their wc lore which alot of the gamers of wow want to play.  everything else is just sugar coating. 

just like every other mmo that tries to clone wow. 

It has more content than all the other MMOs put together and that's probably not an exageration.

i belive EQ has more..but dont quote me on that..just sayin

Was thinking the exact same thing.

Not even getting into "end-game", you could level 10 chars and never touch the same zones.

But seriously... What are the % of those zones that are even touched by players these days?  %20?

 

 

  battleaxe22

Apprentice Member

Joined: 11/24/04
Posts: 302

9/30/12 6:12:49 AM#25
Originally posted by Draemos

it's actually the engine.  The modability of the UI, the smoothness of the gameplay, the responsiveness of the combat system, the flexibility and crispness of game AI and design systems, the arts styles way of maintaining a somewhat modern look.  WoW has went through several content droughts.

 

 

Seems like someone said it before me.Sir,You are absolutely right  

  Faelan

Advanced Member

Joined: 11/13/04
Posts: 832

Oops - looks like I'm an internet dog who somehow learned how to type. What has the world come to?

9/30/12 8:47:46 AM#26

I'm not sure if I agree with the OP. On the other hand, I'm not sure that I disagree either. The thing is, I can only speak for myself. Anything else is pure speculation on my behalf about how other people might feel.

Where myself is concerned, no - killing a boss over and over for loot, achievements or enabling a higher degree of difficulty is not content to me. Doing the same quests every day is not content to me. Collecting all of something is not content to me. Completing all of something is not content to me either unless each piece or segment of completion is unique, such as doing all quests in a zone.

Despite all that, I always find myself returning to Azeroth even though I might have done most of what I *do* consider content. Sure, I take breaks - sometimes very long breaks, but I've never felt that there was a point where I was sure that I would never return to WoW.

So why do I return? It's the grim yet cheerful and funny world, the timeless colorful artstyle (helps a lot during those overcast rainy days where I live), the good times I've had with people, the bond I have to my character and the class (druid - nothing comes close to matching the awesomeness in other MMOs). It's the smoothness and consistency of the gameplay and the fact that if there's something that bugs me about the UI, I can most likely find a mod for it. So at the end of the day, even if there's not much of what I consider content for me to do, WoW still feels good in many ways... grinding 100 mobs for whatever reason feels like less of a grind in WoW than say LotRO... and if it ever gets boring, I can always take a break and come back later because I know it's not going anywhere.

I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16846

9/30/12 8:55:19 AM#27
Originally posted by Draemos

it's actually the engine.  The modability of the UI, the smoothness of the gameplay, the responsiveness of the combat system, the flexibility and crispness of game AI and design systems, the arts styles way of maintaining a somewhat modern look.  WoW has went through several content droughts.

I would call it good programming and design, but it is basically the same as you said, yes.

I dont feel that Wos content in itself is better than thta of many other games, but Blizzard have programmers far better than the average MMO.

If Wow had the guys who programmed Everquest I just dont see it getting more than 20% of its current subs.

  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

9/30/12 9:17:08 AM#28

easy to figure out why.

kids control 80% of game market.

kids love cartoon and fast win

wow give them both to them

  User Deleted
9/30/12 10:41:33 AM#29

Why WoW has been continually successful - "It's the stupid people!"

 

Seriously though, there are a number of reasons contributing to it's success, not just one.

  gexz7

Apprentice Member

Joined: 12/15/07
Posts: 133

9/30/12 2:00:12 PM#30
Originally posted by nsignific

I just realized something right now.

It's astonishing.

A lot of you actually believe that ASIANS care about shit like Pandas and asian settings enough to make them buy into things :) HONESTLY, I only now realized how incredibly insane some of you are (I'm sorry if that's offensive, but the racist bullshit I just witnessed is far more so).

Do you people really believe they made Kung Fu panda for the Chinese? I mean, can you swear to God and claim that you believe that? Really? REALLY??

 

P.S.: sidenote, Kung Fu Panda made only 2% of it's box office in China. Bottom line, Pandaren are not in there to cater to the asian playerbase, get it into your thick heads already.

