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The fact is, this is just another in a long line of flops that's failing to live up to the hype. Does anyone seriously deny that ArenaNet is spiking their sales numbers? And let's not forget: it failed as F2P right out of the gate, where ToR and many other games managed to run P2P for at least a few months. How can the ArenaNet fanbois call ToR a failure and GW2 a success when ToR managed to hold subs for months?
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9/30/12 10:20:31 PM#2
Yes, it is too early. I won't make excuses for it, and I'll call it like I see it.. but really, impossible to say, yet. If you don't like it, thats fine, but we need some numbers, or its just a matter of opinion.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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9/30/12 10:20:36 PM#3
Originally posted by mxbx the fact is, you actually need something to prove "facts". you dont just pull em out of your ass ^^
"A fact (derived from the Latin factum) is something that has really occurred or is actually the case." "I'll never grow up, never grow up, never grow up! Not me!" |
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9/30/12 10:20:40 PM#4
Originally posted by mxbx I do believe people were saying that Tor is crap looooooong before gw2 came out. I also believe they were losing subs for months, as well. RELAX!@!! BREATHE!!! |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
9/30/12 10:24:16 PM#5
Both games will have a significant number of players at any given time imo. No game can live up to overhyped expectations. Wait a year and maybe better two when both games will iron bugs, get more content and then maybe we can talk about failures.
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9/30/12 10:24:47 PM#6
The fact is? You are lost my friend....
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9/30/12 10:25:04 PM#7
Originally posted by saxifr
People were saying TOR was crap before TOR came out, even..
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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9/30/12 10:27:13 PM#8
Originally posted by mxbx LOL....just LOL..... Guild Wars 2 has a BTP model since GW1...it´s not designed to hold subs whattsoever.... never pretended or wanted to. If GW2 is BTP (and not FTP as you said) it´s due to a promise made by ArenaNet to their fanbase to keep that bussiness model. get over it.... .....and no...GW2 doesn´t have Raids,nor trinity.....FFS...... |
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9/30/12 10:32:40 PM#9
From a financial stand point it probably isn't, depending on how much profit they were looking to make. It would be interesting to see what last quarter's report projected.
From a personal stand point it tops my list of flops, if I go by play time.. This is the shortest time I've played an mmo. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/30/12 10:34:19 PM#10
It is a flop to me, so no, it's not too early to call it a flop personally.
Might be a tad early to call it a financial or retention flop though.
Had it been P2P, the servers would already be emptying out though. I want to be Uncle Owen again. |
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9/30/12 10:35:07 PM#11
bcbully beat me to it.
I want to be Uncle Owen again. |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/30/12 10:36:47 PM#12
Give it a couple more months
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9/30/12 10:37:25 PM#13
Originally posted by SuperDonk GW has a VERY BIG fanbase...both in USA & EU.... empty servers any soon? Doub it.
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9/30/12 10:38:12 PM#14
Originally posted by Zzad B2P will buy it some time. I want to be Uncle Owen again. |
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9/30/12 10:38:34 PM#15
Originally posted by Vhaln As they did about GW2. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/30/12 10:41:47 PM#16
Originally posted by mxbx
[mod edit] Seriously? 1) How does one spike sales numbers? By selling boxes? Derp. 2) Failed F2P? Oh you mean the B2P model that they introduced 7 years ago with GW1. Derp derp. |
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9/30/12 10:46:31 PM#17
From my perspective as a hardcore PvP'r, the game is a total flop. The PvP in this game is just horrid for a myriad of reasons.
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9/30/12 10:48:04 PM#18
I think it would be difficult to call GW2 a flop considering their business model. I would deem it more a success. A Buy the Box business model's goal should be to have a player buy the box and play for a limited amount of time maxamizing profit due to lower costs of bandwidth. Then leaving the player satisfied enough with their experience to buy the next box. Its a very sound and honest formula. The real question is can they cover their development expenses. If they tried really hard and spent almost a hundred million to sell only 2 million boxes, that would mean they are in the black. In this business model I would imagine breaking up development costs of only around $20 million in development per box tops would be more ideal when they are successfully having several million purchase the box at initial retail pricing.
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9/30/12 10:49:40 PM#19
Originally posted by SuperDonk
Its possible that people are just playing less (in some cases) precisely because it is B2P. There's no pressure to play as much as possible, before the month's up. Look at how suddenly TOR lost players, at the end of the month. I always thought it was odd that people would play a game more, that they planned on quitting, but it does seem to sometimes be the case. Maybe even often. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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9/30/12 10:51:08 PM#20
This is the internet. Anyone can call any game a flop whenever their heart desires to. They can base that opinion on whatever they deem appropriate. So, declare away. I like to laugh :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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