| 365 posts found | |
|---|---|
|
9/30/12 6:37:14 PM#121
NO, because you can't take away the only reason PvP servers exist in the game: ganking. You can't have people learning the game in a decent enviornment. They need to be able to regret their desicion to play the game immediatley!
|
|
|
9/30/12 6:38:49 PM#122
Originally posted by googie23 Seriously...you just offended every Darkfall player ever...this is as bad an idea as i've ever heard. This game would not work as a pve game because all of the pve is based around pvp. Incognito |
|
|
9/30/12 6:53:27 PM#123
Originally posted by uohaloran Hahaha that made me laugh. Seriously I think they would be shooting themselves in the foot if they didnt make a PvE server, at least in the sense of having safe areas. A lot of people prefer consentual PvP, without worrying about some loser camping the low level areas ganking people, not supporting that would lower the potential player base a lot. |
|
|
9/30/12 7:04:35 PM#124
I understand this is a PvP game. That said, the goal of any company should be to make money. First, there is no harm in making at least one PvE server. It wouldn't hurt PvP players or PvP servers as they would be on another server all together. Secondly, if the Dev's found there was much interest in the PvE side, they could simply start creating content for it. If they find no or little interest, it's a simple matter of flipping a switch to shut it down.
Wurm Online when it first released was also a crafting / PvP game and was doing vary poorly. They made a PvE server and found more folks wanted the PvE side than PvP. They also found at time, people wanted to play the PvP side, so made it so that people could travel from one to the other.
Best of both worlds. |
|
|
9/30/12 7:12:47 PM#125
Originally posted by uohaloran Your attempt at sarcasm fails. Horribly. 1. They're implementing protected areas for new players to learn the game prior to going out into the PvP areas. So, yes, there will be a "decent environment" for people to learn the game in. 2. If being PK'd in a FFA PvP MMO would "make you regret your decision to play", then why the hell are you playing a FFA PvP MMO in the first place. They're not exactly deceiving anyone about the kind of the game it is.
|
|
|
9/30/12 7:24:39 PM#126
Originally posted by solarine I agree. A PvE sandbox would be nice too, I'd surely play one aswell, if there was such a thing. DF just wasn't designed for it however, that's the bottom line. It's like asking SOE to open a PvE server for Planetside 2. It doesn't make much sense. Currently playing: Nothing. |
|
|
9/30/12 7:40:10 PM#127
Isn't saying there should NOT be a PvE server the same thing? I get the argument a gainst in for Darkfall just based on numbers alone. . but so many games people get all fiery when someone wants a PVE server. I know it takes the sheep away to farm but seriously. Also for every PVE game I have played there has been a vocal minority screaming for a full PVP server even though those are rarely successful because the game was not designed for it.
For Darkfall I Used to wish there was a PvE only server because I wanted to explore and just play away. . after a few weeks I raelized how boring that would become and that one of the reasons I liked the game was beacause it had that element of danger.. same reason I love/hate MO.
I don't think it would work but I don't see the harm in having one either.. . does it destroy your game on the PvP server if the other does exist? Wa min God! Se æx on min heafod is! |
|
|
9/30/12 7:48:57 PM#128
Originally posted by bunnyhopper Wrong again, having them adjust the game to accomodate half a million subs or more makes, perfect sense. Stop acting like this is an fing mona lisa. This is software code and software code is meant to be CHANGED. |
|
|
9/30/12 7:55:07 PM#129
Originally posted by mastersomrat Here's an idea. Contact AV. Tell them you'd love to play DF:UW, but only on a PvE server. Ask them what their expenses would be to implement such an idea, for initial development and then to get it off the ground, including the first month or two's sub fees. Then propose starting a Kickstarter campaign to raise funds for it. See if they'll get on board with such an idea. If they are, then get everyone interested to donate to the Kickstarter fund. If you reach the required amount, then you will have proven that A) There's sufficient player interest to make it worth their while B) You're willing to actually invest in such an idea, such is your interest and desire to play the game. C) AV will actually have enough money to make it happen. If you're that keen on seeing it happen, then certainly donating the cost of a game box shouldn't dissuade you? Even if they don't go for it, you've at least made yourself heard beyond posting haphazard suggestions on a message forum, no? |
|
|
9/30/12 9:17:02 PM#130
Originally posted by CcDohl If it started to divert resouces away from AV's original vision then it would negitively affect the people who want DFO to remain fairly pure in design concept.
