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9/30/12 9:04:48 PM#101
Originally posted by asmkm22 you watch this video by any chance? http://www.youtube.com/watch?v=HTF9T4oQ480&feature=g-all-u you seem to be missing out on the main meat of GW2 content and probably why you don't see the context of quests.. hearts are only a guide and shouldn't be looked at as the meat of GW2 questing unless you want them to be that is. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/30/12 9:07:31 PM#102
Originally posted by Kuinn Bit of confusion here...forget about WoW. I am not talking about the whole play to get endgame thing. To me, that's an aside and not really what I am talking about. I am talking about core character progression. As a sidenote: I don't raid. I don't do endgame. I approach an MMO like a CRPG: character progression. Usually the story end and the character reach the end at the same time. If they don't. the game doesn't sit well with me. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/30/12 9:09:54 PM#103
Originally posted by Aerowyn This tends to be the issue, some seem to be trained to ignore the world around them in a game. All the meat and info you need they expect to be given in a condensed little box and called "story". What they don't realize is the story is unfolding all around them and they are simply ignoring it then complaining it isn't there. |
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9/30/12 9:14:32 PM#104
Originally posted by grimal For me one of the main strives for character progression is the trait system.. Much like Rift which had me hooked on it's soul system for many months the traits system offers a lot of flexability. Just in the last 3 days on my ranger I have gone from a crit happy bow weilding sniper type to a sword/dagger bleed happy acrobatic warrior type to a spirit pet savy condition support build. Unlocking more and more talent points and allowing more and more combinations of builds I can come up with. I can see the need of wanting more ability progression as you level but for me the flexability of the trait system far outweighs the gaining fireball XXIV at level 80.. now if they just add a build creator so I can swap builds outside combat on the fly ill be a very happy camper. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/30/12 9:22:59 PM#105
I played this game very slowly, and of course I'm 80 and fully geared on my main and have nothing to do. It's not that the game is boring, it's just that there is literally nothing to do at 80 once you get fully geared. WvW gets stale quickly, unless you like fighitng zerg vs zerg. Tournies were fun, but now there is no point. Ow you want to explore the whole world? Did that.... How bout an alt???? No ty. I felt I should answer all the questions that would be coming shortly. Sad to say but Rift's new expansion is looking better and better each day. Unless of course you're like me and have a pipe dream that DFUW will be any good. "IT WON'T".
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9/30/12 9:23:48 PM#106
Originally posted by darkhalf357x I agree, and want there to be more choice I do find it a bit ironic that it took me 30 years to finally have a computer game more focused on my "narrativist/character centric" outlook, just so I can see a thread like this ressurecting the age old "Power-Gamer/Munchkin Vs Narrativist/Conception Based" RPG arguement. I know that ANet is planning on adding more Weapons to the game and to Professions but the only hints I've seen of that are with Expansions. There is a lot of potential for character growth and customization in the game. I'd personally like to see Support-Based Underwater Weapons as (at least on my Warrior) they are all Damage-Focused and I think there's a lot of room for growth there especially if they add entire underwater zones to explore. While I understand people's complaints about "having all their Skills at lvl 7" I do get ticked off because Traits really play a huge role in how you conceive of and play your character. My whole playstyle and choices of Weapons and Utility Skills changed at 60 when I could unlock the final Tactics Traits. From what I've heard about all the "1st Generation" of MMOs I think I'd most like to see Asheron's Call remade - it sounds like there were a lot of great features in that game many of which haven't been seen since. I've wondered if people could even handle a Fantasy MMO with EVE-style character progression? Like you I'm very interested to see where GW2 goes. Fortunately for me I'm really pleased with what I have now too! |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
9/30/12 9:31:23 PM#107
Originally posted by grimal LOL, you do bring back memories...Basements. Frozen pizza and pop tarts. Ive learned there is no limit to imagination ;-) I was all over GW2 from like 2010. Everything I read and followed up on screamed exactly what I was looking for. I would say it has strong RPG elements, but almost by its own definition it cannot be a true RPG. In order for that to happen it is as if they would have to accept principles they actively designed against. I applaud their creativity and courage to do something completely different. It (hopefully) inspires the evolution to continue (lord knows we need it) ;-) I loved the BWE and the pre and post launch. I rolled a Asura Engineer. I guess initially I loved the torn down technical barriers found in MMOs to date. The quest hubs. The node stealing. etc. That did feel fresh and I will always argue should be the NEW staple going forward for any MMORPG. If anything is copied from GW2 it should be that. It adds a much needed convenience. But yes, as I moved up in level I didn't fully grasp the context or conflict of why I was running around doing the things I was doing (beyond the immediate need). Now perhaps it was because I didnt talk to every NPC. Or maybe I was too busy exploring to catch some meaningful text about the lore. I just felt like I was killing mobs just to