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Guild Wars 2

Guild Wars 2 

General Discussion  » Improvements you'd like to see

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55 posts found
  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1330

 
OP  10/01/12 11:47:52 AM#1

GW2 has been out for a month and many of us are level 80, have experienced a large part of what it has to offer and have some things they'd like to see in the future that aren't just bug fixes. Here's a list of mine:

- Guild halls

- More types of PvP

- Anti-zerg measures in DEs, making them moderately challenging even with a large group of people

- Better trait descriptions

- Open world dungeons

- Expanded crafting

- More pants, fewer coats/robes

- More enemy variety in lvl 80 areas

- Lower traveling costs

What's on yours?

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1374

10/01/12 11:52:25 AM#2
More skills
  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2171

10/01/12 12:04:53 PM#3
True housing with all the bells and wissles, be able to grow my own crops, build it from the ground up and decorate it how I see fit.

If it's not broken, you are not innovating.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5786

10/01/12 12:07:19 PM#4

More varied DE types!

Currently there's:

1. Kill enemies

2. Defend/Protect

3. Escort

 

That's all there's for all of 1000s of DEs in GW - basically those 3 types.

The branching is also way too predictable - Stage 2 - Veteran, Stage 3 - Champion ..... /sigh

 

How about DEs where players have to control multiple points in the zones (not one small area) - or DEs where players have to build something? Maybe throw in some puzzle solving that requires interacting with certain NPCs during the DE?

And how about multiple random branching, you know instead of Champion, maybe there's a portal that opens to a new area of the Zone with a puzzle quest? Or maybe everybody in the DE gets a 60min PvE buff? 

Make it to where at the end of some DE's there's a 15% random chance to summon a world boss.

We need more varitety at ALL levels - not just Orr.

 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

10/01/12 12:07:20 PM#5
Originally posted by Torgrim
True housing with all the bells and wissles, be able to grow my own crops, build it from the ground up and decorate it how I see fit.

Won't happen - housing will be an add in to the personal story. You want a sandbox game for that (like Tale in the Desert) not what GW2 offers.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

10/01/12 12:11:56 PM#6
Originally posted by Scalpless

GW2 has been out for a month and many of us are level 80, have experienced a large part of what it has to offer and have some things they'd like to see in the future that aren't just bug fixes. Here's a list of mine:

- Guild halls - they are adding them (read their future plans please - GvG will be added then too)

- More types of PvP - what else do you want - there are no factions so you cant have that - see above

- Anti-zerg measures in DEs, making them moderately challenging even with a large group of people - the bosses scale as more people play \they get harder

- Better trait descriptions - not sure - maybe....

- Open world dungeons - NAH - have too many people just running them - Instances are easier to control and take less computer horsepower.

- Expanded crafting

- More pants, fewer coats/robes

- More enemy variety in lvl 80 areas

- Lower traveling costs

Don't know about the others since I am not high enough to say anything ab out those.

What's on yours?

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/01/12 12:20:16 PM#7
Leaderboards
Ranked / matched version of spvp
Anti hacker / botter code
Gvg battles
Areneanets take on darkness falls for locking down a WvW map
More variety in the borderlands maps
Scalable WvW so busy pairing get 5 or 6 maps instead of 4
Pve invasions of cities as random dynamic events
New classes
New weapons for existing classes
A way to lock the controls third person shooter style so you don't have to constantly hold rmb. - like a key you press to toggle the mouse between UI mode and action mode.
  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/01/12 12:20:25 PM#8

Political system for World vs World:

  • The election happens twice per World vs World round; one just at the start, on in the middle.
 
  • To be eligeble for voting you need to have played a minimum amount of time in World vs World during the previous mandate period.
 
  • Votes are account-bound.
 
  • If you transfer to a new server, you won't be able to vote for a week. Conversely, if you vote, you can't move for that time.
 
  • Voting period is about 24 hours large.
 
  • Not quite sure about eligibility for becoming a candidate; perhaps based on contribution? Perhaps guild-based (assuming they meet requirements).  Perhaps there should be an option to let the people suggest candidates and if a candidate has enough support he will be eligible for the vote?
 