|
|
|
9/30/12 10:07:15 PM#131
Originally posted by snapfusion
you sir are off ur meds.... u counter his point that THIS IS A PVP GAME , and u want a PVE game (that will never happen ) ---and u tell him to " dont play it if u dont like it" ..LMFAO , sorry but this is the best post i have seen in this entire 14 page arguement -----u just said what EVERYONE is saying about this veing a PVP game and dont play it if u dont like it., and u reply back with the same thing ..but to support ur reason for a PVE server ... HAHAHAHAH
kettle meet pot .
|
|
|
10/01/12 3:16:27 AM#132
Originally posted by snapfusion Which part is "wrong again" exactly? Try put up specific, valid counterpoints and I might take you a bit more seriously.
"Hurr it's code it can be changedz", is a piss poor argument.
Changing the fundamentals of the game takes alot of time and hence a significant portion of money. Given we are talking about a small, indie company and given we are talking about a company which has expressed zero interest in deviating from their core pvp principles, the idea of whacking in pve servers is simply ludicrous. Even before you consider the subsequent support and development concerns of running essentially two game variants.
Some people need to start to grasp the fact that not every single game out there needs to be tailored to their needs. Is there scope for a quality pve sandbox? Sounds like crap to me but yes. Now should that be done via butchering Darkfall, a game centred on ffa, full loot pvp? Nope, that should be as clear as day to anyone with a modicum of common sense.
Maybe you should spend time petitioning Blizzard to make skill based, sandbox, pve servers for WoW. After all it's only code not the fing Mona Lisa. Moreoever they have a larger team and more money to make it happen. Quick get on the WoW forums and get asking, go, go, go!!!!
Oh and at people using the argument "They should want to make money". Er they do, but they don't want to completely destroy the vision of the game thay they want to make, just to squeeze out some extra dollars. For all their faults, thank God we still have companies in the genre that think like that. |
|
|
10/01/12 3:21:38 AM#133
Darkfall is the type of game that only ever wants to have 1 server. Its just like Eve online that has 1 server for the entire world, but sadly Darkfall is also half a FPS game, and pings higher than 200+ do not allow for a fluid gaming experience. So Darkfall has two servers, one for EU and NA (they are thinking about one more for Ocianic) The main reason though as to why there will never be a PVE server, is because Darkfall is a Conquest game. Where players are supposed to fight for holdings (Citys and Hamlets). This would not be possible on a PVE server, I guess there could be a trading city feature added but why bother really? Darkfall has a very lack luster PVE experience also, and is really just a nessacery evil, to at the end of the day, PVP. |
|
|
10/01/12 3:47:19 AM#134
Originally posted by snapfusion You had some typos there, I fixed them and added some stufff just to make it clearer. |
|
|
10/01/12 4:24:54 AM#135
Originally posted by googie23 NO NO NO and NO Darkfall is a hardcore PVP full loot open world game, its not suppose to be an easy mode PVE game.
If you dont like what Darkfall is then dont play.. My 3D models |
|
|
10/01/12 6:55:10 AM#136
Originally posted by bunnyhopper Well stated. It's amazing how people think it's as simple as just "turning off PvP" and "voila" PvE server, with absolutely no thought or consideration for the cost in man-hours, hardware, bandwidth, etc. to produce and maintain it. It certainly explains how they can so easily use arguments like "they just flick a switch and turn it off" or "it's not the f'ing Mona Lisa" - both of those being equally ridiculous and uninformed assertions if one has even the absolute most basic understanding of programming and how complicated it can be to balance and interweave multiple complex systems into one big functioning whole.
