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10/01/12 6:10:57 AM#121
My oh my .. when are these stupid threads going to stop .. " sigh "
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10/01/12 6:11:12 AM#122
Originally posted by mxbx No, dear random user, the fact is GW2 is a success. Proof: sale numbers, good population across all servers, WvW is very popular - queue any time of a day or week, loyal and huge playbase. Also, perfect business model allows it to keep it alive for a long time, just like GW1. |
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10/01/12 6:11:52 AM#123
I can't believe such obvious troll posts like the OP aren't immediatly removed from the forums. His first line he's already stating his personal feelings for facts... how can you take the guy serious or expect some descent discussion to originate from the OP. |
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10/01/12 6:22:38 AM#124
Originally posted by Brixon I couldnt resist... A big problem is the strong copycat tendency in the mmorpg genre. It's not my problem that developers think there is a tried and tested recipie for MMORPG's, and the players are bored out of their skull because of it. It is only a matter of time before a development company delivers a huge success because they can and do think "out of the box". Unfortunately, the amount of time it will take has proven to be extremely long... |
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10/01/12 6:30:47 AM#125
Originally posted by Mimzel Just like it's a matter of time before we get that "ideal" or "right" president canidant? Not gonna happen, will always be the lesser evil syndrom. |
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10/01/12 6:33:51 AM#126
I'm not a fanboy of any game and I say it how it is. I haven't logged into GW2 for some time now because I found the whole thing repetitive. Each time I walked into a new zone, I thought, "here we go again, x vistas to visit, x hearts to complete etc, rinse and repeat" it just feels like a meld of things chucked together with no soul. Being as inquisitive as I am, I rolled a panda in MoP (haven't played for a few months) and am loving it - lots of feeling, pandas are fun, game has gripped me. I can't see me playing GW2 again as I found it dull. Those rating it so highly, check back in a few months. I think it'll be half-dead. |
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10/01/12 6:39:37 AM#127
Originally posted by Yamota new people buying the game helps anet too and there will be paid expansions - like almost all mmos have
if GW2 continually sells new copies i dont see revenue issues the cash shop helps -- new players buying the game helps more EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/01/12 6:43:54 AM#128
Originally posted by Nadia Yes but all games, including MMORPGs, has a declining number of people buying the game as time goes along. And just after six months the number of people buying the game has gone so low that the revenue stream is simply too small to keep up with any major development tasks. The main source of income, at that time, would be the cash shop which is why we will see more and more stuff being added to it. |
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10/01/12 6:49:56 AM#129
God I feel like a sucker. I pre-ordered GW2 and paid $US60.00 for it. If I'd known it was going to launch as F2P I could have kept that sixty bucks and just played for free. |
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10/01/12 6:50:00 AM#130
Originally posted by Theocritus Quote for truth.
This site is such a bad info if you want anything viable. MMORPG was wonce a great site, now its a company making money and community is so horried I find myself stupid reading any posts. |
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10/01/12 6:54:05 AM#131
I don't think GW2 is a flop, it's a great game (I know I haven't given it the highest scores personally - but that's just me) - it did well on box sales and while it does have a cash shop I'm not sure why anyone would think there's a threat to future development. Single player games live on box sales and then DLC/Expansion content sales. GW2 should be treated the same despite having an online persistent world. Yes, there's the cost of servers, but ANET did it just fine with GW1, so I can't imagine that server technology has skyrocketed in price since then (if anything the fact that they already have the infrastructure means there's lower cost of operations). Then there's people like me who fully intend to play it on an off. I bought CE and 3 character slots, I'm sure many have done similarly. I don't think they're hurting. Will it have massive retention? Eh, I'm leaning towards no, but we'll see. |
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10/01/12 6:59:25 AM#132
Originally posted by Yamota it took RIFT four months to sell 1 million -- Guild Wars is barely over a month old http://massively.joystiq.com/2011/06/07/rift-approaching-the-one-million-sell-through-mark/ EQNext press http://EQ3Wire.com EQ2: Freeport server |
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spankybus
Hard Core Member
Joined: 11/20/05
"Don''t touch that squirrel''s nuts!" - Willy Wonka |
10/01/12 6:59:31 AM#133
If they have sold enough copies to recoup development costs, then anything beyond that is profit and successful. however, if the game ends up pissing off most of the people who purchased it, it will hurt ANet in the long run. So far, I do not see this to be the case.
time will tell Frank 'Spankybus' Mignone |
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10/01/12 7:00:01 AM#134
This was taken at 7am CST on Oct 1st. Sure looks like it is in BIG trouble....
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10/01/12 7:01:52 AM#135
This and GW1 was never a flop too, even though it had a much smaller audience. Just because it is nowhere near 10 millions of WoW doesn't mean it is a flop.
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10/01/12 7:03:33 AM#136
Originally posted by IPolygon
GW1 has sold over 7 million copies. Making it a rather large success and the reason Anet has a blank check for GW2. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
10/01/12 7:05:23 AM#137
I predict that GW2 (and GW1) will shut down by the end of 2013, and NC Soft will fire AreaNet - going by their attitude with Pargaon Studios/City Of Heroes - Make it F2P then shut it down after about a year
Star Trek Online - Best Free MMORPG of 2012 |
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10/01/12 7:15:39 AM#138
Originally posted by NBlitz I read that too. That their server statuses are based on the accounts bound to that sever, not actual real time load.
edit - What I read wasn't am official statement, but it would be interesting to see the source of this. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/01/12 7:22:11 AM#139
Much too early. All MMOs have launch issues and neither Guild Wars 2 nor TOR are alone in the early phase activity dives.
This is the stage of the game in which bug fixes and major issues are the focus. All new MMOs need to pass this hurdle.
Guild Wars 2 has something that TOR did not - competent developers. And yes - I just called Bioware incompetent. They haven't made a good game since their buy-out by EA nor did they have any experience with massive online gaming. |
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10/01/12 7:22:40 AM#140
Originally posted by mxbx tor was loosing subs all the time... We can see how good it kept subs numbers by the fact that they're doing F2P conversion. GW2 is a success just by sales numbers so far, since it's the only thing they can see because of their model. GW2 IS NOT F2P. Just by the numbers of players still in game and how the queue for W3 is full all the time on my server I'd say it's doing pretty damn good... By the way, just because someone is playing a game you don't like they're not instantly "fanboi", as you ignorantly proclaim us. "Happiness is not a destination. It is a method of life." ![]() |
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