  • The elected leader would be able to appoint maybe 2-3 officers and they would all have access to type in a special "faction chat" which is automatically shown on the screen of every allied participant.
 
  • The leader would have access to yet another chat where he can speak with the leaders from the opposing worlds, but it would be hidden for everyone excecpt the leaders.
 
  • The leaders and the officers would have access to other tools as well, such as the ability of marketing enemies and setting rally points.
 
  • Perhaps the leaders and officers would gain some form of stat buff or maybe even stat aura that buffs nearby allied players? If so, then killing enemy leader or officers would give a substantial amount of points.

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/01/12 12:21:16 PM#9
Oh guild livery on cloaks / shields / banners, tied to a guild leveling system like in warhammer
  Voiidiin

Novice Member

Joined: 1/13/11
Posts: 827

Soylent green is made from PEOPLE

10/01/12 12:23:56 PM#10

One thing and One thing only, in fact i hate this so much i have started playing other games instead.... 

Please get rid of the punitive Diminishing

Returns to open world PvE and Dynamic

events.

Lolipops !

  Painlezz

Novice Member

Joined: 5/30/11
Posts: 628

10/01/12 12:24:54 PM#11

1) Useful skills...   A vast majority of skills on each of the classes I played are more or less useless.  You use skill points to unlock 2-3 that are decent and the rest are just bad.  They might have VERY VERY narrow uses but not worth taking up limited skill slots for.

2)  Instance Finder ->  I quit GW2 because I leveled to max, and found myself spamming channels basically sitting AFK at instance entrance trying to find groups.  I have no desire to join an organized guild that will probably require/need me to be logged in daily / nightly.  I want to log in when I feel like it and easily find a group of players to enjoy the content with.

 

I know a lot of people will continue to flame and hate on instance finder / group finder tools but some of us want it.  I could sit here all day and flame on the failbad PvP in MMO's but I realize some people want it so I'm fine with them having it.  Please understand that some of us want instance / group finder and if you don't like it you don't have to use it.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/01/12 12:26:08 PM#12
Open dungeons as suggested above might be a leftfield way to solve the dungeon finder thing.
  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/01/12 12:28:26 PM#13
Originally posted by Painlezz

1) Useful skills...   A vast majority of skills on each of the classes I played are more or less useless.  You use skill points to unlock 2-3 that are decent and the rest are just bad.  They might have VERY VERY narrow uses but not worth taking up limited skill slots for.

2)  Instance Finder ->  I quit GW2 because I leveled to max, and found myself spamming channels basically sitting AFK at instance entrance trying to find groups.  I have no desire to join an organized guild that will probably require/need me to be logged in daily / nightly.  I want to log in when I feel like it and easily find a group of players to enjoy the content with.

 

I know a lot of people will continue to flame and hate on instance finder / group finder tools but some of us want it.  I could sit here all day and flame on the failbad PvP in MMO's but I realize some people want it so I'm fine with them having it.  Please understand that some of us want instance / group finder and if you don't like it you don't have to use it.

I agree with instance finder if they are serious about catering to the casual group that doesn't have the time nor the patience to find a group the other way. It would be good if they focus on a certain demographic and try to focus the game on catering them rather than trying to please many different kinds of people.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

10/01/12 12:32:03 PM#14
Originally posted by Painlezz

1) Useful skills...   A vast majority of skills on each of the classes I played are more or less useless.  You use skill points to unlock 2-3 that are decent and the rest are just bad.  They might have VERY VERY narrow uses but not worth taking up limited skill slots for.

2)  Instance Finder ->  I quit GW2 because I leveled to max, and found myself spamming channels basically sitting AFK at instance entrance trying to find groups.  I have no desire to join an organized guild that will probably require/need me to be logged in daily / nightly.  I want to log in when I feel like it and easily find a group of players to enjoy the content with.

 

I know a lot of people will continue to flame and hate on instance finder / group finder tools but some of us want it.  I could sit here all day and flame on the failbad PvP in MMO's but I realize some people want it so I'm fine with them having it.  Please understand that some of us want instance / group finder and if you don't like it you don't have to use it.