kill them. It didnt feel grindy. I enjoyed the combat but I just couldnt connect with my character why I was doing it. Perhaps I didnt play long enough. I even rolled a Ranger alt and got him to level 5 or 6 before I started questioning my motivation. Or maybe it was the reasons given were not realistic enough for me. Like you I cannot explain it. But it definitely prevented me from wanting to log on. On the flip side I then say this is exactly what ANet wanted to create. Looking at it a different way it is a different way to play an RPG. Just go out and do and as a result of that 'doing' you will grow. In my old age I might have to admit my mind is too stubborn to accept that :-( I just have to accept that I have turned into that old crudmugeon who likes how RPGs of old were played. (Hell I still love turn-based - dont hit me!). The silver lining for me is that GW2 has ironically pointed me to EQ which I started an account last week and I'm BLOWN AWAY. Its like exactly what I wanted and I am loving it (as much as others love GW2). Its the complexity and depth of the game that I enjoy. I had to visit websites just to understand how to play. Genius. I dont like hand holding at all. Well maybe a little. I need a good map with markers. Im crippled if I have to walk blind. Surprisingly I speak and work with my guild WAY more than I did in GW2 and that has a noticeable difference in how I perceive the game. EQ is ancient and it shows. But somehow it doesnt detract from the enjoyment because I am truly playing with others. Now I like logging in just to talk with my guildies. If I finish a few questlines or gain a few levels thats a benefit (not the goal). As a melee character I have one skill. No two. Autoattack and kick. Yet I still get excited fighting mobs as you don't know if you are going to survive unless you manage your resources. I like seeing my Vah Shir Beastlord grow from a lowly slave in Glooming Deep to the level 23 magic spitting warrior with warder. I take screenshots just so I can track my progression. Im crazy like that. Now what I would love is if someone could take EQ and update it to GW2 standards. 1080p graphics. More dynamic/life-like mobs. Full voice (not SWTOR-like cinematics). All the new mechanics. And Id even request an offline AH that I can check from my cell phone. Almost got addicted to WOW Armory for a minute. Ingenious idea. Vanguard was close but was marred by poor implementation (that doesnt look like will get fixed) as well as going too realistic (crafting was a workout and games should be fun). The X factor is finding that sweet spot.
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9/30/12 9:38:57 PM#108
A steady decline of Twitch viewers and streamers. The Twitch community, atleast for GW2, tend to be more interested in PvP. Since the PvP hasn't really gotten much love since the game came out, the decline has been rapid, even amongst the more popular streamers like Paradigm, Team Legacy, and Alpha Collective. One patch can fix this (atleast for SPVP): add a ladder or ranking system, add an elo system to separate players into tiers based on their skill, tweak class balance, and BAM - interest will return.......hopefully. |
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9/30/12 9:42:08 PM#109
Originally posted by TheHavok these two have been in since launch unless i'm misinterpreting what you are asking for. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/30/12 9:43:29 PM#110
Originally posted by Aerowyn As interesting as that seems, you'd think the developers would do a better job at making that kind of content, well, known. As it stands, dynamic events come across as being fairly random and disjointed, and there is no indication in game that says they should be anything else. In fact, the starting scout that you talk to just says to run around and help people in need. Is it great that there is a story to some of the events? Sure. Is it great that a youtube video explaining how you should wait around for them to happen as a chain in order to see that story? Not so much. The funny thing is, I'm not even the kind of player who rushes through stuff. I run around looking at all the little corners of the world, just exploring, because that's what's normally fun for me to do. I hit the "heart" areas in GW2 because I may as well. For whatever reason, dynamic events have never opened up in a way that makes any sense beyond some random thing happening. |
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9/30/12 9:48:40 PM#111
Originally posted by asmkm22 you have said you didn't play long so you probably haven't noticed but all DE's have a trigger.. it's usually a NPC calling for help or sometimes you will see a orange icon over a NPCs head these are DE trigger NPCs as well.. each one starts from someone/something starting it and ends based on how it gets finished.. thing that makes the system fun for me is they happen with or without you.. unlike other MMOs where every quest is all about "you" for the most part, in guild wars 2 it's about the world the zones and whats going on inside them not all about "you".. It's obviously not for everyone but it's bar far one of my favorite aspects of GW2 I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/30/12 9:48:45 PM#112
Originally posted by Aerowyn I have yet to see any kind of ranking system or elo system for SPvP. |
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9/30/12 9:51:18 PM#113
Originally posted by TheHavok I'm still rank 9 but there is a ranking system my buddy just hit rank 25 yesterday.. also the quick match system is supposed to match you with similar "ranked" members and seems to be working for the most part based on peoples armor I see. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/30/12 9:51:19 PM#114
I havent log in over a week and it's not because i rushed to end game, my highest character is like level 25.... i just dont feel like playing it. Last time i logged, played an hour and left because of boredom.
