| 8 posts found | |
|---|---|
|
Why do women oooh at a 6-pack and 5% bodyfat, and why do men bust their butts to get down to that?
I don't want to drift too far off topic, but I hope this sheds some light on how the landscape of gaming in general is MOST CERTAINLY in a different era than even 10 years ago. Maybe some developers will contemplate these realities in their quest to make better games. ----------------------------------------- |
|
|
10/01/12 11:37:14 AM#2
The illusion that everyone playing is the best sells more copies. So, it just ain't gonna change. =(
Remember Old School Ultima Online |
|
|
10/01/12 11:37:59 AM#3
You get an immediate 4 stars for the thesis like title to the thread.
You can however have a 6 pack with more than 5% body fat, so no need to do both. Hopefully that helped save you some time.
The real question is, does it matter if a player ruins the fun for themselves by looking up the answers instead of trying? In other words, should the game go out of its way to implement a system that randomizes enough things that looking up the info would be pointless just to stick it to people who like to look things up? Or is it better for the game to put in puzzles and let those who like to figure it out figure it out and those who like to peak at the answers peak at the answers? |
|
|
10/01/12 12:04:33 PM#4
Originally posted by EndDream Entertainment is about illusions anyway. Of course you want the players to feel good, and keep buying. That is also why 99% of the hollywood movies have positive endings. That is why in 99% of the video game ends up the player defeating the boss, not the other way around. I don't see why MMO should be different. |
|
|
10/01/12 3:45:22 PM#5
It's the death of the Spades, man. The internet killed the Spade player archetype. There's no value in being a guru who knows a lot of obscure secrets or who has mathematically analyzed various builds. Information on "how do I beat this quest" or "which spell should I learn" used to be passed around through in-game chat. Finding something else and then relaying it to other people that you knew was part of gameplay. Now it's something you do outside the game, on forums and wikis. I think it's something we just have to let go of. Puzzles and secret crafting recipes may have a place in other single-player or multiplayer games, but they really don't belong in MMOs anymore. ![]() |
|
|
10/01/12 3:47:49 PM#6
maybe google will make a mmo and incorperate youtube into it?
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|
|
10/01/12 9:15:36 PM#7
FK today's Age. It'll come crumbling Down just Like the Tower of Babylon.
Anyhow, that damn googlitis and/or youtubitis is killing games. But I guess that people who do not cheat Like that do not Drink heavily/Smoke cigarettes/use drugs. In other words, in today's Age you have to have(nice wordplay :)) a pretty strong willpower in order to have fun in a game. Besides, the experience in HoN/LoL has taught me not to blindly trust guides(ALWAYS mix n match-in other words, ALWAYS THINK!!!)... |
|
|
10/03/12 12:21:42 PM#8
You have a point, but then again it only applies to the common herd. It is the developer's job to thwart these spoiler websites. The fact that they don't is just a fact of gaming today; it should be NO surprise that this is the state of gaming today.
It's not hard to randomize things, change things internally whenever you feel like. Do this enough and the spoiler sites will GIVE UP. The goal of the developers should be to direct the common herd without actually seeming to give directions. Bosses that employ different tactics whenever they feel like it are not unrealistic.
Things like macros, hacks, bots, spoilers, etc. should be the arch-enemy of every developer of online games. The fact that they aren't is just a question of integrity. Great developers make great games; small developers make small games. |
|