Fact in the USA we have no Zoos with Pandas and when we do, we borrow them from one country, China.  Second Pandas are mythical and spiritual to the Chinese people and have been for over two million years.  Many gold farming companies are in China, what better way to keep this group entertained then to insert cultural and historical references?  Therefore, the next time you call us racists maybe you ought to evaluate the true context of racism.  Its not racist to promote a belief of a people and according to your theory since here in America we have racists or hate groups we should have a ton of movies and games with Martin King Luther or Malcolm X.  True story we have none but we do have folks who are racists, racism never promotes a happy feeling in anything certainly not a game. 

Panda as referred to by the Chinese means large bearcat, 

My friend you are insane for thinking that somehow this expansion is racist, maybe you are the racist. Kung Fu Panda probably did badly in China because it was comical, desecrated a fighting tradition and attempted to Americanize a cultural reference adored by its people, and was a Childs movie that at 2% still was viewed by 20 million Chinese people!

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

9/30/12 2:04:56 PM#31
Originally posted by Rusque

Mods please pardon the James Carville reference, it's not directed at anyone.

 

For the longest time people have attributed WoW's success on marketing and catering to casuals. With the release of MoP and with so many big games that came out prior that just didn't have staying power, I think the pattern has become much more clear.

It's the content. The amount of content more specifically. WoW doesn't cater to casuals, though it's bar to entry is quite low, that bar has great range for it's highest level of gameplay (many will argue, but that's not this thread). WoW caters to content locusts. When the content locust article came out and pointed to this group of people who run to every new game, hype it, and consume it within days or weeks, it showcased how new games seemed like they didn't have enough content.

But if we really look at WoW, both currently and historically, it's been about longevity of content. Oftentimes there are artificial limiters (like dailies) but Blizzard found a way to cater to the locusts way back in 2004 (probably without knowing it at that time, but has since perfected it).

Content locusts not only consume as quickly as they can, they are determined to consume everything (or most of it). So if you have raid content, they want to finish it. But not just finish it, they also want to do it on hardmode. But then they also want the achievements. But then they also want to gear the legendaries. But then they also want to get rare mounts and pets. And so on.

Blizzard has stuffed WoW with so many different types of content, that the locusts can't just show up, finish everything in 2 weeks and then go on to the next. Much of it may be easy to complete (hence the idea that WoW caters to casuals), but there's just so much of it so as to appease the locusts.

Basically, WoW answers the questions, "So what's next?" In so many other games, people run to the forums and say, "I'm max level, I've done this and this, what else is there to do? So and so failed."  But in WoW, there is almost no end to the available content, which is why there is more burnout. I know, on these forums especially, that many here simply don't like WoW's questing or combat style or some combination of things.

MoP is very close to Burning Crusade level change. WotLK and Cata were simply refinements (or for some, dumbing down) - but BC was essentially modern WoW while Vanilla was Everquest+. BC brought arenas, "welfare" pvp epics, badge gear, heroics. It is one of the most highly praised expansions and most people's favorite.

MoP, while not as drastic, is functioning in a similar manner - again creating more content for the ever hungry locusts.  Pet battles, both pve and pvp are basically an entire game in and of itself. It has much more depth than people are giving it credit for and you will see that people are going to take it quite seriously, and the rarer pets spawn at certain times of day or year or under specific conditions - that's awesome. 

They revamped the talent and glyph system and some classes have completely new resource management. For any casual player, WoW has more entertainment value than any other game, you can play it forever and still have more content to do. But that's why it's also a hit for the locusts, they just can't consume it all in a time frame that would make it look like it's failling.

You really see drops in WoW population after certain mile markers, 3 months, 1 year, 2 years, few months before next expansion. Other games have been showing huge drop offs in 2-4 weeks. Again because people can chew through content like crazy. Now, none of this means that WoW isn't slowly fading, but some of the things which people generally despise (raids, dailies, grinding) are actually what create longevity of content. With nothing to work towards, people just leave.

Da locusts, gotta feed em.

He's totally right swtor didn't fail because it used mmorpg combat and maintained the trinity, that is what mmorpg players like. Need proof? Basically the only successful mmorpg right now is WoW.  Swtor failed because they delivered garbage content post 50 and class balance in pvp is broken. People like classes, roles, tab targeting and mmorpg style combat, if you want an fps game planet side is coming for your soon, but that is not an mmorpg. 