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9/30/12 9:53:19 PM#115
Originally posted by GrumpyCharr This is it. If you are level 80 by now you did it wrong. You rushed to get there and you played too many hours. Explore the game...find the hidden treasures. Take time off to do othe things in life...then possibly you won't be tired of this fantastic game. |
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9/30/12 9:54:27 PM#116
Originally posted by Aerowyn I have noticed that they all, or at least most, have a trigger, mainly because i've triggered a few myself. As an example, there is a merchant in the Norn starter zone who yells out for you to help him. Doing so seems to spawn a minitaur stampede thing. You finish it and.... nothing. At least nothing that I've noticed. He never says thanks, and there doesn't seem to be anything else to the event. That's not much of a story, and certainly not any better than "kill x creatures." Anyway, the game is great fun for lots of people, and that's cool. I just haven't felt the "hook" at all. It's free, so I'm sure I'll pop in and play a little here and there, but I've never actually felt compelled to play due to some game or story feature. that's just me though. |
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9/30/12 9:54:56 PM#117
Originally posted by darkhalf357x I just wanted to comment on this a bit because I think you hit on something important. I've played through almost all of Prophecies, part of Eye of the North, and read both prequel Novels for GW2. Not only that, but as I play I approach each Zone (and sometimes sub-zones) with the question "now what is happening here?" I learned to listen to the NPCs and just think about what kinds of events I was getting caught up in and so I view each Zone as its own "mini-story" or at the very least having a "theme." So when I play GW2 I think about how I which of the many challenges facing Tyria I feel like participating in that day. Do I want to help stem the Centaur Threats facing the Humans? Perhaps today I will face down the Sons of Svanir? Or return to my Charr Homelands to challenge the Flame Legion? There are also Skritt, Ogres, and Quaggan to help or sometimes oppose. And of course as I've learned more about Tyria (leveling up) I know that there are Dragons, Branded, and Undead to contend with. Level Scaling means I can choose where I want to go. DEs mean I know roughly what challenges I will face but since I don't know who will be present, how many allies I will have around me, or exactly what the state of events are I find more than enough variation and "uniqueness" to the experience that it doesn't feel repeatative to me. How attached you are to your character, to the world you are playing in and the activities taking place can have a big impact on how you feel about a game. |
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9/30/12 9:57:24 PM#118
Originally posted by Aerowyn I guess I should clarify. In Starcraft, a player will compete and based on how well he performs, he is put in a number of leagues: silver, gold, platinum, ect. That player has a hidden elo that determines his skill and puts him in the corresponding league, where he battles equally skilled opponents. In WoW, arena teams have a ranking system based on their win/loss ratio. Winning matches gives them more points. The higher the points, the higher the rank on their battlegroup. This also uses a elo system and matches them with similarly skilled teams. I understand there are glory ranks and I should have clarified what I meant by ranks. But Glory ranks only represent time invested, not skill. The SPVP community is craving something to represent skill. |
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9/30/12 9:59:10 PM#119
Originally posted by TheHavok I think they are revamping the system and we're supposed to see 2 Dev Blog posts this coming week highlighting the changes/additions coming to sPvP and hopefully rough timelines (I do know things include Rankings and "real" Tournaments, Spectator Mode, and GvG) |
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9/30/12 9:59:12 PM#120
Originally posted by TheHavok i see i see and yes I know what you mean but you didn't specify:) it is something that looks to be coming with the sPVP update and the spectator mode and all that.. hopefully it's sooner rather than later, I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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