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10/01/12 7:58:37 AM#161
In fact the GW2 businessmodel does not require player retention. With GW2 you all bought a 60$ lifetime subscription for a F2P game with cash shop, at that price range no one expects you to stay forever ( or even abandon other MMOs) |
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10/01/12 7:58:44 AM#162
Originally posted by korent1991 No swtor's time played held through the first 30 days, after the free time was gone the slide began. GW2 play time has been sliding since the first weekend at a much steeper rate than swtor. Remember swtor sold 2.7 million in the first couple months.
As far as sales numbers some analyst predicted 3.12 million by years end. With forbes going as far to say they expect GW2 to take 25% of WoW base. Niether of these projection look like they will be meet from my perspective. GW2 needs 1.2 million more people to buy in the next 2 months, and it looks like WoW just might gain 10-15%.
What I haven't been able to find is NCsoft's internal projections. All I found iis they expect BS and GW2 to make up for the loss in profits reported in the 2nd qt. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/01/12 8:00:19 AM#163
Originally posted by Theocritus haha word. and gw2 aint a flop but its maybe not what we need ^_^ I play it anyway, im so bored. |
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10/01/12 8:08:25 AM#164
Originally posted by Razperil looking at website stats, GW2 and WoW age demographics look a lot alike... Plenty of "kids" in both. http://www.alexa.com/siteinfo/guildwars2.com http://www.alexa.com/siteinfo/battle.net# http://www.alexa.com/siteinfo/wowhead.com WoWhead listed because battle.net includes other games.
oh and it's funny how the traffic numbers mirror xfire. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/01/12 8:11:40 AM#165
Originally posted by Gozzar I have a friend that did this with Warhammer, AOC, Rift, SWTOR, TSW and now GW2. He mocked us everytime for playing an outdated game instead of this new, surefire WOW killer. It was funny the first 3 times, now it's just sad. |
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10/01/12 8:14:09 AM#166
Originally posted by bcbully GW2 is barely over a month old
SWTOR sold 2 million after 5 weeks and 2.4 million units after 4 months http://www.joystiq.com/2012/02/01/swtor-sales-feb-2012/ http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks
ncsoft financial quarter ended Sept 30 - will see report in early November |
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10/01/12 8:15:46 AM#167
Originally posted by Nadia This is why I like you ;) In a purley plutonic way ofcourse... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/01/12 8:16:03 AM#168
Gw2 isn't trying to be wow. Gw2 is for people that don't like wow.
Clue - no raids, minimal gear progression, well thought out pvp. Yes its a themepark, but the philosophy behind it owes more to dark age of camelot and city of heroes than it does everquest and wow. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/01/12 8:16:57 AM#169
To OP, Yes, it's too early to tell. At the same time, to call it a flop? Way to early. The model offers ANET and NCSoft a lot of cushion to play with before calling it a flop. And that's assuming they aren't calling it a success as is. I don't think it met the lofty goal set by Mike O'Brien in his Forbes article, but that doesn't make it a failure. They still have plenty of time to play with items in the cash shop And again, that's even assuming they need to. No matter what people say, One way or another, the only ones who know if GW2 is a success or failure are NCSoft and ArenaNet. Everything else is speculation. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/01/12 8:19:33 AM#170
Originally posted by GeezerGamer Agree 99% I'll add the 1% if you can tell what's more important, analyst projections or internal projections?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/01/12 8:21:16 AM#171
Almost every server is full on guild wars 2 just cause you dont like the game doesnt mean its a flop. I can tell you this QQ thread is a flop.
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10/01/12 8:36:08 AM#172
Originally posted by ZigZags Log in queues. How ten years ago. |
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10/01/12 8:44:29 AM#173
Originally posted by Yakamomoto What a lod of crap. GW2 is designed in way that you need decent population to get things done. Whether it is DE's or W vW. If population retention is low, they will have to merge servers and we all know how players look at the news of server mergers. That is the first sign that MMO isn't doing well. Moreover, Anet wants players to spend money on cash shop and they have said it time and again that they are going to expand on in game shop in future. And if players are unhappy that would mean less interest in future expansions. Player retention is as important to GW2 as it is to any P2P MMO.
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10/01/12 8:48:09 AM#174
Originally posted by halflife25 As of this time there is no population issue. The servers remain packed. Also DEs scale and if you only have a few people around then it will have the correct difficutly for that number of people. Many DEs are still being tweaked. WvW is probably one of the most popular features right now. I play on Tarnished Coast. I had a 20 minute queue to get into a boarderland last night. After I was in the boarderland I queued for eternal and it was three hours before I got to enter. I'm just thankful its split into multiple ones like that. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/01/12 8:58:36 AM#175
I don't know if it a flop or not. What I do know is I see some of the same folks who trash talked other games and sung the priases of gw2, are now attacking gw2. That in itself I find very funny. I think some of these folks could win the lotery and complain that they spent it all and it was not enough.
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10/01/12 9:00:26 AM#176
I would not call it anything near a flop. The game is still going strong and it has a pretty good pvp community, with a more robust spvp system this game is not going anywere anytime soon.
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10/01/12 9:04:40 AM#177
Originally posted by halflife25
Even SP games like Skyrim or Diablo benefit from retention. If a game has longevity, people will be talking about it for a lot longer, it will still feel current, and it will keep selling boxes. When most of the playerbase moves on, the game ends up in the bargain bins.
Its more digital these days, but you know, metaphorically speaking.. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
10/01/12 9:14:46 AM#178
Originally posted by mxbx Well first I think you need to learn what a Fact is and what a flop means. GW2 is anything but a flop, servers are still full or close to it. WvW still has queues on most servers. Each dungeon has many people waiting for groups or building groups. World DEs are still full of people. How do you even justify your opinion its a flop when it has show no signs of losing tons of players. TOR lost tons of players and had to go F2P to stay alive. GW2 is B2P and never has been F2P or sub based. My server seems to be gaining players not losign them. Got any proof that GW2 is not holding players? (Burden of Proof is on you) My in game experience says there are a ton of players still. Sooner or Later |
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10/01/12 9:19:11 AM#179
Temporarily locking this so we can go through it. Will post again with the decision to reopen or not.
To give feedback on moderation, contact community@mmorpg.com |
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