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 6374

9/30/12 2:17:51 PM#32

I say it is several things

First it is the engine, WoW wil run on virtually any comnputer from a hand me down 4th generation laptop on up

Second WoW took EQ1 and eliminated a lot of the suckier parts, at least in the initial levelling

WoW made playing MMO's easy. I have  a neighbor who is horrible at games. She has to go into god mode to play any single payer FPS, RPG, or RTS. But as long as she stands where her hubby tells her to and spams the keys he tells her to she can raid in WoW with the best of them. She loves MOP and is mad at me for making fun of her newest character, she even made a panda character for her 8 year old son to play.

I miss DAoC

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1548

10/01/12 12:38:57 AM#33
Many of the things people are saying here are correct.  One thing blizzard has done really well is appeal to Teen agers of which make up a huge amount of WOW's population. The kids are great at talking their parents into giving them the bucks to play it, it really is a great game for the 8-17 yr old set
  Shadoed

Advanced Member

Joined: 10/03/03
Posts: 1488

10/01/12 8:58:49 AM#34
Originally posted by eddieg50
Many of the things people are saying here are correct.  One thing blizzard has done really well is appeal to Teen agers of which make up a huge amount of WOW's population. The kids are great at talking their parents into giving them the bucks to play it, it really is a great game for the 8-17 yr old set

Can i see your stats for that?

It must be Thursday, i never could get the hang of Thursdays.

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

10/01/12 9:10:34 AM#35
Originally posted by Shadoed
Originally posted by eddieg50
Many of the things people are saying here are correct.  One thing blizzard has done really well is appeal to Teen agers of which make up a huge amount of WOW's population. The kids are great at talking their parents into giving them the bucks to play it, it really is a great game for the 8-17 yr old set

Can i see your stats for that?

yes we know. first the cool ppl jumped to war. after rift and then swtor. now all the cool and mature ppl playing gw2, leaving the 9? million of 8-17yrs old playing wow...we got it man

just a question. those 2-3 millions subs that lost wow were 8-17 or mature ppl? cause if there is a descent % of 8-17 that stopped wow, you can guess what they are playing now, right ?   :)

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1548

10/01/12 11:52:31 AM#36
Originally posted by Shadoed
Originally posted by eddieg50
Many of the things people are saying here are correct.  One thing blizzard has done really well is appeal to Teen agers of which make up a huge amount of WOW's population. The kids are great at talking their parents into giving them the bucks to play it, it really is a great game for the 8-17 yr old set

Can i see your stats for that?

  I will show you my stats if you show me your college transcripts, birth certificate and tax returns for the last 6 years :) It should be fairly obvious, look at the chat, check the guilds and see how many ask for players 18 and over please (not many), when you group talk to your fellow groupies and you will see their maturity level.   Hey dont get me wrong there has to ba a place for young kids and teens to play an mmo and WOW has provided it for them, However being older I naturally like to play with adults

  Shadoed

Advanced Member

Joined: 10/03/03
Posts: 1488

10/01/12 1:10:56 PM#37
Originally posted by eddieg50
Originally posted by Shadoed
Originally posted by eddieg50
Many of the things people are saying here are correct.  One thing blizzard has done really well is appeal to Teen agers of which make up a huge amount of WOW's population. The kids are great at talking their parents into giving them the bucks to play it, it really is a great game for the 8-17 yr old set

Can i see your stats for that?

  I will show you my stats if you show me your college transcripts, birth certificate and tax returns for the last 6 years :) It should be fairly obvious, look at the chat, check the guilds and see how many ask for players 18 and over please (not many), when you group talk to your fellow groupies and you will see their maturity level.   Hey dont get me wrong there has to ba a place for young kids and teens to play an mmo and WOW has provided it for them, However being older I naturally like to play with adults

I see chat every day, i am in a guild that asks for 16yo and over with most of our guild being 20's & 30's which can be vouched for having met a few myself and i can tell you now that i have never seen an 8-17yo drink like the guys from Norway.

As for one of your other notes there, age is no measure of maturity in any way what so ever, so we can scratch that before we even start.

Smack talk the gameplay all you like, although why people feel the need to try and prove to themselves so hard that this game is so bad still amazes me, but the subscription alone makes this a much less attractive prospect for younger players than say, GW2 for example.