I also agree that the "they need/want/should want to make money!" is a ridiculous and, again, poorly thought through argument. We're talking about a developer who went headlong into a genre where FFA PvP with full looting is a small niche, and invested the time and money into creating one anyway. They knew the risks and they knew the limited potential from the time they draw their first line of concept art. They aren't in this "for the money". They're in this to create a specific kind of game that they want to play, and that they know there are others who want to as well.
It's like telling someone opening an independent, "mom and pop" pizzeria that they "should want to make money, and the best way to do that is to open a location for one of the well-known chains instead, like Pizza Hut or Papa John's. After all more people know and like the pizza chains than would probably like their own recipe". The people opening mom and pop pizzerias aren't doing it "for the money", they're doing it for the love of owning their own pizzeria, selling their own unique recipes, from their own hand-made menus, in their own place, with their own decor and style and ambiance. The idea is that enough people like it and they earn enough customers to keep them in business, and continue doing what they love doing.
As you explained (and I touched on earlier), AV would essentially be running two different MMORPGs at that point, and having to give each version equal attention specific to its gameplay style, else they run the risk of one side claiming the other is being favored and they're being neglected. An already small team of about 30 people would have the task of doing for essentially two MMOs, what much bigger companies struggle to do with just one.
As I suggested, people could approach AV with the proposition of starting up a Kickstarter fund to generate the money required to create and launch a PvE server. Let those who are truly committed to the idea - and don't just want AV to take on 100% of the risk and cost on something that has no guarantee of being worth it in the end - put their money where their mouth is and show how dedicated they are to seeing it happen. Take some of the risk on themselves. And it'snot even like it's a "real" risk. Kickstarter doesn't take your money unless/until the goal is reached. It would be a symbolic gesture up to that point.
Somehow I doubt people are that committed to the premise though. They'll happily make every suggestion they can think up, as long as they're not the ones paying for it. |
|
|
10/01/12 6:59:30 AM#137
Darkfall is a PvP MMO. Leave it alone. If spineless jellyfish like me want PvE only content .... then look elsewhere at other MMOs. If it gets changed that radically (PvE only content) then it will get ruined. Darkfall is a MMO for people that like to PvP... don't change it. (There... now the village idiot (me) has spoken his insane ramblings and now this question can be put to rest and the thread closed.) |
|
|
10/01/12 7:01:14 AM#138
Originally posted by Z3R01 This is true.
I don't care either way, but I would say a stronger PvE model would be easily achieved with DF. There's a large sandbox following that enjoy the world / social building aspects of sandbox PvE. I would expect a larger player base would be interested in a PvE server and/or expanded PvE aspects to a PvP server.
From a business perspective, it would make sense as they could use additional PvE player base to fund PvP + PvE functionality. |
|
|
10/01/12 7:06:45 AM#139
Originally posted by rmk70 So, AV should make the game they aren't interested in making. Then, maybe if they do well enough and make enough money above and beyond supporting the PvE version alone, they can reward themselves by making the game they actually wanted to make to begin with. Yeah.. that's perfectly logical. Do some of you people even think through these suggestions before you make them? Honestly. I feel like I'm witnessing the equivalent of a bunch of people standing outside a vegetarian restaurant trying to argue/haggle/plead with the owners to expand their restaurant to include a meat menu. "Seriously, maybe you could just make the meat-serving version of the restaurant first, and then use those funds to create the vegetarian menu you actually wanted to offer in the first place. That is the most sound business advice you will ever get and you'd be a fool not to agree!". Maybe people looking for a sandbox experience sans PvP could go play Wurm Online, or A Tale In The Desert instead? It's actually a much more rational suggestion than the one you just put forth. |
|
|
10/01/12 7:10:04 AM#140
Originally posted by rmk70 Attempting to use "Business Perspective" on a MMO usually tends to result in a broken product. Real Life examples far too numerous to list here. It is considered "OK" to "swap customers" in the retail business world.... if they changed Darkfall by adding a PvE only server that is what the Devs would be doing. it is NOT "OK" to change a MMO product and drive away many of it's Player customers just to get the bigger group of Player customers. I don't even play Darkfall and I know it's the wrong thing to do. Why? Because I have respect for the Players that DO play Darkfall NOW. |
|