1) Most of the skills are useful but you may need to use: 1. in a group. 2. works with other skills on bar. 3.Most GW1 skills were the same way. Were you using one weapon ar switching weapons during a fight - makes a huge difference.

 

2) Useless - another WoW/Rift feature I find annoying and useless.  Well - that is why most belong to guilds so you can do that W/O a DF.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/01/12 12:38:07 PM#15
Originally posted by botrytis
Originally posted by Painlezz

1) Useful skills...   A vast majority of skills on each of the classes I played are more or less useless.  You use skill points to unlock 2-3 that are decent and the rest are just bad.  They might have VERY VERY narrow uses but not worth taking up limited skill slots for.

2)  Instance Finder ->  I quit GW2 because I leveled to max, and found myself spamming channels basically sitting AFK at instance entrance trying to find groups.  I have no desire to join an organized guild that will probably require/need me to be logged in daily / nightly.  I want to log in when I feel like it and easily find a group of players to enjoy the content with.

 

I know a lot of people will continue to flame and hate on instance finder / group finder tools but some of us want it.  I could sit here all day and flame on the failbad PvP in MMO's but I realize some people want it so I'm fine with them having it.  Please understand that some of us want instance / group finder and if you don't like it you don't have to use it.

1) Most of the skills are useful but you may need to use: 1. in a group. 2. works with other skills on bar. 3.Most GW1 skills were the same way. Were you using one weapon ar switching weapons during a fight - makes a huge difference.

 

2) Useless - another WoW/Rift feature I find annoying and useless.  Well - that is why most belong to guilds so you can do that W/O a DF.

 

It is only "useles" if you only take consideration to your own situation and don't consider the situation of other random people. 

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 6374

10/01/12 12:47:17 PM#16

I would like to see more sorting options on the trade house so I can filter just wearable armor or just light armor etc

would love to see them adopt LoTRO's cosmetic clothing wardrobe

stil playing with all my alts so still cannot comment on the higher level stuff

I miss DAoC

  ZeGerman

Advanced Member

Joined: 2/07/12
Posts: 183

10/01/12 12:48:04 PM#17

I agree with alot of the OP's statements but i disagree with the travel cost lowering.  This along with their strict market control is what is going to stop what ruins most games after 6 months.  As most of you probably know too well in most games after 6 months inflation is so high that you cannot become a good player without drop luck or massive farming.  Because of the systems that this game uses to take money out game that wont happen as quickly.

 

#1 thing i would like to see change is World Bosses.  Right now they pretty simple zergs no strategy really.  I would like to see them be more like the final boss fight of Arrah where multiple things are going on at once requiring more effort than simple skill spamming.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

10/01/12 1:00:28 PM#18

I have to say that a LFG tool would be great.

I think my biggest gripe with the game is the fact that there is 80 levels and you unlock 99.9% of you skills in 1 hour. I want there to be other tier skills that you can only purchase through pve and pvp but can be used for both. I think that will give players more incentive to play both offerings. Even if you don't like to pvp, if you just tag a player that dies or are around players that die in pvp it can still count towards unlocking said skills.

Would also like to see vanity pets in game that drop off monsters. Or heart venders that sell vanity items, I understand A-net needs their additional cash through the cash shop, but I want access to the same items minus the boosts through the game quests or rewards.

  ibe12

Novice Member

Joined: 12/17/10
Posts: 36

10/01/12 1:06:07 PM#19

I would love if you could combine professions like the old days. I'd be curious to see what a Ranger Engineer would be like.

I also wish they would bring back Heroes. At times I find myself totally outnumbered when other players aren't around especially in higher levels.

  Jabas

Elite Member

Joined: 7/23/08
Posts: 1015

10/01/12 1:19:39 PM#20

A single char lvl 62 and i only explore PvE territorys for now.

 

I almost dont use waypoints, its really rare even if i need to cross 2 or 3 territorys (if they are allready discovered).

Id love to have something to travel a little faster: Mounts, skill travel, 1 boost speed npc in every corner, etc  :)

 

I only play GW2 for explore PvE content so far so atm i dont have opinion about the rest.

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