I would still love to see your 'proof' or 'facts' behind your statements, but as with everyone else that drops the same old rhetoric into any and all posts on this forum i don't expect that there is any to be had.

It must be Thursday, i never could get the hang of Thursdays.

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1548

10/01/12 3:07:43 PM#38
Originally posted by Shadoed
Originally posted by eddieg50
Originally posted by Shadoed
Originally posted by eddieg50
Many of the things people are saying here are correct.  One thing blizzard has done really well is appeal to Teen agers of which make up a huge amount of WOW's population. The kids are great at talking their parents into giving them the bucks to play it, it really is a great game for the 8-17 yr old set

Can i see your stats for that?

  I will show you my stats if you show me your college transcripts, birth certificate and tax returns for the last 6 years :) It should be fairly obvious, look at the chat, check the guilds and see how many ask for players 18 and over please (not many), when you group talk to your fellow groupies and you will see their maturity level.   Hey dont get me wrong there has to ba a place for young kids and teens to play an mmo and WOW has provided it for them, However being older I naturally like to play with adults

I see chat every day, i am in a guild that asks for 16yo and over with most of our guild being 20's & 30's which can be vouched for having met a few myself and i can tell you now that i have never seen an 8-17yo drink like the guys from Norway.

As for one of your other notes there, age is no measure of maturity in any way what so ever, so we can scratch that before we even start.

Smack talk the gameplay all you like, although why people feel the need to try and prove to themselves so hard that this game is so bad still amazes me, but the subscription alone makes this a much less attractive prospect for younger players than say, GW2 for example.

I would still love to see your 'proof' or 'facts' behind your statements, but as with everyone else that drops the same old rhetoric into any and all posts on this forum i don't expect that there is any to be had.

   Kind of sensitive LOL,  Nothing wrong with being a fanboy as long as you show some objectivity and you are not showing very much. That is great that you are in a guild that wants players older than 16 they are few and far between. Let me ask you a question, how old are you?   It does not take a wizard to figure out who on wow is 12 and who is 35, it just takes common sense.  If you think that WOW came out with a Panda expansion to attract 25 yr olds and up then you need to rethink your comments. Like I said great game for young players and teens- simple easy content, colorfull graphics like a cartoon, super easy combat, what is not to love if you are 12.  I am not talking smack just making honest observations

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 6374

10/01/12 7:36:25 PM#39
Originally posted by papardelios
Originally posted by Jackdog

I say it is several things

First it is the engine, WoW wil run on virtually any comnputer from a hand me down 4th generation laptop on up

Second WoW took EQ1 and eliminated a lot of the suckier parts, at least in the initial levelling

WoW made playing MMO's easy. I have  a neighbor who is horrible at games. She has to go into god mode to play any single payer FPS, RPG, or RTS. But as long as she stands where her hubby tells her to and spams the keys he tells her to she can raid in WoW with the best of them. She loves MOP and is mad at me for making fun of her newest character, she even made a panda character for her 8 year old son to play.

and i guess GW2 is more difficult and if she was creating an asura character  to her son, would be more serious, right?

what a crap...

try googling worlds youngest WoW player, there are a lot of player younger than him. I promised him I would teach him to circle and side strafe so he can kick mommy's tail in PvP, LOL

I mean seriously it's not just WoW. NO MMORPG is hard, I mean it's not chess and even a FPS or RTS takes more more skills and planning. In a MMORPG you just repeat the same thing over and over. MMORPG's are not meant to be strategy or twitch games they were intended to be social RPG

With most you don't even need to move in PvE, a few of the newer games you do need to try and dodge a bit but it still ain't FPS style combat

BTW on the first part you highlighted I was referring to the computer specs, raid hubs with exclamation marks and doing away with 4 hour corpse runs ala EQ1, and guilds having to stake out a mob waiting for it to spawn for 4 or 5 days . It was meant as a complimentt

I miss DAoC

  kxmode

Advanced Member

Joined: 6/27/05
Posts: 33

10/02/12 2:47:17 AM#40
Originally posted by Jackdog

NO MMORPG is hard

Have you ever played EVE Online or Anarchy Online?

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