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10/01/12 9:52:28 AM#41
Originally posted by MorpheusMJW
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10/01/12 9:57:13 AM#42
By the way I don't know where this is coming from but I've seen it a few times - GW1 has 8 skill slots not 6 (rezzes took a skill slot).
Currently playing: GW2 |
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10/01/12 10:07:48 AM#43
The leveling in zones with events and the wvw blow any other MMO out of the water. GW2 is the first MMO I have played where i play because their is something fun to do not because i want to reach a level. The personal story is pretty meh, and from the little of gw1 i tried it was meh there also. The bugged stories also make me not want to run them till after a major update. I have had fun in the dungeons and prefer this style over the old one. Its a choice thing but i was not a big fan of dungeons before this. From what i have read i think I also would prefer the GW1 skill system but with the gw2 movement oriented combat. I am hoping this changes as expansion comeout. Also they do fit a lot of random skills in certain areas. In traits, in combos, in enviromental weapons, ect. ect. I think its a little more complicated then people think. |
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10/01/12 10:13:07 AM#44
Originally posted by SuperDonk There are games out there for you. Tera, Rift, WoW, LOTRO, and many others. I played GW1 for over 2 years and enjoyed every bit of it. However for me there is fun at every turn in Guild Wars 2. I am enjoying the story and your statement every zone is just like the lat is just not true. My challenge for you would be to go find a game that meets your play style criteria and then return here and explain why it's better. Good luck |
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10/01/12 10:13:48 AM#45
Best mmo in a decade. Last mmos I like this much were that long ago
Eve, daoc, planetside, coh. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/01/12 10:15:29 AM#46
Originally posted by SuperDonk Well, I've said it before, you really can't have a proper MMORPG without a steady, consistent progression curve with meaningful objectives for players to continue to strive for. Now I realize we all like different things, so for some folks grinding out a Legendary in GW2 is pretty great but certainly a large segment of the market would find that utterly pointless unless it provided a power advantage of some sort. Just a difference in game design, and if you favor the more traditional progression model you'll probably have difficulty staying with GW2 for the long haul. (GW1 had very similar issues and was viewed as big fun or big waste depending on your tastes)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/01/12 10:15:53 AM#47
I agree, GW1 had more structure to the quests and PvP, I loved the companions almost made it like BG2. GW2 makes me feel like a chicken with its head cut off. wandering around with no purpose, scattered quests with no direction. The manual is worthless and so is the Wiki. The World in GW2 looks nice and it is fun to explore for awhile but after awhile you start to wonder why you are still playing
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10/01/12 10:17:07 AM#48
Bully:
Too bad tsw took that great skill system and saddled the game with wow clone pvp. Would have worked much better if they'd copied gw1 or gw2 and dropped the gear grind. |
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10/01/12 10:23:53 AM#49
Originally posted by gotha I think its a little more complicated then people think. Yeah, some people just like a routine, and flounder without it, poor guys. They like their box and don't like being made to think outside of it. :D |
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10/01/12 10:38:06 AM#50
Originally posted by MorpheusMJW While the game has it's share of issues, none of these are problems.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/01/12 10:53:01 AM#51
Originally posted by Gaia_Hunter I meant the need to socialize to solve some problem or overcome an obstacle. I wont socialize just for the sake of socializing, then I would just load up a chat program or something. As for disabling the map markers, yeah I could that but that is like saying if you want permanent death then just delete your character when you die. It does not work like that because you are playing a game as designed and not how you want it to be designed. E.g. I would explore the unknown, not imagine that it is unknown by turning of the map markers. |
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10/01/12 11:35:06 AM#52
Originally posted by DMKano
I am guessing that too easy server-hopping, too much seperation of PvE and PvP, lack of names inside of WvWvW, too short rotations and a lack of "meaningful" realm point accumulation all make it harder for people to start feeling that realm pride. I do hope a lot of people start feeling it, but I guess we won't really know for a few months how it goes. |
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10/01/12 11:37:15 AM#53
Originally posted by The_Korrigan
If you start sneezing easily during winters in real life and have allergy against a plant in those grassy plains, then yeah in real life it is not unlikely that your predominant feeling is the same in both environments. |
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10/01/12 12:07:28 PM#54
The cool thing about you w 2 is you can play different character at anytime you wish all I do this without the skills I'm comfortable with and then place guild I'm not comfortable with.
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10/01/12 1:34:02 PM#55
My problem is the lack of real gear progression. After hitting 80 I bought level yellow 80 gear. I looked at the orange gear and it wasn't much better and I could just farm gold to buy it from the TP. I just had and still have no real motivation to continue playing.
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10/01/12 2:23:34 PM#56
Originally posted by BadSpock
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10/01/12 2:55:57 PM#57
TwoThreeFour
Daoc had separated pve and pvp |
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10/01/12 3:32:34 PM#58
Originally posted by ShakyMo Okay. Wasn't though the "Darkness Falls" dungeon a major part of the PvE in the game? I am not sure that's why I ask :). |
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10/01/12 3:36:59 PM#59
I played guild wars 1 for one month and never touched it again.
Guild Wars 2 is the best mmo i've played in the last 6 years. I don't plan on going anywhere. There's way too much to do in this game.
So i guess my opinion cancels out your opinion about GW1 v. GW2? |
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10/01/12 3:45:09 PM#60
Guild Wars 1 was a co-op game with no jump. Not an MMO. The skill sytem was interesting as it was like building a Magic: The Gathering deck. However, certain builds were better than others thus rendering most skills obsolete.
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